mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-19 04:55:19 +00:00
chore: generalize IAssetDumper interface
This commit is contained in:
@@ -25,7 +25,8 @@ public:
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[[nodiscard]] virtual std::optional<asset_type_t> GetHandlingAssetType() const = 0;
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[[nodiscard]] virtual std::optional<asset_type_t> GetHandlingAssetType() const = 0;
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virtual AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) = 0;
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virtual AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) = 0;
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virtual void FinalizeZone(AssetCreationContext& context) {};
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virtual void FinalizeZone(AssetCreationContext& context) {}
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};
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};
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template<typename AssetType> class AssetCreator : public IAssetCreator
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template<typename AssetType> class AssetCreator : public IAssetCreator
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@@ -1,18 +1,24 @@
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#pragma once
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#pragma once
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#include "Game/IAsset.h"
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#include "IAssetDumper.h"
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#include "IAssetDumper.h"
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#include "Pool/AssetPool.h"
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template<class T> class AbstractAssetDumper : public IAssetDumper<T>
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template<class AssetType> class AbstractAssetDumper : public IAssetDumper
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{
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{
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static_assert(std::is_base_of_v<IAssetBase, AssetType>);
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public:
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public:
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[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T>& pool) const override
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using AssetType_t = AssetType;
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[[nodiscard]] size_t GetProgressTotalCount() const override
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{
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{
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return pool.m_asset_lookup.size();
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return m_pool.m_asset_lookup.size();
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}
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}
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void DumpPool(AssetDumpingContext& context, const AssetPool<T>& pool) override
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void Dump(AssetDumpingContext& context) override
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{
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{
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for (const auto* assetInfo : pool)
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for (const auto* assetInfo : m_pool)
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{
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{
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if (assetInfo->m_name[0] == ',' || !ShouldDump(*assetInfo))
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if (assetInfo->m_name[0] == ',' || !ShouldDump(*assetInfo))
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{
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{
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@@ -26,10 +32,38 @@ public:
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}
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}
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protected:
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protected:
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virtual bool ShouldDump(const XAssetInfo<T>& asset)
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explicit AbstractAssetDumper(const AssetPool<typename AssetType::Type>& pool)
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: m_pool(pool)
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{
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}
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virtual bool ShouldDump(const XAssetInfo<typename AssetType::Type>& asset)
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{
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{
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return true;
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return true;
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}
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}
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virtual void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T>& asset) = 0;
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virtual void DumpAsset(AssetDumpingContext& context, const XAssetInfo<typename AssetType::Type>& asset) = 0;
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const AssetPool<typename AssetType::Type>& m_pool;
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};
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template<class AssetType> class AbstractSingleProgressAssetDumper : public IAssetDumper
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{
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static_assert(std::is_base_of_v<IAssetBase, AssetType>);
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public:
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using AssetType_t = AssetType;
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[[nodiscard]] size_t GetProgressTotalCount() const override
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{
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return m_pool.m_asset_lookup.empty() ? 0uz : 1uz;
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}
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protected:
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explicit AbstractSingleProgressAssetDumper(const AssetPool<typename AssetType::Type>& pool)
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: m_pool(pool)
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{
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}
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const AssetPool<typename AssetType::Type>& m_pool;
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};
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};
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@@ -1,9 +1,8 @@
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#pragma once
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#pragma once
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#include "AssetDumpingContext.h"
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#include "AssetDumpingContext.h"
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#include "Pool/AssetPool.h"
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template<class T> class IAssetDumper
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class IAssetDumper
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{
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{
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public:
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public:
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IAssetDumper() = default;
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IAssetDumper() = default;
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@@ -13,6 +12,6 @@ public:
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IAssetDumper& operator=(const IAssetDumper& other) = default;
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IAssetDumper& operator=(const IAssetDumper& other) = default;
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IAssetDumper& operator=(IAssetDumper&& other) noexcept = default;
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IAssetDumper& operator=(IAssetDumper&& other) noexcept = default;
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[[nodiscard]] virtual size_t GetProgressTotalCount(const AssetPool<T>& pool) const = 0;
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[[nodiscard]] virtual size_t GetProgressTotalCount() const = 0;
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virtual void DumpPool(AssetDumpingContext& context, const AssetPool<T>& pool) = 0;
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virtual void Dump(AssetDumpingContext& context) = 0;
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};
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};
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@@ -62,7 +62,8 @@ namespace
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namespace image
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namespace image
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{
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{
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DumperIW3::DumperIW3()
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DumperIW3::DumperIW3(const AssetPool<AssetImage::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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{
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@@ -8,13 +8,13 @@
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namespace image
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namespace image
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{
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{
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class DumperIW3 final : public AbstractAssetDumper<IW3::GfxImage>
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class DumperIW3 final : public AbstractAssetDumper<IW3::AssetImage>
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{
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{
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public:
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public:
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DumperIW3();
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explicit DumperIW3(const AssetPool<IW3::AssetImage::Type>& pool);
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protected:
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::GfxImage>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetImage::Type>& asset) override;
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private:
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private:
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std::unique_ptr<IImageWriter> m_writer;
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std::unique_ptr<IImageWriter> m_writer;
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@@ -11,14 +11,19 @@ using namespace IW3;
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namespace localize
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namespace localize
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{
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{
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size_t DumperIW3::GetProgressTotalCount(const AssetPool<IW3::LocalizeEntry>& pool) const
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DumperIW3::DumperIW3(const AssetPool<IW3::AssetLocalize::Type>& pool)
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: AbstractSingleProgressAssetDumper(pool)
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{
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{
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return pool.m_asset_lookup.empty() ? 0uz : 1uz;
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}
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}
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void DumperIW3::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
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size_t DumperIW3::GetProgressTotalCount() const
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{
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{
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if (pool.m_asset_lookup.empty())
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return m_pool.m_asset_lookup.empty() ? 0uz : 1uz;
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}
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void DumperIW3::Dump(AssetDumpingContext& context)
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{
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if (m_pool.m_asset_lookup.empty())
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return;
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return;
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
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@@ -35,7 +40,7 @@ namespace localize
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stringFileDumper.SetNotes("");
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stringFileDumper.SetNotes("");
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for (const auto* localizeEntry : pool)
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for (const auto* localizeEntry : m_pool)
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{
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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}
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@@ -2,13 +2,16 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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#include "Game/IW3/IW3.h"
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#include "Pool/AssetPool.h"
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namespace localize
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namespace localize
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{
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{
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class DumperIW3 final : public IAssetDumper<IW3::LocalizeEntry>
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class DumperIW3 final : public AbstractSingleProgressAssetDumper<IW3::AssetLocalize>
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{
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{
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public:
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public:
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[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW3::LocalizeEntry>& pool) const override;
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explicit DumperIW3(const AssetPool<IW3::AssetLocalize::Type>& pool);
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void DumpPool(AssetDumpingContext& context, const AssetPool<IW3::LocalizeEntry>& pool) override;
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[[nodiscard]] size_t GetProgressTotalCount() const override;
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void Dump(AssetDumpingContext& context) override;
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};
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};
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} // namespace localize
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} // namespace localize
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@@ -4,6 +4,11 @@ using namespace IW3;
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namespace map_ents
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namespace map_ents
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{
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{
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DumperIW3::DumperIW3(const AssetPool<IW3::AssetMapEnts::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
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{
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{
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const auto* mapEnts = asset.Asset();
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const auto* mapEnts = asset.Asset();
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@@ -5,8 +5,11 @@
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namespace map_ents
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namespace map_ents
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{
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{
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class DumperIW3 final : public AbstractAssetDumper<IW3::MapEnts>
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class DumperIW3 final : public AbstractAssetDumper<IW3::AssetMapEnts>
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{
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{
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public:
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explicit DumperIW3(const AssetPool<IW3::AssetMapEnts::Type>& pool);
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protected:
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::MapEnts>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::MapEnts>& asset) override;
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};
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};
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@@ -15,56 +15,55 @@ using namespace IW3;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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{
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{
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#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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{ \
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dumperType dumper; \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
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dumpingFunctions.emplace_back( \
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[](AssetDumpingContext& funcContext, const GameAssetPoolIW3* funcPools) \
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{ \
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dumperType dumper; \
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dumper.DumpPool(funcContext, *funcPools->poolName); \
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}); \
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}
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone.m_pools.get());
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const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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size_t totalProgress = 0uz;
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// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
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std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW3*)>> dumpingFunctions;
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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REGISTER_DUMPER(xmodel::DumperIW3, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperIW3, m_material)
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// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
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REGISTER_DUMPER(image::DumperIW3, m_image)
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
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// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
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REGISTER_DUMPER(sound::LoadedSoundDumperIW3, m_loaded_sound)
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// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
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// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
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// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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REGISTER_DUMPER(map_ents::DumperIW3, m_map_ents)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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// REGISTER_DUMPER(AssetDumperFont_s, m_font)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumpermenuDef_t, m_menu_def)
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REGISTER_DUMPER(localize::DumperIW3, m_localize)
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// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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REGISTER_DUMPER(raw_file::DumperIW3, m_raw_file)
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REGISTER_DUMPER(string_table::DumperIW3, m_string_table)
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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if (context.ShouldTrackProgress())
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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{
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DUMP_ASSET_POOL(xmodel::DumperIW3, m_xmodel, ASSET_TYPE_XMODEL)
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size_t totalProgress = 0uz;
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DUMP_ASSET_POOL(material::JsonDumperIW3, m_material, ASSET_TYPE_MATERIAL)
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for (const auto& dumper : dumpers)
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// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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totalProgress += dumper->GetProgressTotalCount();
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DUMP_ASSET_POOL(image::DumperIW3, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(sound::LoadedSoundDumperIW3, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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DUMP_ASSET_POOL(map_ents::DumperIW3, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
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// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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// DUMP_ASSET_POOL(AssetDumpermenuDef_t, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::DumperIW3, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(raw_file::DumperIW3, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(string_table::DumperIW3, m_string_table, ASSET_TYPE_STRINGTABLE)
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context.SetTotalProgress(totalProgress);
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context.SetTotalProgress(totalProgress);
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for (const auto& func : dumpingFunctions)
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}
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func(context, assetPools);
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for (const auto& dumper : dumpers)
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dumper->Dump(context);
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return true;
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return true;
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#undef DUMP_ASSET_POOL
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#undef REGISTER_DUMPER
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}
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}
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@@ -4,6 +4,11 @@ using namespace IW3;
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||||||
namespace raw_file
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namespace raw_file
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{
|
{
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DumperIW3::DumperIW3(const AssetPool<AssetRawFile::Type>& pool)
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||||||
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: AbstractAssetDumper(pool)
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||||||
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{
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||||||
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}
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||||||
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void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
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||||||
{
|
{
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||||||
const auto* rawFile = asset.Asset();
|
const auto* rawFile = asset.Asset();
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||||||
|
@@ -5,8 +5,11 @@
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
class DumperIW3 final : public AbstractAssetDumper<IW3::RawFile>
|
class DumperIW3 final : public AbstractAssetDumper<IW3::AssetRawFile>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW3(const AssetPool<IW3::AssetRawFile::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::RawFile>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::RawFile>& asset) override;
|
||||||
};
|
};
|
||||||
|
@@ -25,6 +25,11 @@ namespace
|
|||||||
|
|
||||||
namespace sound
|
namespace sound
|
||||||
{
|
{
|
||||||
|
LoadedSoundDumperIW3::LoadedSoundDumperIW3(const AssetPool<AssetLoadedSound::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void LoadedSoundDumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
|
void LoadedSoundDumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
|
||||||
{
|
{
|
||||||
const auto* loadedSound = asset.Asset();
|
const auto* loadedSound = asset.Asset();
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace sound
|
namespace sound
|
||||||
{
|
{
|
||||||
class LoadedSoundDumperIW3 final : public AbstractAssetDumper<IW3::LoadedSound>
|
class LoadedSoundDumperIW3 final : public AbstractAssetDumper<IW3::AssetLoadedSound>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit LoadedSoundDumperIW3(const AssetPool<IW3::AssetLoadedSound::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::LoadedSound>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetLoadedSound::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace sound
|
} // namespace sound
|
||||||
|
@@ -6,6 +6,11 @@ using namespace IW3;
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
|
DumperIW3::DumperIW3(const AssetPool<AssetStringTable::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
||||||
{
|
{
|
||||||
const auto* stringTable = asset.Asset();
|
const auto* stringTable = asset.Asset();
|
||||||
|
@@ -5,8 +5,11 @@
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
class DumperIW3 final : public AbstractAssetDumper<IW3::StringTable>
|
class DumperIW3 final : public AbstractAssetDumper<IW3::AssetStringTable>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW3(const AssetPool<IW3::AssetStringTable::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::StringTable>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::StringTable>& asset) override;
|
||||||
};
|
};
|
||||||
|
@@ -59,7 +59,8 @@ namespace
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
DumperIW4::DumperIW4()
|
DumperIW4::DumperIW4(const AssetPool<AssetImage::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
{
|
{
|
||||||
switch (ObjWriting::Configuration.ImageOutputFormat)
|
switch (ObjWriting::Configuration.ImageOutputFormat)
|
||||||
{
|
{
|
||||||
@@ -76,7 +77,7 @@ namespace image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* image = asset.Asset();
|
const auto* image = asset.Asset();
|
||||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||||
|
@@ -8,13 +8,13 @@
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::GfxImage>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetImage>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DumperIW4();
|
explicit DumperIW4(const AssetPool<IW4::AssetImage::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::GfxImage>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetImage::Type>& asset) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_ptr<IImageWriter> m_writer;
|
std::unique_ptr<IImageWriter> m_writer;
|
||||||
|
@@ -77,7 +77,12 @@ namespace
|
|||||||
|
|
||||||
namespace leaderboard
|
namespace leaderboard
|
||||||
{
|
{
|
||||||
void JsonDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
|
JsonDumperIW4::JsonDumperIW4(const AssetPool<AssetLeaderboard::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
|
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace leaderboard
|
namespace leaderboard
|
||||||
{
|
{
|
||||||
class JsonDumperIW4 final : public AbstractAssetDumper<IW4::LeaderboardDef>
|
class JsonDumperIW4 final : public AbstractAssetDumper<IW4::AssetLeaderboard>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit JsonDumperIW4(const AssetPool<IW4::AssetLeaderboard::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::LeaderboardDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetLeaderboard::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace leaderboard
|
} // namespace leaderboard
|
||||||
|
@@ -6,7 +6,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace light_def
|
namespace light_def
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxLightDef>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetLightDef::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLightDef::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* lightDef = asset.Asset();
|
const auto* lightDef = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
|
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace light_def
|
namespace light_def
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::GfxLightDef>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetLightDef>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetLightDef::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::GfxLightDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetLightDef::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace light_def
|
} // namespace light_def
|
||||||
|
@@ -10,14 +10,14 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace localize
|
namespace localize
|
||||||
{
|
{
|
||||||
size_t DumperIW4::GetProgressTotalCount(const AssetPool<LocalizeEntry>& pool) const
|
DumperIW4::DumperIW4(const AssetPool<AssetLocalize::Type>& pool)
|
||||||
|
: AbstractSingleProgressAssetDumper(pool)
|
||||||
{
|
{
|
||||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperIW4::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
void DumperIW4::Dump(AssetDumpingContext& context)
|
||||||
{
|
{
|
||||||
if (pool.m_asset_lookup.empty())
|
if (m_pool.m_asset_lookup.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||||
@@ -34,7 +34,7 @@ namespace localize
|
|||||||
|
|
||||||
stringFileDumper.SetNotes("");
|
stringFileDumper.SetNotes("");
|
||||||
|
|
||||||
for (const auto* localizeEntry : pool)
|
for (const auto* localizeEntry : m_pool)
|
||||||
{
|
{
|
||||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||||
}
|
}
|
||||||
|
@@ -5,10 +5,11 @@
|
|||||||
|
|
||||||
namespace localize
|
namespace localize
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public IAssetDumper<IW4::LocalizeEntry>
|
class DumperIW4 final : public AbstractSingleProgressAssetDumper<IW4::AssetLocalize>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW4::LocalizeEntry>& pool) const override;
|
explicit DumperIW4(const AssetPool<IW4::AssetLocalize::Type>& pool);
|
||||||
void DumpPool(AssetDumpingContext& context, const AssetPool<IW4::LocalizeEntry>& pool) override;
|
|
||||||
|
void Dump(AssetDumpingContext& context) override;
|
||||||
};
|
};
|
||||||
} // namespace localize
|
} // namespace localize
|
||||||
|
@@ -7,7 +7,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace addon_map_ents
|
namespace addon_map_ents
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetAddonMapEnts::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* addonMapEnts = asset.Asset();
|
const auto* addonMapEnts = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace addon_map_ents
|
namespace addon_map_ents
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::AddonMapEnts>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetAddonMapEnts>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetAddonMapEnts::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AddonMapEnts>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetAddonMapEnts::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace addon_map_ents
|
} // namespace addon_map_ents
|
||||||
|
@@ -1110,7 +1110,12 @@ namespace
|
|||||||
|
|
||||||
namespace material
|
namespace material
|
||||||
{
|
{
|
||||||
void DecompilingGdtDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Material>& asset)
|
DecompilingGdtDumperIW4::DecompilingGdtDumperIW4(const AssetPool<AssetMaterial::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DecompilingGdtDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMaterial::Type>& asset)
|
||||||
{
|
{
|
||||||
if (!context.m_gdt)
|
if (!context.m_gdt)
|
||||||
return;
|
return;
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace material
|
namespace material
|
||||||
{
|
{
|
||||||
class DecompilingGdtDumperIW4 final : public AbstractAssetDumper<IW4::Material>
|
class DecompilingGdtDumperIW4 final : public AbstractAssetDumper<IW4::AssetMaterial>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DecompilingGdtDumperIW4(const AssetPool<IW4::AssetMaterial::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::Material>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetMaterial::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace material
|
} // namespace material
|
||||||
|
@@ -1,7 +1,6 @@
|
|||||||
#include "MenuDumperIW4.h"
|
#include "MenuDumperIW4.h"
|
||||||
|
|
||||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
#include "Game/IW4/GameAssetPoolIW4.h"
|
||||||
#include "Game/IW4/Menu/MenuDumperIW4.h"
|
|
||||||
#include "MenuListDumperIW4.h"
|
#include "MenuListDumperIW4.h"
|
||||||
#include "MenuWriterIW4.h"
|
#include "MenuWriterIW4.h"
|
||||||
#include "ObjWriting.h"
|
#include "ObjWriting.h"
|
||||||
@@ -26,7 +25,12 @@ namespace
|
|||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
void MenuDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset)
|
MenuDumperIW4::MenuDumperIW4(const AssetPool<AssetMenu::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void MenuDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* menu = asset.Asset();
|
const auto* menu = asset.Asset();
|
||||||
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
|
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "Menu/MenuDumpingZoneState.h"
|
|
||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
class MenuDumperIW4 final : public AbstractAssetDumper<IW4::menuDef_t>
|
class MenuDumperIW4 final : public AbstractAssetDumper<IW4::AssetMenu>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit MenuDumperIW4(const AssetPool<IW4::AssetMenu::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::menuDef_t>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetMenu::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace menu
|
} // namespace menu
|
||||||
|
@@ -147,7 +147,12 @@ namespace menu
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MenuListDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset)
|
MenuListDumperIW4::MenuListDumperIW4(const AssetPool<AssetMenuList::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void MenuListDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* menuList = asset.Asset();
|
const auto* menuList = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
@@ -169,13 +174,13 @@ namespace menu
|
|||||||
menuWriter->End();
|
menuWriter->End();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MenuListDumperIW4::DumpPool(AssetDumpingContext& context, const AssetPool<MenuList>& pool)
|
void MenuListDumperIW4::Dump(AssetDumpingContext& context)
|
||||||
{
|
{
|
||||||
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
|
auto* zoneState = context.GetZoneAssetDumperState<MenuDumpingZoneState>();
|
||||||
|
|
||||||
for (const auto* asset : pool)
|
for (const auto* asset : m_pool)
|
||||||
CreateDumpingStateForMenuListIW4(zoneState, asset->Asset());
|
CreateDumpingStateForMenuListIW4(zoneState, asset->Asset());
|
||||||
|
|
||||||
AbstractAssetDumper<MenuList>::DumpPool(context, pool);
|
AbstractAssetDumper::Dump(context);
|
||||||
}
|
}
|
||||||
} // namespace menu
|
} // namespace menu
|
||||||
|
@@ -2,19 +2,20 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "Game/IW4/Menu/MenuDumperIW4.h"
|
|
||||||
#include "Menu/MenuDumpingZoneState.h"
|
#include "Menu/MenuDumpingZoneState.h"
|
||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
void CreateDumpingStateForMenuListIW4(MenuDumpingZoneState* zoneState, const IW4::MenuList* menuList);
|
void CreateDumpingStateForMenuListIW4(MenuDumpingZoneState* zoneState, const IW4::MenuList* menuList);
|
||||||
|
|
||||||
class MenuListDumperIW4 final : public AbstractAssetDumper<IW4::MenuList>
|
class MenuListDumperIW4 final : public AbstractAssetDumper<IW4::AssetMenuList>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void DumpPool(AssetDumpingContext& context, const AssetPool<IW4::MenuList>& pool) override;
|
explicit MenuListDumperIW4(const AssetPool<IW4::AssetMenuList::Type>& pool);
|
||||||
|
|
||||||
|
void Dump(AssetDumpingContext& context) override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MenuList>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetMenuList::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace menu
|
} // namespace menu
|
||||||
|
@@ -30,68 +30,67 @@ using namespace IW4;
|
|||||||
|
|
||||||
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||||
{
|
{
|
||||||
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
|
#define REGISTER_DUMPER(dumperType, poolName) \
|
||||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
|
||||||
{ \
|
{ \
|
||||||
dumperType dumper; \
|
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
|
||||||
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
|
|
||||||
dumpingFunctions.emplace_back( \
|
|
||||||
[](AssetDumpingContext& funcContext, const GameAssetPoolIW4* funcPools) \
|
|
||||||
{ \
|
|
||||||
dumperType dumper; \
|
|
||||||
dumper.DumpPool(funcContext, *funcPools->poolName); \
|
|
||||||
}); \
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
|
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
|
||||||
|
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
|
||||||
|
|
||||||
size_t totalProgress = 0uz;
|
REGISTER_DUMPER(phys_preset::InfoStringDumperIW4, m_phys_preset)
|
||||||
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW4*)>> dumpingFunctions;
|
REGISTER_DUMPER(phys_collmap::DumperIW4, m_phys_collmap)
|
||||||
|
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
|
||||||
DUMP_ASSET_POOL(phys_preset::InfoStringDumperIW4, m_phys_preset, ASSET_TYPE_PHYSPRESET)
|
REGISTER_DUMPER(xmodel::DumperIW4, m_xmodel)
|
||||||
DUMP_ASSET_POOL(phys_collmap::DumperIW4, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
|
REGISTER_DUMPER(material::JsonDumperIW4, m_material)
|
||||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
|
||||||
DUMP_ASSET_POOL(xmodel::DumperIW4, m_xmodel, ASSET_TYPE_XMODEL)
|
|
||||||
DUMP_ASSET_POOL(material::JsonDumperIW4, m_material, ASSET_TYPE_MATERIAL)
|
|
||||||
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
|
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
|
||||||
DUMP_ASSET_POOL(material::DecompilingGdtDumperIW4, m_material, ASSET_TYPE_MATERIAL)
|
DUMP_ASSET_POOL(material::DecompilingGdtDumperIW4, m_material)
|
||||||
#endif
|
#endif
|
||||||
DUMP_ASSET_POOL(shader::PixelShaderDumperIW4, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
|
REGISTER_DUMPER(shader::PixelShaderDumperIW4, m_material_pixel_shader)
|
||||||
DUMP_ASSET_POOL(shader::VertexShaderDumperIW4, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
|
REGISTER_DUMPER(shader::VertexShaderDumperIW4, m_material_vertex_shader)
|
||||||
DUMP_ASSET_POOL(techset::DumperIW4, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
|
REGISTER_DUMPER(techset::DumperIW4, m_technique_set)
|
||||||
DUMP_ASSET_POOL(image::DumperIW4, m_image, ASSET_TYPE_IMAGE)
|
REGISTER_DUMPER(image::DumperIW4, m_image)
|
||||||
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
|
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
|
||||||
DUMP_ASSET_POOL(sound_curve::DumperIW4, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
|
REGISTER_DUMPER(sound_curve::DumperIW4, m_sound_curve)
|
||||||
DUMP_ASSET_POOL(sound::LoadedSoundDumperIW4, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
|
REGISTER_DUMPER(sound::LoadedSoundDumperIW4, m_loaded_sound)
|
||||||
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_MP)
|
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
|
||||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
|
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
|
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
|
||||||
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
|
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
|
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
|
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
|
||||||
DUMP_ASSET_POOL(light_def::DumperIW4, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
|
REGISTER_DUMPER(light_def::DumperIW4, m_gfx_light_def)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
|
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
|
||||||
DUMP_ASSET_POOL(menu::MenuListDumperIW4, m_menu_list, ASSET_TYPE_MENULIST)
|
REGISTER_DUMPER(menu::MenuListDumperIW4, m_menu_list)
|
||||||
DUMP_ASSET_POOL(menu::MenuDumperIW4, m_menu_def, ASSET_TYPE_MENU)
|
REGISTER_DUMPER(menu::MenuDumperIW4, m_menu_def)
|
||||||
DUMP_ASSET_POOL(localize::DumperIW4, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
|
REGISTER_DUMPER(localize::DumperIW4, m_localize)
|
||||||
DUMP_ASSET_POOL(weapon::DumperIW4, m_weapon, ASSET_TYPE_WEAPON)
|
REGISTER_DUMPER(weapon::DumperIW4, m_weapon)
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
|
||||||
DUMP_ASSET_POOL(raw_file::DumperIW4, m_raw_file, ASSET_TYPE_RAWFILE)
|
REGISTER_DUMPER(raw_file::DumperIW4, m_raw_file)
|
||||||
DUMP_ASSET_POOL(string_table::DumperIW4, m_string_table, ASSET_TYPE_STRINGTABLE)
|
REGISTER_DUMPER(string_table::DumperIW4, m_string_table)
|
||||||
DUMP_ASSET_POOL(leaderboard::JsonDumperIW4, m_leaderboard, ASSET_TYPE_LEADERBOARD)
|
REGISTER_DUMPER(leaderboard::JsonDumperIW4, m_leaderboard)
|
||||||
DUMP_ASSET_POOL(structured_data_def::DumperIW4, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
|
REGISTER_DUMPER(structured_data_def::DumperIW4, m_structed_data_def_set)
|
||||||
DUMP_ASSET_POOL(tracer::DumperIW4, m_tracer, ASSET_TYPE_TRACER)
|
REGISTER_DUMPER(tracer::DumperIW4, m_tracer)
|
||||||
DUMP_ASSET_POOL(vehicle::DumperIW4, m_vehicle, ASSET_TYPE_VEHICLE)
|
REGISTER_DUMPER(vehicle::DumperIW4, m_vehicle)
|
||||||
DUMP_ASSET_POOL(addon_map_ents::DumperIW4, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
|
REGISTER_DUMPER(addon_map_ents::DumperIW4, m_addon_map_ents)
|
||||||
|
|
||||||
context.SetTotalProgress(totalProgress);
|
if (context.ShouldTrackProgress())
|
||||||
for (const auto& func : dumpingFunctions)
|
{
|
||||||
func(context, assetPools);
|
size_t totalProgress = 0uz;
|
||||||
|
for (const auto& dumper : dumpers)
|
||||||
|
totalProgress += dumper->GetProgressTotalCount();
|
||||||
|
|
||||||
|
context.SetTotalProgress(totalProgress);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const auto& dumper : dumpers)
|
||||||
|
dumper->Dump(context);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
#undef DUMP_ASSET_POOL
|
#undef REGISTER_DUMPER
|
||||||
}
|
}
|
||||||
|
@@ -10,7 +10,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace phys_collmap
|
namespace phys_collmap
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysCollmap>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetPhysCollMap::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysCollMap::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* physCollmap = asset.Asset();
|
const auto* physCollmap = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset.m_name));
|
const auto assetFile = context.OpenAssetFile(phys_collmap::GetFileNameForAssetName(asset.m_name));
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace phys_collmap
|
namespace phys_collmap
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::PhysCollmap>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetPhysCollMap>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetPhysCollMap::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::PhysCollmap>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetPhysCollMap::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace phys_collmap
|
} // namespace phys_collmap
|
||||||
|
@@ -80,7 +80,12 @@ namespace
|
|||||||
|
|
||||||
namespace phys_preset
|
namespace phys_preset
|
||||||
{
|
{
|
||||||
void InfoStringDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysPreset>& asset)
|
InfoStringDumperIW4::InfoStringDumperIW4(const AssetPool<AssetPhysPreset::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void InfoStringDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
|
||||||
{
|
{
|
||||||
// Only dump raw when no gdt available
|
// Only dump raw when no gdt available
|
||||||
if (context.m_gdt)
|
if (context.m_gdt)
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "InfoString/InfoString.h"
|
|
||||||
|
|
||||||
namespace phys_preset
|
namespace phys_preset
|
||||||
{
|
{
|
||||||
class InfoStringDumperIW4 final : public AbstractAssetDumper<IW4::PhysPreset>
|
class InfoStringDumperIW4 final : public AbstractAssetDumper<IW4::AssetPhysPreset>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit InfoStringDumperIW4(const AssetPool<IW4::AssetPhysPreset::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::PhysPreset>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetPhysPreset::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace phys_preset
|
} // namespace phys_preset
|
||||||
|
@@ -10,7 +10,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetRawFile::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* rawFile = asset.Asset();
|
const auto* rawFile = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::RawFile>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetRawFile>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetRawFile::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::RawFile>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetRawFile::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace raw_file
|
} // namespace raw_file
|
||||||
|
@@ -6,7 +6,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace shader
|
namespace shader
|
||||||
{
|
{
|
||||||
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialPixelShader>& asset)
|
PixelShaderDumperIW4::PixelShaderDumperIW4(const AssetPool<AssetPixelShader::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void PixelShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPixelShader::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* pixelShader = asset.Asset();
|
const auto* pixelShader = asset.Asset();
|
||||||
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name));
|
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(asset.m_name));
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace shader
|
namespace shader
|
||||||
{
|
{
|
||||||
class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialPixelShader>
|
class PixelShaderDumperIW4 final : public AbstractAssetDumper<IW4::AssetPixelShader>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit PixelShaderDumperIW4(const AssetPool<IW4::AssetPixelShader::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialPixelShader>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetPixelShader::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace shader
|
} // namespace shader
|
||||||
|
@@ -6,7 +6,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace shader
|
namespace shader
|
||||||
{
|
{
|
||||||
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialVertexShader>& asset)
|
VertexShaderDumperIW4::VertexShaderDumperIW4(const AssetPool<AssetVertexShader::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexShaderDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVertexShader::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* vertexShader = asset.Asset();
|
const auto* vertexShader = asset.Asset();
|
||||||
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name));
|
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(asset.m_name));
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace shader
|
namespace shader
|
||||||
{
|
{
|
||||||
class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::MaterialVertexShader>
|
class VertexShaderDumperIW4 final : public AbstractAssetDumper<IW4::AssetVertexShader>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit VertexShaderDumperIW4(const AssetPool<IW4::AssetVertexShader::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialVertexShader>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetVertexShader::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace shader
|
} // namespace shader
|
||||||
|
@@ -25,7 +25,12 @@ namespace
|
|||||||
|
|
||||||
namespace sound
|
namespace sound
|
||||||
{
|
{
|
||||||
void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
|
LoadedSoundDumperIW4::LoadedSoundDumperIW4(const AssetPool<AssetLoadedSound::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadedSoundDumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* loadedSound = asset.Asset();
|
const auto* loadedSound = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
|
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace sound
|
namespace sound
|
||||||
{
|
{
|
||||||
class LoadedSoundDumperIW4 final : public AbstractAssetDumper<IW4::LoadedSound>
|
class LoadedSoundDumperIW4 final : public AbstractAssetDumper<IW4::AssetLoadedSound>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit LoadedSoundDumperIW4(const AssetPool<IW4::AssetLoadedSound::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::LoadedSound>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetLoadedSound::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace sound
|
} // namespace sound
|
||||||
|
@@ -7,7 +7,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace sound_curve
|
namespace sound_curve
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<SndCurve>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetSoundCurve::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundCurve::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* sndCurve = asset.Asset();
|
const auto* sndCurve = asset.Asset();
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace sound_curve
|
namespace sound_curve
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::SndCurve>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetSoundCurve>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetSoundCurve::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::SndCurve>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetSoundCurve::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace sound_curve
|
} // namespace sound_curve
|
||||||
|
@@ -6,7 +6,12 @@ using namespace IW4;
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetStringTable::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* stringTable = asset.Asset();
|
const auto* stringTable = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::StringTable>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetStringTable>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetStringTable::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::StringTable>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetStringTable::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace string_table
|
} // namespace string_table
|
||||||
|
@@ -1,9 +1,11 @@
|
|||||||
#include "StructuredDataDefDumperIW4.h"
|
#include "StructuredDataDefDumperIW4.h"
|
||||||
|
|
||||||
|
#include "StructuredDataDef/CommonStructuredDataDef.h"
|
||||||
#include "StructuredDataDef/StructuredDataDefDumper.h"
|
#include "StructuredDataDef/StructuredDataDefDumper.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cstddef>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
using namespace IW4;
|
using namespace IW4;
|
||||||
@@ -185,7 +187,12 @@ namespace
|
|||||||
|
|
||||||
namespace structured_data_def
|
namespace structured_data_def
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StructuredDataDefSet>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetStructuredDataDef::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStructuredDataDef::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* set = asset.Asset();
|
const auto* set = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -2,15 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "StructuredDataDef/CommonStructuredDataDef.h"
|
|
||||||
|
|
||||||
#include <cstddef>
|
|
||||||
|
|
||||||
namespace structured_data_def
|
namespace structured_data_def
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::StructuredDataDefSet>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetStructuredDataDef>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetStructuredDataDef::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::StructuredDataDefSet>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetStructuredDataDef::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace structured_data_def
|
} // namespace structured_data_def
|
||||||
|
@@ -536,7 +536,12 @@ namespace IW4
|
|||||||
|
|
||||||
namespace techset
|
namespace techset
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialTechniqueSet>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetTechniqueSet::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* techset = asset.Asset();
|
const auto* techset = asset.Asset();
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace techset
|
namespace techset
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::MaterialTechniqueSet>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetTechniqueSet>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetTechniqueSet::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::MaterialTechniqueSet>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetTechniqueSet::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace techset
|
} // namespace techset
|
||||||
|
@@ -52,7 +52,12 @@ namespace
|
|||||||
|
|
||||||
namespace tracer
|
namespace tracer
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<TracerDef>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetTracer::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTracer::Type>& asset)
|
||||||
{
|
{
|
||||||
// Only dump raw when no gdt available
|
// Only dump raw when no gdt available
|
||||||
if (context.m_gdt)
|
if (context.m_gdt)
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "InfoString/InfoString.h"
|
|
||||||
|
|
||||||
namespace tracer
|
namespace tracer
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::TracerDef>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetTracer>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetTracer::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::TracerDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetTracer::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace tracer
|
} // namespace tracer
|
||||||
|
@@ -93,7 +93,12 @@ namespace
|
|||||||
|
|
||||||
namespace vehicle
|
namespace vehicle
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<VehicleDef>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetVehicle::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVehicle::Type>& asset)
|
||||||
{
|
{
|
||||||
// Only dump raw when no gdt available
|
// Only dump raw when no gdt available
|
||||||
if (context.m_gdt)
|
if (context.m_gdt)
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "InfoString/InfoString.h"
|
|
||||||
|
|
||||||
namespace vehicle
|
namespace vehicle
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::VehicleDef>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetVehicle>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetVehicle::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::VehicleDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetVehicle::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace vehicle
|
} // namespace vehicle
|
||||||
|
@@ -405,7 +405,12 @@ namespace
|
|||||||
|
|
||||||
namespace weapon
|
namespace weapon
|
||||||
{
|
{
|
||||||
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
|
DumperIW4::DumperIW4(const AssetPool<AssetWeapon::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
|
||||||
{
|
{
|
||||||
// Only dump raw when no gdt available
|
// Only dump raw when no gdt available
|
||||||
if (context.m_gdt)
|
if (context.m_gdt)
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW4/IW4.h"
|
#include "Game/IW4/IW4.h"
|
||||||
#include "InfoString/InfoString.h"
|
|
||||||
|
|
||||||
namespace weapon
|
namespace weapon
|
||||||
{
|
{
|
||||||
class DumperIW4 final : public AbstractAssetDumper<IW4::WeaponCompleteDef>
|
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetWeapon>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW4(const AssetPool<IW4::AssetWeapon::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::WeaponCompleteDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetWeapon::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace weapon
|
} // namespace weapon
|
||||||
|
@@ -60,7 +60,8 @@ namespace
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
DumperIW5::DumperIW5()
|
DumperIW5::DumperIW5(const AssetPool<AssetImage::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
{
|
{
|
||||||
switch (ObjWriting::Configuration.ImageOutputFormat)
|
switch (ObjWriting::Configuration.ImageOutputFormat)
|
||||||
{
|
{
|
||||||
@@ -77,7 +78,7 @@ namespace image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* image = asset.Asset();
|
const auto* image = asset.Asset();
|
||||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||||
|
@@ -8,13 +8,13 @@
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public AbstractAssetDumper<IW5::GfxImage>
|
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetImage>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DumperIW5();
|
explicit DumperIW5(const AssetPool<IW5::AssetImage::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::GfxImage>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetImage::Type>& asset) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_ptr<IImageWriter> m_writer;
|
std::unique_ptr<IImageWriter> m_writer;
|
||||||
|
@@ -94,7 +94,12 @@ namespace
|
|||||||
|
|
||||||
namespace leaderboard
|
namespace leaderboard
|
||||||
{
|
{
|
||||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
|
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetLeaderboard::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
|
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace leaderboard
|
namespace leaderboard
|
||||||
{
|
{
|
||||||
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::LeaderboardDef>
|
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetLeaderboard>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit JsonDumperIW5(const AssetPool<IW5::AssetLeaderboard::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LeaderboardDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLeaderboard::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace leaderboard
|
} // namespace leaderboard
|
||||||
|
@@ -11,14 +11,14 @@ using namespace IW5;
|
|||||||
|
|
||||||
namespace localize
|
namespace localize
|
||||||
{
|
{
|
||||||
size_t DumperIW5::GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const
|
DumperIW5::DumperIW5(const AssetPool<AssetLocalize::Type>& pool)
|
||||||
|
: AbstractSingleProgressAssetDumper(pool)
|
||||||
{
|
{
|
||||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperIW5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
void DumperIW5::Dump(AssetDumpingContext& context)
|
||||||
{
|
{
|
||||||
if (pool.m_asset_lookup.empty())
|
if (m_pool.m_asset_lookup.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||||
@@ -35,7 +35,7 @@ namespace localize
|
|||||||
|
|
||||||
stringFileDumper.SetNotes("");
|
stringFileDumper.SetNotes("");
|
||||||
|
|
||||||
for (const auto* localizeEntry : pool)
|
for (const auto* localizeEntry : m_pool)
|
||||||
{
|
{
|
||||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||||
}
|
}
|
||||||
|
@@ -5,10 +5,11 @@
|
|||||||
|
|
||||||
namespace localize
|
namespace localize
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public IAssetDumper<IW5::LocalizeEntry>
|
class DumperIW5 final : public AbstractSingleProgressAssetDumper<IW5::AssetLocalize>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const override;
|
explicit DumperIW5(const AssetPool<IW5::AssetLocalize::Type>& pool);
|
||||||
void DumpPool(AssetDumpingContext& context, const AssetPool<IW5::LocalizeEntry>& pool) override;
|
|
||||||
|
void Dump(AssetDumpingContext& context) override;
|
||||||
};
|
};
|
||||||
} // namespace localize
|
} // namespace localize
|
||||||
|
@@ -7,7 +7,12 @@ using namespace IW5;
|
|||||||
|
|
||||||
namespace addon_map_ents
|
namespace addon_map_ents
|
||||||
{
|
{
|
||||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset)
|
DumperIW5::DumperIW5(const AssetPool<AssetAddonMapEnts::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* addonMapEnts = asset.Asset();
|
const auto* addonMapEnts = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace addon_map_ents
|
namespace addon_map_ents
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public AbstractAssetDumper<IW5::AddonMapEnts>
|
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetAddonMapEnts>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW5(const AssetPool<IW5::AssetAddonMapEnts::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AddonMapEnts>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAddonMapEnts::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace addon_map_ents
|
} // namespace addon_map_ents
|
||||||
|
@@ -51,7 +51,12 @@ namespace
|
|||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset)
|
MenuDumperIW5::MenuDumperIW5(const AssetPool<AssetMenu::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* menu = asset.Asset();
|
const auto* menu = asset.Asset();
|
||||||
const auto menuFilePath = GetPathForMenu(asset);
|
const auto menuFilePath = GetPathForMenu(asset);
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW5/IW5.h"
|
#include "Game/IW5/IW5.h"
|
||||||
#include "Game/IW5/Menu/MenuDumperIW5.h"
|
|
||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::menuDef_t>
|
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenu>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit MenuDumperIW5(const AssetPool<IW5::AssetMenu::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::menuDef_t>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenu::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace menu
|
} // namespace menu
|
||||||
|
@@ -106,7 +106,12 @@ namespace
|
|||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset)
|
MenuListDumperIW5::MenuListDumperIW5(const AssetPool<AssetMenuList::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* menuList = asset.Asset();
|
const auto* menuList = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace menu
|
namespace menu
|
||||||
{
|
{
|
||||||
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::MenuList>
|
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenuList>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit MenuListDumperIW5(const AssetPool<IW5::AssetMenuList::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::MenuList>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenuList::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace menu
|
} // namespace menu
|
||||||
|
@@ -21,70 +21,69 @@ using namespace IW5;
|
|||||||
|
|
||||||
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||||
{
|
{
|
||||||
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
|
#define REGISTER_DUMPER(dumperType, poolName) \
|
||||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
|
||||||
{ \
|
{ \
|
||||||
dumperType dumper; \
|
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
|
||||||
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
|
|
||||||
dumpingFunctions.emplace_back( \
|
|
||||||
[](AssetDumpingContext& funcContext, const GameAssetPoolIW5* funcPools) \
|
|
||||||
{ \
|
|
||||||
dumperType dumper; \
|
|
||||||
dumper.DumpPool(funcContext, *funcPools->poolName); \
|
|
||||||
}); \
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
|
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
|
||||||
|
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
|
||||||
|
|
||||||
size_t totalProgress = 0uz;
|
// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
|
||||||
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW5*)>> dumpingFunctions;
|
// REGISTER_DUMPER(AssetDumperPhysCollmap, m_phys_collmap)
|
||||||
|
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
|
||||||
|
// REGISTER_DUMPER(AssetDumperXModelSurfs, m_xmodel_surfs)
|
||||||
|
REGISTER_DUMPER(xmodel::DumperIW5, m_xmodel)
|
||||||
|
REGISTER_DUMPER(material::JsonDumperIW5, m_material)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMaterialPixelShader, m_material_pixel_shader)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMaterialVertexShader, m_material_vertex_shader)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
|
||||||
|
REGISTER_DUMPER(image::DumperIW5, m_image)
|
||||||
|
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
|
||||||
|
// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
|
||||||
|
REGISTER_DUMPER(sound::LoadedSoundDumperIW5, m_loaded_sound)
|
||||||
|
// REGISTER_DUMPER(AssetDumperclipMap_t, m_clip_map)
|
||||||
|
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGlassWorld, m_glass_world)
|
||||||
|
// REGISTER_DUMPER(AssetDumperPathData, m_path_data)
|
||||||
|
// REGISTER_DUMPER(AssetDumperVehicleTrack, m_vehicle_track)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
|
||||||
|
REGISTER_DUMPER(menu::MenuListDumperIW5, m_menu_list)
|
||||||
|
REGISTER_DUMPER(menu::MenuDumperIW5, m_menu_def)
|
||||||
|
REGISTER_DUMPER(localize::DumperIW5, m_localize)
|
||||||
|
REGISTER_DUMPER(attachment::JsonDumperIW5, m_attachment)
|
||||||
|
REGISTER_DUMPER(weapon::DumperIW5, m_weapon)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
|
||||||
|
// REGISTER_DUMPER(AssetDumperSurfaceFxTable, m_surface_fx_table)
|
||||||
|
REGISTER_DUMPER(raw_file::DumperIW5, m_raw_file)
|
||||||
|
REGISTER_DUMPER(script::DumperIW5, m_script_file)
|
||||||
|
REGISTER_DUMPER(string_table::DumperIW5, m_string_table)
|
||||||
|
REGISTER_DUMPER(leaderboard::JsonDumperIW5, m_leaderboard)
|
||||||
|
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet, m_structed_data_def_set)
|
||||||
|
// REGISTER_DUMPER(AssetDumperTracerDef, m_tracer)
|
||||||
|
// REGISTER_DUMPER(AssetDumperVehicleDef, m_vehicle)
|
||||||
|
REGISTER_DUMPER(addon_map_ents::DumperIW5, m_addon_map_ents)
|
||||||
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
|
if (context.ShouldTrackProgress())
|
||||||
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
|
{
|
||||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
size_t totalProgress = 0uz;
|
||||||
// DUMP_ASSET_POOL(AssetDumperXModelSurfs, m_xmodel_surfs, ASSET_TYPE_XMODEL_SURFS)
|
for (const auto& dumper : dumpers)
|
||||||
DUMP_ASSET_POOL(xmodel::DumperIW5, m_xmodel, ASSET_TYPE_XMODEL)
|
totalProgress += dumper->GetProgressTotalCount();
|
||||||
DUMP_ASSET_POOL(material::JsonDumperIW5, m_material, ASSET_TYPE_MATERIAL)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
|
|
||||||
DUMP_ASSET_POOL(image::DumperIW5, m_image, ASSET_TYPE_IMAGE)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
|
|
||||||
DUMP_ASSET_POOL(sound::LoadedSoundDumperIW5, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGlassWorld, m_glass_world, ASSET_TYPE_GLASSWORLD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperPathData, m_path_data, ASSET_TYPE_PATHDATA)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperVehicleTrack, m_vehicle_track, ASSET_TYPE_VEHICLE_TRACK)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
|
|
||||||
DUMP_ASSET_POOL(menu::MenuListDumperIW5, m_menu_list, ASSET_TYPE_MENULIST)
|
|
||||||
DUMP_ASSET_POOL(menu::MenuDumperIW5, m_menu_def, ASSET_TYPE_MENU)
|
|
||||||
DUMP_ASSET_POOL(localize::DumperIW5, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
|
|
||||||
DUMP_ASSET_POOL(attachment::JsonDumperIW5, m_attachment, ASSET_TYPE_ATTACHMENT)
|
|
||||||
DUMP_ASSET_POOL(weapon::DumperIW5, m_weapon, ASSET_TYPE_WEAPON)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
|
|
||||||
DUMP_ASSET_POOL(raw_file::DumperIW5, m_raw_file, ASSET_TYPE_RAWFILE)
|
|
||||||
DUMP_ASSET_POOL(script::DumperIW5, m_script_file, ASSET_TYPE_SCRIPTFILE)
|
|
||||||
DUMP_ASSET_POOL(string_table::DumperIW5, m_string_table, ASSET_TYPE_STRINGTABLE)
|
|
||||||
DUMP_ASSET_POOL(leaderboard::JsonDumperIW5, m_leaderboard, ASSET_TYPE_LEADERBOARD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle, ASSET_TYPE_VEHICLE)
|
|
||||||
DUMP_ASSET_POOL(addon_map_ents::DumperIW5, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
|
|
||||||
|
|
||||||
context.SetTotalProgress(totalProgress);
|
context.SetTotalProgress(totalProgress);
|
||||||
for (const auto& func : dumpingFunctions)
|
}
|
||||||
func(context, assetPools);
|
|
||||||
|
for (const auto& dumper : dumpers)
|
||||||
|
dumper->Dump(context);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
#undef DUMP_ASSET_POOL
|
#undef REGISTER_DUMPER
|
||||||
}
|
}
|
||||||
|
@@ -10,7 +10,12 @@ using namespace IW5;
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
DumperIW5::DumperIW5(const AssetPool<AssetRawFile::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* rawFile = asset.Asset();
|
const auto* rawFile = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public AbstractAssetDumper<IW5::RawFile>
|
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetRawFile>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW5(const AssetPool<IW5::AssetRawFile::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::RawFile>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetRawFile::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace raw_file
|
} // namespace raw_file
|
||||||
|
@@ -4,8 +4,13 @@ using namespace IW5;
|
|||||||
|
|
||||||
namespace script
|
namespace script
|
||||||
{
|
{
|
||||||
|
DumperIW5::DumperIW5(const AssetPool<AssetScript::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
|
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
|
||||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ScriptFile>& asset)
|
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
|
||||||
{
|
{
|
||||||
auto* scriptFile = asset.Asset();
|
auto* scriptFile = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name + ".gscbin");
|
const auto assetFile = context.OpenAssetFile(asset.m_name + ".gscbin");
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace script
|
namespace script
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public AbstractAssetDumper<IW5::ScriptFile>
|
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetScript>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW5(const AssetPool<IW5::AssetScript::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::ScriptFile>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetScript::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace script
|
} // namespace script
|
||||||
|
@@ -25,7 +25,12 @@ namespace
|
|||||||
|
|
||||||
namespace sound
|
namespace sound
|
||||||
{
|
{
|
||||||
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
|
LoadedSoundDumperIW5::LoadedSoundDumperIW5(const AssetPool<AssetLoadedSound::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* loadedSound = asset.Asset();
|
const auto* loadedSound = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
|
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace sound
|
namespace sound
|
||||||
{
|
{
|
||||||
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::LoadedSound>
|
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::AssetLoadedSound>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit LoadedSoundDumperIW5(const AssetPool<IW5::AssetLoadedSound::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LoadedSound>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLoadedSound::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace sound
|
} // namespace sound
|
||||||
|
@@ -6,7 +6,12 @@ using namespace IW5;
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
DumperIW5::DumperIW5(const AssetPool<AssetStringTable::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* stringTable = asset.Asset();
|
const auto* stringTable = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public AbstractAssetDumper<IW5::StringTable>
|
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetStringTable>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW5(const AssetPool<IW5::AssetStringTable::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::StringTable>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetStringTable::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace string_table
|
} // namespace string_table
|
||||||
|
@@ -395,7 +395,12 @@ namespace
|
|||||||
|
|
||||||
namespace attachment
|
namespace attachment
|
||||||
{
|
{
|
||||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachment>& asset)
|
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetAttachment::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace attachment
|
namespace attachment
|
||||||
{
|
{
|
||||||
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::WeaponAttachment>
|
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetAttachment>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit JsonDumperIW5(const AssetPool<IW5::AssetAttachment::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponAttachment>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAttachment::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace attachment
|
} // namespace attachment
|
||||||
|
@@ -733,7 +733,12 @@ namespace
|
|||||||
|
|
||||||
namespace weapon
|
namespace weapon
|
||||||
{
|
{
|
||||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
|
DumperIW5::DumperIW5(const AssetPool<AssetWeapon::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
|
||||||
{
|
{
|
||||||
// TODO: only dump infostring fields when non-default
|
// TODO: only dump infostring fields when non-default
|
||||||
|
|
||||||
|
@@ -2,13 +2,15 @@
|
|||||||
|
|
||||||
#include "Dumping/AbstractAssetDumper.h"
|
#include "Dumping/AbstractAssetDumper.h"
|
||||||
#include "Game/IW5/IW5.h"
|
#include "Game/IW5/IW5.h"
|
||||||
#include "InfoString/InfoString.h"
|
|
||||||
|
|
||||||
namespace weapon
|
namespace weapon
|
||||||
{
|
{
|
||||||
class DumperIW5 final : public AbstractAssetDumper<IW5::WeaponCompleteDef>
|
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetWeapon>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperIW5(const AssetPool<IW5::AssetWeapon::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponCompleteDef>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetWeapon::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace weapon
|
} // namespace weapon
|
||||||
|
@@ -59,7 +59,8 @@ namespace
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
DumperT5::DumperT5()
|
DumperT5::DumperT5(const AssetPool<AssetImage::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
{
|
{
|
||||||
switch (ObjWriting::Configuration.ImageOutputFormat)
|
switch (ObjWriting::Configuration.ImageOutputFormat)
|
||||||
{
|
{
|
||||||
@@ -76,7 +77,7 @@ namespace image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* image = asset.Asset();
|
const auto* image = asset.Asset();
|
||||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||||
|
@@ -8,13 +8,13 @@
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
class DumperT5 final : public AbstractAssetDumper<T5::GfxImage>
|
class DumperT5 final : public AbstractAssetDumper<T5::AssetImage>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DumperT5();
|
explicit DumperT5(const AssetPool<T5::AssetImage::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::GfxImage>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetImage::Type>& asset) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_ptr<IImageWriter> m_writer;
|
std::unique_ptr<IImageWriter> m_writer;
|
||||||
|
@@ -11,14 +11,14 @@ using namespace T5;
|
|||||||
|
|
||||||
namespace localize
|
namespace localize
|
||||||
{
|
{
|
||||||
size_t DumperT5::GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const
|
DumperT5::DumperT5(const AssetPool<AssetLocalize::Type>& pool)
|
||||||
|
: AbstractSingleProgressAssetDumper(pool)
|
||||||
{
|
{
|
||||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperT5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
|
void DumperT5::Dump(AssetDumpingContext& context)
|
||||||
{
|
{
|
||||||
if (pool.m_asset_lookup.empty())
|
if (m_pool.m_asset_lookup.empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
|
||||||
@@ -35,7 +35,7 @@ namespace localize
|
|||||||
|
|
||||||
stringFileDumper.SetNotes("");
|
stringFileDumper.SetNotes("");
|
||||||
|
|
||||||
for (const auto* localizeEntry : pool)
|
for (const auto* localizeEntry : m_pool)
|
||||||
{
|
{
|
||||||
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
|
||||||
}
|
}
|
||||||
|
@@ -5,10 +5,11 @@
|
|||||||
|
|
||||||
namespace localize
|
namespace localize
|
||||||
{
|
{
|
||||||
class DumperT5 final : public IAssetDumper<T5::LocalizeEntry>
|
class DumperT5 final : public AbstractSingleProgressAssetDumper<T5::AssetLocalize>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const override;
|
explicit DumperT5(const AssetPool<T5::AssetLocalize::Type>& pool);
|
||||||
void DumpPool(AssetDumpingContext& context, const AssetPool<T5::LocalizeEntry>& pool) override;
|
|
||||||
|
void Dump(AssetDumpingContext& context) override;
|
||||||
};
|
};
|
||||||
} // namespace localize
|
} // namespace localize
|
||||||
|
@@ -13,62 +13,61 @@ using namespace T5;
|
|||||||
|
|
||||||
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||||
{
|
{
|
||||||
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
|
#define REGISTER_DUMPER(dumperType, poolName) \
|
||||||
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
|
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
|
||||||
{ \
|
{ \
|
||||||
dumperType dumper; \
|
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
|
||||||
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
|
|
||||||
dumpingFunctions.emplace_back( \
|
|
||||||
[](AssetDumpingContext& funcContext, const GameAssetPoolT5* funcPools) \
|
|
||||||
{ \
|
|
||||||
dumperType dumper; \
|
|
||||||
dumper.DumpPool(funcContext, *funcPools->poolName); \
|
|
||||||
}); \
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
|
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
|
||||||
|
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
|
||||||
|
|
||||||
size_t totalProgress = 0uz;
|
// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
|
||||||
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT5*)>> dumpingFunctions;
|
// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
|
||||||
|
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
|
||||||
|
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
|
||||||
|
REGISTER_DUMPER(xmodel::DumperT5, m_xmodel)
|
||||||
|
REGISTER_DUMPER(material::JsonDumperT5, m_material)
|
||||||
|
// REGISTER_DUMPER(AssetDumperTechniqueSet, m_technique_set)
|
||||||
|
REGISTER_DUMPER(image::DumperT5, m_image)
|
||||||
|
// REGISTER_DUMPER(AssetDumperSndBank, m_sound_bank)
|
||||||
|
// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
|
||||||
|
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
|
||||||
|
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFont, m_font)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
|
||||||
|
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
|
||||||
|
REGISTER_DUMPER(localize::DumperT5, m_localize)
|
||||||
|
// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
|
||||||
|
// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
|
||||||
|
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
|
||||||
|
REGISTER_DUMPER(raw_file::DumperT5, m_raw_file)
|
||||||
|
REGISTER_DUMPER(string_table::DumperT5, m_string_table)
|
||||||
|
// REGISTER_DUMPER(AssetDumperPackIndex, m_pack_index)
|
||||||
|
// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
|
||||||
|
// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
|
||||||
|
// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
|
||||||
|
// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
|
||||||
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
|
if (context.ShouldTrackProgress())
|
||||||
// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
|
{
|
||||||
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
|
size_t totalProgress = 0uz;
|
||||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
for (const auto& dumper : dumpers)
|
||||||
DUMP_ASSET_POOL(xmodel::DumperT5, m_xmodel, ASSET_TYPE_XMODEL)
|
totalProgress += dumper->GetProgressTotalCount();
|
||||||
DUMP_ASSET_POOL(material::JsonDumperT5, m_material, ASSET_TYPE_MATERIAL)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
|
|
||||||
DUMP_ASSET_POOL(image::DumperT5, m_image, ASSET_TYPE_IMAGE)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
|
|
||||||
DUMP_ASSET_POOL(localize::DumperT5, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
|
||||||
DUMP_ASSET_POOL(raw_file::DumperT5, m_raw_file, ASSET_TYPE_RAWFILE)
|
|
||||||
DUMP_ASSET_POOL(string_table::DumperT5, m_string_table, ASSET_TYPE_STRINGTABLE)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index, ASSET_TYPE_PACK_INDEX)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
|
|
||||||
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
|
|
||||||
|
|
||||||
context.SetTotalProgress(totalProgress);
|
context.SetTotalProgress(totalProgress);
|
||||||
for (const auto& func : dumpingFunctions)
|
}
|
||||||
func(context, assetPools);
|
|
||||||
|
for (const auto& dumper : dumpers)
|
||||||
|
dumper->Dump(context);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
#undef DUMP_ASSET_POOL
|
#undef REGISTER_DUMPER
|
||||||
}
|
}
|
||||||
|
@@ -96,7 +96,12 @@ namespace
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
DumperT5::DumperT5(const AssetPool<AssetRawFile::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* rawFile = asset.Asset();
|
const auto* rawFile = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace raw_file
|
namespace raw_file
|
||||||
{
|
{
|
||||||
class DumperT5 final : public AbstractAssetDumper<T5::RawFile>
|
class DumperT5 final : public AbstractAssetDumper<T5::AssetRawFile>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperT5(const AssetPool<T5::AssetRawFile::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::RawFile>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetRawFile::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace raw_file
|
} // namespace raw_file
|
||||||
|
@@ -6,7 +6,12 @@ using namespace T5;
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
DumperT5::DumperT5(const AssetPool<AssetStringTable::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* stringTable = asset.Asset();
|
const auto* stringTable = asset.Asset();
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace string_table
|
namespace string_table
|
||||||
{
|
{
|
||||||
class DumperT5 final : public AbstractAssetDumper<T5::StringTable>
|
class DumperT5 final : public AbstractAssetDumper<T5::AssetStringTable>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit DumperT5(const AssetPool<T5::AssetStringTable::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::StringTable>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetStringTable::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace string_table
|
} // namespace string_table
|
||||||
|
@@ -133,7 +133,12 @@ namespace
|
|||||||
|
|
||||||
namespace font_icon
|
namespace font_icon
|
||||||
{
|
{
|
||||||
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
|
CsvDumperT6::CsvDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace font_icon
|
namespace font_icon
|
||||||
{
|
{
|
||||||
class CsvDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
|
class CsvDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit CsvDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace font_icon
|
} // namespace font_icon
|
||||||
|
@@ -9,12 +9,12 @@ using namespace T6;
|
|||||||
|
|
||||||
namespace font_icon
|
namespace font_icon
|
||||||
{
|
{
|
||||||
std::unique_ptr<IAssetDumper<FontIcon>> CreateDumperT6()
|
std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
|
||||||
{
|
{
|
||||||
#ifdef DUMP_FONT_ICON_AS_CSV
|
#ifdef DUMP_FONT_ICON_AS_CSV
|
||||||
return std::make_unique<CsvDumperT6>();
|
return std::make_unique<CsvDumperT6>(pool);
|
||||||
#else
|
#else
|
||||||
return std::make_unique<JsonDumperT6>();
|
return std::make_unique<JsonDumperT6>(pool);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
} // namespace font_icon
|
} // namespace font_icon
|
||||||
|
@@ -7,5 +7,5 @@
|
|||||||
|
|
||||||
namespace font_icon
|
namespace font_icon
|
||||||
{
|
{
|
||||||
std::unique_ptr<IAssetDumper<T6::FontIcon>> CreateDumperT6();
|
std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
|
||||||
} // namespace font_icon
|
} // namespace font_icon
|
||||||
|
@@ -78,7 +78,12 @@ namespace
|
|||||||
|
|
||||||
namespace font_icon
|
namespace font_icon
|
||||||
{
|
{
|
||||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
|
JsonDumperT6::JsonDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
||||||
|
|
||||||
|
@@ -5,9 +5,12 @@
|
|||||||
|
|
||||||
namespace font_icon
|
namespace font_icon
|
||||||
{
|
{
|
||||||
class JsonDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
|
class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
|
explicit JsonDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
|
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
|
||||||
};
|
};
|
||||||
} // namespace font_icon
|
} // namespace font_icon
|
||||||
|
@@ -77,7 +77,8 @@ namespace
|
|||||||
|
|
||||||
namespace image
|
namespace image
|
||||||
{
|
{
|
||||||
DumperT6::DumperT6()
|
DumperT6::DumperT6(const AssetPool<AssetImage::Type>& pool)
|
||||||
|
: AbstractAssetDumper(pool)
|
||||||
{
|
{
|
||||||
switch (ObjWriting::Configuration.ImageOutputFormat)
|
switch (ObjWriting::Configuration.ImageOutputFormat)
|
||||||
{
|
{
|
||||||
@@ -94,7 +95,7 @@ namespace image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
|
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
|
||||||
{
|
{
|
||||||
const auto* image = asset.Asset();
|
const auto* image = asset.Asset();
|
||||||
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
const auto texture = LoadImageData(context.m_obj_search_path, *image);
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user