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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-09 10:11:49 +00:00

Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@@ -1,23 +1,27 @@
#include "ObjLoaderT5.h"
#include "Game/T5/GameT5.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
#include "AssetLoaders/AssetLoaderRawFile.h"
#include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/Texture.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
using namespace T5;
ObjLoader::ObjLoader()
{
#define REGISTER_ASSET_LOADER(t) {auto l = std::make_unique<t>(); m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l);}
#define REGISTER_ASSET_LOADER(t) \
{ \
auto l = std::make_unique<t>(); \
m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l); \
}
#define BASIC_LOADER(assetType, assetClass) BasicAssetLoader<assetType, assetClass>
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_PHYSPRESET, PhysPreset))
@@ -65,23 +69,17 @@ bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::IsMpZone(Zone* zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
{
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
{
}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
{
@@ -190,4 +188,4 @@ void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);
}
}