refactor: image and obj data loading

This commit is contained in:
Jan 2024-09-24 12:01:42 +01:00
parent 5fee875495
commit 5cc52c42cd
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GPG Key ID: 44B581F78FF5C57C
97 changed files with 1784 additions and 1878 deletions

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@ -1326,7 +1326,6 @@ namespace IW3
// void/*IDirect3DTexture9*/* map;
// void/*IDirect3DVolumeTexture9*/* volmap;
// void/*IDirect3DCubeTexture9*/* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};

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@ -1009,7 +1009,6 @@ namespace IW4
// IDirect3DTexture9* map;
// IDirect3DVolumeTexture9* volmap;
// IDirect3DCubeTexture9* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};

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@ -1143,9 +1143,6 @@ namespace IW5
// IDirect3DTexture9* map;
// IDirect3DVolumeTexture9* volmap;
// IDirect3DCubeTexture9* cubemap;
#ifndef __ida
Texture* texture;
#endif
GfxImageLoadDef* loadDef;
};

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@ -1024,7 +1024,6 @@ namespace T5
// IDirect3DTexture9* map;
// IDirect3DVolumeTexture9* volmap;
// IDirect3DCubeTexture9* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};

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@ -2,62 +2,8 @@
#include "Utils/Pack.h"
#include <cctype>
using namespace T6;
int Common::Com_HashKey(const char* str, const int maxLen)
{
if (str == nullptr)
return 0;
int hash = 0;
for (int i = 0; i < maxLen; i++)
{
if (str[i] == '\0')
break;
hash += str[i] * (0x77 + i);
}
return hash ^ ((hash ^ (hash >> 10)) >> 10);
}
int Common::Com_HashString(const char* str)
{
if (!str)
return 0;
auto result = 0x1505;
auto offset = 0;
while (str[offset])
{
const auto c = tolower(str[offset++]);
result = c + 33 * result;
}
return result;
}
int Common::Com_HashString(const char* str, const int len)
{
if (!str)
return 0;
int result = 0x1505;
int offset = 0;
while (str[offset])
{
if (len > 0 && offset >= len)
break;
const int c = tolower(str[offset++]);
result = c + 33 * result;
}
return result;
}
PackedTexCoords Common::Vec2PackTexCoords(const float (&in)[2])
{
return PackedTexCoords{pack32::Vec2PackTexCoordsUV(in)};

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@ -2,14 +2,64 @@
#include "T6.h"
#include <cctype>
namespace T6
{
class Common
{
public:
static int Com_HashKey(const char* str, int maxLen);
static int Com_HashString(const char* str);
static int Com_HashString(const char* str, int len);
static constexpr int Com_HashKey(const char* str, const int maxLen)
{
if (str == nullptr)
return 0;
int hash = 0;
for (int i = 0; i < maxLen; i++)
{
if (str[i] == '\0')
break;
hash += str[i] * (0x77 + i);
}
return hash ^ ((hash ^ (hash >> 10)) >> 10);
}
static constexpr int Com_HashString(const char* str)
{
if (!str)
return 0;
auto result = 0x1505;
auto offset = 0;
while (str[offset])
{
const auto c = tolower(str[offset++]);
result = c + 33 * result;
}
return result;
}
static constexpr int Com_HashString(const char* str, const int len)
{
if (!str)
return 0;
int result = 0x1505;
int offset = 0;
while (str[offset])
{
if (len > 0 && offset >= len)
break;
const int c = tolower(str[offset++]);
result = c + 33 * result;
}
return result;
}
static constexpr uint32_t R_HashString(const char* str, uint32_t hash)
{

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@ -848,7 +848,6 @@ namespace T6
union GfxTexture
{
void /*ID3D11ShaderResourceView*/* basemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};

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@ -77,6 +77,11 @@ uint8_t* Texture::GetBufferForMipLevel(const int mipLevel)
return GetBufferForMipLevel(mipLevel, 0);
}
const uint8_t* Texture::GetBufferForMipLevel(const int mipLevel) const
{
return GetBufferForMipLevel(mipLevel, 0);
}
// ==============================================
// ================ Texture2D ===================
// ==============================================
@ -183,6 +188,31 @@ uint8_t* Texture2D::GetBufferForMipLevel(const int mipLevel, const int face)
return &m_data[bufferOffset];
}
const uint8_t* Texture2D::GetBufferForMipLevel(const int mipLevel, const int face) const
{
assert(mipLevel >= 0);
assert(mipLevel < (m_has_mip_maps ? GetMipMapCount() : 1));
assert(face == 0);
assert(m_data);
if (mipLevel < 0 || mipLevel >= (m_has_mip_maps ? GetMipMapCount() : 1))
return nullptr;
if (face != 0)
return nullptr;
if (!m_data)
return nullptr;
size_t bufferOffset = 0;
for (int previousMipLevel = 0; previousMipLevel < mipLevel; previousMipLevel++)
{
bufferOffset += GetSizeOfMipLevel(previousMipLevel);
}
return &m_data[bufferOffset];
}
// ==============================================
// =============== TextureCube ==================
// ==============================================
@ -251,6 +281,32 @@ uint8_t* TextureCube::GetBufferForMipLevel(const int mipLevel, const int face)
return &m_data[bufferOffset + GetSizeOfMipLevel(mipLevel) * face];
}
const uint8_t* TextureCube::GetBufferForMipLevel(const int mipLevel, const int face) const
{
assert(mipLevel >= 0);
assert(mipLevel < (m_has_mip_maps ? GetMipMapCount() : 1));
assert(face >= 0);
assert(face < FACE_COUNT);
assert(m_data);
if (mipLevel < 0 || mipLevel >= (m_has_mip_maps ? GetMipMapCount() : 1))
return nullptr;
if (face < 0 || face >= FACE_COUNT)
return nullptr;
if (!m_data)
return nullptr;
size_t bufferOffset = 0;
for (int previousMipLevel = 0; previousMipLevel < mipLevel; previousMipLevel++)
{
bufferOffset += GetSizeOfMipLevel(previousMipLevel) * FACE_COUNT;
}
return &m_data[bufferOffset + GetSizeOfMipLevel(mipLevel) * face];
}
// ==============================================
// ================ Texture3D ===================
// ==============================================
@ -360,3 +416,28 @@ uint8_t* Texture3D::GetBufferForMipLevel(const int mipLevel, const int face)
return &m_data[bufferOffset];
}
const uint8_t* Texture3D::GetBufferForMipLevel(const int mipLevel, const int face) const
{
assert(mipLevel >= 0);
assert(mipLevel < (m_has_mip_maps ? GetMipMapCount() : 1));
assert(face == 0);
assert(m_data);
if (mipLevel < 0 || mipLevel >= (m_has_mip_maps ? GetMipMapCount() : 1))
return nullptr;
if (face != 0)
return nullptr;
if (!m_data)
return nullptr;
size_t bufferOffset = 0;
for (int previousMipLevel = 0; previousMipLevel < mipLevel; previousMipLevel++)
{
bufferOffset += GetSizeOfMipLevel(previousMipLevel);
}
return &m_data[bufferOffset];
}

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@ -3,7 +3,7 @@
#include <cstdint>
enum class TextureType
enum class TextureType : std::uint8_t
{
T_2D,
T_CUBE,
@ -28,23 +28,25 @@ public:
Texture& operator=(const Texture& other) = delete;
virtual TextureType GetTextureType() const = 0;
const ImageFormat* GetFormat() const;
[[nodiscard]] virtual TextureType GetTextureType() const = 0;
[[nodiscard]] const ImageFormat* GetFormat() const;
virtual unsigned GetWidth() const = 0;
virtual unsigned GetHeight() const = 0;
virtual unsigned GetDepth() const = 0;
virtual int GetFaceCount() const = 0;
[[nodiscard]] virtual unsigned GetWidth() const = 0;
[[nodiscard]] virtual unsigned GetHeight() const = 0;
[[nodiscard]] virtual unsigned GetDepth() const = 0;
[[nodiscard]] virtual int GetFaceCount() const = 0;
void Allocate();
bool Empty() const;
[[nodiscard]] bool Empty() const;
virtual size_t GetSizeOfMipLevel(int mipLevel) const = 0;
virtual uint8_t* GetBufferForMipLevel(int mipLevel, int face) = 0;
uint8_t* GetBufferForMipLevel(int mipLevel);
[[nodiscard]] virtual size_t GetSizeOfMipLevel(int mipLevel) const = 0;
[[nodiscard]] virtual uint8_t* GetBufferForMipLevel(int mipLevel, int face) = 0;
[[nodiscard]] virtual const uint8_t* GetBufferForMipLevel(int mipLevel, int face) const = 0;
[[nodiscard]] uint8_t* GetBufferForMipLevel(int mipLevel);
[[nodiscard]] const uint8_t* GetBufferForMipLevel(int mipLevel) const;
bool HasMipMaps() const;
virtual int GetMipMapCount() const = 0;
[[nodiscard]] bool HasMipMaps() const;
[[nodiscard]] virtual int GetMipMapCount() const = 0;
};
class Texture2D : public Texture
@ -63,17 +65,18 @@ public:
Texture2D& operator=(const Texture2D& other) = delete;
Texture2D& operator=(Texture2D&& other) noexcept;
TextureType GetTextureType() const override;
[[nodiscard]] TextureType GetTextureType() const override;
unsigned GetWidth() const override;
unsigned GetHeight() const override;
unsigned GetDepth() const override;
int GetFaceCount() const override;
[[nodiscard]] unsigned GetWidth() const override;
[[nodiscard]] unsigned GetHeight() const override;
[[nodiscard]] unsigned GetDepth() const override;
[[nodiscard]] int GetFaceCount() const override;
size_t GetSizeOfMipLevel(int mipLevel) const override;
uint8_t* GetBufferForMipLevel(int mipLevel, int face) override;
[[nodiscard]] size_t GetSizeOfMipLevel(int mipLevel) const override;
[[nodiscard]] uint8_t* GetBufferForMipLevel(int mipLevel, int face) override;
[[nodiscard]] const uint8_t* GetBufferForMipLevel(int mipLevel, int face) const override;
int GetMipMapCount() const override;
[[nodiscard]] int GetMipMapCount() const override;
};
class TextureCube final : public Texture2D
@ -90,11 +93,12 @@ public:
TextureCube& operator=(const TextureCube& other) = delete;
TextureCube& operator=(TextureCube&& other) noexcept;
TextureType GetTextureType() const override;
[[nodiscard]] TextureType GetTextureType() const override;
int GetFaceCount() const override;
[[nodiscard]] int GetFaceCount() const override;
uint8_t* GetBufferForMipLevel(int mipLevel, int face) override;
[[nodiscard]] uint8_t* GetBufferForMipLevel(int mipLevel, int face) override;
[[nodiscard]] const uint8_t* GetBufferForMipLevel(int mipLevel, int face) const override;
};
class Texture3D final : public Texture
@ -113,15 +117,16 @@ public:
Texture3D& operator=(const Texture3D& other) = delete;
Texture3D& operator=(Texture3D&& other) noexcept;
TextureType GetTextureType() const override;
[[nodiscard]] TextureType GetTextureType() const override;
unsigned GetWidth() const override;
unsigned GetHeight() const override;
unsigned GetDepth() const override;
int GetFaceCount() const override;
[[nodiscard]] unsigned GetWidth() const override;
[[nodiscard]] unsigned GetHeight() const override;
[[nodiscard]] unsigned GetDepth() const override;
[[nodiscard]] int GetFaceCount() const override;
size_t GetSizeOfMipLevel(int mipLevel) const override;
uint8_t* GetBufferForMipLevel(int mipLevel, int face) override;
[[nodiscard]] size_t GetSizeOfMipLevel(int mipLevel) const override;
[[nodiscard]] uint8_t* GetBufferForMipLevel(int mipLevel, int face) override;
[[nodiscard]] const uint8_t* GetBufferForMipLevel(int mipLevel, int face) const override;
int GetMipMapCount() const override;
[[nodiscard]] int GetMipMapCount() const override;
};

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@ -104,7 +104,7 @@ void TextureConverter::SetPixelFunctions(const unsigned inBitCount, const unsign
}
}
TextureConverter::TextureConverter(Texture* inputTexture, const ImageFormat* targetFormat)
TextureConverter::TextureConverter(const Texture* inputTexture, const ImageFormat* targetFormat)
: m_input_texture(inputTexture),
m_output_texture(nullptr),
m_input_format(inputTexture->GetFormat()),
@ -117,15 +117,17 @@ void TextureConverter::CreateOutputTexture()
switch (m_input_texture->GetTextureType())
{
case TextureType::T_2D:
m_output_texture = new Texture2D(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
m_output_texture =
std::make_unique<Texture2D>(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
break;
case TextureType::T_CUBE:
m_output_texture = new TextureCube(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
m_output_texture =
std::make_unique<TextureCube>(m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->HasMipMaps());
break;
case TextureType::T_3D:
m_output_texture = new Texture3D(
m_output_texture = std::make_unique<Texture3D>(
m_output_format, m_input_texture->GetWidth(), m_input_texture->GetHeight(), m_input_texture->GetDepth(), m_input_texture->HasMipMaps());
break;
default:
@ -202,7 +204,7 @@ void TextureConverter::ConvertUnsignedToUnsigned()
}
}
Texture* TextureConverter::Convert()
std::unique_ptr<Texture> TextureConverter::Convert()
{
CreateOutputTexture();
@ -216,5 +218,5 @@ Texture* TextureConverter::Convert()
assert(false);
}
return m_output_texture;
return std::move(m_output_texture);
}

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@ -3,17 +3,16 @@
#include "Texture.h"
#include <functional>
#include <memory>
class TextureConverter
{
Texture* m_input_texture;
Texture* m_output_texture;
const ImageFormat* m_input_format;
const ImageFormat* m_output_format;
public:
TextureConverter(const Texture* inputTexture, const ImageFormat* targetFormat);
std::function<uint64_t(const void* offset, unsigned bitCount)> m_read_pixel_func;
std::function<void(void* offset, uint64_t pixel, unsigned bitCount)> m_write_pixel_func;
std::unique_ptr<Texture> Convert();
private:
static constexpr uint64_t Mask1(unsigned length);
void SetPixelFunctions(unsigned inBitCount, unsigned outBitCount);
@ -22,8 +21,11 @@ class TextureConverter
void ReorderUnsignedToUnsigned() const;
void ConvertUnsignedToUnsigned();
public:
TextureConverter(Texture* inputTexture, const ImageFormat* targetFormat);
std::function<uint64_t(const void* offset, unsigned bitCount)> m_read_pixel_func;
std::function<void(void* offset, uint64_t pixel, unsigned bitCount)> m_write_pixel_func;
Texture* Convert();
const Texture* m_input_texture;
std::unique_ptr<Texture> m_output_texture;
const ImageFormat* m_input_format;
const ImageFormat* m_output_format;
};

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@ -1,27 +1,73 @@
#include "ImageConverter.h"
#include "Image/Texture.h"
#include "ImageConverterArgs.h"
#include "Utils/StringUtils.h"
class ImageConverterImpl final : public ImageConverter
#include <filesystem>
namespace fs = std::filesystem;
namespace image_converter
{
public:
bool Start(const int argc, const char** argv) override
constexpr auto EXTENSION_IWI = ".iwi";
class ImageLoader
{
auto shouldContinue = true;
if (!m_args.ParseArgs(argc, argv, shouldContinue))
return false;
public:
ImageLoader() = default;
virtual ~ImageLoader() = default;
ImageLoader(const ImageLoader& other) = default;
ImageLoader(ImageLoader&& other) noexcept = default;
ImageLoader& operator=(const ImageLoader& other) = default;
ImageLoader& operator=(ImageLoader&& other) noexcept = default;
// virtual Texture*
};
class ImageConverterImpl final : public ImageConverter
{
public:
ImageConverterImpl()
: m_game_to_convert_to(image_converter::Game::UNKNOWN)
{
}
bool Start(const int argc, const char** argv) override
{
auto shouldContinue = true;
if (!m_args.ParseArgs(argc, argv, shouldContinue))
return false;
if (!shouldContinue)
return true;
m_game_to_convert_to = m_args.m_game_to_convert_to;
for (const auto& file : m_args.m_files_to_convert)
Convert(file);
if (!shouldContinue)
return true;
}
return true;
}
private:
void Convert(const std::string& file)
{
fs::path filePath(file);
auto extension = filePath.extension().string();
utils::MakeStringLowerCase(extension);
private:
ImageConverterArgs m_args;
};
if (extension == EXTENSION_IWI)
{
}
}
ImageConverterArgs m_args;
image_converter::Game m_game_to_convert_to;
};
} // namespace image_converter
std::unique_ptr<ImageConverter> ImageConverter::Create()
{
return std::make_unique<ImageConverterImpl>();
return std::make_unique<image_converter::ImageConverterImpl>();
}

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@ -29,16 +29,59 @@ const CommandLineOption* const OPTION_VERBOSE =
.WithLongName("verbose")
.WithDescription("Outputs a lot more and more detailed messages.")
.Build();
constexpr auto CATEGORY_GAME = "Game";
const CommandLineOption* const OPTION_GAME_IW3 =
CommandLineOption::Builder::Create()
.WithLongName("iw3")
.WithCategory(CATEGORY_GAME)
.WithDescription("Converts images for IW3.")
.Build();
const CommandLineOption* const OPTION_GAME_IW4 =
CommandLineOption::Builder::Create()
.WithLongName("iw4")
.WithCategory(CATEGORY_GAME)
.WithDescription("Converts images for IW4.")
.Build();
const CommandLineOption* const OPTION_GAME_IW5 =
CommandLineOption::Builder::Create()
.WithLongName("iw5")
.WithCategory(CATEGORY_GAME)
.WithDescription("Converts images for IW5.")
.Build();
const CommandLineOption* const OPTION_GAME_T5 =
CommandLineOption::Builder::Create()
.WithLongName("t5")
.WithCategory(CATEGORY_GAME)
.WithDescription("Converts images for T5.")
.Build();
const CommandLineOption* const OPTION_GAME_T6 =
CommandLineOption::Builder::Create()
.WithLongName("t6")
.WithCategory(CATEGORY_GAME)
.WithDescription("Converts images for T6.")
.Build();
// clang-format on
const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
OPTION_HELP,
OPTION_VERSION,
OPTION_VERBOSE,
OPTION_GAME_IW3,
OPTION_GAME_IW4,
OPTION_GAME_IW5,
OPTION_GAME_T5,
OPTION_GAME_T6,
};
ImageConverterArgs::ImageConverterArgs()
: m_verbose(false),
m_game_to_convert_to(image_converter::Game::UNKNOWN),
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>)
{
}

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@ -1,11 +1,24 @@
#pragma once
#include "Utils/Arguments/ArgumentParser.h"
#include "Utils/ClassUtils.h"
#include <cstdint>
#include <string>
#include <vector>
namespace image_converter
{
enum class Game : std::uint8_t
{
UNKNOWN,
IW3,
IW4,
IW5,
T5,
T6
};
} // namespace image_converter
class ImageConverterArgs
{
public:
@ -14,6 +27,7 @@ public:
bool m_verbose;
std::vector<std::string> m_files_to_convert;
image_converter::Game m_game_to_convert_to;
private:
/**

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@ -79,7 +79,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
return nullptr;
@ -92,11 +92,11 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
return nullptr;
}
if (!ObjLoading::LoadAssetForZone(assetLoadingContext.get(), foundAssetTypeEntry->second, assetEntry.m_asset_name))
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, foundAssetTypeEntry->second, assetEntry.m_asset_name))
return nullptr;
}
ObjLoading::FinalizeAssetsForZone(assetLoadingContext.get());
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}

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@ -78,7 +78,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
return nullptr;
@ -91,11 +91,11 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
return nullptr;
}
if (!ObjLoading::LoadAssetForZone(assetLoadingContext.get(), foundAssetTypeEntry->second, assetEntry.m_asset_name))
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, foundAssetTypeEntry->second, assetEntry.m_asset_name))
return nullptr;
}
ObjLoading::FinalizeAssetsForZone(assetLoadingContext.get());
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}

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@ -78,7 +78,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
return nullptr;
@ -91,11 +91,11 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
return nullptr;
}
if (!ObjLoading::LoadAssetForZone(assetLoadingContext.get(), foundAssetTypeEntry->second, assetEntry.m_asset_name))
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, foundAssetTypeEntry->second, assetEntry.m_asset_name))
return nullptr;
}
ObjLoading::FinalizeAssetsForZone(assetLoadingContext.get());
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}

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@ -79,7 +79,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
return nullptr;
@ -92,11 +92,11 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
return nullptr;
}
if (!ObjLoading::LoadAssetForZone(assetLoadingContext.get(), foundAssetTypeEntry->second, assetEntry.m_asset_name))
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, foundAssetTypeEntry->second, assetEntry.m_asset_name))
return nullptr;
}
ObjLoading::FinalizeAssetsForZone(assetLoadingContext.get());
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}

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@ -128,7 +128,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(*zone, *context.m_asset_search_path, CreateGdtList(context));
if (!CreateIgnoredAssetMap(context, assetLoadingContext->m_ignored_asset_map))
return nullptr;
@ -143,11 +143,11 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
return nullptr;
}
if (!ObjLoading::LoadAssetForZone(assetLoadingContext.get(), foundAssetTypeEntry->second, assetEntry.m_asset_name))
if (!ObjLoading::LoadAssetForZone(*assetLoadingContext, foundAssetTypeEntry->second, assetEntry.m_asset_name))
return nullptr;
}
ObjLoading::FinalizeAssetsForZone(assetLoadingContext.get());
ObjLoading::FinalizeAssetsForZone(*assetLoadingContext);
return zone;
}

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@ -5,6 +5,7 @@
#include "SearchPath/SearchPathFilesystem.h"
#include <filesystem>
#include <format>
#include <iostream>
namespace fs = std::filesystem;
@ -14,21 +15,21 @@ LinkerSearchPaths::LinkerSearchPaths(const LinkerArgs& args)
{
}
void LinkerSearchPaths::LoadSearchPath(ISearchPath* searchPath) const
void LinkerSearchPaths::LoadSearchPath(ISearchPath& searchPath) const
{
if (m_args.m_verbose)
{
printf("Loading search path: \"%s\"\n", searchPath->GetPath().c_str());
std::cout << std::format("Loading search path: \"{}\"\n", searchPath.GetPath());
}
ObjLoading::LoadIWDsInSearchPath(searchPath);
}
void LinkerSearchPaths::UnloadSearchPath(ISearchPath* searchPath) const
void LinkerSearchPaths::UnloadSearchPath(ISearchPath& searchPath) const
{
if (m_args.m_verbose)
{
printf("Unloading search path: \"%s\"\n", searchPath->GetPath().c_str());
std::cout << std::format("Unloading search path: \"{}\"\n", searchPath.GetPath());
}
ObjLoading::UnloadIWDsInSearchPath(searchPath);
@ -45,15 +46,15 @@ SearchPaths LinkerSearchPaths::GetAssetSearchPathsForProject(const std::string&
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << "Adding asset search path (Not found): " << absolutePath.string() << "\n";
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << "Adding asset search path: " << absolutePath.string() << "\n";
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
LoadSearchPath(searchPath.get());
LoadSearchPath(*searchPath);
searchPathsForProject.IncludeSearchPath(searchPath.get());
m_loaded_project_search_paths.emplace_back(std::move(searchPath));
}
@ -79,12 +80,12 @@ SearchPaths LinkerSearchPaths::GetGdtSearchPathsForProject(const std::string& ga
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << "Adding gdt search path (Not found): " << absolutePath.string() << "\n";
std::cout << std::format("Adding gdt search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << "Adding gdt search path: " << absolutePath.string() << "\n";
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
}
@ -105,12 +106,12 @@ SearchPaths LinkerSearchPaths::GetSourceSearchPathsForProject(const std::string&
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << "Adding source search path (Not found): " << absolutePath.string() << "\n";
std::cout << std::format("Adding source search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << "Adding source search path: " << absolutePath.string() << "\n";
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
}
@ -129,15 +130,15 @@ bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << "Adding asset search path (Not found): " << absolutePath.string() << "\n";
std::cout << std::format("Adding asset search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << "Adding asset search path: " << absolutePath.string() << "\n";
std::cout << std::format("Adding asset search path: {}\n", absolutePath.string());
auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
LoadSearchPath(searchPath.get());
LoadSearchPath(*searchPath);
m_asset_search_paths.CommitSearchPath(std::move(searchPath));
}
@ -148,12 +149,12 @@ bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << "Loading gdt search path (Not found): " << absolutePath.string() << "\n";
std::cout << std::format("Loading gdt search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << "Adding gdt search path: " << absolutePath.string() << "\n";
std::cout << std::format("Adding gdt search path: {}\n", absolutePath.string());
m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
}
@ -165,12 +166,12 @@ bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
if (!fs::is_directory(absolutePath))
{
if (m_args.m_verbose)
std::cout << "Loading source search path (Not found): " << absolutePath.string() << "\n";
std::cout << std::format("Loading source search path (Not found): {}\n", absolutePath.string());
continue;
}
if (m_args.m_verbose)
std::cout << "Adding source search path: " << absolutePath.string() << "\n";
std::cout << std::format("Adding source search path: {}\n", absolutePath.string());
m_source_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
}
@ -182,7 +183,7 @@ void LinkerSearchPaths::UnloadProjectSpecificSearchPaths()
{
for (const auto& loadedSearchPath : m_loaded_project_search_paths)
{
UnloadSearchPath(loadedSearchPath.get());
UnloadSearchPath(*loadedSearchPath);
}
m_loaded_project_search_paths.clear();

View File

@ -14,13 +14,13 @@ public:
* \brief Loads a search path.
* \param searchPath The search path to load.
*/
void LoadSearchPath(ISearchPath* searchPath) const;
void LoadSearchPath(ISearchPath& searchPath) const;
/**
* \brief Unloads a search path.
* \param searchPath The search path to unload.
*/
void UnloadSearchPath(ISearchPath* searchPath) const;
void UnloadSearchPath(ISearchPath& searchPath) const;
SearchPaths GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName);

View File

@ -1,6 +1,6 @@
#include "AssetLoadingContext.h"
AssetLoadingContext::AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles)
AssetLoadingContext::AssetLoadingContext(Zone& zone, ISearchPath& rawSearchPath, std::vector<Gdt*> gdtFiles)
: m_zone(zone),
m_raw_search_path(rawSearchPath),
m_gdt_files(std::move(gdtFiles))
@ -10,7 +10,7 @@ AssetLoadingContext::AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath,
void AssetLoadingContext::BuildGdtEntryCache()
{
for (auto* gdt : m_gdt_files)
for (const auto* gdt : m_gdt_files)
{
for (const auto& entry : gdt->m_entries)
{

View File

@ -12,18 +12,8 @@
class AssetLoadingContext final : public IGdtQueryable
{
std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
void BuildGdtEntryCache();
public:
Zone* const m_zone;
ISearchPath* const m_raw_search_path;
const std::vector<Gdt*> m_gdt_files;
std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
AssetLoadingContext(Zone& zone, ISearchPath& rawSearchPath, std::vector<Gdt*> gdtFiles);
GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
template<typename T> T* GetZoneAssetLoaderState()
@ -36,9 +26,21 @@ public:
return dynamic_cast<T*>(foundEntry->second.get());
auto newState = std::make_unique<T>();
newState->SetZone(m_zone);
newState->SetZone(&m_zone);
auto* newStatePtr = newState.get();
m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
return newStatePtr;
}
private:
void BuildGdtEntryCache();
public:
Zone& m_zone;
ISearchPath& m_raw_search_path;
const std::vector<Gdt*> m_gdt_files;
std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
};

View File

@ -6,7 +6,8 @@
#include <format>
#include <iostream>
AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType,
AssetLoadingContext& context)
: m_asset_loaders_by_type(assetLoadersByType),
m_context(context),
m_last_dependency_loaded(nullptr)
@ -28,26 +29,26 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
const auto assetType = xAssetInfo->m_type;
const auto* pAssetName = xAssetInfo->m_name.c_str();
m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
m_last_dependency_loaded = m_context.m_zone.m_pools->AddAsset(std::move(xAssetInfo));
if (m_last_dependency_loaded == nullptr)
std::cerr << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
return m_last_dependency_loaded;
}
XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
{
xAssetInfo->m_zone = m_context.m_zone;
xAssetInfo->m_zone = &m_context.m_zone;
return AddAssetInternal(std::move(xAssetInfo));
}
XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
{
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return alreadyLoadedAsset;
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone.GetMemory());
if (linkAsset)
{
AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
@ -65,21 +66,21 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
return lastDependency;
}
std::cerr << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
std::cerr << std::format("Failed to create empty asset \"{}\" for type \"{}\"\n", assetName, m_context.m_zone.m_pools->GetAssetTypeName(assetType));
return nullptr;
}
XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
{
if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
{
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;
}
if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone))
if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, &m_context.m_raw_search_path, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
{
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
@ -110,7 +111,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
// Make sure any used script string is available in the created zone
// The replacement of the scr_string_t values will be done upon writing
for (const auto scrString : existingAsset->m_used_script_strings)
m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
m_context.m_zone.m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
existingAsset->m_name,
@ -125,13 +126,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
return lastDependency;
}
std::cerr << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
std::cerr << std::format("Failed to load asset of type \"{}\": \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), assetName);
return nullptr;
}
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
{
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return alreadyLoadedAsset;
@ -149,13 +150,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
return LoadAssetDependency(assetType, assetName, loader->second.get());
}
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
return nullptr;
}
IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
{
const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
const auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
if (alreadyLoadedAsset)
return IndirectAssetReference(assetType, assetName);
@ -170,6 +171,6 @@ IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const ass
return IndirectAssetReference(assetType, assetName);
}
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
return IndirectAssetReference(assetType, assetName);
}

View File

@ -4,12 +4,12 @@
#include "IAssetLoader.h"
#include "IAssetLoadingManager.h"
#include <map>
#include <unordered_map>
class AssetLoadingManager final : public IAssetLoadingManager
{
public:
AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
@ -25,7 +25,7 @@ private:
XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
AssetLoadingContext& m_context;
XAssetInfoGeneric* m_last_dependency_loaded;
};

View File

@ -46,7 +46,7 @@ public:
return false;
}
virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const
virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const
{
// Do nothing by default
}

View File

@ -5,7 +5,9 @@
#include "Image/IwiTypes.h"
#include "Pool/GlobalAssetPool.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <iostream>
using namespace IW3;
@ -32,20 +34,9 @@ bool AssetLoaderGfxImage::LoadFromRaw(
return false;
std::string safeAssetName = assetName;
for (auto& c : safeAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
std::ranges::replace(safeAssetName, '*', '_');
default:
break;
}
}
const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
const auto file = searchPath->Open(std::format("images/{}.dds", safeAssetName));
if (!file.IsOpen())
return false;
@ -54,7 +45,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(
if (texture == nullptr)
{
std::cout << "Failed to load dds file for image asset \"" << assetName << "\"\n";
std::cout << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
return false;
}

View File

@ -4,13 +4,7 @@
#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
#include "AssetLoaders/AssetLoaderRawFile.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Game/IW3/GameAssetPoolIW3.h"
#include "Game/IW3/GameIW3.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
using namespace IW3;
@ -54,129 +48,32 @@ ObjLoader::ObjLoader()
#undef REGISTER_ASSET_LOADER
}
bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::SupportsZone(const Zone& zone) const
{
return zone->m_game == &g_GameIW3;
return zone.m_game == &g_GameIW3;
}
bool ObjLoader::IsMpZone(Zone* zone)
bool ObjLoader::IsMpZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
bool ObjLoader::IsZmZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
{
const auto* loadDef = image->texture.loadDef;
Dx9TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(loadDef->dimensions[0]).Height(loadDef->dimensions[1]).Depth(loadDef->dimensions[2]);
if (loadDef->flags & iwi6::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef->flags & iwi6::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi6::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
{
Texture* loadedTexture = nullptr;
IwiLoader loader(zone->GetMemory());
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
{
const auto filePathImage = searchPath->Open(imageFileName);
if (filePathImage.IsOpen())
{
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
}
}
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
else
{
printf("Could not find data for image \"%s\"\n", image->name);
}
}
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
{
auto* assetPool = dynamic_cast<GameAssetPoolIW3*>(zone->m_pools.get());
if (assetPool && assetPool->m_image != nullptr)
{
for (auto* imageEntry : *assetPool->m_image)
{
auto* image = imageEntry->Asset();
if (image->cardMemory.platform[0] > 0)
{
continue;
}
// Do not load linked assets
if (image->name && image->name[0] == ',')
{
continue;
}
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
{
LoadImageFromLoadDef(image, zone);
}
else
{
LoadImageFromIwi(image, searchPath, zone);
}
}
}
}
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
{
LoadImageData(searchPath, zone);
}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
}
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);

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@ -1,37 +1,30 @@
#pragma once
#include "AssetLoading/IAssetLoader.h"
#include "Game/IW3/IW3.h"
#include "IObjLoader.h"
#include "SearchPath/ISearchPath.h"
#include <map>
#include <memory>
#include <unordered_map>
namespace IW3
{
class ObjLoader final : public IObjLoader
{
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
static bool IsMpZone(Zone* zone);
static bool IsZmZone(Zone* zone);
static bool IsMpZone(const Zone& zone);
static bool IsZmZone(const Zone& zone);
public:
ObjLoader();
bool SupportsZone(Zone* zone) const override;
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
void UnloadContainersOfZone(Zone* zone) const override;
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
void UnloadContainersOfZone(Zone& zone) const override;
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
};
} // namespace IW3

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@ -820,10 +820,10 @@ namespace IW4
m_material->techniqueSet = techset->Asset();
auto* loadingContext = m_manager->GetAssetLoadingContext();
auto* searchPath = loadingContext->m_raw_search_path;
auto& searchPath = loadingContext->m_raw_search_path;
auto* definitionCache = loadingContext->GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
const auto* techsetDefinition = AssetLoaderTechniqueSet::LoadTechsetDefinition(techsetName, searchPath, definitionCache);
const auto* techsetDefinition = AssetLoaderTechniqueSet::LoadTechsetDefinition(techsetName, &searchPath, definitionCache);
if (techsetDefinition == nullptr)
{
std::ostringstream ss;
@ -1375,7 +1375,7 @@ bool AssetLoaderMaterial::LoadFromGdt(
if (!entry)
return false;
MaterialGdtLoader loader(*entry, memory, manager->GetAssetLoadingContext()->m_raw_search_path, manager);
MaterialGdtLoader loader(*entry, memory, &manager->GetAssetLoadingContext()->m_raw_search_path, manager);
try
{

View File

@ -227,7 +227,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
return true;
}
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
}

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@ -14,6 +14,6 @@ namespace IW4
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
};
} // namespace IW4

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@ -37,14 +37,9 @@
#include "AssetLoaders/AssetLoaderXModel.h"
#include "AssetLoaders/AssetLoaderXModelSurfs.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
using namespace IW4;
@ -97,129 +92,32 @@ ObjLoader::ObjLoader()
#undef REGISTER_ASSET_LOADER
}
bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::SupportsZone(const Zone& zone) const
{
return zone->m_game == &g_GameIW4;
return zone.m_game == &g_GameIW4;
}
bool ObjLoader::IsMpZone(Zone* zone)
bool ObjLoader::IsMpZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
bool ObjLoader::IsZmZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
{
const auto* loadDef = image->texture.loadDef;
Dx9TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
{
Texture* loadedTexture = nullptr;
IwiLoader loader(zone->GetMemory());
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
{
const auto filePathImage = searchPath->Open(imageFileName);
if (filePathImage.IsOpen())
{
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
}
}
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
else
{
printf("Could not find data for image \"%s\"\n", image->name);
}
}
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
{
auto* assetPool = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get());
if (assetPool && assetPool->m_image != nullptr)
{
for (auto* imageEntry : *assetPool->m_image)
{
auto* image = imageEntry->Asset();
if (image->cardMemory.platform[0] > 0)
{
continue;
}
// Do not load linked assets
if (image->name && image->name[0] == ',')
{
continue;
}
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
{
LoadImageFromLoadDef(image, zone);
}
else
{
LoadImageFromIwi(image, searchPath, zone);
}
}
}
}
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
{
LoadImageData(searchPath, zone);
}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
}
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);

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@ -1,37 +1,31 @@
#pragma once
#include "AssetLoading/IAssetLoader.h"
#include "Game/IW4/IW4.h"
#include "IObjLoader.h"
#include "SearchPath/ISearchPath.h"
#include <map>
#include <memory>
#include <unordered_map>
namespace IW4
{
class ObjLoader final : public IObjLoader
{
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
static bool IsMpZone(Zone* zone);
static bool IsZmZone(Zone* zone);
public:
ObjLoader();
bool SupportsZone(Zone* zone) const override;
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
void UnloadContainersOfZone(Zone* zone) const override;
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
void UnloadContainersOfZone(Zone& zone) const override;
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
private:
static bool IsMpZone(const Zone& zone);
static bool IsZmZone(const Zone& zone);
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
};
} // namespace IW4

View File

@ -35,10 +35,8 @@ bool AssetLoaderGfxImage::LoadFromRaw(
const auto fileData = std::make_unique<char[]>(fileSize);
file.m_stream->read(fileData.get(), fileSize);
MemoryManager tempMemory;
IwiLoader iwiLoader(&tempMemory);
std::istringstream ss(std::string(fileData.get(), fileSize));
const auto texture = iwiLoader.LoadIwi(ss);
const auto texture = iwi::LoadIwi(ss);
if (!texture)
{
std::cerr << std::format("Failed to load texture from: {}\n", fileName);

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@ -227,7 +227,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
return true;
}
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
}

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@ -14,6 +14,6 @@ namespace IW5
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
};
} // namespace IW5

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@ -41,14 +41,9 @@
#include "AssetLoaders/AssetLoaderXModel.h"
#include "AssetLoaders/AssetLoaderXModelSurfs.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
using namespace IW5;
@ -104,129 +99,32 @@ ObjLoader::ObjLoader()
#undef REGISTER_ASSET_LOADER
}
bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::SupportsZone(const Zone& zone) const
{
return zone->m_game == &g_GameIW5;
return zone.m_game == &g_GameIW5;
}
bool ObjLoader::IsMpZone(Zone* zone)
bool ObjLoader::IsMpZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
bool ObjLoader::IsZmZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
{
const auto* loadDef = image->texture.loadDef;
Dx9TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
{
Texture* loadedTexture = nullptr;
IwiLoader loader(zone->GetMemory());
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
{
const auto filePathImage = searchPath->Open(imageFileName);
if (filePathImage.IsOpen())
{
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
}
}
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->cardMemory.platform[0] = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
else
{
printf("Could not find data for image \"%s\"\n", image->name);
}
}
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
{
auto* assetPool = dynamic_cast<GameAssetPoolIW5*>(zone->m_pools.get());
if (assetPool && assetPool->m_image != nullptr)
{
for (auto* imageEntry : *assetPool->m_image)
{
auto* image = imageEntry->Asset();
if (image->cardMemory.platform[0] > 0)
{
continue;
}
// Do not load linked assets
if (image->name && image->name[0] == ',')
{
continue;
}
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
{
LoadImageFromLoadDef(image, zone);
}
else
{
LoadImageFromIwi(image, searchPath, zone);
}
}
}
}
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
{
LoadImageData(searchPath, zone);
}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
}
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);

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@ -1,37 +1,31 @@
#pragma once
#include "AssetLoading/IAssetLoader.h"
#include "Game/IW5/IW5.h"
#include "IObjLoader.h"
#include "SearchPath/ISearchPath.h"
#include <map>
#include <memory>
#include <unordered_map>
namespace IW5
{
class ObjLoader final : public IObjLoader
{
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
static bool IsMpZone(Zone* zone);
static bool IsZmZone(Zone* zone);
public:
ObjLoader();
bool SupportsZone(Zone* zone) const override;
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
void UnloadContainersOfZone(Zone* zone) const override;
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
void UnloadContainersOfZone(Zone& zone) const override;
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
private:
static bool IsMpZone(const Zone& zone);
static bool IsZmZone(const Zone& zone);
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
};
} // namespace IW5

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@ -5,14 +5,9 @@
#include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoaders/AssetLoaderXModel.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
using namespace T5;
@ -61,129 +56,32 @@ ObjLoader::ObjLoader()
#undef REGISTER_ASSET_LOADER
}
bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::SupportsZone(const Zone& zone) const
{
return zone->m_game == &g_GameT5;
return zone.m_game == &g_GameT5;
}
bool ObjLoader::IsMpZone(Zone* zone)
bool ObjLoader::IsMpZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
bool ObjLoader::IsZmZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
{
const auto* loadDef = image->texture.loadDef;
Dx9TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef->flags & iwi13::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef->flags & iwi13::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi13::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->loadedSize = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
{
Texture* loadedTexture = nullptr;
IwiLoader loader(zone->GetMemory());
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
{
const auto filePathImage = searchPath->Open(imageFileName);
if (filePathImage.IsOpen())
{
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
}
}
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->loadedSize = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
else
{
printf("Could not find data for image \"%s\"\n", image->name);
}
}
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
{
auto* assetPool = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get());
if (assetPool && assetPool->m_image != nullptr)
{
for (auto* imageEntry : *assetPool->m_image)
{
auto* image = imageEntry->Asset();
if (image->loadedSize > 0)
{
continue;
}
// Do not load linked assets
if (image->name && image->name[0] == ',')
{
continue;
}
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
{
LoadImageFromLoadDef(image, zone);
}
else
{
LoadImageFromIwi(image, searchPath, zone);
}
}
}
}
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
{
LoadImageData(searchPath, zone);
}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
}
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);

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@ -1,37 +1,31 @@
#pragma once
#include "AssetLoading/IAssetLoader.h"
#include "Game/T5/T5.h"
#include "IObjLoader.h"
#include "SearchPath/ISearchPath.h"
#include <map>
#include <memory>
#include <unordered_map>
namespace T5
{
class ObjLoader final : public IObjLoader
{
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
static bool IsMpZone(Zone* zone);
static bool IsZmZone(Zone* zone);
public:
ObjLoader();
bool SupportsZone(Zone* zone) const override;
bool SupportsZone(const Zone& zone) const override;
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
void UnloadContainersOfZone(Zone* zone) const override;
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
void UnloadContainersOfZone(Zone& zone) const override;
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
private:
static bool IsMpZone(const Zone& zone);
static bool IsZmZone(const Zone& zone);
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
};
} // namespace T5

View File

@ -6,6 +6,7 @@
#include "Pool/GlobalAssetPool.h"
#include <cstring>
#include <format>
#include <iostream>
#include <sstream>
#include <zlib.h>
@ -27,7 +28,7 @@ bool AssetLoaderGfxImage::CanLoadFromRaw() const
bool AssetLoaderGfxImage::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "images/" + assetName + ".iwi";
const auto fileName = std::format("images/{}.iwi", assetName);
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
@ -37,13 +38,11 @@ bool AssetLoaderGfxImage::LoadFromRaw(
file.m_stream->read(fileData.get(), fileSize);
const auto dataHash = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), fileSize));
MemoryManager tempMemory;
IwiLoader iwiLoader(&tempMemory);
std::istringstream ss(std::string(fileData.get(), fileSize));
const auto texture = iwiLoader.LoadIwi(ss);
const auto texture = iwi::LoadIwi(ss);
if (!texture)
{
std::cerr << "Failed to load texture from: " << fileName << "\n";
std::cerr << std::format("Failed to load texture from: {}\n", fileName);
return false;
}

View File

@ -58,12 +58,12 @@
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
#include <sstream>
#include <format>
namespace T6
{
const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
constexpr auto IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
constexpr auto GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
ObjLoader::ObjLoader()
{
@ -125,37 +125,37 @@ namespace T6
#undef REGISTER_ASSET_LOADER
}
bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::SupportsZone(const Zone& zone) const
{
return zone->m_game == &g_GameT6;
return zone.m_game == &g_GameT6;
}
bool ObjLoader::VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
bool ObjLoader::VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
{
SoundAssetBankChecksum checksum{};
static_assert(sizeof(SoundAssetBankChecksum::checksumBytes) == sizeof(SndRuntimeAssetBank::linkTimeChecksum));
for (auto i = 0u; i < sizeof(SoundAssetBankChecksum::checksumBytes); i++)
checksum.checksumBytes[i] = sndRuntimeAssetBank.linkTimeChecksum[i];
return soundBank->VerifyChecksum(checksum);
return soundBank.VerifyChecksum(checksum);
}
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone)
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone)
{
if (ObjLoading::Configuration.Verbose)
std::cout << "Trying to load sound bank '" << soundBankFileName << "' for zone '" << zone->m_name << "'\n";
std::cout << std::format("Trying to load sound bank '{}' for zone '{}'\n", soundBankFileName, zone.m_name);
auto* existingSoundBank = SoundBank::Repository.GetContainerByName(soundBankFileName);
if (existingSoundBank != nullptr)
{
if (ObjLoading::Configuration.Verbose)
std::cout << "Referencing loaded sound bank '" << soundBankFileName << "'.\n";
std::cout << std::format("Referencing loaded sound bank '{}'.\n", soundBankFileName);
SoundBank::Repository.AddContainerReference(existingSoundBank, zone);
SoundBank::Repository.AddContainerReference(existingSoundBank, &zone);
return existingSoundBank;
}
auto file = searchPath->Open(soundBankFileName);
auto file = searchPath.Open(soundBankFileName);
if (file.IsOpen())
{
auto sndBank = std::make_unique<SoundBank>(soundBankFileName, std::move(file.m_stream), file.m_length);
@ -163,26 +163,26 @@ namespace T6
if (!sndBank->Initialize())
{
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
return nullptr;
}
SoundBank::Repository.AddContainer(std::move(sndBank), zone);
SoundBank::Repository.AddContainer(std::move(sndBank), &zone);
if (ObjLoading::Configuration.Verbose)
std::cout << "Found and loaded sound bank '" << soundBankFileName << "'\n";
std::cout << std::format("Found and loaded sound bank '{}'\n", soundBankFileName);
return sndBankPtr;
}
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
return nullptr;
}
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
const std::string& soundBankFileName,
const SndRuntimeAssetBank* sndBankLinkedInfo,
Zone* zone,
const SndRuntimeAssetBank& sndBankLinkedInfo,
Zone& zone,
std::set<std::string>& loadedBanksForZone,
std::stack<std::string>& dependenciesToLoad)
{
@ -192,10 +192,9 @@ namespace T6
if (soundBank)
{
if (!VerifySoundBankChecksum(soundBank, *sndBankLinkedInfo))
{
std::cout << "Checksum of sound bank does not match link time checksum for '" << soundBankFileName << "'\n";
}
if (!VerifySoundBankChecksum(*soundBank, sndBankLinkedInfo))
std::cout << std::format("Checksum of sound bank does not match link time checksum for '{}'\n", soundBankFileName);
loadedBanksForZone.emplace(soundBankFileName);
for (const auto& dependency : soundBank->GetDependencies())
@ -206,20 +205,20 @@ namespace T6
}
}
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone)
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone)
{
std::stack<std::string> dependenciesToLoad;
if (sndBank->streamAssetBank.zone)
if (sndBank.streamAssetBank.zone)
{
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank->streamAssetBank.zone, sndBank->streamAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank.streamAssetBank.zone, sndBank.streamAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
}
if (sndBank->runtimeAssetLoad && sndBank->loadAssetBank.zone)
if (sndBank.runtimeAssetLoad && sndBank.loadAssetBank.zone)
{
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank->loadAssetBank.zone, sndBank->loadAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank.loadAssetBank.zone, sndBank.loadAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
}
while (!dependenciesToLoad.empty())
@ -236,76 +235,72 @@ namespace T6
loadedBanksForZone.emplace(dependencyFileName);
for (const auto& dependency : soundBank->GetDependencies())
{
dependenciesToLoad.emplace(dependency);
}
}
}
}
}
void ObjLoader::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
void ObjLoader::LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone)
{
if (ObjLoading::Configuration.Verbose)
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
std::cout << std::format("Trying to load ipak '{}' for zone '{}'\n", ipakName, zone.m_name);
auto* existingIPak = IPak::Repository.GetContainerByName(ipakName);
if (existingIPak != nullptr)
{
if (ObjLoading::Configuration.Verbose)
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
std::cout << std::format("Referencing loaded ipak '{}'.\n", ipakName);
IPak::Repository.AddContainerReference(existingIPak, zone);
IPak::Repository.AddContainerReference(existingIPak, &zone);
return;
}
const auto ipakFilename = ipakName + ".ipak";
const auto ipakFilename = std::format("{}.ipak", ipakName);
auto file = searchPath->Open(ipakFilename);
auto file = searchPath.Open(ipakFilename);
if (file.IsOpen())
{
auto ipak = std::make_unique<IPak>(ipakFilename, std::move(file.m_stream));
if (ipak->Initialize())
{
IPak::Repository.AddContainer(std::move(ipak), zone);
IPak::Repository.AddContainer(std::move(ipak), &zone);
if (ObjLoading::Configuration.Verbose)
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
std::cout << std::format("Found and loaded ipak '{}'.\n", ipakFilename);
}
else
{
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
std::cerr << std::format("Failed to load ipak '{}'!\n", ipakFilename);
}
}
}
bool ObjLoader::IsMpZone(Zone* zone)
bool ObjLoader::IsMpZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
bool ObjLoader::IsZmZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
void ObjLoader::LoadCommonIPaks(ISearchPath& searchPath, Zone& zone)
{
if (ObjLoading::Configuration.Verbose)
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "base", zone);
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
for (const auto& languagePrefix : languagePrefixes)
{
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
}
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
if (IsMpZone(zone))
{
if (ObjLoading::Configuration.Verbose)
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading multiplayer ipaks for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "mp", zone);
LoadIPakForZone(searchPath, "so", zone);
@ -313,23 +308,23 @@ namespace T6
else if (IsZmZone(zone))
{
if (ObjLoading::Configuration.Verbose)
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading zombie ipak for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "zm", zone);
}
else
{
if (ObjLoading::Configuration.Verbose)
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading singleplayer ipak for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "sp", zone);
}
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const
{
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
const auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
const auto zoneNameHash = Common::Com_HashKey(zone.m_name.c_str(), 64);
LoadCommonIPaks(searchPath, zone);
@ -337,7 +332,7 @@ namespace T6
{
for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
{
auto* keyValuePairs = keyValuePairsEntry->Asset();
const auto* keyValuePairs = keyValuePairsEntry->Asset();
for (auto variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
{
auto* variable = &keyValuePairs->keyValuePairs[variableIndex];
@ -356,143 +351,23 @@ namespace T6
for (auto* sndBankAssetInfo : *assetPoolT6->m_sound_bank)
{
LoadSoundBanksFromAsset(searchPath, sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
LoadSoundBanksFromAsset(searchPath, *sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
}
}
}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
void ObjLoader::UnloadContainersOfZone(Zone& zone) const
{
IPak::Repository.RemoveContainerReferences(zone);
IPak::Repository.RemoveContainerReferences(&zone);
}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
{
const auto* loadDef = image->texture.loadDef;
Dx12TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef->flags & iwi27::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef->flags & iwi27::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi27::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->loadedSize = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
{
Texture* loadedTexture = nullptr;
IwiLoader loader(zone->GetMemory());
if (image->streamedPartCount > 0)
{
for (auto* ipak : IPak::Repository)
{
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
if (ipakStream)
{
loadedTexture = loader.LoadIwi(*ipakStream);
ipakStream->close();
if (loadedTexture != nullptr)
{
break;
}
}
}
}
if (loadedTexture == nullptr)
{
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
{
const auto filePathImage = searchPath->Open(imageFileName);
if (filePathImage.IsOpen())
{
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
}
}
}
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->loadedSize = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
}
else
{
printf("Could not find data for image \"%s\"\n", image->name);
}
}
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
{
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
{
for (auto* imageEntry : *assetPoolT6->m_image)
{
auto* image = imageEntry->Asset();
if (image->loadedSize > 0)
{
continue;
}
// Do not load linked assets
if (image->name && image->name[0] == ',')
{
continue;
}
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
{
LoadImageFromLoadDef(image, zone);
}
else
{
LoadImageFromIwi(image, searchPath, zone);
}
}
}
}
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
{
LoadImageData(searchPath, zone);
}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
}
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);

View File

@ -6,52 +6,44 @@
#include "ObjContainer/SoundBank/SoundBank.h"
#include "SearchPath/ISearchPath.h"
#include <map>
#include <memory>
#include <set>
#include <stack>
#include <string>
#include <unordered_map>
namespace T6
{
class ObjLoader final : public IObjLoader
{
static const int IPAK_READ_HASH;
static const int GLOBAL_HASH;
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
static bool VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
static SoundBank* LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone);
static void LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
const std::string& soundBankFileName,
const SndRuntimeAssetBank* sndBankLinkedInfo,
Zone* zone,
std::set<std::string>& loadedBanksForZone,
std::stack<std::string>& dependenciesToLoad);
static void LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone);
static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
static bool IsMpZone(Zone* zone);
static bool IsZmZone(Zone* zone);
static void LoadCommonIPaks(ISearchPath* searchPath, Zone* zone);
public:
ObjLoader();
bool SupportsZone(Zone* zone) const override;
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
void UnloadContainersOfZone(Zone* zone) const override;
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
void UnloadContainersOfZone(Zone& zone) const override;
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
private:
static bool VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
static SoundBank* LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone);
static void LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
const std::string& soundBankFileName,
const SndRuntimeAssetBank& sndBankLinkedInfo,
Zone& zone,
std::set<std::string>& loadedBanksForZone,
std::stack<std::string>& dependenciesToLoad);
static void LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone);
static void LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone);
static void LoadCommonIPaks(ISearchPath& searchPath, Zone& zone);
static bool IsMpZone(const Zone& zone);
static bool IsZmZone(const Zone& zone);
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
};
} // namespace T6

View File

@ -7,35 +7,33 @@
class IObjLoader
{
public:
IObjLoader() = default;
virtual ~IObjLoader() = default;
IObjLoader(const IObjLoader& other) = default;
IObjLoader(IObjLoader&& other) noexcept = default;
IObjLoader& operator=(const IObjLoader& other) = default;
IObjLoader& operator=(IObjLoader&& other) noexcept = default;
/**
* \brief Checks whether this ObjLoader supports a specified zone.
* \param zone The zone to check.
* \return \c true if the specified zone is supported.
*/
virtual bool SupportsZone(Zone* zone) const = 0;
[[nodiscard]] virtual bool SupportsZone(const Zone& zone) const = 0;
/**
* \brief Loads all containers that are referenced by a specified zone.
* \param searchPath The search path object to use to find the referenced containers.
* \param zone The zone to check for referenced containers.
*/
virtual void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const = 0;
virtual void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const = 0;
/**
* \brief Unloads all containers of a specified zone. If a container is also loaded by another zone it will only be unloaded when all referencing zones are
* unloaded. \param zone The zone to unload all containers for.
*/
virtual void UnloadContainersOfZone(Zone* zone) const = 0;
virtual void UnloadContainersOfZone(Zone& zone) const = 0;
/**
* \brief Loads the obj data for all assets of a specified zone.
* \param searchPath The search path object to use to find obj files.
* \param zone The zone of the assets to load the obj data for.
*/
virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const = 0;
virtual bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const = 0;
virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const = 0;
virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0;
virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0;
};

View File

@ -2,9 +2,8 @@
#include <cstring>
Dx12TextureLoader::Dx12TextureLoader(MemoryManager* memoryManager)
: m_memory_manager(memoryManager),
m_format(oat::DXGI_FORMAT_UNKNOWN),
Dx12TextureLoader::Dx12TextureLoader()
: m_format(oat::DXGI_FORMAT_UNKNOWN),
m_type(TextureType::T_2D),
m_has_mip_maps(false),
m_width(1u),
@ -60,26 +59,26 @@ Dx12TextureLoader& Dx12TextureLoader::Depth(const size_t depth)
return *this;
}
Texture* Dx12TextureLoader::LoadTexture(const void* data)
std::unique_ptr<Texture> Dx12TextureLoader::LoadTexture(const void* data)
{
const auto* format = GetFormatForDx12Format();
if (format == nullptr)
return nullptr;
Texture* texture;
std::unique_ptr<Texture> texture;
switch (m_type)
{
case TextureType::T_2D:
texture = m_memory_manager->Create<Texture2D>(format, m_width, m_height, m_has_mip_maps);
texture = std::make_unique<Texture2D>(format, m_width, m_height, m_has_mip_maps);
break;
case TextureType::T_3D:
texture = m_memory_manager->Create<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
texture = std::make_unique<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
break;
case TextureType::T_CUBE:
texture = m_memory_manager->Create<TextureCube>(format, m_width, m_width, m_has_mip_maps);
texture = std::make_unique<TextureCube>(format, m_width, m_width, m_has_mip_maps);
break;
default:

View File

@ -5,24 +5,13 @@
#include "Utils/ClassUtils.h"
#include "Utils/MemoryManager.h"
#include <memory>
#include <unordered_map>
class Dx12TextureLoader
{
static std::unordered_map<ImageFormatId, ImageFormatId> m_conversion_table;
MemoryManager* m_memory_manager;
oat::DXGI_FORMAT m_format;
TextureType m_type;
bool m_has_mip_maps;
size_t m_width;
size_t m_height;
size_t m_depth;
_NODISCARD const ImageFormat* GetFormatForDx12Format() const;
public:
explicit Dx12TextureLoader(MemoryManager* memoryManager);
Dx12TextureLoader();
Dx12TextureLoader& Format(oat::DXGI_FORMAT format);
Dx12TextureLoader& Type(TextureType textureType);
@ -31,5 +20,17 @@ public:
Dx12TextureLoader& Height(size_t height);
Dx12TextureLoader& Depth(size_t depth);
Texture* LoadTexture(const void* data);
std::unique_ptr<Texture> LoadTexture(const void* data);
private:
_NODISCARD const ImageFormat* GetFormatForDx12Format() const;
static std::unordered_map<ImageFormatId, ImageFormatId> m_conversion_table;
oat::DXGI_FORMAT m_format;
TextureType m_type;
bool m_has_mip_maps;
size_t m_width;
size_t m_height;
size_t m_depth;
};

View File

@ -2,9 +2,8 @@
#include <cstring>
Dx9TextureLoader::Dx9TextureLoader(MemoryManager* memoryManager)
: m_memory_manager(memoryManager),
m_format(oat::D3DFMT_UNKNOWN),
Dx9TextureLoader::Dx9TextureLoader()
: m_format(oat::D3DFMT_UNKNOWN),
m_type(TextureType::T_2D),
m_has_mip_maps(false),
m_width(1u),
@ -15,7 +14,7 @@ Dx9TextureLoader::Dx9TextureLoader(MemoryManager* memoryManager)
const ImageFormat* Dx9TextureLoader::GetFormatForDx9Format() const
{
for (auto i : ImageFormat::ALL_FORMATS)
for (const auto* i : ImageFormat::ALL_FORMATS)
{
if (i->GetD3DFormat() == m_format)
return i;
@ -60,26 +59,26 @@ Dx9TextureLoader& Dx9TextureLoader::Depth(const size_t depth)
return *this;
}
Texture* Dx9TextureLoader::LoadTexture(const void* data)
std::unique_ptr<Texture> Dx9TextureLoader::LoadTexture(const void* data)
{
const auto* format = GetFormatForDx9Format();
if (format == nullptr)
return nullptr;
Texture* texture;
std::unique_ptr<Texture> texture;
switch (m_type)
{
case TextureType::T_2D:
texture = m_memory_manager->Create<Texture2D>(format, m_width, m_height, m_has_mip_maps);
texture = std::make_unique<Texture2D>(format, m_width, m_height, m_has_mip_maps);
break;
case TextureType::T_3D:
texture = m_memory_manager->Create<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
texture = std::make_unique<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
break;
case TextureType::T_CUBE:
texture = m_memory_manager->Create<TextureCube>(format, m_width, m_width, m_has_mip_maps);
texture = std::make_unique<TextureCube>(format, m_width, m_width, m_has_mip_maps);
break;
default:

View File

@ -5,22 +5,13 @@
#include "Utils/ClassUtils.h"
#include "Utils/MemoryManager.h"
#include <memory>
#include <unordered_map>
class Dx9TextureLoader
{
MemoryManager* m_memory_manager;
oat::D3DFORMAT m_format;
TextureType m_type;
bool m_has_mip_maps;
size_t m_width;
size_t m_height;
size_t m_depth;
_NODISCARD const ImageFormat* GetFormatForDx9Format() const;
public:
explicit Dx9TextureLoader(MemoryManager* memoryManager);
Dx9TextureLoader();
Dx9TextureLoader& Format(oat::D3DFORMAT format);
Dx9TextureLoader& Type(TextureType textureType);
@ -29,5 +20,15 @@ public:
Dx9TextureLoader& Height(size_t height);
Dx9TextureLoader& Depth(size_t depth);
Texture* LoadTexture(const void* data);
std::unique_ptr<Texture> LoadTexture(const void* data);
private:
_NODISCARD const ImageFormat* GetFormatForDx9Format() const;
oat::D3DFORMAT m_format;
TextureType m_type;
bool m_has_mip_maps;
size_t m_width;
size_t m_height;
size_t m_depth;
};

View File

@ -3,474 +3,441 @@
#include "Image/IwiTypes.h"
#include <cassert>
#include <format>
#include <iostream>
#include <type_traits>
IwiLoader::IwiLoader(MemoryManager* memoryManager)
namespace iwi
{
m_memory_manager = memoryManager;
}
const ImageFormat* IwiLoader::GetFormat6(int8_t format)
{
switch (static_cast<iwi6::IwiFormat>(format))
const ImageFormat* GetFormat6(int8_t format)
{
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi6::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi6::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi6::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi6::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
printf("Unsupported IWI format: %i\n", format);
break;
default:
printf("Unknown IWI format: %i\n", format);
break;
}
return nullptr;
}
Texture* IwiLoader::LoadIwi6(std::istream& stream) const
{
iwi6::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat6(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi6::IwiFlags::IMG_FLAG_NOMIPMAPS);
Texture* texture;
if (header.flags & iwi6::IwiFlags::IMG_FLAG_CUBEMAP)
{
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
}
else if (header.flags & iwi6::IwiFlags::IMG_FLAG_VOLMAP)
{
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
}
else
{
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
}
texture->Allocate();
auto currentFileSize = sizeof(iwi6::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi6::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
switch (static_cast<iwi6::IwiFormat>(format))
{
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi6::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi6::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi6::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi6::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
std::cerr << std::format("Unsupported IWI format: {}\n", format);
break;
default:
std::cerr << std::format("Unknown IWI format: {}\n", format);
break;
}
m_memory_manager->Delete(texture);
return nullptr;
}
std::unique_ptr<Texture> LoadIwi6(std::istream& stream)
{
iwi6::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat6(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi6::IwiFlags::IMG_FLAG_NOMIPMAPS);
std::unique_ptr<Texture> texture;
if (header.flags & iwi6::IwiFlags::IMG_FLAG_CUBEMAP)
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
else if (header.flags & iwi6::IwiFlags::IMG_FLAG_VOLMAP)
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
else
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
texture->Allocate();
auto currentFileSize = sizeof(iwi6::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi6::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
return nullptr;
}
}
return texture;
}
const ImageFormat* GetFormat8(int8_t format)
{
switch (static_cast<iwi8::IwiFormat>(format))
{
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi8::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi8::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi8::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi8::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_ALPHA:
std::cerr << std::format("Unsupported IWI format: {}\n", format);
break;
default:
std::cerr << std::format("Unknown IWI format: {}\n", format);
break;
}
return nullptr;
}
std::unique_ptr<Texture> LoadIwi8(std::istream& stream)
{
iwi8::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat8(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi8::IwiFlags::IMG_FLAG_NOMIPMAPS);
std::unique_ptr<Texture> texture;
if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_CUBE)
{
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
}
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_3D)
{
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
}
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_2D)
{
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
}
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_1D)
{
std::cerr << "Iwi has unsupported map type 1D\n";
return nullptr;
}
else
{
std::cerr << "Iwi has unsupported map type\n";
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
texture->Allocate();
m_memory_manager->Delete(texture);
return nullptr;
auto currentFileSize = sizeof(iwi8::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi8::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
return nullptr;
}
}
return texture;
}
return texture;
}
const ImageFormat* IwiLoader::GetFormat8(int8_t format)
{
switch (static_cast<iwi8::IwiFormat>(format))
const ImageFormat* GetFormat13(int8_t format)
{
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi8::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi8::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi8::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi8::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA:
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE:
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_ALPHA:
printf("Unsupported IWI format: %i\n", format);
break;
default:
printf("Unknown IWI format: %i\n", format);
break;
}
return nullptr;
}
Texture* IwiLoader::LoadIwi8(std::istream& stream) const
{
iwi8::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat8(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi8::IwiFlags::IMG_FLAG_NOMIPMAPS);
Texture* texture;
if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_CUBE)
{
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
}
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_3D)
{
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
}
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_2D)
{
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
}
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_1D)
{
printf("Iwi has unsupported map type 1D\n");
return nullptr;
}
else
{
printf("Iwi has unsupported map type\n");
return nullptr;
}
texture->Allocate();
auto currentFileSize = sizeof(iwi8::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi8::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
switch (static_cast<iwi13::IwiFormat>(format))
{
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi13::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi13::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi13::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi13::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_C8:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
case iwi13::IwiFormat::IMG_FORMAT_A16B16G16R16F:
std::cerr << std::format("Unsupported IWI format: {}\n", format);
break;
default:
std::cerr << std::format("Unknown IWI format: {}\n", format);
break;
}
m_memory_manager->Delete(texture);
return nullptr;
}
std::unique_ptr<Texture> LoadIwi13(std::istream& stream)
{
iwi13::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat6(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi13::IwiFlags::IMG_FLAG_NOMIPMAPS);
std::unique_ptr<Texture> texture;
if (header.flags & iwi13::IwiFlags::IMG_FLAG_CUBEMAP)
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
else if (header.flags & iwi13::IwiFlags::IMG_FLAG_VOLMAP)
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
else
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
texture->Allocate();
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi13::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
return nullptr;
}
}
return texture;
}
const ImageFormat* GetFormat27(int8_t format)
{
switch (static_cast<iwi27::IwiFormat>(format))
{
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi27::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi27::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi27::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi27::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi27::IwiFormat::IMG_FORMAT_A16B16G16R16F:
assert(false); // Unsupported yet
return &ImageFormat::FORMAT_R16_G16_B16_A16_FLOAT;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGBA:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGB:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_C8:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
std::cerr << std::format("Unsupported IWI format: {}\n", format);
break;
default:
std::cerr << std::format("Unknown IWI format: {}\n", format);
break;
}
return nullptr;
}
std::unique_ptr<Texture> LoadIwi27(std::istream& stream)
{
iwi27::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat27(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi27::IwiFlags::IMG_FLAG_NOMIPMAPS);
std::unique_ptr<Texture> texture;
if (header.flags & iwi27::IwiFlags::IMG_FLAG_CUBEMAP)
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
else if (header.flags & iwi27::IwiFlags::IMG_FLAG_VOLMAP)
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
else
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
texture->Allocate();
auto currentFileSize = sizeof(iwi27::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi27::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
return nullptr;
}
}
return texture;
}
std::unique_ptr<Texture> LoadIwi(std::istream& stream)
{
IwiVersion iwiVersion{};
stream.read(reinterpret_cast<char*>(&iwiVersion), sizeof(iwiVersion));
if (stream.gcount() != sizeof(iwiVersion))
return nullptr;
if (iwiVersion.tag[0] != 'I' || iwiVersion.tag[1] != 'W' || iwiVersion.tag[2] != 'i')
{
std::cerr << "Invalid IWI magic\n";
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
switch (iwiVersion.version)
{
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
case 6:
return LoadIwi6(stream);
m_memory_manager->Delete(texture);
return nullptr;
}
}
case 8:
return LoadIwi8(stream);
return texture;
}
case 13:
return LoadIwi13(stream);
const ImageFormat* IwiLoader::GetFormat13(int8_t format)
{
switch (static_cast<iwi13::IwiFormat>(format))
{
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi13::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi13::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi13::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi13::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_C8:
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
case iwi13::IwiFormat::IMG_FORMAT_A16B16G16R16F:
printf("Unsupported IWI format: %i\n", format);
break;
default:
printf("Unknown IWI format: %i\n", format);
break;
}
case 27:
return LoadIwi27(stream);
return nullptr;
}
Texture* IwiLoader::LoadIwi13(std::istream& stream) const
{
iwi13::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
return nullptr;
const auto* format = GetFormat6(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi13::IwiFlags::IMG_FLAG_NOMIPMAPS);
Texture* texture;
if (header.flags & iwi13::IwiFlags::IMG_FLAG_CUBEMAP)
{
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
}
else if (header.flags & iwi13::IwiFlags::IMG_FLAG_VOLMAP)
{
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
}
else
{
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
}
texture->Allocate();
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi13::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
m_memory_manager->Delete(texture);
return nullptr;
default:
break;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
m_memory_manager->Delete(texture);
return nullptr;
}
}
return texture;
}
const ImageFormat* IwiLoader::GetFormat27(int8_t format)
{
switch (static_cast<iwi27::IwiFormat>(format))
{
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
return &ImageFormat::FORMAT_R8_G8_B8_A8;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
return &ImageFormat::FORMAT_A8;
case iwi27::IwiFormat::IMG_FORMAT_DXT1:
return &ImageFormat::FORMAT_BC1;
case iwi27::IwiFormat::IMG_FORMAT_DXT3:
return &ImageFormat::FORMAT_BC2;
case iwi27::IwiFormat::IMG_FORMAT_DXT5:
return &ImageFormat::FORMAT_BC3;
case iwi27::IwiFormat::IMG_FORMAT_DXN:
return &ImageFormat::FORMAT_BC5;
case iwi27::IwiFormat::IMG_FORMAT_A16B16G16R16F:
assert(false); // Unsupported yet
return &ImageFormat::FORMAT_R16_G16_B16_A16_FLOAT;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB:
return &ImageFormat::FORMAT_R8_G8_B8;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
return &ImageFormat::FORMAT_R8_A8;
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
return &ImageFormat::FORMAT_R8;
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGBA:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGB:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_C8:
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
printf("Unsupported IWI format: %i\n", format);
break;
default:
printf("Unknown IWI format: %i\n", format);
break;
}
return nullptr;
}
Texture* IwiLoader::LoadIwi27(std::istream& stream) const
{
iwi27::IwiHeader header{};
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (stream.gcount() != sizeof(header))
std::cerr << std::format("Unknown IWI version {}\n", iwiVersion.version);
return nullptr;
const auto* format = GetFormat27(header.format);
if (format == nullptr)
return nullptr;
auto width = header.dimensions[0];
auto height = header.dimensions[1];
auto depth = header.dimensions[2];
auto hasMipMaps = !(header.flags & iwi27::IwiFlags::IMG_FLAG_NOMIPMAPS);
Texture* texture;
if (header.flags & iwi27::IwiFlags::IMG_FLAG_CUBEMAP)
{
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
}
else if (header.flags & iwi27::IwiFlags::IMG_FLAG_VOLMAP)
{
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
}
else
{
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
}
texture->Allocate();
auto currentFileSize = sizeof(iwi27::IwiHeader) + sizeof(IwiVersion);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += sizeOfMipLevel;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi27::IwiHeader::fileSizeForPicmip)>)
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
{
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
m_memory_manager->Delete(texture);
return nullptr;
}
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
if (stream.gcount() != sizeOfMipLevel)
{
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
m_memory_manager->Delete(texture);
return nullptr;
}
}
return texture;
}
Texture* IwiLoader::LoadIwi(std::istream& stream)
{
IwiVersion iwiVersion{};
stream.read(reinterpret_cast<char*>(&iwiVersion), sizeof(iwiVersion));
if (stream.gcount() != sizeof(iwiVersion))
return nullptr;
if (iwiVersion.tag[0] != 'I' || iwiVersion.tag[1] != 'W' || iwiVersion.tag[2] != 'i')
{
printf("Invalid IWI magic\n");
}
switch (iwiVersion.version)
{
case 6:
return LoadIwi6(stream);
case 8:
return LoadIwi8(stream);
case 13:
return LoadIwi13(stream);
case 27:
return LoadIwi27(stream);
default:
break;
}
printf("Unknown IWI version %i\n", iwiVersion.version);
return nullptr;
}
} // namespace iwi

View File

@ -1,28 +1,11 @@
#pragma once
#include "Image/Texture.h"
#include "Utils/MemoryManager.h"
#include <istream>
#include <memory>
class IwiLoader
namespace iwi
{
MemoryManager* m_memory_manager;
static const ImageFormat* GetFormat6(int8_t format);
Texture* LoadIwi6(std::istream& stream) const;
static const ImageFormat* GetFormat8(int8_t format);
Texture* LoadIwi8(std::istream& stream) const;
static const ImageFormat* GetFormat13(int8_t format);
Texture* LoadIwi13(std::istream& stream) const;
static const ImageFormat* GetFormat27(int8_t format);
Texture* LoadIwi27(std::istream& stream) const;
public:
explicit IwiLoader(MemoryManager* memoryManager);
Texture* LoadIwi(std::istream& stream);
};
std::unique_ptr<Texture> LoadIwi(std::istream& stream);
}; // namespace iwi

View File

@ -29,8 +29,6 @@ template<typename ContainerType, typename ReferencerType> class ObjContainerRepo
ObjContainerEntry& operator=(ObjContainerEntry&& other) noexcept = default;
};
std::vector<ObjContainerEntry> m_containers;
public:
ObjContainerRepository() = default;
~ObjContainerRepository() = default;
@ -120,4 +118,7 @@ public:
return entry.m_container.get();
});
}
private:
std::vector<ObjContainerEntry> m_containers;
};

View File

@ -22,7 +22,7 @@ const IObjLoader* const OBJ_LOADERS[]{
new T6::ObjLoader(),
};
void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone)
void ObjLoading::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone)
{
for (const auto* loader : OBJ_LOADERS)
{
@ -34,19 +34,7 @@ void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone*
}
}
void ObjLoading::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone)
{
for (const auto* loader : OBJ_LOADERS)
{
if (loader->SupportsZone(zone))
{
loader->LoadObjDataForZone(searchPath, zone);
return;
}
}
}
void ObjLoading::UnloadContainersOfZone(Zone* zone)
void ObjLoading::UnloadContainersOfZone(Zone& zone)
{
for (const auto* loader : OBJ_LOADERS)
{
@ -58,28 +46,28 @@ void ObjLoading::UnloadContainersOfZone(Zone* zone)
}
}
void ObjLoading::LoadIWDsInSearchPath(ISearchPath* searchPath)
void ObjLoading::LoadIWDsInSearchPath(ISearchPath& searchPath)
{
searchPath->Find(SearchPathSearchOptions().IncludeSubdirectories(false).FilterExtensions("iwd"),
[searchPath](const std::string& path)
{
auto file = std::make_unique<std::ifstream>(path, std::fstream::in | std::fstream::binary);
searchPath.Find(SearchPathSearchOptions().IncludeSubdirectories(false).FilterExtensions("iwd"),
[&searchPath](const std::string& path)
{
auto file = std::make_unique<std::ifstream>(path, std::fstream::in | std::fstream::binary);
if (file->is_open())
{
auto iwd = std::make_unique<IWD>(path, std::move(file));
if (file->is_open())
{
auto iwd = std::make_unique<IWD>(path, std::move(file));
if (iwd->Initialize())
{
IWD::Repository.AddContainer(std::move(iwd), searchPath);
}
}
});
if (iwd->Initialize())
{
IWD::Repository.AddContainer(std::move(iwd), &searchPath);
}
}
});
}
void ObjLoading::UnloadIWDsInSearchPath(ISearchPath* searchPath)
void ObjLoading::UnloadIWDsInSearchPath(ISearchPath& searchPath)
{
IWD::Repository.RemoveContainerReferences(searchPath);
IWD::Repository.RemoveContainerReferences(&searchPath);
}
SearchPaths ObjLoading::GetIWDSearchPaths()
@ -94,11 +82,11 @@ SearchPaths ObjLoading::GetIWDSearchPaths()
return iwdPaths;
}
bool ObjLoading::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName)
bool ObjLoading::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName)
{
for (const auto* loader : OBJ_LOADERS)
{
if (loader->SupportsZone(context->m_zone))
if (loader->SupportsZone(context.m_zone))
{
return loader->LoadAssetForZone(context, assetType, assetName);
}
@ -107,11 +95,11 @@ bool ObjLoading::LoadAssetForZone(AssetLoadingContext* context, const asset_type
return false;
}
void ObjLoading::FinalizeAssetsForZone(AssetLoadingContext* context)
void ObjLoading::FinalizeAssetsForZone(AssetLoadingContext& context)
{
for (const auto* loader : OBJ_LOADERS)
{
if (loader->SupportsZone(context->m_zone))
if (loader->SupportsZone(context.m_zone))
{
loader->FinalizeAssetsForZone(context);
return;

View File

@ -21,25 +21,25 @@ public:
* \param searchPath The search path to use to find the referenced containers.
* \param zone The zone to load all referenced containers of.
*/
static void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone);
static void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone);
/**
* \brief Unloads all containers that were referenced by a specified zone. If referenced by more than one zone a container will only be unloaded once all
* referencing zones were unloaded the container. \param zone The zone to unload all referenced containers for.
*/
static void UnloadContainersOfZone(Zone* zone);
static void UnloadContainersOfZone(Zone& zone);
/**
* \brief Loads all IWDs that can be found in a specified search path.
* \param searchPath The search path that contains IWDs to be loaded.
*/
static void LoadIWDsInSearchPath(ISearchPath* searchPath);
static void LoadIWDsInSearchPath(ISearchPath& searchPath);
/**
* \brief Unloads all IWDs that were loaded from the specified search path.
* \param searchPath The search path that was used to load the IWDs to be unloaded.
*/
static void UnloadIWDsInSearchPath(ISearchPath* searchPath);
static void UnloadIWDsInSearchPath(ISearchPath& searchPath);
/**
* \brief Creates a \c SearchPaths object containing all IWDs that are currently loaded.
@ -47,13 +47,6 @@ public:
*/
static SearchPaths GetIWDSearchPaths();
/**
* \brief Loads the obj data for all assets of a zone.
* \param searchPath The search path to use to search for all obj data files.
* \param zone The zone of the assets to load the obj data for.
*/
static void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone);
static bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName);
static void FinalizeAssetsForZone(AssetLoadingContext* context);
static bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName);
static void FinalizeAssetsForZone(AssetLoadingContext& context);
};

View File

@ -1,5 +1,6 @@
#include "SearchPaths.h"
#include <cassert>
#include <filesystem>
SearchPathOpenFile SearchPaths::Open(const std::string& fileName)
@ -38,11 +39,13 @@ void SearchPaths::CommitSearchPath(std::unique_ptr<ISearchPath> searchPath)
void SearchPaths::IncludeSearchPath(ISearchPath* searchPath)
{
assert(searchPath);
m_search_paths.push_back(searchPath);
}
void SearchPaths::RemoveSearchPath(ISearchPath* searchPath)
void SearchPaths::RemoveSearchPath(const ISearchPath* searchPath)
{
assert(searchPath);
for (auto i = m_search_paths.begin(); i != m_search_paths.end(); ++i)
{
if (*i == searchPath)

View File

@ -40,7 +40,7 @@ public:
* \brief Removes a search path from the \c SearchPaths object. If the search path was committed then it will \b NOT be deleted when destructing the \c
* SearchPaths object. \param searchPath The search path to remove.
*/
void RemoveSearchPath(ISearchPath* searchPath);
void RemoveSearchPath(const ISearchPath* searchPath);
iterator begin();
iterator end();

View File

@ -8,9 +8,9 @@ namespace sound_curve
{
std::unique_ptr<GenericGraph2D> LoadSoundCurve(const IAssetLoadingManager* manager, const std::string& soundCurveName)
{
auto* searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
auto& searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
const auto fileName = std::format("soundaliases/{}.vfcurve", soundCurveName);
const auto file = searchPath->Open(fileName);
const auto file = searchPath.Open(fileName);
if (!file.IsOpen())
{
return nullptr;

View File

@ -9,9 +9,9 @@ namespace
{
std::unique_ptr<GenericGraph2D> LoadAccuracyGraph(const IAssetLoadingManager* manager, const std::string& graphName, const std::string& subFolder)
{
auto* searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
auto& searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
const auto fileName = std::format("accuracy/{}/{}", subFolder, graphName);
const auto file = searchPath->Open(fileName);
const auto file = searchPath.Open(fileName);
if (!file.IsOpen())
{
std::cerr << std::format("Failed to open file for accuracy graph: {}/{}\n", subFolder, graphName);

View File

@ -20,7 +20,7 @@ bool PartClassificationState::Load(const char** hitLocNames, const size_t hitLoc
if (ObjLoading::Configuration.Verbose)
std::cout << "Loading part classification...\n";
const auto file = manager.GetAssetLoadingContext()->m_raw_search_path->Open(PART_CLASSIFICATION_FILE);
const auto file = manager.GetAssetLoadingContext()->m_raw_search_path.Open(PART_CLASSIFICATION_FILE);
if (!file.IsOpen())
{
std::cerr << std::format("Could not load part classification: Failed to open {}\n", PART_CLASSIFICATION_FILE);

View File

@ -54,7 +54,7 @@ namespace GAME
XModelLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::set<XAssetInfoGeneric*>& dependencies)
: m_stream(stream),
m_memory(memory),
m_script_strings(manager.GetAssetLoadingContext()->m_zone->m_script_strings),
m_script_strings(manager.GetAssetLoadingContext()->m_zone.m_script_strings),
m_manager(manager),
m_part_classification_state(*m_manager.GetAssetLoadingContext()->GetZoneAssetLoaderState<PartClassificationState>()),
m_dependencies(dependencies)
@ -616,7 +616,7 @@ namespace GAME
bool LoadLod(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber)
{
const auto file = m_manager.GetAssetLoadingContext()->m_raw_search_path->Open(jLod.file);
const auto file = m_manager.GetAssetLoadingContext()->m_raw_search_path.Open(jLod.file);
if (!file.IsOpen())
{
PrintError(xmodel, std::format("Failed to open file for lod {}: \"{}\"", lodNumber, jLod.file));

View File

@ -2,6 +2,7 @@
#include "IZoneAssetDumperState.h"
#include "Obj/Gdt/GdtStream.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/ClassUtils.h"
#include "Zone/Zone.h"
@ -18,6 +19,7 @@ public:
Zone* m_zone;
std::string m_base_path;
std::unique_ptr<GdtOutputStream> m_gdt;
ISearchPath* m_obj_search_path;
AssetDumpingContext();

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@ -1,13 +1,63 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/IwiWriter6.h"
#include "Image/Texture.h"
#include "ObjWriting.h"
#include "SearchPath/ISearchPath.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW3;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(loadDef.dimensions[0]).Height(loadDef.dimensions[1]).Depth(loadDef.dimensions[2]);
if (loadDef.flags & iwi6::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi6::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi6::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +77,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->cardMemory.platform[0] > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace IW3
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

View File

@ -1,13 +1,60 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter8.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW4;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +74,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->cardMemory.platform[0] > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace IW4
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

View File

@ -1,13 +1,61 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter8.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW5;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +75,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->cardMemory.platform[0] > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

View File

@ -12,7 +12,7 @@ namespace IW5
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

View File

@ -1,13 +1,60 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/IwiWriter27.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter13.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace T5;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef.flags & iwi13::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi13::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi13::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -16,7 +63,7 @@ AssetDumperGfxImage::AssetDumperGfxImage()
m_writer = std::make_unique<DdsWriter>();
break;
case ObjWriting::Configuration_t::ImageOutputFormat_e::IWI:
m_writer = std::make_unique<iwi27::IwiWriter>();
m_writer = std::make_unique<iwi13::IwiWriter>();
break;
default:
assert(false);
@ -27,37 +74,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->loadedSize > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

View File

@ -12,7 +12,7 @@ namespace T5
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

View File

@ -1,13 +1,78 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx12TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter27.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace T6;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx12TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef.flags & iwi27::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi27::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi27::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
if (image->streamedPartCount > 0)
{
for (auto* ipak : IPak::Repository)
{
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
if (ipakStream)
{
auto loadedTexture = iwi::LoadIwi(*ipakStream);
ipakStream->close();
if (loadedTexture != nullptr)
return loadedTexture;
}
}
}
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +92,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->loadedSize > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

View File

@ -12,7 +12,7 @@ namespace T6
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

View File

@ -13,10 +13,51 @@ const std::map<ImageFormatId, ImageFormatId> DDS_CONVERSION_TABLE{
class DdsWriterInternal
{
std::ostream& m_stream;
Texture* m_texture;
std::unique_ptr<Texture> m_converted_texture;
bool m_use_dx10_extension;
public:
static bool SupportsImageFormat(const ImageFormat* imageFormat)
{
return true;
}
static std::string GetFileExtension()
{
return ".dds";
}
DdsWriterInternal(std::ostream& stream, const Texture* texture)
: m_stream(stream),
m_texture(texture),
m_use_dx10_extension(false)
{
}
void DumpImage()
{
ConvertTextureIfNecessary();
DDS_HEADER header{};
PopulateDdsHeader(header);
constexpr auto magic = MakeFourCc('D', 'D', 'S', ' ');
m_stream.write(reinterpret_cast<const char*>(&magic), sizeof(magic));
m_stream.write(reinterpret_cast<const char*>(&header), sizeof(header));
if (m_use_dx10_extension)
{
DDS_HEADER_DXT10 dxt10{};
PopulateDxt10Header(dxt10);
m_stream.write(reinterpret_cast<const char*>(&dxt10), sizeof(dxt10));
}
const auto mipCount = m_texture->HasMipMaps() ? m_texture->GetMipMapCount() : 1;
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
{
const auto* buffer = m_texture->GetBufferForMipLevel(mipLevel);
const auto mipLevelSize = m_texture->GetSizeOfMipLevel(mipLevel) * m_texture->GetFaceCount();
m_stream.write(reinterpret_cast<const char*>(buffer), mipLevelSize);
}
}
static constexpr unsigned Mask1(const unsigned length)
{
@ -164,61 +205,20 @@ class DdsWriterInternal
void ConvertTextureIfNecessary()
{
auto entry = DDS_CONVERSION_TABLE.find(m_texture->GetFormat()->GetId());
const auto entry = DDS_CONVERSION_TABLE.find(m_texture->GetFormat()->GetId());
if (entry != DDS_CONVERSION_TABLE.end())
{
TextureConverter converter(m_texture, ImageFormat::ALL_FORMATS[static_cast<unsigned>(entry->second)]);
m_converted_texture = std::unique_ptr<Texture>(converter.Convert());
m_converted_texture = converter.Convert();
m_texture = m_converted_texture.get();
}
}
public:
static bool SupportsImageFormat(const ImageFormat* imageFormat)
{
return true;
}
static std::string GetFileExtension()
{
return ".dds";
}
DdsWriterInternal(std::ostream& stream, Texture* texture)
: m_stream(stream),
m_texture(texture),
m_use_dx10_extension(false)
{
}
void DumpImage()
{
ConvertTextureIfNecessary();
DDS_HEADER header{};
PopulateDdsHeader(header);
constexpr auto magic = MakeFourCc('D', 'D', 'S', ' ');
m_stream.write(reinterpret_cast<const char*>(&magic), sizeof(magic));
m_stream.write(reinterpret_cast<const char*>(&header), sizeof(header));
if (m_use_dx10_extension)
{
DDS_HEADER_DXT10 dxt10{};
PopulateDxt10Header(dxt10);
m_stream.write(reinterpret_cast<const char*>(&dxt10), sizeof(dxt10));
}
const auto mipCount = m_texture->HasMipMaps() ? m_texture->GetMipMapCount() : 1;
for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++)
{
const auto* buffer = m_texture->GetBufferForMipLevel(mipLevel);
const auto mipLevelSize = m_texture->GetSizeOfMipLevel(mipLevel) * m_texture->GetFaceCount();
m_stream.write(reinterpret_cast<const char*>(buffer), mipLevelSize);
}
}
std::ostream& m_stream;
const Texture* m_texture;
std::unique_ptr<Texture> m_converted_texture;
bool m_use_dx10_extension;
};
DdsWriter::~DdsWriter() = default;
@ -233,7 +233,7 @@ std::string DdsWriter::GetFileExtension()
return DdsWriterInternal::GetFileExtension();
}
void DdsWriter::DumpImage(std::ostream& stream, Texture* texture)
void DdsWriter::DumpImage(std::ostream& stream, const Texture* texture)
{
DdsWriterInternal internal(stream, texture);
internal.DumpImage();

View File

@ -8,5 +8,5 @@ public:
bool SupportsImageFormat(const ImageFormat* imageFormat) override;
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, Texture* texture) override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};

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@ -8,9 +8,14 @@
class IImageWriter
{
public:
IImageWriter() = default;
virtual ~IImageWriter() = default;
IImageWriter(const IImageWriter& other) = default;
IImageWriter(IImageWriter&& other) noexcept = default;
IImageWriter& operator=(const IImageWriter& other) = default;
IImageWriter& operator=(IImageWriter&& other) noexcept = default;
virtual bool SupportsImageFormat(const ImageFormat* imageFormat) = 0;
virtual std::string GetFileExtension() = 0;
virtual void DumpImage(std::ostream& stream, Texture* texture) = 0;
virtual void DumpImage(std::ostream& stream, const Texture* texture) = 0;
};

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@ -0,0 +1,141 @@
#include "IwiWriter13.h"
#include <cassert>
#include <ostream>
using namespace iwi13;
IwiWriter::IwiWriter() = default;
IwiWriter::~IwiWriter() = default;
IwiFormat IwiWriter::GetIwiFormatForImageFormat(const ImageFormat* imageFormat)
{
switch (imageFormat->GetId())
{
case ImageFormatId::R8_G8_B8:
return IwiFormat::IMG_FORMAT_BITMAP_RGB;
case ImageFormatId::R8_G8_B8_A8:
return IwiFormat::IMG_FORMAT_BITMAP_RGBA;
case ImageFormatId::A8:
return IwiFormat::IMG_FORMAT_BITMAP_ALPHA;
case ImageFormatId::R16_G16_B16_A16_FLOAT:
return IwiFormat::IMG_FORMAT_A16B16G16R16F;
case ImageFormatId::BC1:
return IwiFormat::IMG_FORMAT_DXT1;
case ImageFormatId::BC2:
return IwiFormat::IMG_FORMAT_DXT3;
case ImageFormatId::BC3:
return IwiFormat::IMG_FORMAT_DXT5;
case ImageFormatId::BC5:
return IwiFormat::IMG_FORMAT_DXN;
default:
return IwiFormat::IMG_FORMAT_INVALID;
}
}
bool IwiWriter::SupportsImageFormat(const ImageFormat* imageFormat)
{
return GetIwiFormatForImageFormat(imageFormat) != IwiFormat::IMG_FORMAT_INVALID;
}
std::string IwiWriter::GetFileExtension()
{
return ".iwi";
}
void IwiWriter::WriteVersion(std::ostream& stream)
{
IwiVersion version{};
version.tag[0] = 'I';
version.tag[1] = 'W';
version.tag[2] = 'i';
version.version = 13;
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
}
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
{
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1;
}
void IwiWriter::FillHeaderCube(IwiHeader& header, const TextureCube& texture)
{
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1;
header.flags |= IMG_FLAG_CUBEMAP;
}
void IwiWriter::FillHeader3D(IwiHeader& header, const Texture3D& texture)
{
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = static_cast<uint16_t>(texture.GetDepth());
header.flags |= IMG_FLAG_VOLMAP;
}
void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
{
assert(texture != nullptr);
WriteVersion(stream);
IwiHeader header{};
header.flags = 0;
header.gamma = 0.0f;
header.format = static_cast<int8_t>(GetIwiFormatForImageFormat(texture->GetFormat()));
if (!texture->HasMipMaps())
header.flags |= IMG_FLAG_NOMIPMAPS;
auto currentFileSize = sizeof(IwiVersion) + sizeof(IwiHeader);
const auto textureMipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
currentFileSize += mipLevelSize;
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(IwiHeader::fileSizeForPicmip)>))
header.fileSizeForPicmip[currentMipLevel] = currentFileSize;
}
if (const auto* texture2D = dynamic_cast<const Texture2D*>(texture))
{
FillHeader2D(header, *texture2D);
}
else if (const auto* textureCube = dynamic_cast<const TextureCube*>(texture))
{
FillHeaderCube(header, *textureCube);
}
else if (const auto* texture3D = dynamic_cast<const Texture3D*>(texture))
{
FillHeader3D(header, *texture3D);
}
else
{
assert(false);
return;
}
stream.write(reinterpret_cast<char*>(&header), sizeof(IwiHeader));
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
stream.write(reinterpret_cast<const char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
}
}

View File

@ -0,0 +1,30 @@
#pragma once
#include "IImageWriter.h"
#include "Image/IwiTypes.h"
namespace iwi13
{
class IwiWriter final : public IImageWriter
{
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
static void WriteVersion(std::ostream& stream);
static void FillHeader2D(IwiHeader& header, const Texture2D& texture);
static void FillHeaderCube(IwiHeader& header, const TextureCube& texture);
static void FillHeader3D(IwiHeader& header, const Texture3D& texture);
public:
IwiWriter();
IwiWriter(const IwiWriter& other) = delete;
IwiWriter(IwiWriter&& other) noexcept = delete;
~IwiWriter() override;
IwiWriter& operator=(const IwiWriter& other) = delete;
IwiWriter& operator=(IwiWriter&& other) noexcept = delete;
bool SupportsImageFormat(const ImageFormat* imageFormat) override;
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi13

View File

@ -63,30 +63,30 @@ void IwiWriter::WriteVersion(std::ostream& stream)
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
}
void IwiWriter::FillHeader2D(IwiHeader* header, Texture2D* texture)
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = 1;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1;
}
void IwiWriter::FillHeaderCube(IwiHeader* header, TextureCube* texture)
void IwiWriter::FillHeaderCube(IwiHeader& header, const TextureCube& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = 1;
header->flags |= IMG_FLAG_CUBEMAP;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1;
header.flags |= IMG_FLAG_CUBEMAP;
}
void IwiWriter::FillHeader3D(IwiHeader* header, Texture3D* texture)
void IwiWriter::FillHeader3D(IwiHeader& header, const Texture3D& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = static_cast<uint16_t>(texture->GetDepth());
header->flags |= IMG_FLAG_VOLMAP;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = static_cast<uint16_t>(texture.GetDepth());
header.flags |= IMG_FLAG_VOLMAP;
}
void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
{
assert(texture != nullptr);
@ -116,17 +116,17 @@ void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
header.fileSizeForPicmip[currentMipLevel] = currentFileSize;
}
if (auto* texture2D = dynamic_cast<Texture2D*>(texture))
if (const auto* texture2D = dynamic_cast<const Texture2D*>(texture))
{
FillHeader2D(&header, texture2D);
FillHeader2D(header, *texture2D);
}
else if (auto* textureCube = dynamic_cast<TextureCube*>(texture))
else if (const auto* textureCube = dynamic_cast<const TextureCube*>(texture))
{
FillHeaderCube(&header, textureCube);
FillHeaderCube(header, *textureCube);
}
else if (auto* texture3D = dynamic_cast<Texture3D*>(texture))
else if (const auto* texture3D = dynamic_cast<const Texture3D*>(texture))
{
FillHeader3D(&header, texture3D);
FillHeader3D(header, *texture3D);
}
else
{
@ -139,6 +139,6 @@ void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
stream.write(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
stream.write(reinterpret_cast<const char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
}
}

View File

@ -10,9 +10,9 @@ namespace iwi27
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
static void WriteVersion(std::ostream& stream);
static void FillHeader2D(IwiHeader* header, Texture2D* texture);
static void FillHeaderCube(IwiHeader* header, TextureCube* texture);
static void FillHeader3D(IwiHeader* header, Texture3D* texture);
static void FillHeader2D(IwiHeader& header, const Texture2D& texture);
static void FillHeaderCube(IwiHeader& header, const TextureCube& texture);
static void FillHeader3D(IwiHeader& header, const Texture3D& texture);
public:
IwiWriter();
@ -25,6 +25,6 @@ namespace iwi27
bool SupportsImageFormat(const ImageFormat* imageFormat) override;
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, Texture* texture) override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi27

View File

@ -49,27 +49,27 @@ void IwiWriter::WriteVersion(std::ostream& stream)
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
}
void IwiWriter::FillHeader2D(IwiHeader* header, Texture2D* texture)
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = 1u;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1u;
}
void IwiWriter::FillHeaderCube(IwiHeader* header, TextureCube* texture)
void IwiWriter::FillHeaderCube(IwiHeader& header, const TextureCube& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = 1u;
header->flags |= IMG_FLAG_CUBEMAP;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1u;
header.flags |= IMG_FLAG_CUBEMAP;
}
void IwiWriter::FillHeader3D(IwiHeader* header, Texture3D* texture)
void IwiWriter::FillHeader3D(IwiHeader& header, const Texture3D& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = static_cast<uint16_t>(texture->GetDepth());
header->flags |= IMG_FLAG_VOLMAP;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = static_cast<uint16_t>(texture.GetDepth());
header.flags |= IMG_FLAG_VOLMAP;
}
bool IwiWriter::SupportsImageFormat(const ImageFormat* imageFormat)
@ -82,7 +82,7 @@ std::string IwiWriter::GetFileExtension()
return ".iwi";
}
void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
{
assert(texture != nullptr);
@ -108,17 +108,17 @@ void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
header.fileSizeForPicmip[currentMipLevel] = currentFileSize;
}
if (auto* texture2D = dynamic_cast<Texture2D*>(texture))
if (const auto* texture2D = dynamic_cast<const Texture2D*>(texture))
{
FillHeader2D(&header, texture2D);
FillHeader2D(header, *texture2D);
}
else if (auto* textureCube = dynamic_cast<TextureCube*>(texture))
else if (const auto* textureCube = dynamic_cast<const TextureCube*>(texture))
{
FillHeaderCube(&header, textureCube);
FillHeaderCube(header, *textureCube);
}
else if (auto* texture3D = dynamic_cast<Texture3D*>(texture))
else if (const auto* texture3D = dynamic_cast<const Texture3D*>(texture))
{
FillHeader3D(&header, texture3D);
FillHeader3D(header, *texture3D);
}
else
{
@ -131,6 +131,6 @@ void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
stream.write(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
stream.write(reinterpret_cast<const char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
}
}

View File

@ -10,9 +10,9 @@ namespace iwi6
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
static void WriteVersion(std::ostream& stream);
static void FillHeader2D(IwiHeader* header, Texture2D* texture);
static void FillHeaderCube(IwiHeader* header, TextureCube* texture);
static void FillHeader3D(IwiHeader* header, Texture3D* texture);
static void FillHeader2D(IwiHeader& header, const Texture2D& texture);
static void FillHeaderCube(IwiHeader& header, const TextureCube& texture);
static void FillHeader3D(IwiHeader& header, const Texture3D& texture);
public:
IwiWriter();
@ -25,6 +25,6 @@ namespace iwi6
bool SupportsImageFormat(const ImageFormat* imageFormat) override;
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, Texture* texture) override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi6

View File

@ -49,27 +49,27 @@ void IwiWriter::WriteVersion(std::ostream& stream)
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
}
void IwiWriter::FillHeader2D(IwiHeader* header, Texture2D* texture)
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = 1u;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1u;
}
void IwiWriter::FillHeaderCube(IwiHeader* header, TextureCube* texture)
void IwiWriter::FillHeaderCube(IwiHeader& header, const TextureCube& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = 1u;
header->flags |= IMG_FLAG_MAPTYPE_CUBE;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = 1u;
header.flags |= IMG_FLAG_MAPTYPE_CUBE;
}
void IwiWriter::FillHeader3D(IwiHeader* header, Texture3D* texture)
void IwiWriter::FillHeader3D(IwiHeader& header, const Texture3D& texture)
{
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
header->dimensions[2] = static_cast<uint16_t>(texture->GetDepth());
header->flags |= IMG_FLAG_MAPTYPE_3D;
header.dimensions[0] = static_cast<uint16_t>(texture.GetWidth());
header.dimensions[1] = static_cast<uint16_t>(texture.GetHeight());
header.dimensions[2] = static_cast<uint16_t>(texture.GetDepth());
header.flags |= IMG_FLAG_MAPTYPE_3D;
}
bool IwiWriter::SupportsImageFormat(const ImageFormat* imageFormat)
@ -82,7 +82,7 @@ std::string IwiWriter::GetFileExtension()
return ".iwi";
}
void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
{
assert(texture != nullptr);
@ -108,17 +108,17 @@ void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
header.fileSizeForPicmip[currentMipLevel] = currentFileSize;
}
if (auto* texture2D = dynamic_cast<Texture2D*>(texture))
if (const auto* texture2D = dynamic_cast<const Texture2D*>(texture))
{
FillHeader2D(&header, texture2D);
FillHeader2D(header, *texture2D);
}
else if (auto* textureCube = dynamic_cast<TextureCube*>(texture))
else if (const auto* textureCube = dynamic_cast<const TextureCube*>(texture))
{
FillHeaderCube(&header, textureCube);
FillHeaderCube(header, *textureCube);
}
else if (auto* texture3D = dynamic_cast<Texture3D*>(texture))
else if (const auto* texture3D = dynamic_cast<const Texture3D*>(texture))
{
FillHeader3D(&header, texture3D);
FillHeader3D(header, *texture3D);
}
else
{
@ -131,6 +131,6 @@ void IwiWriter::DumpImage(std::ostream& stream, Texture* texture)
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
{
const auto mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
stream.write(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
stream.write(reinterpret_cast<const char*>(texture->GetBufferForMipLevel(currentMipLevel)), mipLevelSize);
}
}

View File

@ -10,9 +10,9 @@ namespace iwi8
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
static void WriteVersion(std::ostream& stream);
static void FillHeader2D(IwiHeader* header, Texture2D* texture);
static void FillHeaderCube(IwiHeader* header, TextureCube* texture);
static void FillHeader3D(IwiHeader* header, Texture3D* texture);
static void FillHeader2D(IwiHeader& header, const Texture2D& texture);
static void FillHeaderCube(IwiHeader& header, const TextureCube& texture);
static void FillHeader3D(IwiHeader& header, const Texture3D& texture);
public:
IwiWriter();
@ -25,6 +25,6 @@ namespace iwi8
bool SupportsImageFormat(const ImageFormat* imageFormat) override;
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, Texture* texture) override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi8

View File

@ -13,12 +13,12 @@
#include "SearchPath/SearchPathFilesystem.h"
#include "SearchPath/SearchPaths.h"
#include "UnlinkerArgs.h"
#include "Utils/Arguments/ArgumentParser.h"
#include "Utils/ClassUtils.h"
#include "Utils/ObjFileStream.h"
#include "ZoneLoading.h"
#include <filesystem>
#include <format>
#include <fstream>
#include <regex>
#include <set>
@ -35,13 +35,32 @@ const IZoneDefWriter* const ZONE_DEF_WRITERS[]{
class Unlinker::Impl
{
UnlinkerArgs m_args;
SearchPaths m_search_paths;
SearchPathFilesystem* m_last_zone_search_path;
std::set<std::string> m_absolute_search_paths;
public:
/**
* \copydoc Unlinker::Start
*/
bool Start(const int argc, const char** argv)
{
auto shouldContinue = true;
if (!m_args.ParseArgs(argc, argv, shouldContinue))
return false;
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
if (!shouldContinue)
return true;
if (!BuildSearchPaths())
return false;
if (!LoadZones())
return false;
const auto result = UnlinkZones();
UnloadZones();
return result;
}
private:
_NODISCARD bool ShouldLoadObj() const
{
return m_args.m_task != UnlinkerArgs::ProcessingTask::LIST && !m_args.m_skip_obj;
@ -51,14 +70,12 @@ class Unlinker::Impl
* \brief Loads a search path.
* \param searchPath The search path to load.
*/
void LoadSearchPath(ISearchPath* searchPath) const
void LoadSearchPath(ISearchPath& searchPath) const
{
if (ShouldLoadObj())
{
if (m_args.m_verbose)
{
printf("Loading search path: \"%s\"\n", searchPath->GetPath().c_str());
}
std::cout << std::format("Loading search path: \"{}\"\n", searchPath.GetPath());
ObjLoading::LoadIWDsInSearchPath(searchPath);
}
@ -68,14 +85,12 @@ class Unlinker::Impl
* \brief Unloads a search path.
* \param searchPath The search path to unload.
*/
void UnloadSearchPath(ISearchPath* searchPath) const
void UnloadSearchPath(ISearchPath& searchPath) const
{
if (ShouldLoadObj())
{
if (m_args.m_verbose)
{
printf("Unloading search path: \"%s\"\n", searchPath->GetPath().c_str());
}
std::cout << std::format("Unloading search path: \"{}\"\n", searchPath.GetPath());
ObjLoading::UnloadIWDsInSearchPath(searchPath);
}
@ -93,19 +108,18 @@ class Unlinker::Impl
if (m_last_zone_search_path != nullptr && m_last_zone_search_path->GetPath() == absoluteZoneDirectory)
{
searchPathsForZone.IncludeSearchPath(m_last_zone_search_path);
searchPathsForZone.IncludeSearchPath(m_last_zone_search_path.get());
}
else if (m_absolute_search_paths.find(absoluteZoneDirectory) == m_absolute_search_paths.end())
{
if (m_last_zone_search_path != nullptr)
if (m_last_zone_search_path)
{
UnloadSearchPath(m_last_zone_search_path);
delete m_last_zone_search_path;
UnloadSearchPath(*m_last_zone_search_path);
}
m_last_zone_search_path = new SearchPathFilesystem(absoluteZoneDirectory);
searchPathsForZone.IncludeSearchPath(m_last_zone_search_path);
LoadSearchPath(m_last_zone_search_path);
m_last_zone_search_path = std::make_unique<SearchPathFilesystem>(absoluteZoneDirectory);
searchPathsForZone.IncludeSearchPath(m_last_zone_search_path.get());
LoadSearchPath(*m_last_zone_search_path);
}
for (auto* iwd : IWD::Repository)
@ -128,12 +142,12 @@ class Unlinker::Impl
if (!fs::is_directory(absolutePath))
{
printf("Could not find directory of search path: \"%s\"\n", path.c_str());
std::cerr << std::format("Could not find directory of search path: \"{}\"\n", path);
return false;
}
auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
LoadSearchPath(searchPath.get());
LoadSearchPath(*searchPath);
m_search_paths.CommitSearchPath(std::move(searchPath));
m_absolute_search_paths.insert(absolutePath.string());
@ -141,16 +155,12 @@ class Unlinker::Impl
if (m_args.m_verbose)
{
printf("%u SearchPaths%s\n", m_absolute_search_paths.size(), !m_absolute_search_paths.empty() ? ":" : "");
std::cout << std::format("{} SearchPaths{}\n", m_absolute_search_paths.size(), !m_absolute_search_paths.empty() ? ":" : "");
for (const auto& absoluteSearchPath : m_absolute_search_paths)
{
printf(" \"%s\"\n", absoluteSearchPath.c_str());
}
std::cout << std::format(" \"{}\"\n", absoluteSearchPath);
if (!m_absolute_search_paths.empty())
{
puts("");
}
std::cerr << "\n";
}
return true;
@ -165,7 +175,7 @@ class Unlinker::Impl
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
if (!zoneDefinitionFile.is_open())
{
printf("Failed to open file for zone definition file of zone \"%s\".\n", zone->m_name.c_str());
std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone->m_name);
return false;
}
@ -181,9 +191,7 @@ class Unlinker::Impl
}
if (!result)
{
printf("Failed to find writer for zone definition file of zone \"%s\".\n", zone->m_name.c_str());
}
std::cerr << std::format("Failed to find writer for zone definition file of zone \"{}\".\n", zone->m_name);
zoneDefinitionFile.close();
return result;
@ -202,7 +210,7 @@ class Unlinker::Impl
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
if (!stream.is_open())
{
printf("Failed to open file for zone definition file of zone \"%s\".\n", zone->m_name.c_str());
std::cerr << std::format("Failed to open file for zone definition file of zone \"{}\".\n", zone->m_name);
return false;
}
@ -236,7 +244,7 @@ class Unlinker::Impl
{
if (!handledSpecifiedAssets[i])
{
std::cerr << "Unknown asset type \"" << m_args.m_specified_asset_types[i] << "\"\n";
std::cerr << std::format("Unknown asset type \"{}\"\n", m_args.m_specified_asset_types[i]);
anySpecifiedValueInvalid = true;
}
}
@ -262,10 +270,11 @@ class Unlinker::Impl
/**
* \brief Performs the tasks specified by the command line arguments on the specified zone.
* \param searchPath The search path for obj data.
* \param zone The zone to handle.
* \return \c true if handling the zone was successful, otherwise \c false.
*/
bool HandleZone(Zone* zone) const
bool HandleZone(ISearchPath& searchPath, Zone* zone) const
{
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
{
@ -288,6 +297,7 @@ class Unlinker::Impl
AssetDumpingContext context;
context.m_zone = zone;
context.m_base_path = outputFolderPath;
context.m_obj_search_path = &searchPath;
if (m_args.m_use_gdt)
{
@ -318,7 +328,7 @@ class Unlinker::Impl
{
if (!fs::is_regular_file(zonePath))
{
printf("Could not find file \"%s\".\n", zonePath.c_str());
std::cerr << std::format("Could not find file \"{}\".\n", zonePath);
continue;
}
@ -330,20 +340,15 @@ class Unlinker::Impl
auto zone = ZoneLoading::LoadZone(zonePath);
if (zone == nullptr)
{
printf("Failed to load zone \"%s\".\n", zonePath.c_str());
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
return false;
}
if (m_args.m_verbose)
{
printf("Loaded zone \"%s\"\n", zone->m_name.c_str());
}
std::cout << std::format("Loaded zone \"{}\"\n", zone->m_name);
if (ShouldLoadObj())
{
ObjLoading::LoadReferencedContainersForZone(&searchPathsForZone, zone.get());
ObjLoading::LoadObjDataForZone(&searchPathsForZone, zone.get());
}
ObjLoading::LoadReferencedContainersForZone(searchPathsForZone, *zone);
m_loaded_zones.emplace_back(std::move(zone));
}
@ -356,17 +361,17 @@ class Unlinker::Impl
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
{
auto& loadedZone = *i;
std::string zoneName = loadedZone->m_name;
// Copy zone name since we deallocate before logging
const auto zoneName = loadedZone->m_name;
if (ShouldLoadObj())
{
ObjLoading::UnloadContainersOfZone(loadedZone.get());
}
ObjLoading::UnloadContainersOfZone(*loadedZone);
loadedZone.reset();
if (m_args.m_verbose)
std::cout << "Unloaded zone \"" << zoneName << "\"\n";
std::cout << std::format("Unloaded zone \"{}\"\n", zoneName);
}
m_loaded_zones.clear();
}
@ -377,7 +382,7 @@ class Unlinker::Impl
{
if (!fs::is_regular_file(zonePath))
{
printf("Could not find file \"%s\".\n", zonePath.c_str());
std::cerr << std::format("Could not find file \"{}\".\n", zonePath);
continue;
}
@ -393,63 +398,37 @@ class Unlinker::Impl
auto zone = ZoneLoading::LoadZone(zonePath);
if (zone == nullptr)
{
printf("Failed to load zone \"%s\".\n", zonePath.c_str());
std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath);
return false;
}
zoneName = zone->m_name;
if (m_args.m_verbose)
std::cout << "Loaded zone \"" << zoneName << "\"\n";
std::cout << std::format("Loaded zone \"{}\"\n", zoneName);
if (ShouldLoadObj())
{
ObjLoading::LoadReferencedContainersForZone(&searchPathsForZone, zone.get());
ObjLoading::LoadObjDataForZone(&searchPathsForZone, zone.get());
}
ObjLoading::LoadReferencedContainersForZone(searchPathsForZone, *zone);
if (!HandleZone(zone.get()))
if (!HandleZone(searchPathsForZone, zone.get()))
return false;
if (ShouldLoadObj())
ObjLoading::UnloadContainersOfZone(zone.get());
ObjLoading::UnloadContainersOfZone(*zone);
zone.reset();
if (m_args.m_verbose)
std::cout << "Unloaded zone \"" << zoneName << "\"\n";
std::cout << std::format("Unloaded zone \"{}\"\n", zoneName);
}
return true;
}
public:
Impl()
{
m_last_zone_search_path = nullptr;
}
UnlinkerArgs m_args;
SearchPaths m_search_paths;
std::unique_ptr<SearchPathFilesystem> m_last_zone_search_path;
std::set<std::string> m_absolute_search_paths;
/**
* \copydoc Unlinker::Start
*/
bool Start(const int argc, const char** argv)
{
auto shouldContinue = true;
if (!m_args.ParseArgs(argc, argv, shouldContinue))
return false;
if (!shouldContinue)
return true;
if (!BuildSearchPaths())
return false;
if (!LoadZones())
return false;
const auto result = UnlinkZones();
UnloadZones();
return result;
}
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
};
Unlinker::Unlinker()

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@ -44,9 +44,6 @@ typedef void ID3D11VertexShader;
typedef void ID3D11InputLayout;
typedef void ID3D11Buffer;
// OAT Types
typedef void Texture;
// Unimportant cpp keywords
#define __unaligned
#define volatile

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@ -14,7 +14,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

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@ -14,7 +14,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

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@ -14,7 +14,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

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@ -15,7 +15,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

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@ -16,7 +16,6 @@ use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition basemap never;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

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@ -21,7 +21,7 @@ namespace
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameIW3);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;

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@ -22,7 +22,7 @@ namespace
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameIW4);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;

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@ -29,7 +29,7 @@ namespace test::game::iw4::menu::parsing::it
public:
MenuParsingItHelper()
: m_zone("MockZone", 0, &g_GameIW4),
m_manager(&m_zone, &m_search_path)
m_manager(m_zone, m_search_path)
{
}

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@ -21,7 +21,7 @@ namespace
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameIW5);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;

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@ -21,7 +21,7 @@ namespace
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameT5);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;

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@ -21,7 +21,7 @@ namespace
"lorem,ipsum");
Zone zone("MockZone", 0, &g_GameT6);
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;

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@ -1,6 +1,6 @@
#include "MockAssetLoadingManager.h"
MockAssetLoadingManager::MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath)
MockAssetLoadingManager::MockAssetLoadingManager(Zone& zone, ISearchPath& searchPath)
: m_zone(zone),
m_mock_gdt(std::make_unique<Gdt>()),
m_context(std::make_unique<AssetLoadingContext>(zone, searchPath, std::vector({m_mock_gdt.get()})))

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@ -7,14 +7,14 @@
class MockAssetLoadingManager final : public IAssetLoadingManager
{
Zone* m_zone;
Zone& m_zone;
std::unique_ptr<Gdt> m_mock_gdt;
std::unique_ptr<AssetLoadingContext> m_context;
std::map<std::string, std::unique_ptr<XAssetInfoGeneric>> m_added_assets;
std::multimap<std::string, std::unique_ptr<XAssetInfoGeneric>> m_available_dependencies;
public:
MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath);
MockAssetLoadingManager(Zone& zone, ISearchPath& searchPath);
_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;