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https://github.com/Laupetin/OpenAssetTools.git
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Reformat code with clang format
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@@ -2,16 +2,14 @@
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namespace IW4
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{
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inline const char* szWeapTypeNames[]
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{
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inline const char* szWeapTypeNames[]{
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"bullet",
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"grenade",
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"projectile",
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"riotshield",
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};
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inline const char* szWeapClassNames[]
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{
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inline const char* szWeapClassNames[]{
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"rifle",
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"sniper",
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"mg",
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@@ -26,14 +24,12 @@ namespace IW4
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"item",
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};
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inline const char* szWeapOverlayReticleNames[]
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{
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inline const char* szWeapOverlayReticleNames[]{
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"none",
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"crosshair",
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};
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inline const char* szWeapInventoryTypeNames[]
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{
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inline const char* szWeapInventoryTypeNames[]{
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"primary",
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"offhand",
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"item",
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@@ -42,8 +38,7 @@ namespace IW4
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"scavenger",
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};
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inline const char* szWeapFireTypeNames[]
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{
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inline const char* szWeapFireTypeNames[]{
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"Full Auto",
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"Single Shot",
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"2-Round Burst",
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@@ -52,16 +47,14 @@ namespace IW4
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"Double Barrel",
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};
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inline const char* penetrateTypeNames[]
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{
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inline const char* penetrateTypeNames[]{
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"none",
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"small",
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"medium",
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"large",
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};
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inline const char* impactTypeNames[]
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{
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inline const char* impactTypeNames[]{
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"none",
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"bullet_small",
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"bullet_large",
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@@ -75,15 +68,13 @@ namespace IW4
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"projectile_dud",
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};
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inline const char* szWeapStanceNames[]
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{
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inline const char* szWeapStanceNames[]{
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"stand",
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"duck",
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"prone",
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};
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inline const char* szProjectileExplosionNames[]
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{
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inline const char* szProjectileExplosionNames[]{
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"grenade",
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"rocket",
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"flashbang",
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@@ -93,8 +84,7 @@ namespace IW4
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"heavy explosive",
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};
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inline const char* offhandClassNames[]
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{
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inline const char* offhandClassNames[]{
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"None",
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"Frag Grenade",
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"Smoke Grenade",
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@@ -103,8 +93,7 @@ namespace IW4
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"Other",
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};
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inline const char* playerAnimTypeNames[]
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{
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inline const char* playerAnimTypeNames[]{
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"none",
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"other",
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"pistol",
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@@ -125,23 +114,20 @@ namespace IW4
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"throwingknife",
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};
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inline const char* activeReticleNames[]
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{
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inline const char* activeReticleNames[]{
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"None",
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"Pip-On-A-Stick",
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"Bouncing diamond",
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};
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inline const char* guidedMissileNames[]
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{
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inline const char* guidedMissileNames[]{
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"None",
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"Sidewinder",
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"Hellfire",
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"Javelin",
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};
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inline const char* stickinessNames[]
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{
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inline const char* stickinessNames[]{
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"Don't stick",
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"Stick to all",
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"Stick to all, orient to surface",
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@@ -150,15 +136,13 @@ namespace IW4
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"Knife",
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};
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inline const char* overlayInterfaceNames[]
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{
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inline const char* overlayInterfaceNames[]{
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"None",
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"Javelin",
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"Turret Scope",
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};
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inline const char* ammoCounterClipNames[]
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{
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inline const char* ammoCounterClipNames[]{
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"None",
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"Magazine",
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"ShortMagazine",
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@@ -168,15 +152,13 @@ namespace IW4
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"AltWeapon",
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};
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inline const char* weapIconRatioNames[]
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{
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inline const char* weapIconRatioNames[]{
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"1:1",
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"2:1",
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"4:1",
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};
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inline const char* s_vehicleClassNames[]
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{
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inline const char* s_vehicleClassNames[]{
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"4 wheel",
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"tank",
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"plane",
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@@ -186,10 +168,9 @@ namespace IW4
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"snowmobile",
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};
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inline const char* s_vehicleAxleTypeNames[]
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{
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inline const char* s_vehicleAxleTypeNames[]{
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"front",
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"rear",
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"all",
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};
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}
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} // namespace IW4
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