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Reformat code with clang format
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@@ -7,9 +7,7 @@ std::string StateMapFromTechniqueExtractor::RetrieveStateMap()
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return std::move(m_state_map);
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}
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void StateMapFromTechniqueExtractor::AcceptNextPass()
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{
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}
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void StateMapFromTechniqueExtractor::AcceptNextPass() {}
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bool StateMapFromTechniqueExtractor::AcceptEndPass(std::string& errorMessage)
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{
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@@ -32,22 +30,34 @@ bool StateMapFromTechniqueExtractor::AcceptPixelShader(const std::string& pixelS
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderConstantArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage)
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bool StateMapFromTechniqueExtractor::AcceptShaderConstantArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderSamplerArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage)
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bool StateMapFromTechniqueExtractor::AcceptShaderSamplerArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage)
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bool StateMapFromTechniqueExtractor::AcceptShaderLiteralArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentLiteralSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderMaterialArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentMaterialSource source, std::string& errorMessage)
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bool StateMapFromTechniqueExtractor::AcceptShaderMaterialArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentMaterialSource source,
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std::string& errorMessage)
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{
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return true;
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}
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