mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-09 02:01:50 +00:00
chore: add ability for zcg to generate files once per template
This commit is contained in:
@@ -28,9 +28,9 @@ void CodeGenerator::SetupTemplates()
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m_template_mapping["assetstructtests"] = std::make_unique<AssetStructTestsTemplate>();
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}
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bool CodeGenerator::GenerateCodeForTemplate(const RenderingContext& context, ICodeTemplate* codeTemplate) const
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bool CodeGenerator::GenerateCodeOncePerTemplate(const OncePerTemplateRenderingContext& context, ICodeTemplate* codeTemplate) const
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{
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for (const auto& codeFile : codeTemplate->GetFilesToRender(context))
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for (const auto& codeFile : codeTemplate->GetFilesToRenderOncePerTemplate(context))
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{
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fs::path p(m_args->m_output_directory);
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p.append(codeFile.m_file_name);
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@@ -47,7 +47,34 @@ bool CodeGenerator::GenerateCodeForTemplate(const RenderingContext& context, ICo
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return false;
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}
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codeTemplate->RenderFile(stream, codeFile.m_tag, context);
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codeTemplate->RenderOncePerTemplateFile(stream, codeFile.m_tag, context);
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stream.close();
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}
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return true;
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}
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bool CodeGenerator::GenerateCodeOncePerAsset(const OncePerAssetRenderingContext& context, ICodeTemplate* codeTemplate) const
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{
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for (const auto& codeFile : codeTemplate->GetFilesToRenderOncePerAsset(context))
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{
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fs::path p(m_args->m_output_directory);
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p.append(codeFile.m_file_name);
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auto parentFolder(p);
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parentFolder.remove_filename();
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create_directories(parentFolder);
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std::ofstream stream(p, std::fstream::out | std::fstream::binary);
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if (!stream.is_open())
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{
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con::error("Failed to open file '{}'", p.string());
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return false;
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}
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codeTemplate->RenderOncePerAssetFile(stream, codeFile.m_tag, context);
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stream.close();
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}
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@@ -101,14 +128,14 @@ bool CodeGenerator::GenerateCode(const IDataRepository* repository)
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const auto foundTemplate = m_template_mapping.find(lowerTemplateName);
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if (foundTemplate == m_template_mapping.end())
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{
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con::error("Unknown template '{}'.", templateName);
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con::error("Unknown template '{}'", templateName);
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return false;
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}
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for (auto* asset : assets)
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{
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auto context = RenderingContext::BuildContext(repository, asset);
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if (!GenerateCodeForTemplate(*context, foundTemplate->second.get()))
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auto context = OncePerAssetRenderingContext::BuildContext(repository, asset);
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if (!GenerateCodeOncePerAsset(*context, foundTemplate->second.get()))
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{
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con::error("Failed to generate code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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return false;
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@@ -116,6 +143,17 @@ bool CodeGenerator::GenerateCode(const IDataRepository* repository)
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con::info("Successfully generated code for asset '{}' with preset '{}'", asset->m_definition->GetFullName(), foundTemplate->first);
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}
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{
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auto context = OncePerTemplateRenderingContext::BuildContext(repository);
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if (!GenerateCodeOncePerTemplate(*context, foundTemplate->second.get()))
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{
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con::error("Failed to generate code with preset '{}'", foundTemplate->first);
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return false;
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}
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con::info("Successfully generated code with preset '{}'", foundTemplate->first);
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}
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}
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const auto end = std::chrono::steady_clock::now();
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con::debug("Generating code took {}ms", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
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@@ -17,7 +17,9 @@ public:
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private:
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void SetupTemplates();
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bool GenerateCodeForTemplate(const RenderingContext& context, ICodeTemplate* codeTemplate) const;
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bool GenerateCodeOncePerTemplate(const OncePerTemplateRenderingContext& context, ICodeTemplate* codeTemplate) const;
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bool GenerateCodeOncePerAsset(const OncePerAssetRenderingContext& context, ICodeTemplate* codeTemplate) const;
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static bool GetAssetWithName(const IDataRepository* repository, const std::string& name, StructureInformation*& asset);
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const ZoneCodeGeneratorArguments* m_args;
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@@ -1,22 +1,25 @@
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#pragma once
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#include "RenderingContext.h"
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#include "OncePerAssetRenderingContext.h"
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#include "OncePerTemplateRenderingContext.h"
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#include <ostream>
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#include <string>
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#include <vector>
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typedef unsigned CodeTemplateFileTag;
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class CodeTemplateFile
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{
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public:
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CodeTemplateFile(std::string fileName, const int tag)
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CodeTemplateFile(std::string fileName, const CodeTemplateFileTag tag)
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: m_file_name(std::move(fileName)),
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m_tag(tag)
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{
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}
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std::string m_file_name;
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int m_tag;
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CodeTemplateFileTag m_tag;
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};
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class ICodeTemplate
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@@ -29,6 +32,17 @@ public:
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ICodeTemplate& operator=(const ICodeTemplate& other) = default;
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ICodeTemplate& operator=(ICodeTemplate&& other) noexcept = default;
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virtual std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) = 0;
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virtual void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) = 0;
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virtual std::vector<CodeTemplateFile> GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context)
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{
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return {};
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}
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virtual void RenderOncePerTemplateFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context) {}
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virtual std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
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{
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return {};
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}
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virtual void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) {}
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};
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@@ -1,4 +1,4 @@
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#include "RenderingContext.h"
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#include "OncePerAssetRenderingContext.h"
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#include "Domain/Computations/MemberComputations.h"
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#include "Domain/Computations/StructureComputations.h"
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@@ -18,7 +18,9 @@ RenderingUsedType::RenderingUsedType(const DataDefinition* type, StructureInform
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{
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}
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RenderingContext::RenderingContext(std::string game, const Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks)
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OncePerAssetRenderingContext::OncePerAssetRenderingContext(std::string game,
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const Architecture gameArchitecture,
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std::vector<const FastFileBlock*> fastFileBlocks)
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: m_game(std::move(game)),
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m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
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m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
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@@ -40,7 +42,7 @@ RenderingContext::RenderingContext(std::string game, const Architecture gameArch
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}
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}
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RenderingUsedType* RenderingContext::AddUsedType(std::unique_ptr<RenderingUsedType> usedType)
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RenderingUsedType* OncePerAssetRenderingContext::AddUsedType(std::unique_ptr<RenderingUsedType> usedType)
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{
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auto* result = usedType.get();
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m_used_types.push_back(usedType.get());
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@@ -49,7 +51,7 @@ RenderingUsedType* RenderingContext::AddUsedType(std::unique_ptr<RenderingUsedTy
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return result;
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}
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RenderingUsedType* RenderingContext::GetBaseType(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
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RenderingUsedType* OncePerAssetRenderingContext::GetBaseType(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
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{
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if (usedType->m_type->GetType() == DataDefinitionType::TYPEDEF)
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{
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@@ -77,7 +79,7 @@ RenderingUsedType* RenderingContext::GetBaseType(const IDataRepository* reposito
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return nullptr;
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}
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void RenderingContext::AddMembersToContext(const IDataRepository* repository, StructureInformation* info)
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void OncePerAssetRenderingContext::AddMembersToContext(const IDataRepository* repository, StructureInformation* info)
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{
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for (const auto& member : info->m_ordered_members)
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{
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@@ -121,7 +123,7 @@ void RenderingContext::AddMembersToContext(const IDataRepository* repository, St
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}
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}
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void RenderingContext::ScanUsedTypeIfNeeded(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
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void OncePerAssetRenderingContext::ScanUsedTypeIfNeeded(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType)
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{
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if (usedType->m_info != nullptr && !StructureComputations(usedType->m_info).IsAsset() && !computations->IsInRuntimeBlock() && !usedType->m_members_loaded)
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{
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@@ -130,7 +132,7 @@ void RenderingContext::ScanUsedTypeIfNeeded(const IDataRepository* repository, M
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}
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}
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void RenderingContext::MakeAsset(const IDataRepository* repository, StructureInformation* asset)
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void OncePerAssetRenderingContext::MakeAsset(const IDataRepository* repository, StructureInformation* asset)
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{
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m_asset = asset;
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AddUsedType(std::make_unique<RenderingUsedType>(asset->m_definition, asset));
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@@ -138,7 +140,7 @@ void RenderingContext::MakeAsset(const IDataRepository* repository, StructureInf
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AddMembersToContext(repository, asset);
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}
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void RenderingContext::CreateUsedTypeCollections()
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void OncePerAssetRenderingContext::CreateUsedTypeCollections()
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{
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for (auto* usedType : m_used_types)
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{
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@@ -165,7 +167,7 @@ void RenderingContext::CreateUsedTypeCollections()
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}
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}
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bool RenderingContext::UsedTypeHasActions(const RenderingUsedType* usedType) const
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bool OncePerAssetRenderingContext::UsedTypeHasActions(const RenderingUsedType* usedType) const
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{
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const StructureComputations computations(usedType->m_info);
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@@ -190,10 +192,10 @@ bool RenderingContext::UsedTypeHasActions(const RenderingUsedType* usedType) con
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return false;
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}
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std::unique_ptr<RenderingContext> RenderingContext::BuildContext(const IDataRepository* repository, StructureInformation* asset)
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std::unique_ptr<OncePerAssetRenderingContext> OncePerAssetRenderingContext::BuildContext(const IDataRepository* repository, StructureInformation* asset)
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{
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auto context =
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std::make_unique<RenderingContext>(RenderingContext(repository->GetGameName(), repository->GetArchitecture(), repository->GetAllFastFileBlocks()));
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auto context = std::make_unique<OncePerAssetRenderingContext>(
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OncePerAssetRenderingContext(repository->GetGameName(), repository->GetArchitecture(), repository->GetAllFastFileBlocks()));
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context->MakeAsset(repository, asset);
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context->CreateUsedTypeCollections();
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@@ -24,10 +24,10 @@ public:
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bool m_pointer_array_reference_is_reusable;
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};
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class RenderingContext
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class OncePerAssetRenderingContext
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{
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public:
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static std::unique_ptr<RenderingContext> BuildContext(const IDataRepository* repository, StructureInformation* asset);
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static std::unique_ptr<OncePerAssetRenderingContext> BuildContext(const IDataRepository* repository, StructureInformation* asset);
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std::string m_game;
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bool m_architecture_mismatch;
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@@ -45,7 +45,7 @@ public:
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const FastFileBlock* m_default_temp_block;
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private:
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RenderingContext(std::string game, Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks);
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OncePerAssetRenderingContext(std::string game, Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks);
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RenderingUsedType* AddUsedType(std::unique_ptr<RenderingUsedType> usedType);
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RenderingUsedType* GetBaseType(const IDataRepository* repository, MemberComputations* computations, RenderingUsedType* usedType);
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@@ -0,0 +1,31 @@
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#include "OncePerTemplateRenderingContext.h"
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#include <algorithm>
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OncePerTemplateRenderingContext::OncePerTemplateRenderingContext(std::string game,
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const Architecture gameArchitecture,
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std::vector<const FastFileBlock*> fastFileBlocks)
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: m_game(std::move(game)),
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m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
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m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
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m_blocks(std::move(fastFileBlocks)),
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m_default_normal_block(nullptr),
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m_default_temp_block(nullptr)
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{
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for (const auto* block : m_blocks)
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{
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if (block->m_is_default)
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{
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if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr)
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m_default_normal_block = block;
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else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr)
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m_default_temp_block = block;
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}
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}
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}
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std::unique_ptr<OncePerTemplateRenderingContext> OncePerTemplateRenderingContext::BuildContext(const IDataRepository* repository)
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{
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return std::make_unique<OncePerTemplateRenderingContext>(
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OncePerTemplateRenderingContext(repository->GetGameName(), repository->GetArchitecture(), repository->GetAllFastFileBlocks()));
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}
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@@ -0,0 +1,22 @@
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#pragma once
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#include "Persistence/IDataRepository.h"
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#include <string>
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class OncePerTemplateRenderingContext
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{
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public:
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static std::unique_ptr<OncePerTemplateRenderingContext> BuildContext(const IDataRepository* repository);
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std::string m_game;
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bool m_architecture_mismatch;
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unsigned m_pointer_size;
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std::vector<const FastFileBlock*> m_blocks;
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const FastFileBlock* m_default_normal_block;
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const FastFileBlock* m_default_temp_block;
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private:
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OncePerTemplateRenderingContext(std::string game, Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks);
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};
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@@ -14,7 +14,7 @@ namespace
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class Template final : BaseTemplate
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{
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public:
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Template(std::ostream& stream, const RenderingContext& context)
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Template(std::ostream& stream, const OncePerAssetRenderingContext& context)
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: BaseTemplate(stream, context)
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{
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}
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@@ -81,7 +81,7 @@ namespace
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};
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} // namespace
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std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(const RenderingContext& context)
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std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
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@@ -93,7 +93,7 @@ std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(const R
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return files;
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}
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void AssetStructTestsTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
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void AssetStructTestsTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
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{
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Template t(stream, context);
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@@ -1,9 +1,10 @@
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#pragma once
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#include "Generating/ICodeTemplate.h"
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class AssetStructTestsTemplate final : public ICodeTemplate
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{
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public:
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std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
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void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
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std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
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void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
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};
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@@ -5,7 +5,7 @@
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#include <sstream>
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BaseTemplate::BaseTemplate(std::ostream& stream, const RenderingContext& context)
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BaseTemplate::BaseTemplate(std::ostream& stream, const OncePerAssetRenderingContext& context)
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: m_out(stream),
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m_env(context),
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m_intendation(0u)
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@@ -5,7 +5,7 @@
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#include "Domain/Evaluation/OperandDynamic.h"
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#include "Domain/Evaluation/OperandStatic.h"
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#include "Domain/Evaluation/Operation.h"
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#include "Generating/RenderingContext.h"
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#include "Generating/OncePerAssetRenderingContext.h"
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#include <format>
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#include <ostream>
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@@ -15,7 +15,7 @@ class BaseTemplate
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protected:
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static constexpr auto INTENDATION = " ";
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|
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BaseTemplate(std::ostream& stream, const RenderingContext& context);
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BaseTemplate(std::ostream& stream, const OncePerAssetRenderingContext& context);
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void DoIntendation() const;
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@@ -37,7 +37,7 @@ protected:
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static std::string MakeEvaluation(const IEvaluation* evaluation);
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std::ostream& m_out;
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const RenderingContext& m_env;
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const OncePerAssetRenderingContext& m_env;
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unsigned m_intendation;
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private:
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@@ -17,7 +17,7 @@ namespace
|
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class Template final : BaseTemplate
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||||
{
|
||||
public:
|
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Template(std::ostream& stream, const RenderingContext& context)
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Template(std::ostream& stream, const OncePerAssetRenderingContext& context)
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: BaseTemplate(stream, context)
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{
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}
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@@ -2198,7 +2198,7 @@ namespace
|
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};
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} // namespace
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||||
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std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRender(const RenderingContext& context)
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std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
|
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@@ -2211,7 +2211,7 @@ std::vector<CodeTemplateFile> ZoneLoadTemplate::GetFilesToRender(const Rendering
|
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return files;
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}
|
||||
|
||||
void ZoneLoadTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
|
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void ZoneLoadTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
|
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{
|
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Template t(stream, context);
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Generating/ICodeTemplate.h"
|
||||
|
||||
class ZoneLoadTemplate final : public ICodeTemplate
|
||||
{
|
||||
public:
|
||||
std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
|
||||
void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
|
||||
std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
|
||||
void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
|
||||
};
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace
|
||||
class Template final : BaseTemplate
|
||||
{
|
||||
public:
|
||||
Template(std::ostream& stream, const RenderingContext& context)
|
||||
Template(std::ostream& stream, const OncePerAssetRenderingContext& context)
|
||||
: BaseTemplate(stream, context)
|
||||
{
|
||||
}
|
||||
@@ -764,7 +764,7 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRender(const RenderingContext& context)
|
||||
std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
|
||||
{
|
||||
std::vector<CodeTemplateFile> files;
|
||||
|
||||
@@ -777,7 +777,7 @@ std::vector<CodeTemplateFile> ZoneMarkTemplate::GetFilesToRender(const Rendering
|
||||
return files;
|
||||
}
|
||||
|
||||
void ZoneMarkTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
|
||||
void ZoneMarkTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
|
||||
{
|
||||
Template t(stream, context);
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Generating/ICodeTemplate.h"
|
||||
|
||||
class ZoneMarkTemplate final : public ICodeTemplate
|
||||
{
|
||||
public:
|
||||
std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
|
||||
void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
|
||||
std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
|
||||
void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
|
||||
};
|
||||
|
||||
@@ -9,13 +9,13 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr int TAG_HEADER = 1;
|
||||
constexpr int TAG_SOURCE = 2;
|
||||
constexpr CodeTemplateFileTag TAG_HEADER = 1;
|
||||
constexpr CodeTemplateFileTag TAG_SOURCE = 2;
|
||||
|
||||
class Template final : BaseTemplate
|
||||
{
|
||||
public:
|
||||
Template(std::ostream& stream, const RenderingContext& context)
|
||||
Template(std::ostream& stream, const OncePerAssetRenderingContext& context)
|
||||
: BaseTemplate(stream, context)
|
||||
{
|
||||
}
|
||||
@@ -1233,7 +1233,7 @@ namespace
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(const RenderingContext& context)
|
||||
std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
|
||||
{
|
||||
std::vector<CodeTemplateFile> files;
|
||||
|
||||
@@ -1247,7 +1247,7 @@ std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRender(const Renderin
|
||||
return files;
|
||||
}
|
||||
|
||||
void ZoneWriteTemplate::RenderFile(std::ostream& stream, const int fileTag, const RenderingContext& context)
|
||||
void ZoneWriteTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
|
||||
{
|
||||
Template t(stream, context);
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Generating/ICodeTemplate.h"
|
||||
|
||||
class ZoneWriteTemplate final : public ICodeTemplate
|
||||
{
|
||||
public:
|
||||
std::vector<CodeTemplateFile> GetFilesToRender(const RenderingContext& context) override;
|
||||
void RenderFile(std::ostream& stream, int fileTag, const RenderingContext& context) override;
|
||||
std::vector<CodeTemplateFile> GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context) override;
|
||||
void RenderOncePerAssetFile(std::ostream& stream, CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context) override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user