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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-08-30 21:53:15 +00:00

refactor: streamline vehicle dumping

This commit is contained in:
Jan Laupetin
2025-07-31 19:24:28 +01:00
parent d05f4fd43e
commit ab118f3528
9 changed files with 130 additions and 103 deletions

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@@ -0,0 +1,11 @@
#include "VehicleCommon.h"
#include <format>
namespace vehicle
{
std::string GetFileNameForAssetName(const std::string& assetName)
{
return std::format("vehicles/{}", assetName);
}
} // namespace vehicle

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@@ -0,0 +1,8 @@
#pragma once
#include <string>
namespace vehicle
{
std::string GetFileNameForAssetName(const std::string& assetName);
}

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@@ -4,12 +4,14 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
#include "InfoStringLoaderVehicleT6.h"
#include "Vehicle/VehicleCommon.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace T6;
using namespace ::vehicle;
namespace
{
@@ -24,7 +26,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = std::format("vehicles/{}", assetName);
const auto fileName = GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();

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@@ -23,7 +23,7 @@
#include "StructuredDataDef/AssetDumperStructuredDataDefSet.h"
#include "Techset/TechsetDumperIW4.h"
#include "Tracer/TracerDumperIW4.h"
#include "Vehicle/AssetDumperVehicle.h"
#include "Vehicle/VehicleDumperIW4.h"
#include "Weapon/AssetDumperWeapon.h"
using namespace IW4;
@@ -75,7 +75,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
DUMP_ASSET_POOL(tracer::Dumper, m_tracer, ASSET_TYPE_TRACER)
DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle, ASSET_TYPE_VEHICLE)
DUMP_ASSET_POOL(vehicle::Dumper, m_vehicle, ASSET_TYPE_VEHICLE)
DUMP_ASSET_POOL(addon_map_ents::Dumper, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
return true;

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@@ -1,18 +1,20 @@
#include "AssetDumperVehicle.h"
#include "VehicleDumperIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/InfoString/EnumStrings.h"
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/Vehicle/VehicleFields.h"
#include "Vehicle/VehicleCommon.h"
#include <cassert>
#include <sstream>
#include <type_traits>
using namespace IW4;
using namespace ::vehicle;
namespace IW4
namespace
{
class InfoStringFromVehicleConverter final : public InfoStringFromStructConverter
{
@@ -71,50 +73,53 @@ namespace IW4
{
}
};
} // namespace IW4
InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
InfoStringFromVehicleConverter converter(asset->Asset(),
vehicle_fields,
std::extent_v<decltype(vehicle_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
return true;
}
void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
InfoStringFromVehicleConverter converter(asset->Asset(),
vehicle_fields,
std::extent_v<decltype(vehicle_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
else
} // namespace
namespace IW4::vehicle
{
bool Dumper::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
return true;
}
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace IW4::vehicle

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@@ -4,14 +4,12 @@
#include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace IW4
namespace IW4::vehicle
{
class AssetDumperVehicle final : public AbstractAssetDumper<VehicleDef>
class Dumper final : public AbstractAssetDumper<VehicleDef>
{
static InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset);
protected:
bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
};
} // namespace IW4
} // namespace IW4::vehicle

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@@ -20,7 +20,7 @@
#include "StringTable/StringTableDumperT6.h"
#include "Techset/TechsetDumperT6.h"
#include "Tracer/TracerDumperT6.h"
#include "Vehicle/AssetDumperVehicle.h"
#include "Vehicle/VehicleDumperT6.h"
#include "Weapon/AssetDumperWeapon.h"
#include "Weapon/AssetDumperWeaponAttachment.h"
#include "Weapon/AssetDumperWeaponAttachmentUnique.h"
@@ -84,7 +84,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
DUMP_ASSET_POOL(script::Dumper, m_script, ASSET_TYPE_SCRIPTPARSETREE)
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs, ASSET_TYPE_KEYVALUEPAIRS)
DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle, ASSET_TYPE_VEHICLEDEF)
DUMP_ASSET_POOL(vehicle::Dumper, m_vehicle, ASSET_TYPE_VEHICLEDEF)
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block, ASSET_TYPE_MEMORYBLOCK)
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
DUMP_ASSET_POOL(tracer::Dumper, m_tracer, ASSET_TYPE_TRACER)

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@@ -1,15 +1,17 @@
#include "AssetDumperVehicle.h"
#include "VehicleDumperT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Vehicle/VehicleFields.h"
#include "Vehicle/VehicleCommon.h"
#include <cassert>
#include <type_traits>
using namespace T6;
using namespace ::vehicle;
namespace T6
namespace
{
class InfoStringFromVehicleConverter final : public InfoStringFromStructConverter
{
@@ -88,50 +90,53 @@ namespace T6
{
}
};
} // namespace T6
InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
InfoStringFromVehicleConverter converter(asset->Asset(),
vehicle_fields,
std::extent_v<decltype(vehicle_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
return true;
}
void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
InfoStringFromVehicleConverter converter(asset->Asset(),
vehicle_fields,
std::extent_v<decltype(vehicle_fields)>,
[asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
else
} // namespace
namespace T6::vehicle
{
bool Dumper::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
return true;
}
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
}
}
} // namespace T6::vehicle

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@@ -4,14 +4,12 @@
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
namespace T6::vehicle
{
class AssetDumperVehicle final : public AbstractAssetDumper<VehicleDef>
class Dumper final : public AbstractAssetDumper<VehicleDef>
{
static InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset);
protected:
bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
};
} // namespace T6
} // namespace T6::vehicle