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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-07 09:17:26 +00:00

Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

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@@ -15,19 +15,15 @@ LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language
const std::vector<AbstractParser<SimpleParserValue, LocalizeFileParserState>::sequence_t*>& LocalizeFileParser::GetTestsForState()
{
static std::vector<sequence_t*> tests({
new SequenceLocalizeFileReference(),
new SequenceLocalizeFileConfig(),
new SequenceLocalizeFileNotes(),
new SequenceLocalizeFileVersion(),
new SequenceLocalizeFileEndMarker(),
new SequenceLocalizeFileLanguageValue(),
new SequenceLocalizeFileConsumeEmptyLines()
});
static std::vector<sequence_t*> tests({new SequenceLocalizeFileReference(),
new SequenceLocalizeFileConfig(),
new SequenceLocalizeFileNotes(),
new SequenceLocalizeFileVersion(),
new SequenceLocalizeFileEndMarker(),
new SequenceLocalizeFileLanguageValue(),
new SequenceLocalizeFileConsumeEmptyLines(),});
static std::vector<sequence_t*> noTests({
new SequenceLocalizeFileConsumeEmptyLines()
});
static std::vector<sequence_t*> noTests({new SequenceLocalizeFileConsumeEmptyLines(),});
return !m_state->m_end ? tests : noTests;
}

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@@ -1,10 +1,10 @@
#pragma once
#include "LocalizeFileParserState.h"
#include "Game/GameLanguage.h"
#include "LocalizeFileParserState.h"
#include "Parsing/Impl/AbstractParser.h"
#include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/Simple/SimpleParserValue.h"
#include "Parsing/Impl/AbstractParser.h"
class LocalizeFileParser final : public AbstractParser<SimpleParserValue, LocalizeFileParserState>
{

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@@ -1,10 +1,10 @@
#pragma once
#include <unordered_set>
#include <vector>
#include "Game/GameLanguage.h"
#include "Localize/LocalizeFile.h"
#include <unordered_set>
#include <vector>
class LocalizeFileParserState
{
public:

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@@ -1,13 +1,13 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Game/GameLanguage.h"
#include "Localize/LocalizeFile.h"
#include "Parsing/IParserLineStream.h"
#include <memory>
#include <string>
#include <vector>
class LocalizeFileReader
{
std::string m_file_name;

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@@ -9,10 +9,8 @@ SequenceLocalizeFileConfig::SequenceLocalizeFileConfig()
AddMatchers({
create.Keyword("CONFIG"),
create.String(),
create.Type(SimpleParserValueType::NEW_LINE)
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileConfig::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
}
void SequenceLocalizeFileConfig::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}

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@@ -7,10 +7,8 @@ SequenceLocalizeFileConsumeEmptyLines::SequenceLocalizeFileConsumeEmptyLines()
const SimpleMatcherFactory create(this);
AddMatchers({
create.Type(SimpleParserValueType::NEW_LINE)
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileConsumeEmptyLines::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
}
void SequenceLocalizeFileConsumeEmptyLines::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}

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@@ -7,7 +7,7 @@ SequenceLocalizeFileEndMarker::SequenceLocalizeFileEndMarker()
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("ENDMARKER")
create.Keyword("ENDMARKER"),
});
}

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@@ -1,9 +1,9 @@
#include "SequenceLocalizeFileLanguageValue.h"
#include <sstream>
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
#include <sstream>
SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
{
const SimpleMatcherFactory create(this);
@@ -11,7 +11,7 @@ SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
AddMatchers({
create.KeywordPrefix("LANG_").Capture(CAPTURE_LANGUAGE_NAME),
create.String().Capture(CAPTURE_ENTRY_VALUE),
create.Type(SimpleParserValueType::NEW_LINE)
create.Type(SimpleParserValueType::NEW_LINE),
});
}
@@ -22,7 +22,7 @@ void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* st
const auto langName = langToken.IdentifierValue().substr(std::char_traits<char>::length("LANG_"));
const auto alreadyDefinedLanguage = state->m_current_reference_languages.find(langName);
if(alreadyDefinedLanguage != state->m_current_reference_languages.end())
if (alreadyDefinedLanguage != state->m_current_reference_languages.end())
{
std::ostringstream str;
str << "Value for reference \"" << state->m_current_reference << "\" already defined for language \"" << langToken.IdentifierValue() << "\"";
@@ -30,6 +30,6 @@ void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* st
}
state->m_current_reference_languages.emplace(langName);
if(langName == state->m_language_name_caps)
if (langName == state->m_language_name_caps)
state->m_entries.emplace_back(state->m_current_reference, valueToken.StringValue());
}

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@@ -9,10 +9,8 @@ SequenceLocalizeFileNotes::SequenceLocalizeFileNotes()
AddMatchers({
create.Keyword("FILENOTES"),
create.String(),
create.Type(SimpleParserValueType::NEW_LINE)
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileNotes::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
}
void SequenceLocalizeFileNotes::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const {}

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@@ -8,11 +8,8 @@ SequenceLocalizeFileReference::SequenceLocalizeFileReference()
AddMatchers({
create.Keyword("REFERENCE"),
create.Or({
create.Identifier(),
create.String()
}).Capture(CAPTURE_REFERENCE_NAME),
create.Type(SimpleParserValueType::NEW_LINE)
create.Or({create.Identifier(), create.String(),}).Capture(CAPTURE_REFERENCE_NAME),
create.Type(SimpleParserValueType::NEW_LINE),
});
}

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@@ -9,14 +9,14 @@ SequenceLocalizeFileVersion::SequenceLocalizeFileVersion()
AddMatchers({
create.Keyword("VERSION"),
create.String().Capture(CAPTURE_VERSION),
create.Type(SimpleParserValueType::NEW_LINE)
create.Type(SimpleParserValueType::NEW_LINE),
});
}
void SequenceLocalizeFileVersion::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& versionCapture = result.NextCapture(CAPTURE_VERSION);
if(versionCapture.StringValue() != "1")
if (versionCapture.StringValue() != "1")
{
throw ParsingException(versionCapture.GetPos(), "Localize file needs to be version 1");
}