mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-03 09:41:50 +00:00
Reformat code with clang format
This commit is contained in:
@ -1,12 +1,12 @@
|
||||
#include "AssetLoaderGfxImage.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "Image/DdsLoader.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
using namespace IW3;
|
||||
|
||||
@ -23,7 +23,8 @@ bool AssetLoaderGfxImage::CanLoadFromRaw() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
// Do not load any GfxImages from raw for now that are not loaded
|
||||
// TODO: Load iwis and add streaming info to asset
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace IW3
|
||||
@ -11,6 +11,7 @@ namespace IW3
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
}
|
||||
} // namespace IW3
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include "AssetLoaderRawFile.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
using namespace IW3;
|
||||
|
||||
void* AssetLoaderRawFile::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
@ -20,7 +20,8 @@ bool AssetLoaderRawFile::CanLoadFromRaw() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderRawFile::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
bool AssetLoaderRawFile::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto file = searchPath->Open(assetName);
|
||||
if (!file.IsOpen())
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "AssetLoading/BasicAssetLoader.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace IW3
|
||||
@ -11,6 +11,7 @@ namespace IW3
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
};
|
||||
}
|
||||
} // namespace IW3
|
||||
|
Reference in New Issue
Block a user