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Reformat code with clang format
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@@ -66,6 +66,7 @@ namespace techset
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{
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protected:
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ITechniqueDefinitionAcceptor() = default;
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public:
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virtual ~ITechniqueDefinitionAcceptor() = default;
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ITechniqueDefinitionAcceptor(const ITechniqueDefinitionAcceptor& other) = default;
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@@ -81,11 +82,19 @@ namespace techset
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virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;
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virtual bool AcceptShaderConstantArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderSamplerArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderMaterialArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentMaterialSource source, std::string& errorMessage) = 0;
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virtual bool
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AcceptShaderConstantArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool
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AcceptShaderSamplerArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
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virtual bool AcceptShaderLiteralArgument(ShaderSelector shader,
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ShaderArgument shaderArgument,
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ShaderArgumentLiteralSource source,
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std::string& errorMessage) = 0;
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virtual bool AcceptShaderMaterialArgument(ShaderSelector shader,
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ShaderArgument shaderArgument,
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ShaderArgumentMaterialSource source,
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std::string& errorMessage) = 0;
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virtual bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) = 0;
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};
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}
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} // namespace techset
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