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refactor: streamline sound dumping
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@@ -403,7 +403,7 @@ namespace T6
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
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collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath));
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collection.AddAssetCreator(sound::CreateSoundBankLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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@@ -1079,7 +1079,7 @@ namespace
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};
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} // namespace
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namespace T6
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namespace T6::sound
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{
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6
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namespace T6::sound
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{
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std::unique_ptr<AssetCreator<AssetSoundBank>> CreateSoundBankLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6
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