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Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@ -1,13 +1,13 @@
#include "AssetDumperMenuDef.h"
#include <filesystem>
#include <string>
#include "AssetDumperMenuList.h"
#include "ObjWriting.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/Menu/MenuDumperIW4.h"
#include "Menu/AbstractMenuDumper.h"
#include "ObjWriting.h"
#include <filesystem>
#include <string>
using namespace IW4;
@ -31,7 +31,7 @@ void AssetDumperMenuDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<menu
const auto* menu = asset->Asset();
auto* zoneState = context.GetZoneAssetDumperState<menu::MenuDumpingZoneState>();
if(!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
if (!ObjWriting::ShouldHandleAssetType(ASSET_TYPE_MENULIST))
{
// Make sure menu paths based on menu lists are created
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW4*>(asset->m_zone->m_pools.get());