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Reformat code with clang format
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@ -1,13 +1,13 @@
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#include "AssetDumperMenuDef.h"
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#include <filesystem>
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#include <string>
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#include "AssetDumperMenuList.h"
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#include "ObjWriting.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/Menu/MenuDumperIW4.h"
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#include "Menu/AbstractMenuDumper.h"
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#include "ObjWriting.h"
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#include <filesystem>
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#include <string>
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using namespace IW4;
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@ -31,7 +31,7 @@ void AssetDumperMenuDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<menu
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const auto* menu = asset->Asset();
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auto* zoneState = context.GetZoneAssetDumperState<menu::MenuDumpingZoneState>();
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if(!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
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if (!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
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{
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// Make sure menu paths based on menu lists are created
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const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset->m_zone->m_pools.get());
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