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refactor: streamline sound dumping
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13
src/ObjWriting/Game/T6/Sound/SndDriverGlobalsDumperT6.h
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13
src/ObjWriting/Game/T6/Sound/SndDriverGlobalsDumperT6.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6::sound
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{
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class SndDriverGlobalsDumper final : public IAssetDumper<SndDriverGlobals>
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{
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<SndDriverGlobals>* pool) override;
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};
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} // namespace T6::sound
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