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Reformat code with clang format
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@ -1,9 +1,9 @@
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#include "ZoneDefWriterIW4.h"
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#include <cassert>
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include <cassert>
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using namespace IW4;
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@ -12,9 +12,7 @@ bool ZoneDefWriter::CanHandleZone(Zone* zone) const
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return zone->m_game == &g_GameIW4;
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}
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void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
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{
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}
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void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const {}
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void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const UnlinkerArgs* args, Zone* zone) const
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{
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@ -13,4 +13,4 @@ namespace IW4
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public:
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bool CanHandleZone(Zone* zone) const override;
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};
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}
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} // namespace IW4
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