mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-30 00:01:54 +00:00
Reformat code with clang format
This commit is contained in:
@ -1,10 +1,10 @@
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#include "AssetLoaderLocalizeEntry.h"
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#include <sstream>
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#include "Localize/LocalizeCommon.h"
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#include "Parsing/LocalizeFile/LocalizeFileReader.h"
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#include <sstream>
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using namespace T5;
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XAssetInfoGeneric* AssetLoaderLocalizeEntry::LoadFromGlobalAssetPools(const std::string& assetName) const
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@ -22,7 +22,8 @@ bool AssetLoaderLocalizeEntry::CanLoadFromRaw() const
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return true;
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}
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bool AssetLoaderLocalizeEntry::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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bool AssetLoaderLocalizeEntry::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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std::string fileName;
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{
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@ -1,7 +1,7 @@
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#pragma once
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#include "Game/T5/T5.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T5/T5.h"
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#include "SearchPath/ISearchPath.h"
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namespace T5
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@ -12,6 +12,7 @@ namespace T5
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_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override;
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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} // namespace T5
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@ -1,13 +1,13 @@
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#include "AssetLoaderRawFile.h"
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#include "Game/T5/T5.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <filesystem>
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#include <iostream>
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#include <zlib.h>
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#include "Game/T5/T5.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace T5;
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namespace fs = std::filesystem;
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@ -25,7 +25,8 @@ bool AssetLoaderRawFile::CanLoadFromRaw() const
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return true;
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}
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bool AssetLoaderRawFile::LoadGsc(const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager)
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bool AssetLoaderRawFile::LoadGsc(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager)
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{
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const auto uncompressedBuffer = std::make_unique<char[]>(static_cast<size_t>(file.m_length + 1));
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file.m_stream->read(uncompressedBuffer.get(), file.m_length);
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@ -65,7 +66,7 @@ bool AssetLoaderRawFile::LoadGsc(const SearchPathOpenFile& file, const std::stri
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const auto compressedSize = compressionBufferSize - zs.avail_out;
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reinterpret_cast<uint32_t*>(compressedBuffer)[0] = static_cast<uint32_t>(file.m_length + 1); // outLen
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reinterpret_cast<uint32_t*>(compressedBuffer)[1] = compressedSize; // inLen
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reinterpret_cast<uint32_t*>(compressedBuffer)[1] = compressedSize; // inLen
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auto* rawFile = memory->Create<RawFile>();
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rawFile->name = memory->Dup(assetName.c_str());
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@ -77,7 +78,8 @@ bool AssetLoaderRawFile::LoadGsc(const SearchPathOpenFile& file, const std::stri
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return true;
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}
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bool AssetLoaderRawFile::LoadDefault(const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager)
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bool AssetLoaderRawFile::LoadDefault(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager)
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{
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auto* rawFile = memory->Create<RawFile>();
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rawFile->name = memory->Dup(assetName.c_str());
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@ -95,7 +97,8 @@ bool AssetLoaderRawFile::LoadDefault(const SearchPathOpenFile& file, const std::
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return true;
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}
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bool AssetLoaderRawFile::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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bool AssetLoaderRawFile::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(assetName);
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if (!file.IsOpen())
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@ -104,7 +107,7 @@ bool AssetLoaderRawFile::LoadFromRaw(const std::string& assetName, ISearchPath*
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const fs::path rawFilePath(assetName);
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const auto extension = rawFilePath.extension().string();
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if(extension == ".gsc" ||extension == ".csc")
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if (extension == ".gsc" || extension == ".csc")
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return LoadGsc(file, assetName, searchPath, memory, manager);
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return LoadDefault(file, assetName, searchPath, memory, manager);
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@ -1,7 +1,7 @@
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#pragma once
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#include "Game/T5/T5.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T5/T5.h"
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#include "SearchPath/ISearchPath.h"
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namespace T5
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@ -10,12 +10,15 @@ namespace T5
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{
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static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64;
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static bool LoadGsc(const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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static bool LoadDefault(const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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static bool LoadGsc(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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static bool LoadDefault(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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} // namespace T5
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@ -1,12 +1,12 @@
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#include "AssetLoaderStringTable.h"
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#include <cstring>
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#include "Csv/CsvStream.h"
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#include "Game/T5/CommonT5.h"
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#include "Game/T5/T5.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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using namespace T5;
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void* AssetLoaderStringTable::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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@ -22,7 +22,8 @@ bool AssetLoaderStringTable::CanLoadFromRaw() const
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return true;
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}
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bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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bool AssetLoaderStringTable::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(assetName);
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if (!file.IsOpen())
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@ -71,14 +72,15 @@ bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPa
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}
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}
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std::sort(&stringTable->cellIndex[0], &stringTable->cellIndex[cellCount - 1], [stringTable, maxCols](const int16_t a, const int16_t b)
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{
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auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
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if (compareResult == 0)
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compareResult = a % maxCols - b % maxCols;
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return compareResult < 0;
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});
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std::sort(&stringTable->cellIndex[0],
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&stringTable->cellIndex[cellCount - 1],
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[stringTable, maxCols](const int16_t a, const int16_t b)
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{
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auto compareResult = stringTable->values[a].hash - stringTable->values[b].hash;
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if (compareResult == 0)
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compareResult = a % maxCols - b % maxCols;
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return compareResult < 0;
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});
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}
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else
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@ -1,7 +1,7 @@
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#pragma once
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#include "Game/T5/T5.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T5/T5.h"
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#include "SearchPath/ISearchPath.h"
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namespace T5
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@ -11,6 +11,7 @@ namespace T5
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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} // namespace T5
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@ -1,23 +1,27 @@
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#include "ObjLoaderT5.h"
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#include "Game/T5/GameT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameT5.h"
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#include "Image/Dx9TextureLoader.h"
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#include "Image/Texture.h"
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#include "Image/IwiLoader.h"
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#include "Image/IwiTypes.h"
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#include "Image/Texture.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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using namespace T5;
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ObjLoader::ObjLoader()
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{
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#define REGISTER_ASSET_LOADER(t) {auto l = std::make_unique<t>(); m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l);}
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#define REGISTER_ASSET_LOADER(t) \
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{ \
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auto l = std::make_unique<t>(); \
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m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l); \
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}
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#define BASIC_LOADER(assetType, assetClass) BasicAssetLoader<assetType, assetClass>
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_PHYSPRESET, PhysPreset))
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@ -65,23 +69,17 @@ bool ObjLoader::SupportsZone(Zone* zone) const
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bool ObjLoader::IsMpZone(Zone* zone)
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{
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return zone->m_name.compare(0, 3, "mp_") == 0
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|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
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return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
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}
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bool ObjLoader::IsZmZone(Zone* zone)
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{
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return zone->m_name.compare(0, 3, "zm_") == 0
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|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
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return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
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}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
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{
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}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
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void ObjLoader::UnloadContainersOfZone(Zone* zone) const
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{
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}
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void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
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void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
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{
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@ -190,4 +188,4 @@ void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
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{
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for (const auto& [type, loader] : m_asset_loaders_by_type)
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loader->FinalizeAssetsForZone(context);
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}
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}
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@ -1,13 +1,13 @@
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#pragma once
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#include "AssetLoading/IAssetLoader.h"
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#include "Game/T5/T5.h"
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#include "IObjLoader.h"
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#include "SearchPath/ISearchPath.h"
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#include <map>
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#include <memory>
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#include "IObjLoader.h"
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#include "AssetLoading/IAssetLoader.h"
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#include "SearchPath/ISearchPath.h"
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#include "Game/T5/T5.h"
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namespace T5
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{
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class ObjLoader final : public IObjLoader
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@ -34,4 +34,4 @@ namespace T5
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bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
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void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
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};
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}
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} // namespace T5
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