2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-16 15:01:44 +00:00

Merge pull request #801 from michaeloliverx/cli-minimal-zone

fix(unlinker): respect `--minimal-zone` CLI arg
This commit is contained in:
Jan
2026-05-15 17:22:39 +02:00
committed by GitHub
13 changed files with 86 additions and 22 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ namespace
}
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone, m_args.m_use_gdt);
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone, m_args.m_use_gdt, m_args.m_minimal_zone_def);
zoneDefinitionFile.close();
@@ -6,7 +6,7 @@ using namespace IW3;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,6 +17,9 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
@@ -8,6 +8,6 @@ namespace IW3
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace IW3
@@ -6,7 +6,7 @@ using namespace IW4;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,6 +17,9 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
@@ -8,6 +8,6 @@ namespace IW4
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace IW4
@@ -6,7 +6,7 @@ using namespace IW5;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,6 +17,9 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
@@ -8,6 +8,6 @@ namespace IW5
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace IW5
@@ -6,7 +6,7 @@ using namespace T5;
void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -17,6 +17,9 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
@@ -8,6 +8,6 @@ namespace T5
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace T5
@@ -62,7 +62,7 @@ void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone
}
}
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const
void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const
{
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -73,6 +73,9 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone&
for (const auto& asset : zone.m_pools)
{
if (!filter.ShouldWriteAsset(*asset))
continue;
switch (asset->m_type)
{
case ASSET_TYPE_LOCALIZE_ENTRY:
@@ -8,6 +8,6 @@ namespace T6
{
protected:
void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const override;
void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const override;
};
} // namespace T6
@@ -5,9 +5,42 @@
#include "Game/IW5/Zone/Definition/ZoneDefWriterIW5.h"
#include "Game/T5/Zone/Definition/ZoneDefWriterT5.h"
#include "Game/T6/Zone/Definition/ZoneDefWriterT6.h"
#include "Pool/XAssetInfo.h"
#include <cassert>
namespace
{
constexpr auto META_DATA_KEY_GAME = "game";
constexpr auto META_DATA_KEY_GDT = "gdt";
} // namespace
ZoneDefFilter ZoneDefFilter::AllEntries()
{
return ZoneDefFilter();
}
ZoneDefFilter ZoneDefFilter::WithOnlyRootAssets(const Zone& zone)
{
ZoneDefFilter result;
for (const auto& asset : zone.m_pools)
{
for (const auto* dependency : asset->m_dependencies)
{
if (dependency != nullptr && dependency->m_zone == &zone)
result.m_non_root_asset_lookup.emplace(dependency);
}
}
return std::move(result);
}
bool ZoneDefFilter::ShouldWriteAsset(const XAssetInfoGeneric& asset) const
{
return m_non_root_asset_lookup.empty() || !m_non_root_asset_lookup.contains(&asset);
}
const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
{
static const IZoneDefWriter* zoneDefWriters[static_cast<unsigned>(GameId::COUNT)]{
@@ -25,7 +58,7 @@ const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
return result;
}
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone, const bool useGdt) const
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone, const bool useGdt, const bool minimalZone) const
{
ZoneDefinitionOutputStream out(stream);
const auto* game = IGame::GetGameById(zone.m_game_id);
@@ -42,5 +75,7 @@ void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const Zone& zone,
}
WriteMetaData(out, zone);
WriteContent(out, zone);
const auto filter = minimalZone ? ZoneDefFilter::WithOnlyRootAssets(zone) : ZoneDefFilter::AllEntries();
WriteContent(out, zone, filter);
}
+23 -9
View File
@@ -1,8 +1,25 @@
#pragma once
#include "Pool/XAssetInfo.h"
#include "Zone/Definition/ZoneDefinitionStream.h"
#include "Zone/Zone.h"
#include <unordered_set>
class ZoneDefFilter
{
public:
static ZoneDefFilter AllEntries();
static ZoneDefFilter WithOnlyRootAssets(const Zone& zone);
[[nodiscard]] bool ShouldWriteAsset(const XAssetInfoGeneric& asset) const;
private:
ZoneDefFilter() = default;
std::unordered_set<const XAssetInfoGeneric*> m_non_root_asset_lookup;
};
class IZoneDefWriter
{
public:
@@ -13,20 +30,17 @@ public:
IZoneDefWriter& operator=(const IZoneDefWriter& other) = default;
IZoneDefWriter& operator=(IZoneDefWriter&& other) noexcept = default;
virtual void WriteZoneDef(std::ostream& stream, const Zone& zone, bool useGdt) const = 0;
virtual void WriteZoneDef(std::ostream& stream, const Zone& zone, bool useGdt, bool minimalZone) const = 0;
static const IZoneDefWriter* GetZoneDefWriterForGame(GameId game);
};
class AbstractZoneDefWriter : public IZoneDefWriter
{
protected:
static constexpr auto META_DATA_KEY_GAME = "game";
static constexpr auto META_DATA_KEY_GDT = "gdt";
virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const = 0;
virtual void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const = 0;
public:
void WriteZoneDef(std::ostream& stream, const Zone& zone, bool useGdt) const override;
void WriteZoneDef(std::ostream& stream, const Zone& zone, bool useGdt, bool minimalZone) const override;
protected:
virtual void WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const = 0;
virtual void WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone, const ZoneDefFilter& filter) const = 0;
};