mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-23 05:12:05 +00:00
WIP fix, loading is currently not working correctly
This commit is contained in:
@@ -1,3 +1,6 @@
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#pragma once
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#include <string>
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#define DYN_ENT_COUNT 0
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Load Diff
@@ -10,7 +10,7 @@ using namespace T6;
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namespace
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{
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class CustomMapLoader final : public AssetCreator<AssetCustomMap>
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class CustomMapLoader final : public AssetCreator<AssetGfxWorld>
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{
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public:
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CustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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@@ -32,7 +32,7 @@ namespace
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return AssetCreationResult::Failure();
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// linker will add all the assets needed
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CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone);
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CustomMapLinker* linker = new CustomMapLinker(m_memory, m_search_path, m_zone, context);
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bool result = linker->linkCustomMap(mapInfo);
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if (result)
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@@ -50,7 +50,7 @@ namespace
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<CustomMapLoader>(memory, searchPath, zone);
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}
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@@ -9,5 +9,5 @@
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetCustomMap>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath);
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std::unique_ptr<AssetCreator<AssetGfxWorld>> CreateCustomMapLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6
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@@ -1,105 +1,105 @@
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#include "ProjectCreator.h"
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class CustomMapLoader
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#include "OBJ_Loader.h"
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void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo)
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{
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void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo)
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int meshVertexCount = OBJMesh->Vertices.size();
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int meshIndexCount = OBJMesh->Indices.size();
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int surfVertexStart = projInfo->gfxInfo.vertexCount;
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int surfIndexStart = projInfo->gfxInfo.indexCount;
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projInfo->gfxInfo.vertexCount += meshVertexCount;
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projInfo->gfxInfo.indexCount += meshIndexCount;
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projInfo->gfxInfo.vertices = (customMapVertex*)realloc(projInfo->gfxInfo.vertices, sizeof(customMapVertex) * projInfo->gfxInfo.vertexCount);
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projInfo->gfxInfo.indices = (uint16_t*)realloc(projInfo->gfxInfo.indices, sizeof(uint16_t) * projInfo->gfxInfo.indexCount);
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customMapVertex* surfVertices = &projInfo->gfxInfo.vertices[surfVertexStart];
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uint16_t* surfIndices = &projInfo->gfxInfo.indices[surfIndexStart];
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meshSurface->firstIndex_Index = surfIndexStart;
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meshSurface->firstVertexIndex = surfVertexStart;
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meshSurface->triCount = meshIndexCount / 3;
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_ASSERT(meshIndexCount % 3 == 0);
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for (int i = 0; i < meshIndexCount; i++)
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{
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int meshVertexCount = OBJMesh->Vertices.size();
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int meshIndexCount = OBJMesh->Indices.size();
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int surfVertexStart = projInfo->gfxInfo.vertexCount;
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int surfIndexStart = projInfo->gfxInfo.indexCount;
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projInfo->gfxInfo.vertexCount += meshVertexCount;
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projInfo->gfxInfo.indexCount += meshIndexCount;
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projInfo->gfxInfo.vertices = (customMapVertex*)realloc(projInfo->gfxInfo.vertices, sizeof(customMapVertex) * projInfo->gfxInfo.vertexCount);
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projInfo->gfxInfo.indices = (uint16_t*)realloc(projInfo->gfxInfo.indices, sizeof(uint16_t) * projInfo->gfxInfo.indexCount);
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customMapVertex* surfVertices = &projInfo->gfxInfo.vertices[surfVertexStart];
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uint16_t* surfIndices = &projInfo->gfxInfo.indices[surfIndexStart];
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meshSurface->firstIndex_Index = surfIndexStart;
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meshSurface->firstVertexIndex = surfVertexStart;
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meshSurface->triCount = meshIndexCount / 3;
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_ASSERT(meshIndexCount % 3 == 0);
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for (int i = 0; i < meshIndexCount; i++)
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{
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_ASSERT(OBJMesh->Indices[i] < UINT16_MAX);
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surfIndices[i] = OBJMesh->Indices[i];
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}
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for (int i = 0; i < meshVertexCount; i++)
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{
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objl::Vertex* meshVertex = &OBJMesh->Vertices[i];
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customMapVertex* surfVertex = &surfVertices[i];
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surfVertex->pos.x = meshVertex->Position.X;
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surfVertex->pos.y = meshVertex->Position.Y;
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surfVertex->pos.z = meshVertex->Position.Z;
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surfVertex->color[0] = OBJMesh->MeshMaterial.Kd.X;
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surfVertex->color[1] = OBJMesh->MeshMaterial.Kd.Y;
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surfVertex->color[2] = OBJMesh->MeshMaterial.Kd.Z;
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surfVertex->color[3] = 1.0f;
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surfVertex->texCoord[0] = meshVertex->TextureCoordinate.X;
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surfVertex->texCoord[1] = meshVertex->TextureCoordinate.Y;
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surfVertex->normal.x = meshVertex->Normal.X;
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surfVertex->normal.y = meshVertex->Normal.Y;
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surfVertex->normal.z = meshVertex->Normal.Z;
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// TODO: fix tangents, seems to work for now though
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surfVertex->tangent.x = 1.0f;
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surfVertex->tangent.y = 0.0f;
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surfVertex->tangent.z = 0.0f;
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surfVertex->packedLmapCoord = 0;
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surfVertex->binormalSign = 0.0f;
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}
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_ASSERT(OBJMesh->Indices[i] < UINT16_MAX);
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surfIndices[i] = OBJMesh->Indices[i];
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}
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customMapInfo* createCustomMapInfo(std::string& projectName, ISearchPath& searchPath)
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for (int i = 0; i < meshVertexCount; i++)
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{
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std::string objFilePath = searchPath.GetPath() + "custom_map/world.obj";
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objl::Vertex* meshVertex = &OBJMesh->Vertices[i];
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customMapVertex* surfVertex = &surfVertices[i];
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objl::Loader OBJloader;
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bool isLoaded = OBJloader.LoadFile(objFilePath);
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if (!isLoaded)
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{
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printf("OBJLoader: unable to load obj file %s\n", objFilePath.c_str());
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return NULL;
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}
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surfVertex->pos.x = meshVertex->Position.X;
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surfVertex->pos.y = meshVertex->Position.Y;
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surfVertex->pos.z = meshVertex->Position.Z;
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customMapInfo* projInfo = new customMapInfo;
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surfVertex->color[0] = OBJMesh->MeshMaterial.Kd.X;
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surfVertex->color[1] = OBJMesh->MeshMaterial.Kd.Y;
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surfVertex->color[2] = OBJMesh->MeshMaterial.Kd.Z;
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surfVertex->color[3] = 1.0f;
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projInfo->name = projectName;
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projInfo->bspName = "maps/mp/" + projectName + ".d3dbsp";
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surfVertex->texCoord[0] = meshVertex->TextureCoordinate.X;
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surfVertex->texCoord[1] = meshVertex->TextureCoordinate.Y;
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projInfo->gfxInfo.surfaceCount = OBJloader.LoadedMeshes.size();
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projInfo->gfxInfo.surfaces = new worldSurface[projInfo->gfxInfo.surfaceCount];
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surfVertex->normal.x = meshVertex->Normal.X;
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surfVertex->normal.y = meshVertex->Normal.Y;
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surfVertex->normal.z = meshVertex->Normal.Z;
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projInfo->gfxInfo.vertexCount = 0;
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projInfo->gfxInfo.indexCount = 0;
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projInfo->gfxInfo.vertices = (customMapVertex*)malloc(1);
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projInfo->gfxInfo.indices = (uint16_t*)malloc(1);
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// TODO: fix tangents, seems to work for now though
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surfVertex->tangent.x = 1.0f;
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surfVertex->tangent.y = 0.0f;
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surfVertex->tangent.z = 0.0f;
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for (int i = 0; i < projInfo->gfxInfo.surfaceCount; i++)
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{
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objl::Mesh* currMesh = &OBJloader.LoadedMeshes[i];
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worldSurface* currSurface = &projInfo->gfxInfo.surfaces[i];
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surfVertex->packedLmapCoord = 0;
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currSurface->materialName = currMesh->MeshMaterial.name;
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currSurface->reflectionProbeIndex = 0;
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currSurface->primaryLightIndex = 0;
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currSurface->lightmapIndex = 0;
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currSurface->flags = 0;
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parseMesh(currMesh, currSurface, projInfo);
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}
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return projInfo;
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surfVertex->binormalSign = 0.0f;
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}
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};
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}
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customMapInfo* CustomMapInfo::createCustomMapInfo(std::string& projectName, ISearchPath& searchPath)
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{
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std::string objFilePath = searchPath.GetPath() + "custom_map/world.obj";
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objl::Loader OBJloader;
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bool isLoaded = OBJloader.LoadFile(objFilePath);
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if (!isLoaded)
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{
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printf("OBJLoader: unable to load obj file %s\n", objFilePath.c_str());
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return NULL;
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}
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customMapInfo* projInfo = new customMapInfo;
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projInfo->name = projectName;
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projInfo->bspName = "maps/mp/" + projectName + ".d3dbsp";
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projInfo->gfxInfo.surfaceCount = OBJloader.LoadedMeshes.size();
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projInfo->gfxInfo.surfaces = new worldSurface[projInfo->gfxInfo.surfaceCount];
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projInfo->gfxInfo.vertexCount = 0;
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projInfo->gfxInfo.indexCount = 0;
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projInfo->gfxInfo.vertices = (customMapVertex*)malloc(1);
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projInfo->gfxInfo.indices = (uint16_t*)malloc(1);
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for (int i = 0; i < projInfo->gfxInfo.surfaceCount; i++)
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{
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objl::Mesh* currMesh = &OBJloader.LoadedMeshes[i];
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worldSurface* currSurface = &projInfo->gfxInfo.surfaces[i];
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currSurface->materialName = currMesh->MeshMaterial.name;
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currSurface->reflectionProbeIndex = 0;
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currSurface->primaryLightIndex = 0;
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currSurface->lightmapIndex = 0;
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currSurface->flags = 0;
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parseMesh(currMesh, currSurface, projInfo);
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}
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return projInfo;
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}
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@@ -1,13 +1,12 @@
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#pragma once
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Game/T6/T6.h"
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using namespace T6;
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#include "OBJ_Loader.h"
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class CustomMapInfo
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{
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public:
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static void parseMesh(objl::Mesh* OBJMesh, worldSurface* meshSurface, customMapInfo* projInfo);
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static customMapInfo* createCustomMapInfo(std::string& projectName, ISearchPath& searchPath);
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};
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@@ -1,3 +1,6 @@
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#pragma once
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#include "Game/T6/T6.h"
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using namespace T6;
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@@ -389,7 +389,7 @@ namespace T6
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepTable>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetFootstepFxTable>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetZBarrier>>(zone));
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
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//collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetCustomMap>>(zone));
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}
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath, IGdtQueryable& gdt)
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@@ -451,7 +451,7 @@ namespace T6
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collection.AddAssetCreator(CreateRawZBarrierLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateGdtZBarrierLoader(memory, searchPath, gdt, zone));
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collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath));
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collection.AddAssetCreator(CreateCustomMapLoader(memory, searchPath, zone));
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}
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} // namespace
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