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https://github.com/Laupetin/OpenAssetTools.git
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feat: zone volumes now use brushes instead of terrain to define their boundaries
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@@ -665,7 +665,94 @@ namespace
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return true;
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}
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size_t addScriptModel(const JsonRoot& jRoot, const gltf::JsonNode& node)
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size_t addScriptBrushModel(const JsonRoot& jRoot, const gltf::JsonNode& node)
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{
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if (!node.mesh || !jRoot.meshes)
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throw new GltfLoadException("Script model created with no mesh data");
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Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
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const auto& mesh = jRoot.meshes.value()[node.mesh.value()];
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if (mesh.primitives.size() == 0)
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throw new GltfLoadException("Script model created with no mesh data");
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BSPModel model;
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model.isGfxModel = m_is_world_gfx;
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model.surfaceIndex = 0;
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model.surfaceCount = 0;
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model.hasBrush = true;
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model.brushIndex = m_curr_bsp_world->scriptBoxBrushes.size();
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m_bsp->models.emplace_back(model);
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BSPBoxBrush boxBrush;
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boxBrush.contentFlags = 1;
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boxBrush.surfaceFlags = 1;
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vec3_t worldMins;
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vec3_t worldMaxs;
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for (size_t primIdx = 0; primIdx < mesh.primitives.size(); primIdx++)
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{
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const auto& primitive = mesh.primitives.at(primIdx);
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if (!primitive.attributes.POSITION)
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throw GltfLoadException("Requires primitives attribute POSITION");
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// clang-format off
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const auto* positionAccessor = GetAccessorForIndex(
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"POSITION",
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primitive.attributes.POSITION,
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{ JsonAccessorType::VEC3 },
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{ JsonAccessorComponentType::FLOAT }
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).value_or(nullptr);
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// clang-format on
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assert(positionAccessor != nullptr);
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if (positionAccessor->GetCount() == 0)
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throw GltfLoadException("positionAccessor has count of 0");
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for (size_t vertexIndex = 0u; vertexIndex < positionAccessor->GetCount(); vertexIndex++)
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{
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vec3_t vertex;
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if (!positionAccessor->GetFloatVec3(vertexIndex, vertex.v))
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assert(false);
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Eigen::Vector4f position(vertex.x, vertex.y, vertex.z, 1.0f);
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Eigen::Vector4f transformedPosition = nodeMatrix * position;
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vertex.x = transformedPosition.x();
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vertex.y = transformedPosition.y();
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vertex.z = transformedPosition.z();
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RhcToLhcCoordinates(vertex.v);
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if (vertexIndex == 0 && primIdx == 0)
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{
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worldMins = vertex;
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worldMaxs = vertex;
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}
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else
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BSPUtil::updateAABBWithPoint(vertex, worldMins, worldMaxs);
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}
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}
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// convert world position to local position
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Eigen::Vector4f position(0, 0, 0, 1.0f);
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Eigen::Vector4f transformedPosition = nodeMatrix * position;
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vec3_t origin;
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origin.x = transformedPosition.x();
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origin.y = transformedPosition.y();
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origin.z = transformedPosition.z();
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RhcToLhcCoordinates(origin.v);
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boxBrush.localMins.x = worldMins.x - origin.x;
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boxBrush.localMins.y = worldMins.y - origin.y;
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boxBrush.localMins.z = worldMins.z - origin.z;
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boxBrush.localMaxs.x = worldMaxs.x - origin.x;
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boxBrush.localMaxs.y = worldMaxs.y - origin.y;
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boxBrush.localMaxs.z = worldMaxs.z - origin.z;
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m_curr_bsp_world->scriptBoxBrushes.emplace_back(boxBrush);
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return m_bsp->models.size(); // script model index starts at 1
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}
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size_t addScriptTerrainModel(const JsonRoot& jRoot, const gltf::JsonNode& node)
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{
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if (!node.mesh || !jRoot.meshes)
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throw new GltfLoadException("Script model created with no mesh data");
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@@ -680,6 +767,8 @@ namespace
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model.isGfxModel = m_is_world_gfx;
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model.surfaceIndex = m_curr_bsp_world->scriptSurfaces.size();
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model.surfaceCount = mesh.primitives.size();
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model.hasBrush = false;
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model.brushIndex = 0;
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m_bsp->models.emplace_back(model);
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for (const auto& primitive : mesh.primitives)
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@@ -735,7 +824,7 @@ namespace
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zone.zoneName = *node.extras->zone;
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zone.zSpawnerGroupName = node.extras->zspawner_group.value_or("");
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zone.spawnpointGroupName = node.extras->spawnpoint_group.value_or("");
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zone.modelIndex = addScriptModel(jRoot, node);
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zone.modelIndex = addScriptBrushModel(jRoot, node);
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m_bsp->zZones.emplace_back(zone);
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return true;
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