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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-08-30 21:53:15 +00:00

refactor: streamline zbarrier dumping

This commit is contained in:
Jan Laupetin
2025-07-31 19:46:21 +01:00
parent ab118f3528
commit 566f3994e3
7 changed files with 109 additions and 85 deletions

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@@ -0,0 +1,11 @@
#include "ZBarrierCommon.h"
#include <format>
namespace z_barrier
{
std::string GetFileNameForAssetName(const std::string& assetName)
{
return std::format("zbarrier/{}", assetName);
}
} // namespace z_barrier

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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace z_barrier
{
std::string GetFileNameForAssetName(const std::string& assetName);
}

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@@ -4,12 +4,14 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderZBarrierT6.h"
#include "ZBarrier/ZBarrierCommon.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace T6;
using namespace ::z_barrier;
namespace
{
@@ -24,7 +26,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = std::format("zbarrier/{}", assetName);
const auto fileName = GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();

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@@ -25,7 +25,7 @@
#include "Weapon/AssetDumperWeaponAttachment.h"
#include "Weapon/AssetDumperWeaponAttachmentUnique.h"
#include "Weapon/AssetDumperWeaponCamo.h"
#include "ZBarrier/AssetDumperZBarrier.h"
#include "ZBarrier/ZBarrierDumperT6.h"
using namespace T6;
@@ -93,7 +93,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
DUMP_ASSET_POOL(slug::Dumper, m_slug, ASSET_TYPE_SLUG)
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE)
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE)
DUMP_ASSET_POOL(AssetDumperZBarrier, m_zbarrier, ASSET_TYPE_ZBARRIER)
DUMP_ASSET_POOL(z_barrier::Dumper, m_zbarrier, ASSET_TYPE_ZBARRIER)
return true;

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@@ -1,77 +0,0 @@
#include "AssetDumperZBarrier.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/ZBarrier/ZBarrierFields.h"
#include <cassert>
#include <type_traits>
using namespace T6;
namespace T6
{
class InfoStringFromZBarrierConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
assert(false);
}
public:
InfoStringFromZBarrierConverter(const ZBarrierDef* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
} // namespace T6
InfoString AssetDumperZBarrier::CreateInfoString(XAssetInfo<ZBarrierDef>* asset)
{
InfoStringFromZBarrierConverter converter(asset->Asset(),
zbarrier_fields,
std::extent_v<decltype(zbarrier_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperZBarrier::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
{
return true;
}
void AssetDumperZBarrier::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_ZBARRIER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("zbarrier/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_ZBARRIER);
stream.write(stringValue.c_str(), stringValue.size());
}
}

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@@ -0,0 +1,82 @@
#include "ZBarrierDumperT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/ZBarrier/ZBarrierFields.h"
#include "ZBarrier/ZBarrierCommon.h"
#include <cassert>
#include <type_traits>
using namespace T6;
using namespace ::z_barrier;
namespace
{
class InfoStringFromZBarrierConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
assert(false);
}
public:
InfoStringFromZBarrierConverter(const ZBarrierDef* structure,
const cspField_t* fields,
const size_t fieldCount,
std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
InfoString CreateInfoString(XAssetInfo<ZBarrierDef>* asset)
{
InfoStringFromZBarrierConverter converter(asset->Asset(),
zbarrier_fields,
std::extent_v<decltype(zbarrier_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
} // namespace
namespace T6::z_barrier
{
bool Dumper::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_ZBARRIER);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_ZBARRIER, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_ZBARRIER);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace T6::z_barrier

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@@ -4,14 +4,12 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
namespace T6::z_barrier
{
class AssetDumperZBarrier final : public AbstractAssetDumper<ZBarrierDef>
class Dumper final : public AbstractAssetDumper<ZBarrierDef>
{
static InfoString CreateInfoString(XAssetInfo<ZBarrierDef>* asset);
protected:
bool ShouldDump(XAssetInfo<ZBarrierDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset) override;
};
} // namespace T6
} // namespace T6::z_barrier