Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 21:07:21 +00:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions
+20 -39
View File
@@ -2,16 +2,14 @@
namespace IW4
{
inline const char* szWeapTypeNames[]
{
inline const char* szWeapTypeNames[]{
"bullet",
"grenade",
"projectile",
"riotshield",
};
inline const char* szWeapClassNames[]
{
inline const char* szWeapClassNames[]{
"rifle",
"sniper",
"mg",
@@ -26,14 +24,12 @@ namespace IW4
"item",
};
inline const char* szWeapOverlayReticleNames[]
{
inline const char* szWeapOverlayReticleNames[]{
"none",
"crosshair",
};
inline const char* szWeapInventoryTypeNames[]
{
inline const char* szWeapInventoryTypeNames[]{
"primary",
"offhand",
"item",
@@ -42,8 +38,7 @@ namespace IW4
"scavenger",
};
inline const char* szWeapFireTypeNames[]
{
inline const char* szWeapFireTypeNames[]{
"Full Auto",
"Single Shot",
"2-Round Burst",
@@ -52,16 +47,14 @@ namespace IW4
"Double Barrel",
};
inline const char* penetrateTypeNames[]
{
inline const char* penetrateTypeNames[]{
"none",
"small",
"medium",
"large",
};
inline const char* impactTypeNames[]
{
inline const char* impactTypeNames[]{
"none",
"bullet_small",
"bullet_large",
@@ -75,15 +68,13 @@ namespace IW4
"projectile_dud",
};
inline const char* szWeapStanceNames[]
{
inline const char* szWeapStanceNames[]{
"stand",
"duck",
"prone",
};
inline const char* szProjectileExplosionNames[]
{
inline const char* szProjectileExplosionNames[]{
"grenade",
"rocket",
"flashbang",
@@ -93,8 +84,7 @@ namespace IW4
"heavy explosive",
};
inline const char* offhandClassNames[]
{
inline const char* offhandClassNames[]{
"None",
"Frag Grenade",
"Smoke Grenade",
@@ -103,8 +93,7 @@ namespace IW4
"Other",
};
inline const char* playerAnimTypeNames[]
{
inline const char* playerAnimTypeNames[]{
"none",
"other",
"pistol",
@@ -125,23 +114,20 @@ namespace IW4
"throwingknife",
};
inline const char* activeReticleNames[]
{
inline const char* activeReticleNames[]{
"None",
"Pip-On-A-Stick",
"Bouncing diamond",
};
inline const char* guidedMissileNames[]
{
inline const char* guidedMissileNames[]{
"None",
"Sidewinder",
"Hellfire",
"Javelin",
};
inline const char* stickinessNames[]
{
inline const char* stickinessNames[]{
"Don't stick",
"Stick to all",
"Stick to all, orient to surface",
@@ -150,15 +136,13 @@ namespace IW4
"Knife",
};
inline const char* overlayInterfaceNames[]
{
inline const char* overlayInterfaceNames[]{
"None",
"Javelin",
"Turret Scope",
};
inline const char* ammoCounterClipNames[]
{
inline const char* ammoCounterClipNames[]{
"None",
"Magazine",
"ShortMagazine",
@@ -168,15 +152,13 @@ namespace IW4
"AltWeapon",
};
inline const char* weapIconRatioNames[]
{
inline const char* weapIconRatioNames[]{
"1:1",
"2:1",
"4:1",
};
inline const char* s_vehicleClassNames[]
{
inline const char* s_vehicleClassNames[]{
"4 wheel",
"tank",
"plane",
@@ -186,10 +168,9 @@ namespace IW4
"snowmobile",
};
inline const char* s_vehicleAxleTypeNames[]
{
inline const char* s_vehicleAxleTypeNames[]{
"front",
"rear",
"all",
};
}
} // namespace IW4