Add unique iw4 techsets to raw

This commit is contained in:
Jan 2022-09-10 12:44:43 +02:00
parent 5b28b56f39
commit 61ba44d8ba
36 changed files with 119 additions and 0 deletions

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"unlit":
alternate_scene_overlay;

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"unlit":
blur_apply;

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"unlit":
blur_apply_film;

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"unlit":
blur_apply_film_color2;

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"unlit":
cinematic;

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"unlit":
color_channel_mixer;

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"depth prepass":
"unlit":
"lit":
"lit dfog":
"lit sun":
"lit sun dfog":
"lit sun shadow":
"lit sun shadow dfog":
"lit spot":
"lit spot dfog":
"lit spot shadow":
"lit spot shadow dfog":
"lit omni":
"lit omni dfog":
"lit omni shadow":
"lit omni shadow dfog":
"lit instanced":
"lit instanced dfog":
"lit instanced sun":
"lit instanced sun dfog":
"lit instanced sun shadow":
"lit instanced sun shadow dfog":
"lit instanced spot":
"lit instanced spot dfog":
"lit instanced spot shadow":
"lit instanced spot shadow dfog":
"lit instanced omni":
"lit instanced omni dfog":
"lit instanced omni shadow":
"lit instanced omni shadow dfog":
textured_3d;
"solid wireframe":
wireframe_solid;

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"depth prepass":
zprepass;
"build floatz":
build_floatz;
"build shadowmap depth":
build_shadowmap_depth;
"build shadowmap color":
build_shadowmap_color_sm3;

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"unlit":
dof_downsample;

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"unlit":
dof_near_coc;

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"unlit":
floatz;

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"unlit":
floatzdisplay;

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"unlit":
glow_apply_bloom;

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"unlit":
glow_consistent_setup;

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"unlit":
glow_consistent_setup_color2;

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"unlit":
glow_setup;

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"unlit":
grain_overlay;

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"emissive":
"emissive dfog":
"emissive shadow":
"emissive shadow dfog":
laser;

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"unlit":
particle_blend;

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"unlit":
particle_zdownsample;

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"unlit":
passthru_alpha;

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"unlit":
pixel_cost_add;

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"unlit":
pixel_cost_color_code;

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"emissive":
"emissive dfog":
"emissive shadow":
"emissive shadow dfog":
post_light;

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"unlit":
processed_floatz;

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"unlit":
ps3_aadownsample;

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"unlit":
build_floatz_clear;

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"unlit":
shadowoverlay;

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"unlit":
shell_shock;

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"unlit":
shell_shock_flashed;

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"unlit":
small_blur;

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"unlit":
splatter;

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"unlit":
splatter_alt;

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"unlit":
stencildisplay;

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"unlit":
stencilshadow;

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"unlit":
watersheeting_color_distort_blur;