Add tracer loading

This commit is contained in:
Jan 2021-03-27 10:50:09 +01:00
parent 23653e3067
commit 679fb6d398
3 changed files with 104 additions and 1 deletions

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@ -0,0 +1,86 @@
#include "AssetLoaderTracer.h"
#include <cstring>
#include <iostream>
#include <cassert>
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
#include "Game/T6/InfoString/TracerFields.h"
#include "InfoString/InfoString.h"
using namespace T6;
namespace T6
{
class InfoStringToTracerConverter final : public InfoStringToStructConverter
{
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<tracerFieldType_t>(field.iFieldType))
{
case TFT_TRACERTYPE:
return ConvertEnumInt(value, field.iOffset, tracerTypeNames, std::extent<decltype(tracerTypeNames)>::value);
case TFT_NUM_FIELD_TYPES:
default:
assert(false);
return false;
}
}
public:
InfoStringToTracerConverter(const InfoString& infoString, TracerDef* tracer, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
const cspField_t* fields, const size_t fieldCount)
: InfoStringToStructConverter(infoString, tracer, zoneScriptStrings, memory, manager, fields, fieldCount)
{
}
};
}
void* AssetLoaderTracer::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* tracer = memory->Create<TracerDef>();
memset(tracer, 0, sizeof(TracerDef));
tracer->name = memory->Dup(assetName.c_str());
return tracer;
}
bool AssetLoaderTracer::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderTracer::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = "tracer/" + assetName;
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_TRACER, *file.m_stream))
{
std::cout << "Failed to read tracer raw file: \"" << fileName << "\"" << std::endl;
return true;
}
auto* tracer = memory->Create<TracerDef>();
memset(tracer, 0, sizeof(TracerDef));
InfoStringToTracerConverter converter(infoString, tracer, zone->m_script_strings, memory, manager, tracer_fields, std::extent<decltype(tracer_fields)>::value);
if (!converter.Convert())
{
std::cout << "Failed to parse tracer raw file: \"" << fileName << "\"" << std::endl;
return true;
}
tracer->name = memory->Dup(assetName.c_str());
manager->AddAsset(ASSET_TYPE_TRACER, assetName, tracer, converter.GetDependencies(), converter.GetUsedScriptStrings());
return true;
}

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@ -0,0 +1,16 @@
#pragma once
#include "Game/T6/T6.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderTracer final : public BasicAssetLoader<ASSET_TYPE_TRACER, TracerDef>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}

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@ -11,6 +11,7 @@
#include "AssetLoaders/AssetLoaderScriptParseTree.h"
#include "AssetLoaders/AssetLoaderSlug.h"
#include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoaders/AssetLoaderTracer.h"
#include "AssetLoaders/AssetLoaderVehicle.h"
#include "AssetLoaders/AssetLoaderWeapon.h"
#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
@ -72,7 +73,7 @@ namespace T6
REGISTER_ASSET_LOADER(AssetLoaderVehicle)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MEMORYBLOCK, MemoryBlock))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TRACER, TracerDef))
REGISTER_ASSET_LOADER(AssetLoaderTracer)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef))
REGISTER_ASSET_LOADER(AssetLoaderQdb)
REGISTER_ASSET_LOADER(AssetLoaderSlug)