feat: templated MapEnts dumper (#923)

Relates to https://github.com/Laupetin/OpenAssetTools/issues/626
This commit is contained in:
mo
2026-07-21 19:55:40 +02:00
committed by GitHub
parent 2188f49a08
commit 572965844e
18 changed files with 115 additions and 141 deletions
@@ -1,20 +0,0 @@
#include "MapEntsDumperIW3.h"
#include "Maps/MapEntsCommon.h"
using namespace IW3;
namespace map_ents
{
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, std::max(mapEnts->numEntityChars - 1, 0));
}
} // namespace map_ents
@@ -1,13 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace map_ents
{
class DumperIW3 final : public AbstractAssetDumper<IW3::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::MapEnts>& asset) override;
};
} // namespace map_ents
+1 -1
View File
@@ -2,13 +2,13 @@
#include "Game/IW3/Font/FontDumperIW3.h"
#include "Game/IW3/Image/ImageDumperIW3.h"
#include "Game/IW3/Maps/MapEntsDumperIW3.h"
#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
#include "Game/IW3/Techset/TechsetDumperIW3.h"
#include "Game/IW3/XAnim/XAnimDumperIW3.h"
#include "Game/IW3/XModel/XModelDumperIW3.h"
#include "LightDef/LightDefDumperIW3.h"
#include "Localize/LocalizeDumperIW3.h"
#include "Maps/MapEntsDumperIW3.h"
#include "PhysPreset/PhysPresetInfoStringDumperIW3.h"
#include "RawFile/RawFileDumperIW3.h"
#include "Sound/LoadedSoundDumperIW3.h"
+2 -1
View File
@@ -2,6 +2,7 @@
#include "Game/IW4/Font/FontDumperIW4.h"
#include "Game/IW4/Image/ImageDumperIW4.h"
#include "Game/IW4/Maps/MapEntsDumperIW4.h"
#include "Game/IW4/Material/MaterialJsonDumperIW4.h"
#include "Game/IW4/Techset/PixelShaderDumperIW4.h"
#include "Game/IW4/Techset/TechsetDumperIW4.h"
@@ -55,7 +56,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
// REGISTER_DUMPER(AssetDumperComWorld)
// REGISTER_DUMPER(AssetDumperGameWorldSp)
// REGISTER_DUMPER(AssetDumperGameWorldMp)
// REGISTER_DUMPER(AssetDumperMapEnts)
RegisterAssetDumper(std::make_unique<map_ents::DumperIW4>());
// REGISTER_DUMPER(AssetDumperFxWorld)
// REGISTER_DUMPER(AssetDumperGfxWorld)
RegisterAssetDumper(std::make_unique<light_def::DumperIW4>());
+2 -1
View File
@@ -3,6 +3,7 @@
#include "Game/IW4/XAnim/XAnimDumperIW4.h"
#include "Game/IW5/Font/FontDumperIW5.h"
#include "Game/IW5/Image/ImageDumperIW5.h"
#include "Game/IW5/Maps/MapEntsDumperIW5.h"
#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
#include "Game/IW5/Techset/PixelShaderDumperIW5.h"
#include "Game/IW5/Techset/TechsetDumperIW5.h"
@@ -51,7 +52,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
// REGISTER_DUMPER(AssetDumperGlassWorld)
// REGISTER_DUMPER(AssetDumperPathData)
// REGISTER_DUMPER(AssetDumperVehicleTrack)
// REGISTER_DUMPER(AssetDumperMapEnts)
RegisterAssetDumper(std::make_unique<map_ents::DumperIW5>());
// REGISTER_DUMPER(AssetDumperFxWorld)
// REGISTER_DUMPER(AssetDumperGfxWorld)
RegisterAssetDumper(std::make_unique<light_def::DumperIW5>());
@@ -1,20 +0,0 @@
#include "MapEntsDumperT4.h"
#include "Maps/MapEntsCommon.h"
using namespace T4;
namespace map_ents
{
void DumperT4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, std::max(mapEnts->numEntityChars - 1, 0));
}
} // namespace map_ents
@@ -1,13 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T4/T4.h"
namespace map_ents
{
class DumperT4 final : public AbstractAssetDumper<T4::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T4::MapEnts>& asset) override;
};
} // namespace map_ents
+1 -1
View File
@@ -2,11 +2,11 @@
#include "Game/T4/Font/FontDumperT4.h"
#include "Game/T4/Image/ImageDumperT4.h"
#include "Game/T4/Maps/MapEntsDumperT4.h"
#include "Game/T4/Material/MaterialJsonDumperT4.h"
#include "Game/T4/XAnim/XAnimDumperT4.h"
#include "Game/T4/XModel/XModelDumperT4.h"
#include "Localize/LocalizeDumperT4.h"
#include "Maps/MapEntsDumperT4.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT4.h"
#include "RawFile/RawFileDumperT4.h"
#include "Sound/LoadedSoundDumperT4.h"
@@ -1,20 +0,0 @@
#include "MapEntsDumperT5.h"
#include "Maps/MapEntsCommon.h"
using namespace T5;
namespace map_ents
{
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, std::max(mapEnts->numEntityChars - 1, 0));
}
} // namespace map_ents
@@ -1,13 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
namespace map_ents
{
class DumperT5 final : public AbstractAssetDumper<T5::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetMapEnts::Type>& asset) override;
};
} // namespace map_ents
+1 -1
View File
@@ -2,13 +2,13 @@
#include "Game/T5/Font/FontDumperT5.h"
#include "Game/T5/Image/ImageDumperT5.h"
#include "Game/T5/Maps/MapEntsDumperT5.h"
#include "Game/T5/Material/MaterialJsonDumperT5.h"
#include "Game/T5/Techset/TechsetDumperT5.h"
#include "Game/T5/XAnim/XAnimDumperT5.h"
#include "Game/T5/XModel/XModelDumperT5.h"
#include "LightDef/LightDefDumperT5.h"
#include "Localize/LocalizeDumperT5.h"
#include "Maps/MapEntsDumperT5.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT5.h"
#include "PhysPreset/PhysPresetInfoStringDumperT5.h"
#include "RawFile/RawFileDumperT5.h"
@@ -1,20 +0,0 @@
#include "MapEntsDumperT6.h"
#include "Maps/MapEntsCommon.h"
using namespace T6;
namespace map_ents
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, std::max(mapEnts->numEntityChars - 1, 0));
}
} // namespace map_ents
@@ -1,13 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace map_ents
{
class DumperT6 final : public AbstractAssetDumper<T6::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetMapEnts::Type>& asset) override;
};
} // namespace map_ents
+1 -1
View File
@@ -3,6 +3,7 @@
#include "FontIcon/FontIconDumperT6.h"
#include "Game/T6/Font/FontDumperT6.h"
#include "Game/T6/Image/ImageDumperT6.h"
#include "Game/T6/Maps/MapEntsDumperT6.h"
#include "Game/T6/Material/MaterialJsonDumperT6.h"
#include "Game/T6/Techset/TechsetDumperT6.h"
#include "Game/T6/XAnim/XAnimDumperT6.h"
@@ -11,7 +12,6 @@
#include "LightDef/LightDefDumperT6.h"
#include "Localize/LocalizeDumperT6.h"
#include "Maps/AddonMapEntsDumperT6.h"
#include "Maps/MapEntsDumperT6.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
#include "PhysPreset/PhysPresetInfoStringDumperT6.h"
#include "Qdb/QdbDumperT6.h"
@@ -0,0 +1,33 @@
#options GAME (IW3, IW4, IW5, T4, T5, T6)
#filename "Game/" + GAME + "/Maps/MapEntsDumper" + GAME + ".cpp"
// This file was templated.
// See MapEntsDumper.cpp.template.
// Do not modify, changes will be lost.
#set DUMPER_HEADER "\"MapEntsDumper" + GAME + ".h\""
#include DUMPER_HEADER
#include "Maps/MapEntsCommon.h"
#include <algorithm>
using namespace GAME;
#set CLASS_NAME "Dumper" + GAME
namespace map_ents
{
void CLASS_NAME::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetEntsFileNameForAssetName(asset.m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, std::max(mapEnts->numEntityChars - 1, 0));
}
} // namespace map_ents
@@ -0,0 +1,24 @@
#options GAME (IW3, IW4, IW5, T4, T5, T6)
#filename "Game/" + GAME + "/Maps/MapEntsDumper" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set CLASS_NAME "Dumper" + GAME
// This file was templated.
// See MapEntsDumper.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include GAME_HEADER
namespace map_ents
{
class CLASS_NAME final : public AbstractAssetDumper<GAME::AssetMapEnts>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<GAME::AssetMapEnts::Type>& asset) override;
};
} // namespace map_ents