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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 08:42:35 +00:00
feat: dump xanims for T5
This commit is contained in:
@@ -0,0 +1,28 @@
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#pragma once
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#include <cstdint>
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namespace xanim
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{
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enum class CompiledXAnimVersion : uint8_t
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{
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// IW3, T4
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VERSION_17 = 17,
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// T5, T6
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VERSION_19 = 19
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};
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namespace binary17
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{
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constexpr uint8_t FLAG_LOOPED = 1u;
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constexpr uint8_t FLAG_DELTA = 2u;
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} // namespace binary17
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namespace binary19
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{
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constexpr uint8_t FLAG_LOOPED = 1u;
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constexpr uint8_t FLAG_DELTA = 2u;
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constexpr uint8_t FLAG_LEFT_HAND_GRIP_IK = 4u;
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constexpr uint8_t FLAG_STREAMABLE = 8u;
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} // namespace binary19
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} // namespace xanim
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@@ -83,7 +83,10 @@ namespace xanim
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CommonXAnimParts::CommonXAnimParts()
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CommonXAnimParts::CommonXAnimParts()
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: m_num_frames(0),
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: m_num_frames(0),
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m_looped(false),
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m_looped(false),
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m_left_hand_grip_ik(false),
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m_streamable(false),
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m_frame_rate(0),
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m_frame_rate(0),
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m_primed_length(0),
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m_asset_type(0)
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m_asset_type(0)
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{
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{
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}
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}
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@@ -9,12 +9,6 @@
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namespace xanim
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namespace xanim
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{
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{
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enum class CompiledXAnimVersion : uint8_t
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{
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// IW3
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VERSION_17 = 17
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};
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enum class QuatType : uint8_t
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enum class QuatType : uint8_t
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{
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{
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NO_QUAT = 0,
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NO_QUAT = 0,
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@@ -152,7 +146,10 @@ namespace xanim
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size_t m_num_frames;
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size_t m_num_frames;
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bool m_looped;
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bool m_looped;
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bool m_left_hand_grip_ik;
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bool m_streamable;
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float m_frame_rate;
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float m_frame_rate;
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float m_primed_length;
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uint8_t m_asset_type;
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uint8_t m_asset_type;
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std::vector<BoneTrack> m_bone_tracks;
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std::vector<BoneTrack> m_bone_tracks;
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std::vector<CommonXAnimNotifyInfo> m_notifies;
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std::vector<CommonXAnimNotifyInfo> m_notifies;
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@@ -2,6 +2,7 @@
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#include "Utils/Alignment.h"
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#include "Utils/Alignment.h"
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#include "Utils/StreamUtils.h"
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#include "Utils/StreamUtils.h"
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#include "XAnim/BinaryXAnimCommon.h"
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#include <algorithm>
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#include <algorithm>
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#include <cassert>
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#include <cassert>
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@@ -3,6 +3,7 @@
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#include "Game/T5/Image/ImageDumperT5.h"
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#include "Game/T5/Image/ImageDumperT5.h"
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#include "Game/T5/Material/MaterialJsonDumperT5.h"
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#include "Game/T5/Material/MaterialJsonDumperT5.h"
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/XAnim/XAnimDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "LightDef/LightDefDumperT5.h"
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#include "LightDef/LightDefDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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@@ -17,7 +18,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT5>());
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT5>());
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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RegisterAssetDumper(std::make_unique<xanim::DumperT5>());
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RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
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RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperT5>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperT5>());
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RegisterAssetDumper(std::make_unique<techset::DumperT5>(
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RegisterAssetDumper(std::make_unique<techset::DumperT5>(
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@@ -11,9 +11,6 @@ using namespace xanim;
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namespace
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namespace
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{
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{
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constexpr uint8_t FLAG_LOOPED = 1u;
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constexpr uint8_t FLAG_DELTA = 2u;
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// The linker decodes raw trans size[] with these exact float literals.
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// The linker decodes raw trans size[] with these exact float literals.
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// They correspond to 1.0f / 255.0f and 1.0f / 65535.0f, but we keep the
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// They correspond to 1.0f / 255.0f and 1.0f / 65535.0f, but we keep the
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// decompiled values to preserve binary-stable round trips.
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// decompiled values to preserve binary-stable round trips.
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@@ -27,6 +24,34 @@ namespace
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std::vector<int16_t> m_stored_values;
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std::vector<int16_t> m_stored_values;
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};
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};
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uint8_t GetFlagsForVersion(const CompiledXAnimVersion version, const CommonXAnimParts& parts)
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{
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uint8_t flags = 0;
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switch (version)
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{
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case CompiledXAnimVersion::VERSION_17:
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if (parts.m_looped)
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flags |= binary17::FLAG_LOOPED;
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if (parts.m_delta_track)
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flags |= binary17::FLAG_DELTA;
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break;
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case CompiledXAnimVersion::VERSION_19:
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if (parts.m_looped)
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flags |= binary19::FLAG_LOOPED;
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if (parts.m_delta_track)
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flags |= binary19::FLAG_DELTA;
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if (parts.m_left_hand_grip_ik)
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flags |= binary19::FLAG_LEFT_HAND_GRIP_IK;
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if (parts.m_streamable)
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flags |= binary19::FLAG_STREAMABLE;
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break;
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}
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return flags;
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}
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[[nodiscard]] uint16_t GetNumLoopFrames(const CommonXAnimParts& parts)
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[[nodiscard]] uint16_t GetNumLoopFrames(const CommonXAnimParts& parts)
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{
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{
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assert(parts.m_num_frames < std::numeric_limits<uint16_t>::max());
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assert(parts.m_num_frames < std::numeric_limits<uint16_t>::max());
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@@ -425,7 +450,7 @@ namespace
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namespace xanim
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namespace xanim
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{
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{
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void WriteCompiledXAnim(std::ostream& stream, const CommonXAnimParts& parts)
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void WriteCompiledXAnim(std::ostream& stream, const CommonXAnimParts& parts, CompiledXAnimVersion version)
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{
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{
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const auto numLoopFrames = GetNumLoopFrames(parts);
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const auto numLoopFrames = GetNumLoopFrames(parts);
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const auto useByteIndices = parts.m_num_frames < 256;
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const auto useByteIndices = parts.m_num_frames < 256;
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@@ -435,18 +460,20 @@ namespace xanim
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for (const auto& bone : parts.m_bone_tracks)
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for (const auto& bone : parts.m_bone_tracks)
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encodedBoneQuats.emplace_back(EncodeQuatTrack(bone.m_quat));
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encodedBoneQuats.emplace_back(EncodeQuatTrack(bone.m_quat));
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const auto flags = static_cast<uint8_t>((parts.m_looped ? FLAG_LOOPED : 0u) | (parts.m_delta_track ? FLAG_DELTA : 0u));
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const auto flags = GetFlagsForVersion(version, parts);
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const auto boneCount = static_cast<uint16_t>(parts.m_bone_tracks.size());
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const auto boneCount = static_cast<uint16_t>(parts.m_bone_tracks.size());
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const auto assetType = static_cast<uint8_t>(parts.m_asset_type);
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const auto assetType = static_cast<uint8_t>(parts.m_asset_type);
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const auto framerate = static_cast<uint16_t>(std::lround(parts.m_frame_rate));
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const auto framerate = static_cast<uint16_t>(std::lround(parts.m_frame_rate));
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stream::WriteValue(stream, static_cast<uint16_t>(CompiledXAnimVersion::VERSION_17));
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stream::WriteValue(stream, static_cast<uint16_t>(version));
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// Looped raws store numframes directly; non-looped raws store numframes + 1.
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// Looped raws store numframes directly; non-looped raws store numframes + 1.
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stream::WriteValue(stream, static_cast<uint16_t>(parts.m_looped ? parts.m_num_frames : numLoopFrames));
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stream::WriteValue(stream, static_cast<uint16_t>(parts.m_looped ? parts.m_num_frames : numLoopFrames));
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stream::WriteValue(stream, boneCount);
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stream::WriteValue(stream, boneCount);
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stream::WriteValue(stream, flags);
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stream::WriteValue(stream, flags);
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stream::WriteValue(stream, assetType);
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stream::WriteValue(stream, assetType);
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stream::WriteValue(stream, framerate);
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stream::WriteValue(stream, framerate);
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if (version == CompiledXAnimVersion::VERSION_19 && parts.m_streamable)
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stream::WriteValue(stream, parts.m_primed_length);
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if (parts.m_delta_track)
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if (parts.m_delta_track)
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WriteDeltaTrack(stream, *parts.m_delta_track, numLoopFrames, useByteIndices);
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WriteDeltaTrack(stream, *parts.m_delta_track, numLoopFrames, useByteIndices);
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@@ -1,10 +1,11 @@
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#pragma once
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#pragma once
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#include "XAnim/BinaryXAnimCommon.h"
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#include "XAnim/XAnimCommon.h"
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#include "XAnim/XAnimCommon.h"
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#include <ostream>
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#include <ostream>
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namespace xanim
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namespace xanim
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{
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{
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void WriteCompiledXAnim(std::ostream& stream, const CommonXAnimParts& parts);
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void WriteCompiledXAnim(std::ostream& stream, const CommonXAnimParts& parts, CompiledXAnimVersion version);
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}
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}
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@@ -1,4 +1,4 @@
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#options GAME(IW3)
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#options GAME(IW3, T5)
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#filename "Game/" + GAME + "/XAnim/XAnimDumper" + GAME + ".cpp"
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#filename "Game/" + GAME + "/XAnim/XAnimDumper" + GAME + ".cpp"
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@@ -6,12 +6,14 @@
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#if GAME == "IW3"
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define FEATURE_IW3
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#define ANIM_17
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#elif GAME == "IW4"
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#define FEATURE_IW4
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#elif GAME == "IW5"
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#elif GAME == "IW5"
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#define FEATURE_IW5
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#define FEATURE_IW5
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#elif GAME == "T5"
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#elif GAME == "T5"
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#define FEATURE_T5
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#define FEATURE_T5
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#define ANIM_19
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#elif GAME == "T6"
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#elif GAME == "T6"
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#define FEATURE_T6
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#define FEATURE_T6
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#endif
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#endif
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@@ -252,12 +254,27 @@ namespace xanim
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CommonXAnimParts commonParts;
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CommonXAnimParts commonParts;
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commonParts.m_num_frames = parts->numframes;
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commonParts.m_num_frames = parts->numframes;
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commonParts.m_looped = parts->bLoop;
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commonParts.m_looped = parts->bLoop;
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#if defined(FEATURE_T5)
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commonParts.m_left_hand_grip_ik = parts->bLeftHandGripIK;
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commonParts.m_streamable = parts->bStreamable;
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#endif
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commonParts.m_frame_rate = parts->framerate;
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commonParts.m_frame_rate = parts->framerate;
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#ifdef defined(FEATURE_T5)
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commonParts.m_primed_length = parts->primedLength;
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#endif
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commonParts.m_asset_type = parts->assetType;
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commonParts.m_asset_type = parts->assetType;
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commonParts.m_bone_tracks = std::move(maybeBoneTracks).value();
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commonParts.m_bone_tracks = std::move(maybeBoneTracks).value();
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commonParts.m_notifies = ConvertNotifies(*parts, asset);
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commonParts.m_notifies = ConvertNotifies(*parts, asset);
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commonParts.m_delta_track = ConvertDeltaTrack(*parts, useByteIndices, numLoopFrames);
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commonParts.m_delta_track = ConvertDeltaTrack(*parts, useByteIndices, numLoopFrames);
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WriteCompiledXAnim(*assetFile, commonParts);
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WriteCompiledXAnim(
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*assetFile,
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commonParts,
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#ifdef ANIM_17
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CompiledXAnimVersion::VERSION_17
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#elif defined(ANIM_19)
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CompiledXAnimVersion::VERSION_19
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#endif
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);
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}
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}
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} // namespace xanim
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} // namespace xanim
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@@ -1,4 +1,4 @@
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#options GAME(IW3)
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#options GAME(IW3, T5)
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#filename "Game/" + GAME + "/XAnim/XAnimDumper" + GAME + ".h"
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#filename "Game/" + GAME + "/XAnim/XAnimDumper" + GAME + ".h"
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