mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-23 05:12:05 +00:00
WIP fix, loading is currently not working correctly
This commit is contained in:
@@ -1,3 +1,6 @@
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#pragma once
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#include <string>
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#define DYN_ENT_COUNT 0
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@ using namespace T6;
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namespace
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{
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class CustomMapLoader final : public AssetCreator<AssetCustomMap>
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class CustomMapLoader final : public AssetCreator<AssetGfxWorld>
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{
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public:
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CustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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@@ -32,7 +32,7 @@ namespace
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return AssetCreationResult::Failure();
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// linker will add all the assets needed
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CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone);
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CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone, context);
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bool result = linker->linkCustomMap(mapInfo);
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if (result)
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@@ -50,7 +50,7 @@ namespace
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<CustomMapLoader>(memory, searchPath, zone);
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}
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@@ -9,5 +9,5 @@
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath);
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std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6
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@@ -1,7 +1,7 @@
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#include "ProjectCreator.h"
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class CustomMapLoader
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{
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#include "OBJ_Loader.h"
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void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo)
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{
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int meshVertexCount = OBJMesh->Vertices.size();
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@@ -61,7 +61,7 @@ class CustomMapLoader
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}
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}
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customMapInfo* createCustomMapInfo(std::string& projectName, ISearchPath& searchPath)
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customMapInfo* CustomMapInfo::createCustomMapInfo(std::string& projectName, ISearchPath& searchPath)
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{
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std::string objFilePath = searchPath.GetPath() + "custom_map/world.obj";
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@@ -102,4 +102,4 @@ class CustomMapLoader
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return projInfo;
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}
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};
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@@ -1,13 +1,12 @@
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#pragma once
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Game/T6/T6.h"
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using namespace T6;
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#include "OBJ_Loader.h"
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class CustomMapInfo
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{
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public:
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static void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo);
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static customMapInfo* createCustomMapInfo(std::string& projectName, ISearchPath& searchPath);
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};
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@@ -1,3 +1,6 @@
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#pragma once
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#include "Game/T6/T6.h"
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using namespace T6;
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@@ -389,7 +389,7 @@ namespace T6
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepTable>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepFxTable>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetZBarrier>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
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//collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
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}
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
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@@ -451,7 +451,7 @@ namespace T6
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collection.AddAssetCreator(CreateRawZBarrierLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateGdtZBarrierLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath));
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collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath, zone));
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}
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} // namespace
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