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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-18 10:53:02 +00:00

Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@@ -66,6 +66,7 @@ namespace techset
{
protected:
ITechniqueDefinitionAcceptor() = default;
public:
virtual ~ITechniqueDefinitionAcceptor() = default;
ITechniqueDefinitionAcceptor(const ITechniqueDefinitionAcceptor& other) = default;
@@ -81,11 +82,19 @@ namespace techset
virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;
virtual bool AcceptShaderConstantArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderSamplerArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderMaterialArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentMaterialSource source, std::string& errorMessage) = 0;
virtual bool
AcceptShaderConstantArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
virtual bool
AcceptShaderSamplerArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderLiteralArgument(ShaderSelector shader,
ShaderArgument shaderArgument,
ShaderArgumentLiteralSource source,
std::string& errorMessage) = 0;
virtual bool AcceptShaderMaterialArgument(ShaderSelector shader,
ShaderArgument shaderArgument,
ShaderArgumentMaterialSource source,
std::string& errorMessage) = 0;
virtual bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) = 0;
};
}
} // namespace techset