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ObjLoading: Add basis for Iwi loading
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parent
589347ce08
commit
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@ -3,6 +3,8 @@
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#include "Game/T6/GameAssetPoolT6.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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#include "Image/Texture.h"
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#include "Image/IwiLoader.h"
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const int ObjLoaderT6::IPAK_READ_HASH = Com_HashKey("ipak_read", 64);
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const int ObjLoaderT6::GLOBAL_HASH = Com_HashKey("GLOBAL", 64);
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@ -33,7 +35,7 @@ void ObjLoaderT6::LoadIPakForZone(ISearchPath* searchPath, const std::string& ip
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{
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if(ObjLoading::Configuration.Verbose)
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{
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printf("Loading ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
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printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
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}
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const std::string ipakFilename = ipakName + ".ipak";
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@ -46,6 +48,8 @@ void ObjLoaderT6::LoadIPakForZone(ISearchPath* searchPath, const std::string& ip
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if(ipak->Initialize())
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{
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IPak::Repository.AddContainer(ipak, zone);
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printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
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}
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else
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{
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@ -98,46 +102,80 @@ void ObjLoaderT6::UnloadContainersOfZone(Zone* zone)
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IPak::Repository.RemoveContainerReferences(zone);
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}
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void ObjLoaderT6::LoadImageDataFromFile(T6::GfxImage* image, FileAPI::IFile* file, Zone* zone)
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void ObjLoaderT6::LoadImageFromLoadDef(T6::GfxImage* image, Zone* zone)
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{
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// TODO: Load Texture from LoadDef here
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}
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void ObjLoaderT6::LoadImageFromIwi(T6::GfxImage* image, ISearchPath* searchPath, Zone* zone)
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{
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Texture* loadedTexture = nullptr;
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IwiLoader loader(zone->GetMemory());
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const std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
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auto* filePathImage = searchPath->Open(imageFileName);
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if (filePathImage != nullptr && filePathImage->IsOpen())
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{
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loadedTexture = loader.LoadIwi(filePathImage);
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filePathImage->Close();
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delete filePathImage;
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}
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else if (image->streamedPartCount > 0)
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{
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for (auto* ipak : IPak::Repository)
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{
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auto* ipakEntry = ipak->GetEntryData(image->hash, image->streamedParts[0].hash);
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if (ipakEntry != nullptr && ipakEntry->IsOpen())
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{
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loadedTexture = loader.LoadIwi(ipakEntry);
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ipakEntry->Close();
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delete ipakEntry;
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}
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}
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}
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if(loadedTexture != nullptr)
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{
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image->texture.texture = loadedTexture;
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}
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else
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{
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printf("Could not find data for image \"%s\"\n", image->name);
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}
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}
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void ObjLoaderT6::LoadImageData(ISearchPath* searchPath, Zone* zone)
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{
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auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
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if (assetPoolT6->m_image != nullptr)
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if (assetPoolT6 && assetPoolT6->m_image != nullptr)
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{
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for (auto* imageEntry : *assetPoolT6->m_image)
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{
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auto* image = imageEntry->m_asset;
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if(image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
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if(image->loadedSize > 0)
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{
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continue;
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}
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std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
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auto* filePathImage = searchPath->Open(imageFileName);
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if(filePathImage != nullptr && filePathImage->IsOpen())
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// Do not load linked assets
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if(image->name && image->name[0] == ',')
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{
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LoadImageDataFromFile(image, filePathImage, zone);
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filePathImage->Close();
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delete filePathImage;
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continue;
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}
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else if(image->streamedPartCount > 0)
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{
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for (auto* ipak : IPak::Repository)
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{
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auto* ipakEntry = ipak->GetEntryData(image->hash, image->streamedParts[0].hash);
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if (ipakEntry != nullptr && ipakEntry->IsOpen())
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{
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LoadImageDataFromFile(image, ipakEntry, zone);
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ipakEntry->Close();
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delete ipakEntry;
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}
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}
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if(image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
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{
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LoadImageFromLoadDef(image, zone);
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}
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else
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{
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LoadImageFromIwi(image, searchPath, zone);
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}
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}
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}
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@ -12,7 +12,9 @@ class ObjLoaderT6 final : public IObjLoader
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static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
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static void LoadImageDataFromFile(T6::GfxImage* image, FileAPI::IFile* file, Zone* zone);
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static void LoadImageFromIwiFile(T6::GfxImage* image, FileAPI::IFile* file, Zone* zone);
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static void LoadImageFromIwi(T6::GfxImage* image, ISearchPath* searchPath, Zone* zone);
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static void LoadImageFromLoadDef(T6::GfxImage* image, Zone* zone);
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static void LoadImageData(ISearchPath* searchPath, Zone* zone);
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public:
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24
src/ObjLoading/Image/IwiLoader.cpp
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24
src/ObjLoading/Image/IwiLoader.cpp
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@ -0,0 +1,24 @@
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#include "IwiLoader.h"
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IwiLoader::IwiLoader(MemoryManager* memoryManager)
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{
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m_memory_manager = memoryManager;
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}
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Texture* IwiLoader::LoadIwi(FileAPI::IFile* file)
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{
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struct
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{
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char tag[3];
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char version;
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} iwiHeaderMeta{};
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if (file->Read(&iwiHeaderMeta, sizeof iwiHeaderMeta, 1) != 1)
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return nullptr;
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printf("Read IWI with version %i\n", iwiHeaderMeta.version);
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// TODO: Read iwi based on version
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return nullptr;
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}
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15
src/ObjLoading/Image/IwiLoader.h
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15
src/ObjLoading/Image/IwiLoader.h
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@ -0,0 +1,15 @@
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#pragma once
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#include "Utils/FileAPI.h"
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#include "Utils/MemoryManager.h"
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#include "Image/Texture.h"
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class IwiLoader
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{
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MemoryManager* m_memory_manager;
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public:
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explicit IwiLoader(MemoryManager* memoryManager);
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Texture* LoadIwi(FileAPI::IFile* file);
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};
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@ -168,7 +168,9 @@ public:
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{
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if(entry.key.nameHash == nameHash && entry.key.dataHash == dataHash)
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{
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// TODO: Implement ipak reader as IFile interface and use here
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__asm nop;
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return nullptr;
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}
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}
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