Add StateMap parsing

This commit is contained in:
Jan 2022-08-13 19:26:33 +02:00
parent 31b679eedf
commit 53bfcadea8
13 changed files with 495 additions and 0 deletions

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#include "StateMapLayout.h"
using namespace state_map;
StateMapLayoutEntry::StateMapLayoutEntry(std::string name, const size_t resultCount)
: m_name(std::move(name)),
m_result_count(resultCount)
{
}
StateMapLayout::StateMapLayout(std::vector<StateMapLayoutEntry> layoutEntries)
: m_layout_entries(std::move(layoutEntries))
{
}

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#pragma once
#include <string>
#include <vector>
namespace state_map
{
class StateMapLayoutEntry
{
public:
StateMapLayoutEntry(std::string name, size_t resultCount);
std::string m_name;
size_t m_result_count;
};
class StateMapLayout
{
public:
explicit StateMapLayout(std::vector<StateMapLayoutEntry> layoutEntries);
std::vector<StateMapLayoutEntry> m_layout_entries;
};
}

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@ -5,6 +5,7 @@
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/IW4.h"
#include "StateMap/StateMapLayout.h"
namespace IW4
{
@ -560,4 +561,33 @@ namespace IW4
MakeKnownConstantName("falloffBeginColor"),
MakeKnownConstantName("falloffEndColor"),
};
enum class StateMapLayout_e
{
ALPHA_TEST,
BLEND_FUNC,
SEPARATE_ALPHA_BLEND_FUNC,
CULL_FACE,
DEPTH_TEST,
DEPTH_WRITE,
COLOR_WRITE,
GAMMA_WRITE,
POLYGON_OFFSET,
STENCIL,
WIREFRAME
};
inline state_map::StateMapLayout stateMapLayout({
{"alphaTest", 1u},
{"blendFunc", 3u},
{"separateAlphaBlendFunc", 3u},
{"cullFace", 1u},
{"depthTest", 1u},
{"depthWrite", 1u},
{"colorWrite", 2u},
{"gammaWrite", 1u},
{"polygonOffset", 1u},
{"stencil", 9u},
{"wireframe", 1u},
});
}

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#include "StateMapExpressionMatchers.h"
#include "Parsing/Simple/Expression/SimpleExpressionScopeValue.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
using namespace state_map;
static constexpr int CAPTURE_IDENTIFIER = SimpleExpressionMatchers::CAPTURE_OFFSET_EXPRESSION_EXT + 1;
StateMapExpressionMatchers::StateMapExpressionMatchers()
: SimpleExpressionMatchers(false, false, false, false, true)
{
}
std::unique_ptr<SimpleExpressionMatchers::matcher_t> StateMapExpressionMatchers::ParseOperandExtension(const supplier_t* labelSupplier) const
{
const SimpleMatcherFactory create(labelSupplier);
return create.Or({
create.Identifier().Capture(CAPTURE_IDENTIFIER)
});
}
std::unique_ptr<ISimpleExpression> StateMapExpressionMatchers::ProcessOperandExtension(SequenceResult<SimpleParserValue>& result) const
{
const auto& identifierToken = result.NextCapture(CAPTURE_IDENTIFIER);
auto identifierValue = identifierToken.IdentifierValue();
if (identifierValue.rfind("mtl", 0) == 0)
return std::make_unique<SimpleExpressionScopeValue>(identifierValue);
return std::make_unique<SimpleExpressionValue>(identifierValue);
}

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#pragma once
#include <memory>
#include "Parsing/Simple/Expression/SimpleExpressionMatchers.h"
namespace state_map
{
class StateMapExpressionMatchers final : public SimpleExpressionMatchers
{
public:
StateMapExpressionMatchers();
protected:
std::unique_ptr<matcher_t> ParseOperandExtension(const supplier_t* labelSupplier) const override;
std::unique_ptr<ISimpleExpression> ProcessOperandExtension(SequenceResult<SimpleParserValue>& result) const override;
};
}

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#include "StateMapParser.h"
#include "Matcher/StateMapExpressionMatchers.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
using namespace state_map;
namespace state_map
{
class SequenceStateMapEntry final : public StateMapParser::sequence_t
{
static constexpr auto CAPTURE_ENTRY_NAME = 1;
public:
SequenceStateMapEntry()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Identifier().Capture(CAPTURE_ENTRY_NAME),
create.Char('{')
});
}
protected:
void ProcessMatch(StateMapParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
const auto& entryNameToken = result.NextCapture(CAPTURE_ENTRY_NAME);
const auto foundEntry = state->m_valid_state_map_entry_names.find(entryNameToken.IdentifierValue());
if (foundEntry == state->m_valid_state_map_entry_names.end())
throw ParsingException(entryNameToken.GetPos(), "Unknown entry name");
state->m_in_entry = true;
state->m_current_entry_index = foundEntry->second;
}
};
class SequenceStateMapEntryClose final : public StateMapParser::sequence_t
{
public:
SequenceStateMapEntryClose()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Char('}')
});
}
protected:
void ProcessMatch(StateMapParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
state->m_in_entry = false;
}
};
class SequenceCondition final : public StateMapParser::sequence_t
{
StateMapExpressionMatchers m_expression_matchers;
public:
SequenceCondition()
{
AddLabeledMatchers(m_expression_matchers.Expression(this), StateMapExpressionMatchers::LABEL_EXPRESSION);
const SimpleMatcherFactory create(this);
AddMatchers({
create.Label(StateMapExpressionMatchers::LABEL_EXPRESSION),
create.Char(':')
});
}
protected:
void ProcessMatch(StateMapParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_in_entry);
auto expression = m_expression_matchers.ProcessExpression(result);
if (!state->m_current_rule)
{
auto newRule = std::make_unique<StateMapRule>();
state->m_current_rule = newRule.get();
state->m_definition->m_state_map_entries[state->m_current_entry_index].m_rules.emplace_back(std::move(newRule));
}
state->m_current_rule->m_conditions.emplace_back(std::move(expression));
}
};
class SequenceValue final : public StateMapParser::sequence_t
{
static constexpr auto TAG_PASSTHROUGH = 1;
static constexpr auto TAG_VALUE_LIST = 2;
static constexpr auto CAPTURE_VALUE = 1;
static constexpr auto LABEL_VALUE_LIST = 1;
public:
SequenceValue()
{
const SimpleMatcherFactory create(this);
AddLabeledMatchers({
create.Identifier().Capture(CAPTURE_VALUE),
create.OptionalLoop(create.And({
create.Char(','),
create.Identifier().Capture(CAPTURE_VALUE)
}))
}, LABEL_VALUE_LIST);
AddMatchers({
create.Or({
create.Keyword("passthrough").Tag(TAG_PASSTHROUGH),
create.Label(LABEL_VALUE_LIST).Tag(TAG_VALUE_LIST)
}),
create.Char(';')
});
}
protected:
void ProcessMatch(StateMapParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_in_entry);
assert(state->m_current_rule);
if (result.PeekAndRemoveIfTag(TAG_VALUE_LIST) == TAG_VALUE_LIST)
{
while (result.HasNextCapture(CAPTURE_VALUE))
state->m_current_rule->m_values.emplace_back(result.NextCapture(CAPTURE_VALUE).IdentifierValue());
}
else
{
// A rule without values is considered passthrough therefore just don't add values
assert(result.PeekAndRemoveIfTag(TAG_PASSTHROUGH) == TAG_PASSTHROUGH);
}
state->m_current_rule = nullptr;
}
};
}
StateMapParser::StateMapParser(SimpleLexer* lexer, const StateMapLayout& layout)
: AbstractParser(lexer, std::make_unique<StateMapParserState>(layout))
{
}
const std::vector<StateMapParser::sequence_t*>& StateMapParser::GetTestsForState()
{
static std::vector<sequence_t*> rootSequences({
new SequenceStateMapEntry()
});
static std::vector<sequence_t*> entrySequences({
new SequenceStateMapEntryClose(),
new SequenceCondition()
});
static std::vector<sequence_t*> ruleSequences({
new SequenceCondition(),
new SequenceValue()
});
if (m_state->m_in_entry)
{
return m_state->m_current_rule
? ruleSequences
: entrySequences;
}
return rootSequences;
}
std::unique_ptr<StateMapDefinition> StateMapParser::GetStateMapDefinition() const
{
return std::move(m_state->m_definition);
}
StateMapParserState* StateMapParser::GetState() const
{
return m_state.get();
}

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#pragma once
#include "StateMapParserState.h"
#include "Utils/ClassUtils.h"
#include "Techset/TechsetDefinition.h"
#include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/Simple/SimpleParserValue.h"
#include "Parsing/Impl/AbstractParser.h"
namespace state_map
{
class StateMapParser final : public AbstractParser<SimpleParserValue, StateMapParserState>
{
protected:
const std::vector<sequence_t*>& GetTestsForState() override;
public:
StateMapParser(SimpleLexer* lexer, const StateMapLayout& layout);
_NODISCARD std::unique_ptr<StateMapDefinition> GetStateMapDefinition() const;
_NODISCARD StateMapParserState* GetState() const;
};
}

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#include "StateMapParserState.h"
using namespace state_map;
StateMapParserState::StateMapParserState(const StateMapLayout& layout)
: m_layout(layout),
m_definition(std::make_unique<StateMapDefinition>(layout.m_layout_entries.size())),
m_in_entry(false),
m_current_entry_index(0u)
{
for (auto i = 0u; i < m_layout.m_layout_entries.size(); i++)
m_valid_state_map_entry_names.emplace(m_layout.m_layout_entries[i].m_name, i);
}

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#pragma once
#include <map>
#include <memory>
#include <string>
#include "StateMap/StateMapDefinition.h"
#include "StateMap/StateMapLayout.h"
namespace state_map
{
class StateMapParserState
{
public:
const StateMapLayout& m_layout;
std::map<std::string, size_t> m_valid_state_map_entry_names;
std::unique_ptr<StateMapDefinition> m_definition;
bool m_in_entry;
size_t m_current_entry_index;
StateMapRule* m_current_rule;
explicit StateMapParserState(const StateMapLayout& layout);
};
}

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#include "StateMapDefinition.h"
using namespace state_map;
bool StateMapRule::IsPassthrough() const
{
return m_values.empty();
}
StateMapDefinition::StateMapDefinition(const size_t entryCount)
: m_state_map_entries(entryCount)
{
}

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#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Utils/ClassUtils.h"
#include "Parsing/Simple/Expression/ISimpleExpression.h"
namespace state_map
{
class StateMapRule
{
public:
std::vector<std::unique_ptr<ISimpleExpression>> m_conditions;
std::vector<std::string> m_values;
_NODISCARD bool IsPassthrough() const;
};
class StateMapEntry
{
public:
std::vector<std::unique_ptr<StateMapRule>> m_rules;
};
class StateMapDefinition
{
public:
explicit StateMapDefinition(size_t entryCount);
std::vector<StateMapEntry> m_state_map_entries;
};
}

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#include "StateMapReader.h"
#include <iostream>
#include "Parsing/StateMapParser.h"
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h"
using namespace state_map;
StateMapReader::StateMapReader(std::istream& stream, std::string fileName, const StateMapLayout& layout)
: m_file_name(std::move(fileName)),
m_state_map_layout(layout)
{
m_base_stream = std::make_unique<ParserSingleInputStream>(stream, m_file_name);
m_comment_proxy = std::make_unique<CommentRemovingStreamProxy>(m_base_stream.get());
}
bool StateMapReader::IsValidEndState(const StateMapParserState* state) const
{
if (state->m_current_rule)
{
std::cerr << "In \"" << m_file_name << "\": Unclosed rule at end of file!\n";
return false;
}
if (state->m_in_entry)
{
std::cerr << "In \"" << m_file_name << "\": Unclosed entry at end of file!\n";
return false;
}
return true;
}
std::unique_ptr<StateMapDefinition> StateMapReader::ReadStateMapDefinition() const
{
SimpleLexer::Config lexerConfig;
lexerConfig.m_emit_new_line_tokens = false;
lexerConfig.m_read_strings = false;
lexerConfig.m_read_integer_numbers = true;
lexerConfig.m_read_floating_point_numbers = false;
const auto lexer = std::make_unique<SimpleLexer>(m_comment_proxy.get(), std::move(lexerConfig));
const auto parser = std::make_unique<StateMapParser>(lexer.get(), m_state_map_layout);
const auto success = parser->Parse();
if (!success)
{
std::cout << "Parsing state map file \"" << m_file_name << "\" failed!\n";
return {};
}
const auto* parserEndState = parser->GetState();
if (!IsValidEndState(parserEndState))
return nullptr;
return parser->GetStateMapDefinition();
}

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#pragma once
#include <memory>
#include <string>
#include "Utils/ClassUtils.h"
#include "StateMapDefinition.h"
#include "StateMap/StateMapLayout.h"
#include "Parsing/IParserLineStream.h"
#include "Parsing/StateMapParserState.h"
namespace state_map
{
class StateMapReader
{
std::string m_file_name;
const StateMapLayout& m_state_map_layout;
std::unique_ptr<IParserLineStream> m_base_stream;
std::unique_ptr<IParserLineStream> m_comment_proxy;
public:
StateMapReader(std::istream& stream, std::string fileName, const StateMapLayout& layout);
_NODISCARD bool IsValidEndState(const StateMapParserState* state) const;
_NODISCARD std::unique_ptr<StateMapDefinition> ReadStateMapDefinition() const;
};
}