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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-22 21:02:07 +00:00

WIP fix, loading is currently not working correctly

This commit is contained in:
LJW-Dev
2025-07-07 23:54:05 +08:00
parent 59c3a8b116
commit 54114a96ae
9 changed files with 3413 additions and 1753 deletions

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@@ -1,3 +1,6 @@
#pragma once
#include <string>
#define DYN_ENT_COUNT 0

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@@ -10,7 +10,7 @@ using namespace T6;
namespace
{
class CustomMapLoader final : public AssetCreator<AssetCustomMap>
class CustomMapLoader final : public AssetCreator<AssetGfxWorld>
{
public:
CustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
@@ -32,7 +32,7 @@ namespace
return AssetCreationResult::Failure();
// linker will add all the assets needed
CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone);
CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone, context);
bool result = linker->linkCustomMap(mapInfo);
if (result)
@@ -50,7 +50,7 @@ namespace
namespace T6
{
std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<CustomMapLoader>(memory, searchPath, zone);
}

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@@ -9,5 +9,5 @@
namespace T6
{
std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath);
std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace T6

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@@ -1,105 +1,105 @@
#include "ProjectCreator.h"
class CustomMapLoader
#include "OBJ_Loader.h"
void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo)
{
void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo)
int meshVertexCount = OBJMesh->Vertices.size();
int meshIndexCount = OBJMesh->Indices.size();
int surfVertexStart = projInfo->gfxInfo.vertexCount;
int surfIndexStart = projInfo->gfxInfo.indexCount;
projInfo->gfxInfo.vertexCount += meshVertexCount;
projInfo->gfxInfo.indexCount += meshIndexCount;
projInfo->gfxInfo.vertices = (customMapVertex*)realloc(projInfo->gfxInfo.vertices, sizeof(customMapVertex) * projInfo->gfxInfo.vertexCount);
projInfo->gfxInfo.indices = (uint16_t*)realloc(projInfo->gfxInfo.indices, sizeof(uint16_t) * projInfo->gfxInfo.indexCount);
customMapVertex* surfVertices = &projInfo->gfxInfo.vertices[surfVertexStart];
uint16_t* surfIndices = &projInfo->gfxInfo.indices[surfIndexStart];
meshSurface->firstIndex_Index = surfIndexStart;
meshSurface->firstVertexIndex = surfVertexStart;
meshSurface->triCount = meshIndexCount / 3;
_ASSERT(meshIndexCount % 3 == 0);
for (int i = 0; i < meshIndexCount; i++)
{
int meshVertexCount = OBJMesh->Vertices.size();
int meshIndexCount = OBJMesh->Indices.size();
int surfVertexStart = projInfo->gfxInfo.vertexCount;
int surfIndexStart = projInfo->gfxInfo.indexCount;
projInfo->gfxInfo.vertexCount += meshVertexCount;
projInfo->gfxInfo.indexCount += meshIndexCount;
projInfo->gfxInfo.vertices = (customMapVertex*)realloc(projInfo->gfxInfo.vertices, sizeof(customMapVertex) * projInfo->gfxInfo.vertexCount);
projInfo->gfxInfo.indices = (uint16_t*)realloc(projInfo->gfxInfo.indices, sizeof(uint16_t) * projInfo->gfxInfo.indexCount);
customMapVertex* surfVertices = &projInfo->gfxInfo.vertices[surfVertexStart];
uint16_t* surfIndices = &projInfo->gfxInfo.indices[surfIndexStart];
meshSurface->firstIndex_Index = surfIndexStart;
meshSurface->firstVertexIndex = surfVertexStart;
meshSurface->triCount = meshIndexCount / 3;
_ASSERT(meshIndexCount % 3 == 0);
for (int i = 0; i < meshIndexCount; i++)
{
_ASSERT(OBJMesh->Indices[i] < UINT16_MAX);
surfIndices[i] = OBJMesh->Indices[i];
}
for (int i = 0; i < meshVertexCount; i++)
{
objl::Vertex* meshVertex = &OBJMesh->Vertices[i];
customMapVertex* surfVertex = &surfVertices[i];
surfVertex->pos.x = meshVertex->Position.X;
surfVertex->pos.y = meshVertex->Position.Y;
surfVertex->pos.z = meshVertex->Position.Z;
surfVertex->color[0] = OBJMesh->MeshMaterial.Kd.X;
surfVertex->color[1] = OBJMesh->MeshMaterial.Kd.Y;
surfVertex->color[2] = OBJMesh->MeshMaterial.Kd.Z;
surfVertex->color[3] = 1.0f;
surfVertex->texCoord[0] = meshVertex->TextureCoordinate.X;
surfVertex->texCoord[1] = meshVertex->TextureCoordinate.Y;
surfVertex->normal.x = meshVertex->Normal.X;
surfVertex->normal.y = meshVertex->Normal.Y;
surfVertex->normal.z = meshVertex->Normal.Z;
// TODO: fix tangents, seems to work for now though
surfVertex->tangent.x = 1.0f;
surfVertex->tangent.y = 0.0f;
surfVertex->tangent.z = 0.0f;
surfVertex->packedLmapCoord = 0;
surfVertex->binormalSign = 0.0f;
}
_ASSERT(OBJMesh->Indices[i] < UINT16_MAX);
surfIndices[i] = OBJMesh->Indices[i];
}
customMapInfo* createCustomMapInfo(std::string& projectName, ISearchPath& searchPath)
for (int i = 0; i < meshVertexCount; i++)
{
std::string objFilePath = searchPath.GetPath() + "custom_map/world.obj";
objl::Vertex* meshVertex = &OBJMesh->Vertices[i];
customMapVertex* surfVertex = &surfVertices[i];
objl::Loader OBJloader;
bool isLoaded = OBJloader.LoadFile(objFilePath);
if (!isLoaded)
{
printf("OBJLoader: unable to load obj file %s\n", objFilePath.c_str());
return NULL;
}
surfVertex->pos.x = meshVertex->Position.X;
surfVertex->pos.y = meshVertex->Position.Y;
surfVertex->pos.z = meshVertex->Position.Z;
customMapInfo* projInfo = new customMapInfo;
surfVertex->color[0] = OBJMesh->MeshMaterial.Kd.X;
surfVertex->color[1] = OBJMesh->MeshMaterial.Kd.Y;
surfVertex->color[2] = OBJMesh->MeshMaterial.Kd.Z;
surfVertex->color[3] = 1.0f;
projInfo->name = projectName;
projInfo->bspName = "maps/mp/" + projectName + ".d3dbsp";
surfVertex->texCoord[0] = meshVertex->TextureCoordinate.X;
surfVertex->texCoord[1] = meshVertex->TextureCoordinate.Y;
projInfo->gfxInfo.surfaceCount = OBJloader.LoadedMeshes.size();
projInfo->gfxInfo.surfaces = new worldSurface[projInfo->gfxInfo.surfaceCount];
surfVertex->normal.x = meshVertex->Normal.X;
surfVertex->normal.y = meshVertex->Normal.Y;
surfVertex->normal.z = meshVertex->Normal.Z;
projInfo->gfxInfo.vertexCount = 0;
projInfo->gfxInfo.indexCount = 0;
projInfo->gfxInfo.vertices = (customMapVertex*)malloc(1);
projInfo->gfxInfo.indices = (uint16_t*)malloc(1);
// TODO: fix tangents, seems to work for now though
surfVertex->tangent.x = 1.0f;
surfVertex->tangent.y = 0.0f;
surfVertex->tangent.z = 0.0f;
for (int i = 0; i < projInfo->gfxInfo.surfaceCount; i++)
{
objl::Mesh* currMesh = &OBJloader.LoadedMeshes[i];
worldSurface* currSurface = &projInfo->gfxInfo.surfaces[i];
surfVertex->packedLmapCoord = 0;
currSurface->materialName = currMesh->MeshMaterial.name;
currSurface->reflectionProbeIndex = 0;
currSurface->primaryLightIndex = 0;
currSurface->lightmapIndex = 0;
currSurface->flags = 0;
parseMesh(currMesh, currSurface, projInfo);
}
return projInfo;
surfVertex->binormalSign = 0.0f;
}
};
}
customMapInfo* CustomMapInfo::createCustomMapInfo(std::string& projectName, ISearchPath& searchPath)
{
std::string objFilePath = searchPath.GetPath() + "custom_map/world.obj";
objl::Loader OBJloader;
bool isLoaded = OBJloader.LoadFile(objFilePath);
if (!isLoaded)
{
printf("OBJLoader: unable to load obj file %s\n", objFilePath.c_str());
return NULL;
}
customMapInfo* projInfo = new customMapInfo;
projInfo->name = projectName;
projInfo->bspName = "maps/mp/" + projectName + ".d3dbsp";
projInfo->gfxInfo.surfaceCount = OBJloader.LoadedMeshes.size();
projInfo->gfxInfo.surfaces = new worldSurface[projInfo->gfxInfo.surfaceCount];
projInfo->gfxInfo.vertexCount = 0;
projInfo->gfxInfo.indexCount = 0;
projInfo->gfxInfo.vertices = (customMapVertex*)malloc(1);
projInfo->gfxInfo.indices = (uint16_t*)malloc(1);
for (int i = 0; i < projInfo->gfxInfo.surfaceCount; i++)
{
objl::Mesh* currMesh = &OBJloader.LoadedMeshes[i];
worldSurface* currSurface = &projInfo->gfxInfo.surfaces[i];
currSurface->materialName = currMesh->MeshMaterial.name;
currSurface->reflectionProbeIndex = 0;
currSurface->primaryLightIndex = 0;
currSurface->lightmapIndex = 0;
currSurface->flags = 0;
parseMesh(currMesh, currSurface, projInfo);
}
return projInfo;
}

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@@ -1,13 +1,12 @@
#pragma once
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include "Game/T6/T6.h"
using namespace T6;
#include "OBJ_Loader.h"
class CustomMapInfo
{
public:
static void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo);
static customMapInfo* createCustomMapInfo(std::string& projectName, ISearchPath& searchPath);
};

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@@ -1,3 +1,6 @@
#pragma once
#include "Game/T6/T6.h"
using namespace T6;

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@@ -389,7 +389,7 @@ namespace T6
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepTable>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepFxTable>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetZBarrier>>(zone));
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
//collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
}
void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
@@ -451,7 +451,7 @@ namespace T6
collection.AddAssetCreator(CreateRawZBarrierLoader(memory, searchPath, zone));
collection.AddAssetCreator(CreateGdtZBarrierLoader(memory, searchPath, gdt, zone));
collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath));
collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath, zone));
}
} // namespace