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Only accept sampler arguments for sampler shader arguments and constant argument for constant shader arguments
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@@ -80,7 +80,8 @@ namespace techset
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virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptShaderCodeArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderConstantArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderSamplerArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderMaterialArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentMaterialSource source, std::string& errorMessage) = 0;
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