2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

Add unique iw4 techsets to raw

This commit is contained in:
Jan
2022-09-10 12:44:43 +02:00
parent 5b28b56f39
commit 61ba44d8ba
36 changed files with 119 additions and 0 deletions
@@ -0,0 +1,2 @@
"unlit":
alternate_scene_overlay;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
blur_apply;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
blur_apply_film;
@@ -0,0 +1,2 @@
"unlit":
blur_apply_film_color2;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
cinematic;
@@ -0,0 +1,2 @@
"unlit":
color_channel_mixer;
+34
View File
@@ -0,0 +1,34 @@
"depth prepass":
"unlit":
"lit":
"lit dfog":
"lit sun":
"lit sun dfog":
"lit sun shadow":
"lit sun shadow dfog":
"lit spot":
"lit spot dfog":
"lit spot shadow":
"lit spot shadow dfog":
"lit omni":
"lit omni dfog":
"lit omni shadow":
"lit omni shadow dfog":
"lit instanced":
"lit instanced dfog":
"lit instanced sun":
"lit instanced sun dfog":
"lit instanced sun shadow":
"lit instanced sun shadow dfog":
"lit instanced spot":
"lit instanced spot dfog":
"lit instanced spot shadow":
"lit instanced spot shadow dfog":
"lit instanced omni":
"lit instanced omni dfog":
"lit instanced omni shadow":
"lit instanced omni shadow dfog":
textured_3d;
"solid wireframe":
wireframe_solid;
+11
View File
@@ -0,0 +1,11 @@
"depth prepass":
zprepass;
"build floatz":
build_floatz;
"build shadowmap depth":
build_shadowmap_depth;
"build shadowmap color":
build_shadowmap_color_sm3;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
dof_downsample;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
dof_near_coc;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
floatz;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
floatzdisplay;
@@ -0,0 +1,2 @@
"unlit":
glow_apply_bloom;
@@ -0,0 +1,2 @@
"unlit":
glow_consistent_setup;
@@ -0,0 +1,2 @@
"unlit":
glow_consistent_setup_color2;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
glow_setup;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
grain_overlay;
+5
View File
@@ -0,0 +1,5 @@
"emissive":
"emissive dfog":
"emissive shadow":
"emissive shadow dfog":
laser;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
particle_blend;
@@ -0,0 +1,2 @@
"unlit":
particle_zdownsample;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
passthru_alpha;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
pixel_cost_add;
@@ -0,0 +1,2 @@
"unlit":
pixel_cost_color_code;
+5
View File
@@ -0,0 +1,5 @@
"emissive":
"emissive dfog":
"emissive shadow":
"emissive shadow dfog":
post_light;
@@ -0,0 +1,2 @@
"unlit":
processed_floatz;
@@ -0,0 +1,2 @@
"unlit":
ps3_aadownsample;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
build_floatz_clear;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
shadowoverlay;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
shell_shock;
@@ -0,0 +1,2 @@
"unlit":
shell_shock_flashed;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
small_blur;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
splatter;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
splatter_alt;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
stencildisplay;
+2
View File
@@ -0,0 +1,2 @@
"unlit":
stencilshadow;
@@ -0,0 +1,2 @@
"unlit":
watersheeting_color_distort_blur;