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Reformat code with clang format
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@@ -1,13 +1,13 @@
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#pragma once
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#include "AssetLoading/IAssetLoader.h"
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#include "Game/IW4/IW4.h"
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#include "IObjLoader.h"
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#include "SearchPath/ISearchPath.h"
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#include <map>
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#include <memory>
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#include "IObjLoader.h"
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#include "AssetLoading/IAssetLoader.h"
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#include "SearchPath/ISearchPath.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class ObjLoader final : public IObjLoader
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@@ -34,4 +34,4 @@ namespace IW4
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bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
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void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
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};
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}
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} // namespace IW4
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