2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-16 09:53:04 +00:00

Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@@ -1,16 +1,15 @@
#pragma once
#include <vector>
#include <unordered_map>
#include <string>
#include <algorithm>
#include <cassert>
#include <memory>
#include "AssetPool.h"
template <typename T>
class GlobalAssetPool
#include <algorithm>
#include <cassert>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
template<typename T> class GlobalAssetPool
{
struct LinkedAssetPool
{
@@ -30,10 +29,12 @@ class GlobalAssetPool
static void SortLinkedAssetPools()
{
std::sort(m_linked_asset_pools.begin(), m_linked_asset_pools.end(), [](const std::unique_ptr<LinkedAssetPool>& a, const std::unique_ptr<LinkedAssetPool>& b) -> bool
{
return a->m_priority < b->m_priority;
});
std::sort(m_linked_asset_pools.begin(),
m_linked_asset_pools.end(),
[](const std::unique_ptr<LinkedAssetPool>& a, const std::unique_ptr<LinkedAssetPool>& b) -> bool
{
return a->m_priority < b->m_priority;
});
}
static bool ReplaceAssetPoolEntry(GameAssetPoolEntry& assetEntry)
@@ -179,8 +180,10 @@ public:
}
};
template <typename T>
std::vector<std::unique_ptr<typename GlobalAssetPool<T>::LinkedAssetPool>> GlobalAssetPool<T>::m_linked_asset_pools = std::vector<std::unique_ptr<LinkedAssetPool>>();
template<typename T>
std::vector<std::unique_ptr<typename GlobalAssetPool<T>::LinkedAssetPool>> GlobalAssetPool<T>::m_linked_asset_pools =
std::vector<std::unique_ptr<LinkedAssetPool>>();
template <typename T>
std::unordered_map<std::string, typename GlobalAssetPool<T>::GameAssetPoolEntry> GlobalAssetPool<T>::m_assets = std::unordered_map<std::string, GameAssetPoolEntry>();
template<typename T>
std::unordered_map<std::string, typename GlobalAssetPool<T>::GameAssetPoolEntry> GlobalAssetPool<T>::m_assets =
std::unordered_map<std::string, GameAssetPoolEntry>();