mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-22 21:02:07 +00:00
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
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@@ -84,7 +84,8 @@ namespace zone_creator
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++zoneDefinitionContext.m_asset_index_in_definition;
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}
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creatorCollection.FinalizeZone(creationContext);
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if (!creatorCollection.FinalizeZone(creationContext))
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return nullptr;
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return zone;
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}
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@@ -32,12 +32,12 @@ namespace
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return AssetCreationResult::NoAction();
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}
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void FinalizeZone(AssetCreationContext& context) override
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bool FinalizeZone(AssetCreationContext& context) override
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{
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m_kvp_creator.Finalize(m_zone_definition);
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const auto commonKvps = m_kvp_creator.GetFinalKeyValuePairs();
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if (commonKvps.empty())
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return;
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return true;
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auto* gameKvps = m_memory.Alloc<KeyValuePairs>();
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gameKvps->name = m_memory.Dup(m_zone.m_name.c_str());
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@@ -61,6 +61,8 @@ namespace
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}
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context.AddAsset(AssetRegistration<AssetKeyValuePairs>(m_zone.m_name, gameKvps));
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return true;
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}
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private:
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@@ -79,10 +79,15 @@ AssetCreationResult AssetCreatorCollection::CreateDefaultAsset(const asset_type_
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return AssetCreationResult::NoAction();
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}
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void AssetCreatorCollection::FinalizeZone(AssetCreationContext& context) const
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bool AssetCreatorCollection::FinalizeZone(AssetCreationContext& context) const
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{
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for (const auto& creator : m_asset_creators)
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creator->FinalizeZone(context);
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{
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if (!creator->FinalizeZone(context))
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return false;
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}
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for (const auto& postProcessor : m_asset_post_processors)
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postProcessor->FinalizeZone(context);
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return true;
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}
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@@ -27,7 +27,7 @@ public:
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AssetCreationResult CreateAsset(asset_type_t assetType, const std::string& assetName, AssetCreationContext& context) const;
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AssetCreationResult CreateDefaultAsset(asset_type_t assetType, const std::string& assetName, AssetCreationContext& context) const;
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void FinalizeZone(AssetCreationContext& context) const;
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bool FinalizeZone(AssetCreationContext& context) const;
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private:
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std::vector<std::vector<IAssetCreator*>> m_asset_creators_by_type;
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@@ -25,7 +25,11 @@ public:
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[[nodiscard]] virtual std::optional<asset_type_t> GetHandlingAssetType() const = 0;
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virtual AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) = 0;
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virtual void FinalizeZone(AssetCreationContext& context) {};
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virtual bool FinalizeZone(AssetCreationContext& context)
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{
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return true;
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};
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};
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template<typename AssetType> class AssetCreator : public IAssetCreator
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@@ -73,9 +73,11 @@ namespace
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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void FinalizeZone(AssetCreationContext& context) override
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bool FinalizeZone(AssetCreationContext& context) override
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{
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context.GetZoneAssetCreationState<MenuConversionZoneState>().FinalizeSupportingData();
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return true;
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}
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private:
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@@ -73,9 +73,11 @@ namespace
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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void FinalizeZone(AssetCreationContext& context) override
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bool FinalizeZone(AssetCreationContext& context) override
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{
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context.GetZoneAssetCreationState<MenuConversionZoneState>().FinalizeSupportingData();
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return true;
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}
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private:
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@@ -30,23 +30,18 @@ namespace
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return AssetCreationResult::NoAction();
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}
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void FinalizeZone(AssetCreationContext& context) override
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bool FinalizeZone(AssetCreationContext& context) override
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{
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// custom maps must have a map_gfx file
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std::string mapGfxFileName = "map_gfx.fbx";
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auto mapGfxFile = m_search_path.Open(BSPUtil::getFileNameForBSPAsset(mapGfxFileName));
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if (!mapGfxFile.IsOpen())
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return;
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std::unique_ptr<BSPData> bsp = BSP::createBSPData(m_zone.m_name, m_search_path);
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if (bsp == nullptr)
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return;
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return false;
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BSPLinker linker(m_memory, m_search_path, context);
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if (!linker.linkBSP(bsp.get()))
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bool result = linker.linkBSP(bsp.get());
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if (!result)
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con::error("BSP link has failed.");
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return;
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return result;
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}
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private:
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