mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 00:32:34 +00:00
feat: zone volumes now use brushes instead of terrain to define their boundaries
This commit is contained in:
@@ -62,9 +62,17 @@ namespace BSP
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bool doesCastShadow;
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};
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struct BSPBoxBrush
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{
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vec3_t localMins;
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vec3_t localMaxs;
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int surfaceFlags;
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int contentFlags;
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};
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struct BSPWorld
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{
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std::vector<BSPSurface> staticSurfaces;
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std::vector<BSPSurface> scriptSurfaces;
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@@ -72,6 +80,8 @@ namespace BSP
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std::vector<uint16_t> indices;
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std::vector<BSPMaterial> materials;
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std::vector<BSPXModel> xmodels;
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std::vector<BSPBoxBrush> scriptBoxBrushes;
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};
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enum BSPLightType
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@@ -145,6 +155,9 @@ namespace BSP
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size_t surfaceIndex;
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size_t surfaceCount;
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bool hasBrush;
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size_t brushIndex;
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};
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struct BSPData
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@@ -665,7 +665,94 @@ namespace
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return true;
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}
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size_t addScriptModel(const JsonRoot& jRoot, const gltf::JsonNode& node)
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size_t addScriptBrushModel(const JsonRoot& jRoot, const gltf::JsonNode& node)
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{
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if (!node.mesh || !jRoot.meshes)
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throw new GltfLoadException("Script model created with no mesh data");
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Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
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const auto& mesh = jRoot.meshes.value()[node.mesh.value()];
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if (mesh.primitives.size() == 0)
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throw new GltfLoadException("Script model created with no mesh data");
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BSPModel model;
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model.isGfxModel = m_is_world_gfx;
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model.surfaceIndex = 0;
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model.surfaceCount = 0;
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model.hasBrush = true;
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model.brushIndex = m_curr_bsp_world->scriptBoxBrushes.size();
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m_bsp->models.emplace_back(model);
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BSPBoxBrush boxBrush;
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boxBrush.contentFlags = 1;
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boxBrush.surfaceFlags = 1;
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vec3_t worldMins;
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vec3_t worldMaxs;
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for (size_t primIdx = 0; primIdx < mesh.primitives.size(); primIdx++)
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{
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const auto& primitive = mesh.primitives.at(primIdx);
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if (!primitive.attributes.POSITION)
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throw GltfLoadException("Requires primitives attribute POSITION");
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// clang-format off
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const auto* positionAccessor = GetAccessorForIndex(
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"POSITION",
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primitive.attributes.POSITION,
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{ JsonAccessorType::VEC3 },
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{ JsonAccessorComponentType::FLOAT }
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).value_or(nullptr);
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// clang-format on
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assert(positionAccessor != nullptr);
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if (positionAccessor->GetCount() == 0)
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throw GltfLoadException("positionAccessor has count of 0");
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for (size_t vertexIndex = 0u; vertexIndex < positionAccessor->GetCount(); vertexIndex++)
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{
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vec3_t vertex;
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if (!positionAccessor->GetFloatVec3(vertexIndex, vertex.v))
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assert(false);
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Eigen::Vector4f position(vertex.x, vertex.y, vertex.z, 1.0f);
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Eigen::Vector4f transformedPosition = nodeMatrix * position;
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vertex.x = transformedPosition.x();
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vertex.y = transformedPosition.y();
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vertex.z = transformedPosition.z();
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RhcToLhcCoordinates(vertex.v);
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if (vertexIndex == 0 && primIdx == 0)
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{
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worldMins = vertex;
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worldMaxs = vertex;
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}
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else
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BSPUtil::updateAABBWithPoint(vertex, worldMins, worldMaxs);
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}
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}
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// convert world position to local position
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Eigen::Vector4f position(0, 0, 0, 1.0f);
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Eigen::Vector4f transformedPosition = nodeMatrix * position;
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vec3_t origin;
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origin.x = transformedPosition.x();
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origin.y = transformedPosition.y();
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origin.z = transformedPosition.z();
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RhcToLhcCoordinates(origin.v);
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boxBrush.localMins.x = worldMins.x - origin.x;
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boxBrush.localMins.y = worldMins.y - origin.y;
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boxBrush.localMins.z = worldMins.z - origin.z;
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boxBrush.localMaxs.x = worldMaxs.x - origin.x;
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boxBrush.localMaxs.y = worldMaxs.y - origin.y;
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boxBrush.localMaxs.z = worldMaxs.z - origin.z;
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m_curr_bsp_world->scriptBoxBrushes.emplace_back(boxBrush);
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return m_bsp->models.size(); // script model index starts at 1
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}
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size_t addScriptTerrainModel(const JsonRoot& jRoot, const gltf::JsonNode& node)
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{
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if (!node.mesh || !jRoot.meshes)
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throw new GltfLoadException("Script model created with no mesh data");
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@@ -680,6 +767,8 @@ namespace
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model.isGfxModel = m_is_world_gfx;
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model.surfaceIndex = m_curr_bsp_world->scriptSurfaces.size();
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model.surfaceCount = mesh.primitives.size();
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model.hasBrush = false;
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model.brushIndex = 0;
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m_bsp->models.emplace_back(model);
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for (const auto& primitive : mesh.primitives)
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@@ -735,7 +824,7 @@ namespace
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zone.zoneName = *node.extras->zone;
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zone.zSpawnerGroupName = node.extras->zspawner_group.value_or("");
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zone.spawnpointGroupName = node.extras->spawnpoint_group.value_or("");
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zone.modelIndex = addScriptModel(jRoot, node);
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zone.modelIndex = addScriptBrushModel(jRoot, node);
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m_bsp->zZones.emplace_back(zone);
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return true;
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@@ -243,17 +243,98 @@ namespace BSP
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for (size_t modelIdx = 0; modelIdx < bsp->models.size(); modelIdx++)
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{
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auto clipModel = &clipMap->cmodels[modelIdx + 1];
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auto& bspMpdel = bsp->models.at(modelIdx);
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auto& bspModel = bsp->models.at(modelIdx);
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if (bspMpdel.isGfxModel)
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if (bspModel.isGfxModel)
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{
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memset(clipModel, 0, sizeof(cmodel_t));
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continue;
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}
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if (bspModel.surfaceCount != 0)
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{
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std::vector<int> partitionIndexes;
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for (size_t surfIdx = 0; surfIdx < bspModel.surfaceCount; surfIdx++)
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{
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ColSurface& surf = collisionSurfaceVec.at(bsp->colWorld.staticSurfaces.size() + bspModel.surfaceIndex + surfIdx);
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for (size_t partitionIdx = 0; partitionIdx < surf.partitionCount; partitionIdx++)
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{
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size_t clipMapPartitionIndex = surf.partitionStartIndex + partitionIdx;
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partitionIndexes.emplace_back(clipMapPartitionIndex);
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vec3_t mins;
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vec3_t maxs;
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calculatePartitionAABB(clipMap, &clipMap->partitions[clipMapPartitionIndex], mins, maxs);
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if (surfIdx == 0 && partitionIdx == 0)
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{
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clipModel->mins = mins;
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clipModel->maxs = maxs;
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}
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else
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BSPUtil::updateAABB(mins, maxs, clipModel->mins, clipModel->maxs);
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}
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}
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int terrainContents = 0;
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size_t firstCollAabbIndex = 0;
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size_t collAabbCount = 0;
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addAABBTreeFromPartitions(clipMap, partitionIndexes, &collAabbCount, &firstCollAabbIndex, &terrainContents);
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clipModel->leaf.terrainContents = terrainContents;
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clipModel->leaf.firstCollAabbIndex = static_cast<uint16_t>(firstCollAabbIndex);
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clipModel->leaf.collAabbCount = static_cast<uint16_t>(collAabbCount);
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}
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else
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{
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clipModel->leaf.terrainContents = 0;
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clipModel->leaf.firstCollAabbIndex = 0;
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clipModel->leaf.collAabbCount = 0;
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}
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if (bspModel.hasBrush)
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{
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BSPBoxBrush& bspBrush = bsp->colWorld.scriptBoxBrushes.at(bspModel.brushIndex);
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clipModel->leaf.mins = bspBrush.localMins;
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clipModel->leaf.maxs = bspBrush.localMaxs;
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clipModel->leaf.brushContents = bspBrush.contentFlags;
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clipModel->leaf.leafBrushNode = static_cast<int>(brushNodeVec.size());
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assert(clipModel->leaf.leafBrushNode != 0);
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cLeafBrushNode_s brushNode;
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brushNode.axis = 0;
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brushNode.contents = bspBrush.contentFlags;
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brushNode.leafBrushCount = 1;
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brushNode.data.leaf.brushes = m_memory.Alloc<LeafBrush>(1);
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brushNode.data.leaf.brushes[0] = static_cast<unsigned short>(brushVec.size());
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brushNodeVec.emplace_back(brushNode);
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cbrush_array_t brush;
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memset(&brush, 0, sizeof(cbrush_array_t)); // if not sides or verts are given, the mins/maxs are used instead
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brush.contents = bspBrush.contentFlags;
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brush.mins = bspBrush.localMins;
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brush.maxs = bspBrush.localMaxs;
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brush.axial_cflags[0][0] = bspBrush.contentFlags;
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brush.axial_cflags[0][1] = bspBrush.contentFlags;
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brush.axial_cflags[0][2] = bspBrush.contentFlags;
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brush.axial_cflags[1][0] = bspBrush.contentFlags;
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brush.axial_cflags[1][1] = bspBrush.contentFlags;
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brush.axial_cflags[1][2] = bspBrush.contentFlags;
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brush.axial_sflags[0][0] = bspBrush.surfaceFlags;
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brush.axial_sflags[0][1] = bspBrush.surfaceFlags;
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brush.axial_sflags[0][2] = bspBrush.surfaceFlags;
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brush.axial_sflags[1][0] = bspBrush.surfaceFlags;
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brush.axial_sflags[1][1] = bspBrush.surfaceFlags;
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brush.axial_sflags[1][2] = bspBrush.surfaceFlags;
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brushVec.emplace_back(brush);
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if (bspModel.surfaceCount != 0)
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BSPUtil::updateAABB(bspBrush.localMins, bspBrush.localMaxs, clipModel->mins, clipModel->maxs);
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else
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{
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clipModel->mins = bspBrush.localMins;
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clipModel->maxs = bspBrush.localMaxs;
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}
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}
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else
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{
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clipModel->mins.x = 0.0f;
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clipModel->mins.y = 0.0f;
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clipModel->mins.z = 0.0f;
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clipModel->maxs.x = 0.0f;
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clipModel->maxs.y = 0.0f;
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clipModel->maxs.z = 0.0f;
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clipModel->radius = 0.0f;
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clipModel->leaf.brushContents = 0;
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clipModel->leaf.mins.x = 0.0f;
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clipModel->leaf.mins.y = 0.0f;
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@@ -262,50 +343,16 @@ namespace BSP
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clipModel->leaf.maxs.y = 0.0f;
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clipModel->leaf.maxs.z = 0.0f;
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clipModel->leaf.leafBrushNode = 0;
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clipModel->leaf.cluster = 0;
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clipModel->info = nullptr;
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continue;
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}
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std::vector<int> partitionIndexes;
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for (size_t surfIdx = 0; surfIdx < bspMpdel.surfaceCount; surfIdx++)
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if (bspModel.surfaceCount == 0 && !bspModel.hasBrush)
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{
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ColSurface& surf = collisionSurfaceVec.at(bsp->colWorld.staticSurfaces.size() + bspMpdel.surfaceIndex + surfIdx);
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for (size_t partitionIdx = 0; partitionIdx < surf.partitionCount; partitionIdx++)
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{
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size_t clipMapPartitionIndex = surf.partitionStartIndex + partitionIdx;
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partitionIndexes.emplace_back(clipMapPartitionIndex);
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vec3_t mins;
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vec3_t maxs;
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calculatePartitionAABB(clipMap, &clipMap->partitions[clipMapPartitionIndex], mins, maxs);
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if (surfIdx == 0 && partitionIdx == 0)
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{
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clipModel->mins = mins;
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clipModel->maxs = maxs;
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}
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else
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BSPUtil::updateAABB(mins, maxs, clipModel->mins, clipModel->maxs);
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}
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clipModel->mins = {0.0f, 0.0f, 0.0f};
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clipModel->maxs = {0.0f, 0.0f, 0.0f};
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clipModel->radius = 0.0f;
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}
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clipModel->radius = BSPUtil::distBetweenPoints(clipModel->mins, clipModel->maxs) / 2;
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int terrainContents = 0;
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size_t firstCollAabbIndex = 0;
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size_t collAabbCount = 0;
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addAABBTreeFromPartitions(clipMap, partitionIndexes, &collAabbCount, &firstCollAabbIndex, &terrainContents);
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clipModel->leaf.terrainContents = terrainContents;
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clipModel->leaf.firstCollAabbIndex = static_cast<uint16_t>(firstCollAabbIndex);
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clipModel->leaf.collAabbCount = static_cast<uint16_t>(collAabbCount);
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// no brush
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clipModel->leaf.brushContents = 0;
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clipModel->leaf.mins.x = 0.0f;
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clipModel->leaf.mins.y = 0.0f;
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clipModel->leaf.mins.z = 0.0f;
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clipModel->leaf.maxs.x = 0.0f;
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clipModel->leaf.maxs.y = 0.0f;
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clipModel->leaf.maxs.z = 0.0f;
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clipModel->leaf.leafBrushNode = 0;
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else
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clipModel->radius = BSPUtil::distBetweenPoints(clipModel->mins, clipModel->maxs) / 2;
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clipModel->leaf.cluster = 0;
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clipModel->info = nullptr;
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}
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@@ -607,22 +654,6 @@ namespace BSP
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// load planes, nodes, leafs, and AABB trees
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loadBSPNode(clipMap, tree.get(), true);
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clipMap->info.planeCount = static_cast<int>(planeVec.size());
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clipMap->info.planes = m_memory.Alloc<cplane_s>(planeVec.size());
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memcpy(clipMap->info.planes, planeVec.data(), sizeof(cplane_s) * planeVec.size());
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clipMap->numNodes = static_cast<unsigned int>(nodeVec.size());
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clipMap->nodes = m_memory.Alloc<cNode_t>(nodeVec.size());
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memcpy(clipMap->nodes, nodeVec.data(), sizeof(cNode_t) * nodeVec.size());
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clipMap->numLeafs = static_cast<unsigned int>(leafVec.size());
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clipMap->leafs = m_memory.Alloc<cLeaf_s>(leafVec.size());
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memcpy(clipMap->leafs, leafVec.data(), sizeof(cLeaf_s) * leafVec.size());
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// The plane of each node have the same index
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for (size_t nodeIdx = 0; nodeIdx < nodeVec.size(); nodeIdx++)
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clipMap->nodes[nodeIdx].plane = &clipMap->info.planes[nodeIdx];
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con::info("Highest AABB tree partition count: {}", highestPartitionCountForAABB);
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return true;
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@@ -724,17 +755,21 @@ namespace BSP
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// No support for brushes, only tris right now
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clipMap->info.numBrushSides = 0;
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clipMap->info.brushsides = nullptr;
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clipMap->info.leafbrushNodesCount = 0;
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clipMap->info.leafbrushNodes = nullptr;
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clipMap->info.numLeafBrushes = 0;
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clipMap->info.leafbrushes = nullptr;
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clipMap->info.numBrushVerts = 0;
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clipMap->info.brushVerts = nullptr;
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clipMap->info.numBrushes = 0;
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clipMap->info.brushes = nullptr;
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clipMap->info.brushBounds = nullptr;
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clipMap->info.brushContents = nullptr;
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// first brush node is always empty
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cLeafBrushNode_s tempNode;
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memset(&tempNode, 0, sizeof(cLeafBrushNode_s));
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brushNodeVec.emplace_back(tempNode);
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clipMap->info.numBrushes = 0;
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clipMap->info.brushes = nullptr;
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// load verts, tris, uinds and partitions
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if (!loadPartitions(clipMap, bsp))
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return false;
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@@ -742,6 +777,36 @@ namespace BSP
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if (!loadBSPTree(clipMap, bsp))
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return false;
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loadSubModelCollision(clipMap, bsp); // requires tri verts
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clipMap->info.planeCount = static_cast<int>(planeVec.size());
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clipMap->info.planes = m_memory.Alloc<cplane_s>(planeVec.size());
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memcpy(clipMap->info.planes, planeVec.data(), sizeof(cplane_s) * planeVec.size());
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clipMap->numNodes = static_cast<unsigned int>(nodeVec.size());
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clipMap->nodes = m_memory.Alloc<cNode_t>(nodeVec.size());
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memcpy(clipMap->nodes, nodeVec.data(), sizeof(cNode_t) * nodeVec.size());
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clipMap->numLeafs = static_cast<unsigned int>(leafVec.size());
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clipMap->leafs = m_memory.Alloc<cLeaf_s>(leafVec.size());
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memcpy(clipMap->leafs, leafVec.data(), sizeof(cLeaf_s) * leafVec.size());
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clipMap->aabbTreeCount = static_cast<unsigned int>(AABBTreeVec.size());
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clipMap->aabbTrees = m_memory.Alloc<CollisionAabbTree>(AABBTreeVec.size());
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memcpy(clipMap->aabbTrees, AABBTreeVec.data(), sizeof(CollisionAabbTree) * AABBTreeVec.size());
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clipMap->info.leafbrushNodesCount = static_cast<unsigned int>(brushNodeVec.size());
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clipMap->info.leafbrushNodes = m_memory.Alloc<cLeafBrushNode_s>(brushNodeVec.size());
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memcpy(clipMap->info.leafbrushNodes, brushNodeVec.data(), sizeof(cLeafBrushNode_s) * brushNodeVec.size());
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clipMap->info.numBrushes = static_cast<uint16_t>(brushVec.size());
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clipMap->info.brushes = m_memory.Alloc<cbrush_array_t>(brushVec.size());
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memcpy(clipMap->info.brushes, brushVec.data(), sizeof(cbrush_array_t) * brushVec.size());
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// The plane of each node have the same index
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for (size_t nodeIdx = 0; nodeIdx < nodeVec.size(); nodeIdx++)
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clipMap->nodes[nodeIdx].plane = &clipMap->info.planes[nodeIdx];
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return true;
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}
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@@ -801,19 +866,12 @@ namespace BSP
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if (!loadWorldCollision(clipMap, bsp)) // requires materials
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return nullptr;
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loadSubModelCollision(clipMap, bsp); // requires tri verts
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// set all edges to walkable
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// might do weird stuff on walls, but from testing doesnt seem to do anything
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int walkableEdgeSize = (3 * clipMap->triCount + 31) / 32 * 4;
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clipMap->triEdgeIsWalkable = m_memory.Alloc<char>(walkableEdgeSize);
|
||||
memset(clipMap->triEdgeIsWalkable, 1, walkableEdgeSize * sizeof(char));
|
||||
|
||||
// multiple functions add to AABBTreeVec, so it is added to the clipmap last
|
||||
clipMap->aabbTreeCount = static_cast<unsigned int>(AABBTreeVec.size());
|
||||
clipMap->aabbTrees = m_memory.Alloc<CollisionAabbTree>(AABBTreeVec.size());
|
||||
memcpy(clipMap->aabbTrees, AABBTreeVec.data(), sizeof(CollisionAabbTree) * AABBTreeVec.size());
|
||||
|
||||
return clipMap;
|
||||
}
|
||||
} // namespace BSP
|
||||
|
||||
@@ -39,6 +39,9 @@ namespace BSP
|
||||
std::vector<CollisionAabbTree> AABBTreeVec;
|
||||
size_t highestPartitionCountForAABB = 0;
|
||||
|
||||
std::vector<cLeafBrushNode_s> brushNodeVec;
|
||||
std::vector<cbrush_array_t> brushVec;
|
||||
|
||||
std::vector<ColSurface> collisionSurfaceVec;
|
||||
std::vector<size_t> partitionToColSurfaceMap;
|
||||
|
||||
|
||||
@@ -587,7 +587,7 @@ namespace BSP
|
||||
auto currEntModel = &gfxWorld->models[modelIdx + 1];
|
||||
auto& bspModel = bsp->models.at(modelIdx);
|
||||
|
||||
if (bspModel.isGfxModel)
|
||||
if (bspModel.isGfxModel && bspModel.surfaceCount != 0)
|
||||
{
|
||||
currEntModel->startSurfIndex = bsp->gfxWorld.staticSurfaces.size() + bspModel.surfaceIndex;
|
||||
currEntModel->surfaceCount = bspModel.surfaceCount;
|
||||
|
||||
Reference in New Issue
Block a user