refactor: streamline sound dumping

This commit is contained in:
Jan Laupetin
2025-07-31 20:57:13 +01:00
parent 566f3994e3
commit 58de885ebe
27 changed files with 638 additions and 617 deletions
+2 -2
View File
@@ -12,7 +12,7 @@
#include "ObjWriting.h"
#include "RawFile/RawFileDumperIW5.h"
#include "Script/ScriptDumperIW5.h"
#include "Sound/AssetDumperLoadedSound.h"
#include "Sound/LoadedSoundDumperIW5.h"
#include "StringTable/StringTableDumperIW5.h"
#include "Weapon/AssetDumperWeapon.h"
#include "Weapon/AssetDumperWeaponAttachment.h"
@@ -42,7 +42,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
DUMP_ASSET_POOL(sound::LoadedSoundDumper, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGlassWorld, m_glass_world, ASSET_TYPE_GLASSWORLD)