mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-04 10:11:53 +00:00
Reformat code with clang format
This commit is contained in:
@ -1,13 +1,13 @@
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#include "AssetDumperMaterial.h"
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#include <iomanip>
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#include <sstream>
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#include <nlohmann/json.hpp>
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#include "Game/IW3/MaterialConstantsIW3.h"
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#include "Game/IW3/TechsetConstantsIW3.h"
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//#define FLAGS_DEBUG 1
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#include <iomanip>
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#include <nlohmann/json.hpp>
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#include <sstream>
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// #define FLAGS_DEBUG 1
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using namespace IW3;
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using json = nlohmann::json;
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@ -21,8 +21,7 @@ namespace IW3
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return name;
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}
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template <size_t S>
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json ArrayEntry(const char* (&a)[S], const size_t index)
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template<size_t S> json ArrayEntry(const char* (&a)[S], const size_t index)
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{
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assert(index < S);
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if (index < S)
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@ -73,20 +72,8 @@ namespace IW3
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json BuildSamplerStateJson(unsigned char samplerState)
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{
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static const char* samplerFilterNames[]
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{
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"none",
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"nearest",
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"linear",
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"aniso2x",
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"aniso4x"
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};
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static const char* samplerMipmapNames[]
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{
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"disabled",
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"nearest",
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"linear"
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};
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static const char* samplerFilterNames[]{"none", "nearest", "linear", "aniso2x", "aniso4x"};
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static const char* samplerMipmapNames[]{"disabled", "nearest", "linear"};
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return json{
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{"filter", ArrayEntry(samplerFilterNames, (samplerState & SAMPLER_FILTER_MASK) >> SAMPLER_FILTER_SHIFT)},
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@ -99,21 +86,8 @@ namespace IW3
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json BuildTextureTableJson(const MaterialTextureDef* textureTable, const size_t count)
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{
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static const char* semanticNames[]
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{
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"2d",
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"function",
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"colorMap",
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"unused1",
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"unused2",
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"normalMap",
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"unused3",
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"unused4",
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"specularMap",
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"unused5",
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"unused6",
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"waterMap"
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};
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static const char* semanticNames[]{
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"2d", "function", "colorMap", "unused1", "unused2", "normalMap", "unused3", "unused4", "specularMap", "unused5", "unused6", "waterMap"};
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auto jArray = json::array();
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@ -136,9 +110,9 @@ namespace IW3
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else
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{
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jEntry.merge_patch({
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{"nameHash", entry.nameHash},
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{"nameHash", entry.nameHash },
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{"nameStart", entry.nameStart},
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{"nameEnd", entry.nameEnd},
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{"nameEnd", entry.nameEnd },
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});
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}
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@ -211,8 +185,7 @@ namespace IW3
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json BuildStateBitsTableJson(const GfxStateBits* stateBitsTable, const size_t count)
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{
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static const char* blendNames[]
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{
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static const char* blendNames[]{
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"disabled",
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"zero",
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"one",
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@ -225,40 +198,20 @@ namespace IW3
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"destColor",
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"invDestColor",
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};
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static const char* blendOpNames[]
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{
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"disabled",
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"add",
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"subtract",
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"revSubtract",
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"min",
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"max"
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};
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static const char* depthTestNames[]
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{
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static const char* blendOpNames[]{"disabled", "add", "subtract", "revSubtract", "min", "max"};
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static const char* depthTestNames[]{
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"always",
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"less",
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"equal",
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"lessEqual",
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};
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static const char* polygonOffsetNames[]
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{
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static const char* polygonOffsetNames[]{
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"0",
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"1",
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"2",
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"shadowMap",
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};
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static const char* stencilOpNames[]
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{
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"keep",
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"zero",
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"replace",
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"incrSat",
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"decrSat",
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"invert",
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"incr",
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"decr"
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};
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static const char* stencilOpNames[]{"keep", "zero", "replace", "incrSat", "decrSat", "invert", "incr", "decr"};
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auto jArray = json::array();
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@ -333,7 +286,8 @@ namespace IW3
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if (!surfaceTypeBits)
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return json(surfaceTypeNames[SURF_TYPE_DEFAULT]);
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static constexpr auto NON_SURFACE_TYPE_BITS = ~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
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static constexpr auto NON_SURFACE_TYPE_BITS =
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~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
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assert((surfaceTypeBits & NON_SURFACE_TYPE_BITS) == 0);
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std::ostringstream ss;
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@ -372,7 +326,7 @@ namespace IW3
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return json(values);
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}
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}
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} // namespace IW3
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bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
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{
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@ -392,84 +346,72 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
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auto& stream = *assetFile;
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static const char* cameraRegionNames[]
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{
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"lit",
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"decal",
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"emissive",
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"none"
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};
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static std::unordered_map<size_t, std::string> sortKeyNames
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{
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{0, "distortion"},
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{1, "opaque water"},
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{2, "boat hull"},
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{3, "opaque ambient"},
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{4, "opaque"},
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{5, "sky"},
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{6, "skybox - sun / moon"},
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{7, "skybox - clouds"},
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{8, "skybox - horizon"},
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{9, "decal - bottom 1"},
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{10, "decal - bottom 2"},
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{11, "decal - bottom 3"},
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{12, "decal - static decal"},
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{13, "decal - middle 1"},
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{14, "decal - middle 2"},
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{15, "decal - middle 3"},
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{24, "decal - weapon impact"},
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{29, "decal - top 1"},
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{30, "decal - top 2"},
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{31, "decal - top 3"},
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{32, "multiplicative"},
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{33, "banner / curtain"},
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{34, "hair"},
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{35, "underwater"},
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{36, "transparent water"},
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{37, "corona"},
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{38, "window inside"},
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{39, "window outside"},
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static const char* cameraRegionNames[]{"lit", "decal", "emissive", "none"};
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static std::unordered_map<size_t, std::string> sortKeyNames{
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{0, "distortion" },
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{1, "opaque water" },
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{2, "boat hull" },
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{3, "opaque ambient" },
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{4, "opaque" },
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{5, "sky" },
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{6, "skybox - sun / moon" },
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{7, "skybox - clouds" },
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{8, "skybox - horizon" },
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{9, "decal - bottom 1" },
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{10, "decal - bottom 2" },
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{11, "decal - bottom 3" },
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{12, "decal - static decal" },
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{13, "decal - middle 1" },
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{14, "decal - middle 2" },
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{15, "decal - middle 3" },
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{24, "decal - weapon impact" },
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{29, "decal - top 1" },
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{30, "decal - top 2" },
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{31, "decal - top 3" },
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{32, "multiplicative" },
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{33, "banner / curtain" },
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{34, "hair" },
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{35, "underwater" },
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{36, "transparent water" },
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{37, "corona" },
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{38, "window inside" },
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{39, "window outside" },
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{40, "before effects - bottom"},
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{41, "before effects - middle"},
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{42, "before effects - top"},
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{43, "blend / additive"},
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{48, "effect - auto sort"},
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{56, "after effects - bottom"},
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{57, "after effects - middle"},
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{58, "after effects - top"},
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{59, "viewmodel effect"},
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{42, "before effects - top" },
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{43, "blend / additive" },
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{48, "effect - auto sort" },
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{56, "after effects - bottom" },
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{57, "after effects - middle" },
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{58, "after effects - top" },
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{59, "viewmodel effect" },
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};
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const auto foundSortKeyName = sortKeyNames.find(material->info.sortKey);
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assert(foundSortKeyName != sortKeyNames.end());
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const json j = {
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{
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"info", {
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{"info",
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{
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#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
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{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
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{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
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#else
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{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
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{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
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#endif
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{"sortKey", foundSortKeyName != sortKeyNames.end() ? foundSortKeyName->second : std::to_string(material->info.sortKey)},
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{"textureAtlasRowCount", material->info.textureAtlasRowCount},
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{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
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{
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"drawSurf", {
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{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
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{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
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{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
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{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
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{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
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{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.primaryLightIndex)},
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{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
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{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}
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}
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},
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{"surfaceTypeBits", BuildSurfaceTypeBitsJson(material->info.surfaceTypeBits)},
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{"hashIndex", material->info.hashIndex}
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}
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},
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{"sortKey", foundSortKeyName != sortKeyNames.end() ? foundSortKeyName->second : std::to_string(material->info.sortKey)},
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{"textureAtlasRowCount", material->info.textureAtlasRowCount},
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{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
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{"drawSurf",
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{{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
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{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
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{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
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{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
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{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
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{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.primaryLightIndex)},
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{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
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{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}}},
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{"surfaceTypeBits", BuildSurfaceTypeBitsJson(material->info.surfaceTypeBits)},
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{"hashIndex", material->info.hashIndex}}},
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{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
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#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
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{"stateFlags", BuildCharFlagsJson("stateFlag", material->stateFlags)},
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