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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-19 04:55:19 +00:00

chore: generalize IAssetDumper interface

This commit is contained in:
Jan Laupetin
2025-10-15 20:06:01 +01:00
parent c6e9cbedda
commit 6a84d1ea68
152 changed files with 1051 additions and 586 deletions

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@@ -25,7 +25,8 @@ public:
[[nodiscard]] virtual std::optional<asset_type_t> GetHandlingAssetType() const = 0; [[nodiscard]] virtual std::optional<asset_type_t> GetHandlingAssetType() const = 0;
virtual AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) = 0; virtual AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) = 0;
virtual void FinalizeZone(AssetCreationContext& context) {};
virtual void FinalizeZone(AssetCreationContext& context) {}
}; };
template<typename AssetType> class AssetCreator : public IAssetCreator template<typename AssetType> class AssetCreator : public IAssetCreator

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@@ -1,18 +1,24 @@
#pragma once #pragma once
#include "Game/IAsset.h"
#include "IAssetDumper.h" #include "IAssetDumper.h"
#include "Pool/AssetPool.h"
template<class T> class AbstractAssetDumper : public IAssetDumper<T> template<class AssetType> class AbstractAssetDumper : public IAssetDumper
{ {
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
public: public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T>& pool) const override using AssetType_t = AssetType;
[[nodiscard]] size_t GetProgressTotalCount() const override
{ {
return pool.m_asset_lookup.size(); return m_pool.m_asset_lookup.size();
} }
void DumpPool(AssetDumpingContext& context, const AssetPool<T>& pool) override void Dump(AssetDumpingContext& context) override
{ {
for (const auto* assetInfo : pool) for (const auto* assetInfo : m_pool)
{ {
if (assetInfo->m_name[0] == ',' || !ShouldDump(*assetInfo)) if (assetInfo->m_name[0] == ',' || !ShouldDump(*assetInfo))
{ {
@@ -26,10 +32,38 @@ public:
} }
protected: protected:
virtual bool ShouldDump(const XAssetInfo<T>& asset) explicit AbstractAssetDumper(const AssetPool<typename AssetType::Type>& pool)
: m_pool(pool)
{
}
virtual bool ShouldDump(const XAssetInfo<typename AssetType::Type>& asset)
{ {
return true; return true;
} }
virtual void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T>& asset) = 0; virtual void DumpAsset(AssetDumpingContext& context, const XAssetInfo<typename AssetType::Type>& asset) = 0;
const AssetPool<typename AssetType::Type>& m_pool;
};
template<class AssetType> class AbstractSingleProgressAssetDumper : public IAssetDumper
{
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
public:
using AssetType_t = AssetType;
[[nodiscard]] size_t GetProgressTotalCount() const override
{
return m_pool.m_asset_lookup.empty() ? 0uz : 1uz;
}
protected:
explicit AbstractSingleProgressAssetDumper(const AssetPool<typename AssetType::Type>& pool)
: m_pool(pool)
{
}
const AssetPool<typename AssetType::Type>& m_pool;
}; };

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@@ -1,9 +1,8 @@
#pragma once #pragma once
#include "AssetDumpingContext.h" #include "AssetDumpingContext.h"
#include "Pool/AssetPool.h"
template<class T> class IAssetDumper class IAssetDumper
{ {
public: public:
IAssetDumper() = default; IAssetDumper() = default;
@@ -13,6 +12,6 @@ public:
IAssetDumper& operator=(const IAssetDumper& other) = default; IAssetDumper& operator=(const IAssetDumper& other) = default;
IAssetDumper& operator=(IAssetDumper&& other) noexcept = default; IAssetDumper& operator=(IAssetDumper&& other) noexcept = default;
[[nodiscard]] virtual size_t GetProgressTotalCount(const AssetPool<T>& pool) const = 0; [[nodiscard]] virtual size_t GetProgressTotalCount() const = 0;
virtual void DumpPool(AssetDumpingContext& context, const AssetPool<T>& pool) = 0; virtual void Dump(AssetDumpingContext& context) = 0;
}; };

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@@ -62,7 +62,8 @@ namespace
namespace image namespace image
{ {
DumperIW3::DumperIW3() DumperIW3::DumperIW3(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{ {
switch (ObjWriting::Configuration.ImageOutputFormat) switch (ObjWriting::Configuration.ImageOutputFormat)
{ {

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@@ -8,13 +8,13 @@
namespace image namespace image
{ {
class DumperIW3 final : public AbstractAssetDumper<IW3::GfxImage> class DumperIW3 final : public AbstractAssetDumper<IW3::AssetImage>
{ {
public: public:
DumperIW3(); explicit DumperIW3(const AssetPool<IW3::AssetImage::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::GfxImage>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetImage::Type>& asset) override;
private: private:
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;

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@@ -11,14 +11,19 @@ using namespace IW3;
namespace localize namespace localize
{ {
size_t DumperIW3::GetProgressTotalCount(const AssetPool<IW3::LocalizeEntry>& pool) const DumperIW3::DumperIW3(const AssetPool<IW3::AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{ {
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
} }
void DumperIW3::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool) size_t DumperIW3::GetProgressTotalCount() const
{ {
if (pool.m_asset_lookup.empty()) return m_pool.m_asset_lookup.empty() ? 0uz : 1uz;
}
void DumperIW3::Dump(AssetDumpingContext& context)
{
if (m_pool.m_asset_lookup.empty())
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -35,7 +40,7 @@ namespace localize
stringFileDumper.SetNotes(""); stringFileDumper.SetNotes("");
for (const auto* localizeEntry : pool) for (const auto* localizeEntry : m_pool)
{ {
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
} }

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@@ -2,13 +2,16 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h" #include "Game/IW3/IW3.h"
#include "Pool/AssetPool.h"
namespace localize namespace localize
{ {
class DumperIW3 final : public IAssetDumper<IW3::LocalizeEntry> class DumperIW3 final : public AbstractSingleProgressAssetDumper<IW3::AssetLocalize>
{ {
public: public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW3::LocalizeEntry>& pool) const override; explicit DumperIW3(const AssetPool<IW3::AssetLocalize::Type>& pool);
void DumpPool(AssetDumpingContext& context, const AssetPool<IW3::LocalizeEntry>& pool) override;
[[nodiscard]] size_t GetProgressTotalCount() const override;
void Dump(AssetDumpingContext& context) override;
}; };
} // namespace localize } // namespace localize

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@@ -4,6 +4,11 @@ using namespace IW3;
namespace map_ents namespace map_ents
{ {
DumperIW3::DumperIW3(const AssetPool<IW3::AssetMapEnts::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset) void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
{ {
const auto* mapEnts = asset.Asset(); const auto* mapEnts = asset.Asset();

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@@ -5,8 +5,11 @@
namespace map_ents namespace map_ents
{ {
class DumperIW3 final : public AbstractAssetDumper<IW3::MapEnts> class DumperIW3 final : public AbstractAssetDumper<IW3::AssetMapEnts>
{ {
public:
explicit DumperIW3(const AssetPool<IW3::AssetMapEnts::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::MapEnts>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::MapEnts>& asset) override;
}; };

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@@ -15,56 +15,55 @@ using namespace IW3;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{ {
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \ #define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \ { \
dumperType dumper; \ dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolIW3* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
} }
const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone.m_pools.get()); const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz; // REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW3*)>> dumpingFunctions; // REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperIW3, m_xmodel)
REGISTER_DUMPER(material::JsonDumperIW3, m_material)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
REGISTER_DUMPER(image::DumperIW3, m_image)
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
REGISTER_DUMPER(sound::LoadedSoundDumperIW3, m_loaded_sound)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
REGISTER_DUMPER(map_ents::DumperIW3, m_map_ents)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
// REGISTER_DUMPER(AssetDumpermenuDef_t, m_menu_def)
REGISTER_DUMPER(localize::DumperIW3, m_localize)
// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperIW3, m_raw_file)
REGISTER_DUMPER(string_table::DumperIW3, m_string_table)
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET) if (context.ShouldTrackProgress())
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS) {
DUMP_ASSET_POOL(xmodel::DumperIW3, m_xmodel, ASSET_TYPE_XMODEL) size_t totalProgress = 0uz;
DUMP_ASSET_POOL(material::JsonDumperIW3, m_material, ASSET_TYPE_MATERIAL) for (const auto& dumper : dumpers)
// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET) totalProgress += dumper->GetProgressTotalCount();
DUMP_ASSET_POOL(image::DumperIW3, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
DUMP_ASSET_POOL(sound::LoadedSoundDumperIW3, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
DUMP_ASSET_POOL(map_ents::DumperIW3, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
// DUMP_ASSET_POOL(AssetDumpermenuDef_t, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::DumperIW3, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
DUMP_ASSET_POOL(raw_file::DumperIW3, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(string_table::DumperIW3, m_string_table, ASSET_TYPE_STRINGTABLE)
context.SetTotalProgress(totalProgress); context.SetTotalProgress(totalProgress);
for (const auto& func : dumpingFunctions) }
func(context, assetPools);
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true; return true;
#undef DUMP_ASSET_POOL #undef REGISTER_DUMPER
} }

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@@ -4,6 +4,11 @@ using namespace IW3;
namespace raw_file namespace raw_file
{ {
DumperIW3::DumperIW3(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset) void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
{ {
const auto* rawFile = asset.Asset(); const auto* rawFile = asset.Asset();

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@@ -5,8 +5,11 @@
namespace raw_file namespace raw_file
{ {
class DumperIW3 final : public AbstractAssetDumper<IW3::RawFile> class DumperIW3 final : public AbstractAssetDumper<IW3::AssetRawFile>
{ {
public:
explicit DumperIW3(const AssetPool<IW3::AssetRawFile::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::RawFile>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::RawFile>& asset) override;
}; };

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@@ -25,6 +25,11 @@ namespace
namespace sound namespace sound
{ {
LoadedSoundDumperIW3::LoadedSoundDumperIW3(const AssetPool<AssetLoadedSound::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void LoadedSoundDumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset) void LoadedSoundDumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
{ {
const auto* loadedSound = asset.Asset(); const auto* loadedSound = asset.Asset();

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@@ -5,9 +5,12 @@
namespace sound namespace sound
{ {
class LoadedSoundDumperIW3 final : public AbstractAssetDumper<IW3::LoadedSound> class LoadedSoundDumperIW3 final : public AbstractAssetDumper<IW3::AssetLoadedSound>
{ {
public:
explicit LoadedSoundDumperIW3(const AssetPool<IW3::AssetLoadedSound::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::LoadedSound>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetLoadedSound::Type>& asset) override;
}; };
} // namespace sound } // namespace sound

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@@ -6,6 +6,11 @@ using namespace IW3;
namespace string_table namespace string_table
{ {
DumperIW3::DumperIW3(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset) void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
{ {
const auto* stringTable = asset.Asset(); const auto* stringTable = asset.Asset();

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@@ -5,8 +5,11 @@
namespace string_table namespace string_table
{ {
class DumperIW3 final : public AbstractAssetDumper<IW3::StringTable> class DumperIW3 final : public AbstractAssetDumper<IW3::AssetStringTable>
{ {
public:
explicit DumperIW3(const AssetPool<IW3::AssetStringTable::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::StringTable>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::StringTable>& asset) override;
}; };

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@@ -59,7 +59,8 @@ namespace
namespace image namespace image
{ {
DumperIW4::DumperIW4() DumperIW4::DumperIW4(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{ {
switch (ObjWriting::Configuration.ImageOutputFormat) switch (ObjWriting::Configuration.ImageOutputFormat)
{ {
@@ -76,7 +77,7 @@ namespace image
} }
} }
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset) void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{ {
const auto* image = asset.Asset(); const auto* image = asset.Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image); const auto texture = LoadImageData(context.m_obj_search_path, *image);

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@@ -8,13 +8,13 @@
namespace image namespace image
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::GfxImage> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetImage>
{ {
public: public:
DumperIW4(); explicit DumperIW4(const AssetPool<IW4::AssetImage::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::GfxImage>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetImage::Type>& asset) override;
private: private:
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;

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@@ -77,7 +77,12 @@ namespace
namespace leaderboard namespace leaderboard
{ {
void JsonDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset) JsonDumperIW4::JsonDumperIW4(const AssetPool<AssetLeaderboard::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
{ {
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name)); const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));

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@@ -5,9 +5,12 @@
namespace leaderboard namespace leaderboard
{ {
class JsonDumperIW4 final : public AbstractAssetDumper<IW4::LeaderboardDef> class JsonDumperIW4 final : public AbstractAssetDumper<IW4::AssetLeaderboard>
{ {
public:
explicit JsonDumperIW4(const AssetPool<IW4::AssetLeaderboard::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::LeaderboardDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetLeaderboard::Type>& asset) override;
}; };
} // namespace leaderboard } // namespace leaderboard

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@@ -6,7 +6,12 @@ using namespace IW4;
namespace light_def namespace light_def
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxLightDef>& asset) DumperIW4::DumperIW4(const AssetPool<AssetLightDef::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLightDef::Type>& asset)
{ {
const auto* lightDef = asset.Asset(); const auto* lightDef = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name)); const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));

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@@ -5,9 +5,12 @@
namespace light_def namespace light_def
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::GfxLightDef> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetLightDef>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetLightDef::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::GfxLightDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetLightDef::Type>& asset) override;
}; };
} // namespace light_def } // namespace light_def

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@@ -10,14 +10,14 @@ using namespace IW4;
namespace localize namespace localize
{ {
size_t DumperIW4::GetProgressTotalCount(const AssetPool<LocalizeEntry>& pool) const DumperIW4::DumperIW4(const AssetPool<AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{ {
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
} }
void DumperIW4::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool) void DumperIW4::Dump(AssetDumpingContext& context)
{ {
if (pool.m_asset_lookup.empty()) if (m_pool.m_asset_lookup.empty())
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -34,7 +34,7 @@ namespace localize
stringFileDumper.SetNotes(""); stringFileDumper.SetNotes("");
for (const auto* localizeEntry : pool) for (const auto* localizeEntry : m_pool)
{ {
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
} }

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@@ -5,10 +5,11 @@
namespace localize namespace localize
{ {
class DumperIW4 final : public IAssetDumper<IW4::LocalizeEntry> class DumperIW4 final : public AbstractSingleProgressAssetDumper<IW4::AssetLocalize>
{ {
public: public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW4::LocalizeEntry>& pool) const override; explicit DumperIW4(const AssetPool<IW4::AssetLocalize::Type>& pool);
void DumpPool(AssetDumpingContext& context, const AssetPool<IW4::LocalizeEntry>& pool) override;
void Dump(AssetDumpingContext& context) override;
}; };
} // namespace localize } // namespace localize

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@@ -7,7 +7,12 @@ using namespace IW4;
namespace addon_map_ents namespace addon_map_ents
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset) DumperIW4::DumperIW4(const AssetPool<AssetAddonMapEnts::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
{ {
const auto* addonMapEnts = asset.Asset(); const auto* addonMapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace addon_map_ents namespace addon_map_ents
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::AddonMapEnts> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetAddonMapEnts>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetAddonMapEnts::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AddonMapEnts>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetAddonMapEnts::Type>& asset) override;
}; };
} // namespace addon_map_ents } // namespace addon_map_ents

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@@ -1110,7 +1110,12 @@ namespace
namespace material namespace material
{ {
void DecompilingGdtDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Material>& asset) DecompilingGdtDumperIW4::DecompilingGdtDumperIW4(const AssetPool<AssetMaterial::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DecompilingGdtDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMaterial::Type>& asset)
{ {
if (!context.m_gdt) if (!context.m_gdt)
return; return;

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@@ -5,9 +5,12 @@
namespace material namespace material
{ {
class DecompilingGdtDumperIW4 final : public AbstractAssetDumper<IW4::Material> class DecompilingGdtDumperIW4 final : public AbstractAssetDumper<IW4::AssetMaterial>
{ {
public:
explicit DecompilingGdtDumperIW4(const AssetPool<IW4::AssetMaterial::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::Material>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetMaterial::Type>& asset) override;
}; };
} // namespace material } // namespace material

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@@ -1,7 +1,6 @@
#include "MenuDumperIW4.h" #include "MenuDumperIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h" #include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/Menu/MenuDumperIW4.h"
#include "MenuListDumperIW4.h" #include "MenuListDumperIW4.h"
#include "MenuWriterIW4.h" #include "MenuWriterIW4.h"
#include "ObjWriting.h" #include "ObjWriting.h"
@@ -26,7 +25,12 @@ namespace
namespace menu namespace menu
{ {
void MenuDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset) MenuDumperIW4::MenuDumperIW4(const AssetPool<AssetMenu::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
{ {
const auto* menu = asset.Asset(); const auto* menu = asset.Asset();
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>(); auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Menu/MenuDumpingZoneState.h"
namespace menu namespace menu
{ {
class MenuDumperIW4 final : public AbstractAssetDumper<IW4::menuDef_t> class MenuDumperIW4 final : public AbstractAssetDumper<IW4::AssetMenu>
{ {
public:
explicit MenuDumperIW4(const AssetPool<IW4::AssetMenu::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::menuDef_t>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetMenu::Type>& asset) override;
}; };
} // namespace menu } // namespace menu

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@@ -147,7 +147,12 @@ namespace menu
} }
} }
void MenuListDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset) MenuListDumperIW4::MenuListDumperIW4(const AssetPool<AssetMenuList::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuListDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
{ {
const auto* menuList = asset.Asset(); const auto* menuList = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);
@@ -169,13 +174,13 @@ namespace menu
menuWriter->End(); menuWriter->End();
} }
void MenuListDumperIW4::DumpPool(AssetDumpingContext& context, const AssetPool<MenuList>& pool) void MenuListDumperIW4::Dump(AssetDumpingContext& context)
{ {
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>(); auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
for (const auto* asset : pool) for (const auto* asset : m_pool)
CreateDumpingStateForMenuListIW4(zoneState, asset->Asset()); CreateDumpingStateForMenuListIW4(zoneState, asset->Asset());
AbstractAssetDumper<MenuList>::DumpPool(context, pool); AbstractAssetDumper::Dump(context);
} }
} // namespace menu } // namespace menu

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@@ -2,19 +2,20 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "Game/IW4/Menu/MenuDumperIW4.h"
#include "Menu/MenuDumpingZoneState.h" #include "Menu/MenuDumpingZoneState.h"
namespace menu namespace menu
{ {
void CreateDumpingStateForMenuListIW4(MenuDumpingZoneState* zoneState, const IW4::MenuList* menuList); void CreateDumpingStateForMenuListIW4(MenuDumpingZoneState* zoneState, const IW4::MenuList* menuList);
class MenuListDumperIW4 final : public AbstractAssetDumper<IW4::MenuList> class MenuListDumperIW4 final : public AbstractAssetDumper<IW4::AssetMenuList>
{ {
public: public:
void DumpPool(AssetDumpingContext& context, const AssetPool<IW4::MenuList>& pool) override; explicit MenuListDumperIW4(const AssetPool<IW4::AssetMenuList::Type>& pool);
void Dump(AssetDumpingContext& context) override;
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MenuList>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetMenuList::Type>& asset) override;
}; };
} // namespace menu } // namespace menu

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@@ -30,68 +30,67 @@ using namespace IW4;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{ {
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \ #define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \ { \
dumperType dumper; \ dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolIW4* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
} }
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get()); const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz; REGISTER_DUMPER(phys_preset::InfoStringDumperIW4, m_phys_preset)
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW4*)>> dumpingFunctions; REGISTER_DUMPER(phys_collmap::DumperIW4, m_phys_collmap)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
DUMP_ASSET_POOL(phys_preset::InfoStringDumperIW4, m_phys_preset, ASSET_TYPE_PHYSPRESET) REGISTER_DUMPER(xmodel::DumperIW4, m_xmodel)
DUMP_ASSET_POOL(phys_collmap::DumperIW4, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP) REGISTER_DUMPER(material::JsonDumperIW4, m_material)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(xmodel::DumperIW4, m_xmodel, ASSET_TYPE_XMODEL)
DUMP_ASSET_POOL(material::JsonDumperIW4, m_material, ASSET_TYPE_MATERIAL)
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION #ifdef EXPERIMENTAL_MATERIAL_COMPILATION
DUMP_ASSET_POOL(material::DecompilingGdtDumperIW4, m_material, ASSET_TYPE_MATERIAL) DUMP_ASSET_POOL(material::DecompilingGdtDumperIW4, m_material)
#endif #endif
DUMP_ASSET_POOL(shader::PixelShaderDumperIW4, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER) REGISTER_DUMPER(shader::PixelShaderDumperIW4, m_material_pixel_shader)
DUMP_ASSET_POOL(shader::VertexShaderDumperIW4, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER) REGISTER_DUMPER(shader::VertexShaderDumperIW4, m_material_vertex_shader)
DUMP_ASSET_POOL(techset::DumperIW4, m_technique_set, ASSET_TYPE_TECHNIQUE_SET) REGISTER_DUMPER(techset::DumperIW4, m_technique_set)
DUMP_ASSET_POOL(image::DumperIW4, m_image, ASSET_TYPE_IMAGE) REGISTER_DUMPER(image::DumperIW4, m_image)
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND) // REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
DUMP_ASSET_POOL(sound_curve::DumperIW4, m_sound_curve, ASSET_TYPE_SOUND_CURVE) REGISTER_DUMPER(sound_curve::DumperIW4, m_sound_curve)
DUMP_ASSET_POOL(sound::LoadedSoundDumperIW4, m_loaded_sound, ASSET_TYPE_LOADED_SOUND) REGISTER_DUMPER(sound::LoadedSoundDumperIW4, m_loaded_sound)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_MP) // REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD) // REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP) // REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP) // REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS) // REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD) // REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD) // REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
DUMP_ASSET_POOL(light_def::DumperIW4, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF) REGISTER_DUMPER(light_def::DumperIW4, m_gfx_light_def)
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT) // REGISTER_DUMPER(AssetDumperFont_s, m_font)
DUMP_ASSET_POOL(menu::MenuListDumperIW4, m_menu_list, ASSET_TYPE_MENULIST) REGISTER_DUMPER(menu::MenuListDumperIW4, m_menu_list)
DUMP_ASSET_POOL(menu::MenuDumperIW4, m_menu_def, ASSET_TYPE_MENU) REGISTER_DUMPER(menu::MenuDumperIW4, m_menu_def)
DUMP_ASSET_POOL(localize::DumperIW4, m_localize, ASSET_TYPE_LOCALIZE_ENTRY) REGISTER_DUMPER(localize::DumperIW4, m_localize)
DUMP_ASSET_POOL(weapon::DumperIW4, m_weapon, ASSET_TYPE_WEAPON) REGISTER_DUMPER(weapon::DumperIW4, m_weapon)
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS) // REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX) // REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX) // REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
DUMP_ASSET_POOL(raw_file::DumperIW4, m_raw_file, ASSET_TYPE_RAWFILE) REGISTER_DUMPER(raw_file::DumperIW4, m_raw_file)
DUMP_ASSET_POOL(string_table::DumperIW4, m_string_table, ASSET_TYPE_STRINGTABLE) REGISTER_DUMPER(string_table::DumperIW4, m_string_table)
DUMP_ASSET_POOL(leaderboard::JsonDumperIW4, m_leaderboard, ASSET_TYPE_LEADERBOARD) REGISTER_DUMPER(leaderboard::JsonDumperIW4, m_leaderboard)
DUMP_ASSET_POOL(structured_data_def::DumperIW4, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF) REGISTER_DUMPER(structured_data_def::DumperIW4, m_structed_data_def_set)
DUMP_ASSET_POOL(tracer::DumperIW4, m_tracer, ASSET_TYPE_TRACER) REGISTER_DUMPER(tracer::DumperIW4, m_tracer)
DUMP_ASSET_POOL(vehicle::DumperIW4, m_vehicle, ASSET_TYPE_VEHICLE) REGISTER_DUMPER(vehicle::DumperIW4, m_vehicle)
DUMP_ASSET_POOL(addon_map_ents::DumperIW4, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS) REGISTER_DUMPER(addon_map_ents::DumperIW4, m_addon_map_ents)
context.SetTotalProgress(totalProgress); if (context.ShouldTrackProgress())
for (const auto& func : dumpingFunctions) {
func(context, assetPools); size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true; return true;
#undef DUMP_ASSET_POOL #undef REGISTER_DUMPER
} }

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@@ -10,7 +10,12 @@ using namespace IW4;
namespace phys_collmap namespace phys_collmap
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysCollmap>& asset) DumperIW4::DumperIW4(const AssetPool<AssetPhysCollMap::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysCollMap::Type>& asset)
{ {
const auto* physCollmap = asset.Asset(); const auto* physCollmap = asset.Asset();
const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset.m_name)); const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset.m_name));

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@@ -5,9 +5,12 @@
namespace phys_collmap namespace phys_collmap
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::PhysCollmap> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetPhysCollMap>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetPhysCollMap::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::PhysCollmap>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetPhysCollMap::Type>& asset) override;
}; };
} // namespace phys_collmap } // namespace phys_collmap

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@@ -80,7 +80,12 @@ namespace
namespace phys_preset namespace phys_preset
{ {
void InfoStringDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysPreset>& asset) InfoStringDumperIW4::InfoStringDumperIW4(const AssetPool<AssetPhysPreset::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void InfoStringDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
{ {
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace phys_preset namespace phys_preset
{ {
class InfoStringDumperIW4 final : public AbstractAssetDumper<IW4::PhysPreset> class InfoStringDumperIW4 final : public AbstractAssetDumper<IW4::AssetPhysPreset>
{ {
public:
explicit InfoStringDumperIW4(const AssetPool<IW4::AssetPhysPreset::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::PhysPreset>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetPhysPreset::Type>& asset) override;
}; };
} // namespace phys_preset } // namespace phys_preset

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@@ -10,7 +10,12 @@ using namespace IW4;
namespace raw_file namespace raw_file
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset) DumperIW4::DumperIW4(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{ {
const auto* rawFile = asset.Asset(); const auto* rawFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace raw_file namespace raw_file
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::RawFile> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetRawFile>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetRawFile::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::RawFile>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetRawFile::Type>& asset) override;
}; };
} // namespace raw_file } // namespace raw_file

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@@ -6,7 +6,12 @@ using namespace IW4;
namespace shader namespace shader
{ {
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialPixelShader>& asset) PixelShaderDumperIW4::PixelShaderDumperIW4(const AssetPool<AssetPixelShader::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPixelShader::Type>& asset)
{ {
const auto* pixelShader = asset.Asset(); const auto* pixelShader = asset.Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name)); const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name));

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@@ -5,9 +5,12 @@
namespace shader namespace shader
{ {
class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialPixelShader> class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::AssetPixelShader>
{ {
public:
explicit PixelShaderDumperIW4(const AssetPool<IW4::AssetPixelShader::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialPixelShader>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetPixelShader::Type>& asset) override;
}; };
} // namespace shader } // namespace shader

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@@ -6,7 +6,12 @@ using namespace IW4;
namespace shader namespace shader
{ {
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialVertexShader>& asset) VertexShaderDumperIW4::VertexShaderDumperIW4(const AssetPool<AssetVertexShader::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVertexShader::Type>& asset)
{ {
const auto* vertexShader = asset.Asset(); const auto* vertexShader = asset.Asset();
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name)); const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name));

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@@ -5,9 +5,12 @@
namespace shader namespace shader
{ {
class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader> class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::AssetVertexShader>
{ {
public:
explicit VertexShaderDumperIW4(const AssetPool<IW4::AssetVertexShader::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialVertexShader>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetVertexShader::Type>& asset) override;
}; };
} // namespace shader } // namespace shader

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@@ -25,7 +25,12 @@ namespace
namespace sound namespace sound
{ {
void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset) LoadedSoundDumperIW4::LoadedSoundDumperIW4(const AssetPool<AssetLoadedSound::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
{ {
const auto* loadedSound = asset.Asset(); const auto* loadedSound = asset.Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name)); const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));

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@@ -5,9 +5,12 @@
namespace sound namespace sound
{ {
class LoadedSoundDumperIW4 final : public AbstractAssetDumper<IW4::LoadedSound> class LoadedSoundDumperIW4 final : public AbstractAssetDumper<IW4::AssetLoadedSound>
{ {
public:
explicit LoadedSoundDumperIW4(const AssetPool<IW4::AssetLoadedSound::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::LoadedSound>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetLoadedSound::Type>& asset) override;
}; };
} // namespace sound } // namespace sound

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@@ -7,7 +7,12 @@ using namespace IW4;
namespace sound_curve namespace sound_curve
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<SndCurve>& asset) DumperIW4::DumperIW4(const AssetPool<AssetSoundCurve::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundCurve::Type>& asset)
{ {
const auto* sndCurve = asset.Asset(); const auto* sndCurve = asset.Asset();

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@@ -5,9 +5,12 @@
namespace sound_curve namespace sound_curve
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::SndCurve> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetSoundCurve>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetSoundCurve::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::SndCurve>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetSoundCurve::Type>& asset) override;
}; };
} // namespace sound_curve } // namespace sound_curve

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@@ -6,7 +6,12 @@ using namespace IW4;
namespace string_table namespace string_table
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset) DumperIW4::DumperIW4(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
{ {
const auto* stringTable = asset.Asset(); const auto* stringTable = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace string_table namespace string_table
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::StringTable> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetStringTable>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetStringTable::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::StringTable>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetStringTable::Type>& asset) override;
}; };
} // namespace string_table } // namespace string_table

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@@ -1,9 +1,11 @@
#include "StructuredDataDefDumperIW4.h" #include "StructuredDataDefDumperIW4.h"
#include "StructuredDataDef/CommonStructuredDataDef.h"
#include "StructuredDataDef/StructuredDataDefDumper.h" #include "StructuredDataDef/StructuredDataDefDumper.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstddef>
#include <sstream> #include <sstream>
using namespace IW4; using namespace IW4;
@@ -185,7 +187,12 @@ namespace
namespace structured_data_def namespace structured_data_def
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StructuredDataDefSet>& asset) DumperIW4::DumperIW4(const AssetPool<AssetStructuredDataDef::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStructuredDataDef::Type>& asset)
{ {
const auto* set = asset.Asset(); const auto* set = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -2,15 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "StructuredDataDef/CommonStructuredDataDef.h"
#include <cstddef>
namespace structured_data_def namespace structured_data_def
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::StructuredDataDefSet> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetStructuredDataDef>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetStructuredDataDef::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::StructuredDataDefSet>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetStructuredDataDef::Type>& asset) override;
}; };
} // namespace structured_data_def } // namespace structured_data_def

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@@ -536,7 +536,12 @@ namespace IW4
namespace techset namespace techset
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialTechniqueSet>& asset) DumperIW4::DumperIW4(const AssetPool<AssetTechniqueSet::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{ {
const auto* techset = asset.Asset(); const auto* techset = asset.Asset();

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@@ -5,9 +5,12 @@
namespace techset namespace techset
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::MaterialTechniqueSet> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetTechniqueSet>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetTechniqueSet::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialTechniqueSet>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetTechniqueSet::Type>& asset) override;
}; };
} // namespace techset } // namespace techset

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@@ -52,7 +52,12 @@ namespace
namespace tracer namespace tracer
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<TracerDef>& asset) DumperIW4::DumperIW4(const AssetPool<AssetTracer::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTracer::Type>& asset)
{ {
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace tracer namespace tracer
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::TracerDef> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetTracer>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetTracer::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::TracerDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetTracer::Type>& asset) override;
}; };
} // namespace tracer } // namespace tracer

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@@ -93,7 +93,12 @@ namespace
namespace vehicle namespace vehicle
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<VehicleDef>& asset) DumperIW4::DumperIW4(const AssetPool<AssetVehicle::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVehicle::Type>& asset)
{ {
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace vehicle namespace vehicle
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::VehicleDef> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetVehicle>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetVehicle::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::VehicleDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetVehicle::Type>& asset) override;
}; };
} // namespace vehicle } // namespace vehicle

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@@ -405,7 +405,12 @@ namespace
namespace weapon namespace weapon
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset) DumperIW4::DumperIW4(const AssetPool<AssetWeapon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
{ {
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h" #include "Game/IW4/IW4.h"
#include "InfoString/InfoString.h"
namespace weapon namespace weapon
{ {
class DumperIW4 final : public AbstractAssetDumper<IW4::WeaponCompleteDef> class DumperIW4 final : public AbstractAssetDumper<IW4::AssetWeapon>
{ {
public:
explicit DumperIW4(const AssetPool<IW4::AssetWeapon::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::WeaponCompleteDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetWeapon::Type>& asset) override;
}; };
} // namespace weapon } // namespace weapon

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@@ -60,7 +60,8 @@ namespace
namespace image namespace image
{ {
DumperIW5::DumperIW5() DumperIW5::DumperIW5(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{ {
switch (ObjWriting::Configuration.ImageOutputFormat) switch (ObjWriting::Configuration.ImageOutputFormat)
{ {
@@ -77,7 +78,7 @@ namespace image
} }
} }
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset) void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{ {
const auto* image = asset.Asset(); const auto* image = asset.Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image); const auto texture = LoadImageData(context.m_obj_search_path, *image);

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@@ -8,13 +8,13 @@
namespace image namespace image
{ {
class DumperIW5 final : public AbstractAssetDumper<IW5::GfxImage> class DumperIW5 final : public AbstractAssetDumper<IW5::AssetImage>
{ {
public: public:
DumperIW5(); explicit DumperIW5(const AssetPool<IW5::AssetImage::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::GfxImage>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetImage::Type>& asset) override;
private: private:
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;

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@@ -94,7 +94,12 @@ namespace
namespace leaderboard namespace leaderboard
{ {
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset) JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetLeaderboard::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
{ {
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name)); const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));

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@@ -5,9 +5,12 @@
namespace leaderboard namespace leaderboard
{ {
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::LeaderboardDef> class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetLeaderboard>
{ {
public:
explicit JsonDumperIW5(const AssetPool<IW5::AssetLeaderboard::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LeaderboardDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLeaderboard::Type>& asset) override;
}; };
} // namespace leaderboard } // namespace leaderboard

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@@ -11,14 +11,14 @@ using namespace IW5;
namespace localize namespace localize
{ {
size_t DumperIW5::GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const DumperIW5::DumperIW5(const AssetPool<AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{ {
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
} }
void DumperIW5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool) void DumperIW5::Dump(AssetDumpingContext& context)
{ {
if (pool.m_asset_lookup.empty()) if (m_pool.m_asset_lookup.empty())
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -35,7 +35,7 @@ namespace localize
stringFileDumper.SetNotes(""); stringFileDumper.SetNotes("");
for (const auto* localizeEntry : pool) for (const auto* localizeEntry : m_pool)
{ {
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
} }

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@@ -5,10 +5,11 @@
namespace localize namespace localize
{ {
class DumperIW5 final : public IAssetDumper<IW5::LocalizeEntry> class DumperIW5 final : public AbstractSingleProgressAssetDumper<IW5::AssetLocalize>
{ {
public: public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const override; explicit DumperIW5(const AssetPool<IW5::AssetLocalize::Type>& pool);
void DumpPool(AssetDumpingContext& context, const AssetPool<IW5::LocalizeEntry>& pool) override;
void Dump(AssetDumpingContext& context) override;
}; };
} // namespace localize } // namespace localize

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@@ -7,7 +7,12 @@ using namespace IW5;
namespace addon_map_ents namespace addon_map_ents
{ {
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset) DumperIW5::DumperIW5(const AssetPool<AssetAddonMapEnts::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
{ {
const auto* addonMapEnts = asset.Asset(); const auto* addonMapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace addon_map_ents namespace addon_map_ents
{ {
class DumperIW5 final : public AbstractAssetDumper<IW5::AddonMapEnts> class DumperIW5 final : public AbstractAssetDumper<IW5::AssetAddonMapEnts>
{ {
public:
explicit DumperIW5(const AssetPool<IW5::AssetAddonMapEnts::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AddonMapEnts>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAddonMapEnts::Type>& asset) override;
}; };
} // namespace addon_map_ents } // namespace addon_map_ents

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@@ -51,7 +51,12 @@ namespace
namespace menu namespace menu
{ {
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset) MenuDumperIW5::MenuDumperIW5(const AssetPool<AssetMenu::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
{ {
const auto* menu = asset.Asset(); const auto* menu = asset.Asset();
const auto menuFilePath = GetPathForMenu(asset); const auto menuFilePath = GetPathForMenu(asset);

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h" #include "Game/IW5/IW5.h"
#include "Game/IW5/Menu/MenuDumperIW5.h"
namespace menu namespace menu
{ {
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::menuDef_t> class MenuDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenu>
{ {
public:
explicit MenuDumperIW5(const AssetPool<IW5::AssetMenu::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::menuDef_t>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenu::Type>& asset) override;
}; };
} // namespace menu } // namespace menu

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@@ -106,7 +106,12 @@ namespace
namespace menu namespace menu
{ {
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset) MenuListDumperIW5::MenuListDumperIW5(const AssetPool<AssetMenuList::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
{ {
const auto* menuList = asset.Asset(); const auto* menuList = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace menu namespace menu
{ {
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::MenuList> class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenuList>
{ {
public:
explicit MenuListDumperIW5(const AssetPool<IW5::AssetMenuList::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::MenuList>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenuList::Type>& asset) override;
}; };
} // namespace menu } // namespace menu

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@@ -21,70 +21,69 @@ using namespace IW5;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{ {
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \ #define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \ { \
dumperType dumper; \ dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolIW5* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
} }
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get()); const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz; // REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW5*)>> dumpingFunctions; // REGISTER_DUMPER(AssetDumperPhysCollmap, m_phys_collmap)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
// REGISTER_DUMPER(AssetDumperXModelSurfs, m_xmodel_surfs)
REGISTER_DUMPER(xmodel::DumperIW5, m_xmodel)
REGISTER_DUMPER(material::JsonDumperIW5, m_material)
// REGISTER_DUMPER(AssetDumperMaterialPixelShader, m_material_pixel_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexShader, m_material_vertex_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
REGISTER_DUMPER(image::DumperIW5, m_image)
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
REGISTER_DUMPER(sound::LoadedSoundDumperIW5, m_loaded_sound)
// REGISTER_DUMPER(AssetDumperclipMap_t, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGlassWorld, m_glass_world)
// REGISTER_DUMPER(AssetDumperPathData, m_path_data)
// REGISTER_DUMPER(AssetDumperVehicleTrack, m_vehicle_track)
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
REGISTER_DUMPER(menu::MenuListDumperIW5, m_menu_list)
REGISTER_DUMPER(menu::MenuDumperIW5, m_menu_def)
REGISTER_DUMPER(localize::DumperIW5, m_localize)
REGISTER_DUMPER(attachment::JsonDumperIW5, m_attachment)
REGISTER_DUMPER(weapon::DumperIW5, m_weapon)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
// REGISTER_DUMPER(AssetDumperSurfaceFxTable, m_surface_fx_table)
REGISTER_DUMPER(raw_file::DumperIW5, m_raw_file)
REGISTER_DUMPER(script::DumperIW5, m_script_file)
REGISTER_DUMPER(string_table::DumperIW5, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperIW5, m_leaderboard)
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet, m_structed_data_def_set)
// REGISTER_DUMPER(AssetDumperTracerDef, m_tracer)
// REGISTER_DUMPER(AssetDumperVehicleDef, m_vehicle)
REGISTER_DUMPER(addon_map_ents::DumperIW5, m_addon_map_ents)
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET) if (context.ShouldTrackProgress())
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP) {
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS) size_t totalProgress = 0uz;
// DUMP_ASSET_POOL(AssetDumperXModelSurfs, m_xmodel_surfs, ASSET_TYPE_XMODEL_SURFS) for (const auto& dumper : dumpers)
DUMP_ASSET_POOL(xmodel::DumperIW5, m_xmodel, ASSET_TYPE_XMODEL) totalProgress += dumper->GetProgressTotalCount();
DUMP_ASSET_POOL(material::JsonDumperIW5, m_material, ASSET_TYPE_MATERIAL)
// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(image::DumperIW5, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
DUMP_ASSET_POOL(sound::LoadedSoundDumperIW5, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGlassWorld, m_glass_world, ASSET_TYPE_GLASSWORLD)
// DUMP_ASSET_POOL(AssetDumperPathData, m_path_data, ASSET_TYPE_PATHDATA)
// DUMP_ASSET_POOL(AssetDumperVehicleTrack, m_vehicle_track, ASSET_TYPE_VEHICLE_TRACK)
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
DUMP_ASSET_POOL(menu::MenuListDumperIW5, m_menu_list, ASSET_TYPE_MENULIST)
DUMP_ASSET_POOL(menu::MenuDumperIW5, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::DumperIW5, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
DUMP_ASSET_POOL(attachment::JsonDumperIW5, m_attachment, ASSET_TYPE_ATTACHMENT)
DUMP_ASSET_POOL(weapon::DumperIW5, m_weapon, ASSET_TYPE_WEAPON)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
DUMP_ASSET_POOL(raw_file::DumperIW5, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(script::DumperIW5, m_script_file, ASSET_TYPE_SCRIPTFILE)
DUMP_ASSET_POOL(string_table::DumperIW5, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(leaderboard::JsonDumperIW5, m_leaderboard, ASSET_TYPE_LEADERBOARD)
// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle, ASSET_TYPE_VEHICLE)
DUMP_ASSET_POOL(addon_map_ents::DumperIW5, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
context.SetTotalProgress(totalProgress); context.SetTotalProgress(totalProgress);
for (const auto& func : dumpingFunctions) }
func(context, assetPools);
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true; return true;
#undef DUMP_ASSET_POOL #undef REGISTER_DUMPER
} }

View File

@@ -10,7 +10,12 @@ using namespace IW5;
namespace raw_file namespace raw_file
{ {
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset) DumperIW5::DumperIW5(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{ {
const auto* rawFile = asset.Asset(); const auto* rawFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

View File

@@ -5,9 +5,12 @@
namespace raw_file namespace raw_file
{ {
class DumperIW5 final : public AbstractAssetDumper<IW5::RawFile> class DumperIW5 final : public AbstractAssetDumper<IW5::AssetRawFile>
{ {
public:
explicit DumperIW5(const AssetPool<IW5::AssetRawFile::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::RawFile>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetRawFile::Type>& asset) override;
}; };
} // namespace raw_file } // namespace raw_file

View File

@@ -4,8 +4,13 @@ using namespace IW5;
namespace script namespace script
{ {
DumperIW5::DumperIW5(const AssetPool<AssetScript::Type>& pool)
: AbstractAssetDumper(pool)
{
}
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format // See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ScriptFile>& asset) void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
{ {
auto* scriptFile = asset.Asset(); auto* scriptFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name + ".gscbin"); const auto assetFile = context.OpenAssetFile(asset.m_name + ".gscbin");

View File

@@ -5,9 +5,12 @@
namespace script namespace script
{ {
class DumperIW5 final : public AbstractAssetDumper<IW5::ScriptFile> class DumperIW5 final : public AbstractAssetDumper<IW5::AssetScript>
{ {
public:
explicit DumperIW5(const AssetPool<IW5::AssetScript::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::ScriptFile>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetScript::Type>& asset) override;
}; };
} // namespace script } // namespace script

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@@ -25,7 +25,12 @@ namespace
namespace sound namespace sound
{ {
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset) LoadedSoundDumperIW5::LoadedSoundDumperIW5(const AssetPool<AssetLoadedSound::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
{ {
const auto* loadedSound = asset.Asset(); const auto* loadedSound = asset.Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name)); const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));

View File

@@ -5,9 +5,12 @@
namespace sound namespace sound
{ {
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::LoadedSound> class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::AssetLoadedSound>
{ {
public:
explicit LoadedSoundDumperIW5(const AssetPool<IW5::AssetLoadedSound::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LoadedSound>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLoadedSound::Type>& asset) override;
}; };
} // namespace sound } // namespace sound

View File

@@ -6,7 +6,12 @@ using namespace IW5;
namespace string_table namespace string_table
{ {
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset) DumperIW5::DumperIW5(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
{ {
const auto* stringTable = asset.Asset(); const auto* stringTable = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

View File

@@ -5,9 +5,12 @@
namespace string_table namespace string_table
{ {
class DumperIW5 final : public AbstractAssetDumper<IW5::StringTable> class DumperIW5 final : public AbstractAssetDumper<IW5::AssetStringTable>
{ {
public:
explicit DumperIW5(const AssetPool<IW5::AssetStringTable::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::StringTable>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetStringTable::Type>& asset) override;
}; };
} // namespace string_table } // namespace string_table

View File

@@ -395,7 +395,12 @@ namespace
namespace attachment namespace attachment
{ {
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachment>& asset) JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetAttachment::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
{ {
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name)); const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));

View File

@@ -5,9 +5,12 @@
namespace attachment namespace attachment
{ {
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::WeaponAttachment> class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetAttachment>
{ {
public:
explicit JsonDumperIW5(const AssetPool<IW5::AssetAttachment::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponAttachment>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAttachment::Type>& asset) override;
}; };
} // namespace attachment } // namespace attachment

View File

@@ -733,7 +733,12 @@ namespace
namespace weapon namespace weapon
{ {
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset) DumperIW5::DumperIW5(const AssetPool<AssetWeapon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
{ {
// TODO: only dump infostring fields when non-default // TODO: only dump infostring fields when non-default

View File

@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h" #include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h" #include "Game/IW5/IW5.h"
#include "InfoString/InfoString.h"
namespace weapon namespace weapon
{ {
class DumperIW5 final : public AbstractAssetDumper<IW5::WeaponCompleteDef> class DumperIW5 final : public AbstractAssetDumper<IW5::AssetWeapon>
{ {
public:
explicit DumperIW5(const AssetPool<IW5::AssetWeapon::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponCompleteDef>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetWeapon::Type>& asset) override;
}; };
} // namespace weapon } // namespace weapon

View File

@@ -59,7 +59,8 @@ namespace
namespace image namespace image
{ {
DumperT5::DumperT5() DumperT5::DumperT5(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{ {
switch (ObjWriting::Configuration.ImageOutputFormat) switch (ObjWriting::Configuration.ImageOutputFormat)
{ {
@@ -76,7 +77,7 @@ namespace image
} }
} }
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset) void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{ {
const auto* image = asset.Asset(); const auto* image = asset.Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image); const auto texture = LoadImageData(context.m_obj_search_path, *image);

View File

@@ -8,13 +8,13 @@
namespace image namespace image
{ {
class DumperT5 final : public AbstractAssetDumper<T5::GfxImage> class DumperT5 final : public AbstractAssetDumper<T5::AssetImage>
{ {
public: public:
DumperT5(); explicit DumperT5(const AssetPool<T5::AssetImage::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::GfxImage>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetImage::Type>& asset) override;
private: private:
std::unique_ptr<IImageWriter> m_writer; std::unique_ptr<IImageWriter> m_writer;

View File

@@ -11,14 +11,14 @@ using namespace T5;
namespace localize namespace localize
{ {
size_t DumperT5::GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const DumperT5::DumperT5(const AssetPool<AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{ {
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
} }
void DumperT5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool) void DumperT5::Dump(AssetDumpingContext& context)
{ {
if (pool.m_asset_lookup.empty()) if (m_pool.m_asset_lookup.empty())
return; return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language); const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -35,7 +35,7 @@ namespace localize
stringFileDumper.SetNotes(""); stringFileDumper.SetNotes("");
for (const auto* localizeEntry : pool) for (const auto* localizeEntry : m_pool)
{ {
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
} }

View File

@@ -5,10 +5,11 @@
namespace localize namespace localize
{ {
class DumperT5 final : public IAssetDumper<T5::LocalizeEntry> class DumperT5 final : public AbstractSingleProgressAssetDumper<T5::AssetLocalize>
{ {
public: public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const override; explicit DumperT5(const AssetPool<T5::AssetLocalize::Type>& pool);
void DumpPool(AssetDumpingContext& context, const AssetPool<T5::LocalizeEntry>& pool) override;
void Dump(AssetDumpingContext& context) override;
}; };
} // namespace localize } // namespace localize

View File

@@ -13,62 +13,61 @@ using namespace T5;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{ {
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \ #define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \ { \
dumperType dumper; \ dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolT5* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
} }
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get()); const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz; // REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT5*)>> dumpingFunctions; // REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperT5, m_xmodel)
REGISTER_DUMPER(material::JsonDumperT5, m_material)
// REGISTER_DUMPER(AssetDumperTechniqueSet, m_technique_set)
REGISTER_DUMPER(image::DumperT5, m_image)
// REGISTER_DUMPER(AssetDumperSndBank, m_sound_bank)
// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont, m_font)
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
REGISTER_DUMPER(localize::DumperT5, m_localize)
// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperT5, m_raw_file)
REGISTER_DUMPER(string_table::DumperT5, m_string_table)
// REGISTER_DUMPER(AssetDumperPackIndex, m_pack_index)
// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET) if (context.ShouldTrackProgress())
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS) {
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF) size_t totalProgress = 0uz;
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS) for (const auto& dumper : dumpers)
DUMP_ASSET_POOL(xmodel::DumperT5, m_xmodel, ASSET_TYPE_XMODEL) totalProgress += dumper->GetProgressTotalCount();
DUMP_ASSET_POOL(material::JsonDumperT5, m_material, ASSET_TYPE_MATERIAL)
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(image::DumperT5, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::DumperT5, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
DUMP_ASSET_POOL(raw_file::DumperT5, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(string_table::DumperT5, m_string_table, ASSET_TYPE_STRINGTABLE)
// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index, ASSET_TYPE_PACK_INDEX)
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
context.SetTotalProgress(totalProgress); context.SetTotalProgress(totalProgress);
for (const auto& func : dumpingFunctions) }
func(context, assetPools);
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true; return true;
#undef DUMP_ASSET_POOL #undef REGISTER_DUMPER
} }

View File

@@ -96,7 +96,12 @@ namespace
namespace raw_file namespace raw_file
{ {
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset) DumperT5::DumperT5(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{ {
const auto* rawFile = asset.Asset(); const auto* rawFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

View File

@@ -5,9 +5,12 @@
namespace raw_file namespace raw_file
{ {
class DumperT5 final : public AbstractAssetDumper<T5::RawFile> class DumperT5 final : public AbstractAssetDumper<T5::AssetRawFile>
{ {
public:
explicit DumperT5(const AssetPool<T5::AssetRawFile::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::RawFile>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetRawFile::Type>& asset) override;
}; };
} // namespace raw_file } // namespace raw_file

View File

@@ -6,7 +6,12 @@ using namespace T5;
namespace string_table namespace string_table
{ {
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset) DumperT5::DumperT5(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
{ {
const auto* stringTable = asset.Asset(); const auto* stringTable = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

View File

@@ -5,9 +5,12 @@
namespace string_table namespace string_table
{ {
class DumperT5 final : public AbstractAssetDumper<T5::StringTable> class DumperT5 final : public AbstractAssetDumper<T5::AssetStringTable>
{ {
public:
explicit DumperT5(const AssetPool<T5::AssetStringTable::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::StringTable>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetStringTable::Type>& asset) override;
}; };
} // namespace string_table } // namespace string_table

View File

@@ -133,7 +133,12 @@ namespace
namespace font_icon namespace font_icon
{ {
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset) CsvDumperT6::CsvDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
{ {
const auto assetFile = context.OpenAssetFile(asset.m_name); const auto assetFile = context.OpenAssetFile(asset.m_name);

View File

@@ -5,9 +5,12 @@
namespace font_icon namespace font_icon
{ {
class CsvDumperT6 final : public AbstractAssetDumper<T6::FontIcon> class CsvDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
{ {
public:
explicit CsvDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
}; };
} // namespace font_icon } // namespace font_icon

View File

@@ -9,12 +9,12 @@ using namespace T6;
namespace font_icon namespace font_icon
{ {
std::unique_ptr<IAssetDumper<FontIcon>> CreateDumperT6() std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
{ {
#ifdef DUMP_FONT_ICON_AS_CSV #ifdef DUMP_FONT_ICON_AS_CSV
return std::make_unique<CsvDumperT6>(); return std::make_unique<CsvDumperT6>(pool);
#else #else
return std::make_unique<JsonDumperT6>(); return std::make_unique<JsonDumperT6>(pool);
#endif #endif
} }
} // namespace font_icon } // namespace font_icon

View File

@@ -7,5 +7,5 @@
namespace font_icon namespace font_icon
{ {
std::unique_ptr<IAssetDumper<T6::FontIcon>> CreateDumperT6(); std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
} // namespace font_icon } // namespace font_icon

View File

@@ -78,7 +78,12 @@ namespace
namespace font_icon namespace font_icon
{ {
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset) JsonDumperT6::JsonDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
{ {
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name)); const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));

View File

@@ -5,9 +5,12 @@
namespace font_icon namespace font_icon
{ {
class JsonDumperT6 final : public AbstractAssetDumper<T6::FontIcon> class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
{ {
public:
explicit JsonDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
protected: protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override; void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
}; };
} // namespace font_icon } // namespace font_icon

View File

@@ -77,7 +77,8 @@ namespace
namespace image namespace image
{ {
DumperT6::DumperT6() DumperT6::DumperT6(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{ {
switch (ObjWriting::Configuration.ImageOutputFormat) switch (ObjWriting::Configuration.ImageOutputFormat)
{ {
@@ -94,7 +95,7 @@ namespace image
} }
} }
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset) void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{ {
const auto* image = asset.Asset(); const auto* image = asset.Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image); const auto texture = LoadImageData(context.m_obj_search_path, *image);

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