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https://github.com/Laupetin/OpenAssetTools.git
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Reformat code with clang format
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@@ -1,16 +1,15 @@
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#pragma once
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#include <vector>
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#include <unordered_map>
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#include <string>
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#include "AssetPool.h"
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template <typename T>
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class GlobalAssetPool
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#include <algorithm>
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#include <cassert>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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template<typename T> class GlobalAssetPool
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{
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struct LinkedAssetPool
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{
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@@ -30,10 +29,12 @@ class GlobalAssetPool
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static void SortLinkedAssetPools()
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{
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std::sort(m_linked_asset_pools.begin(), m_linked_asset_pools.end(), [](const std::unique_ptr<LinkedAssetPool>& a, const std::unique_ptr<LinkedAssetPool>& b) -> bool
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{
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return a->m_priority < b->m_priority;
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});
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std::sort(m_linked_asset_pools.begin(),
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m_linked_asset_pools.end(),
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[](const std::unique_ptr<LinkedAssetPool>& a, const std::unique_ptr<LinkedAssetPool>& b) -> bool
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{
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return a->m_priority < b->m_priority;
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});
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}
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static bool ReplaceAssetPoolEntry(GameAssetPoolEntry& assetEntry)
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@@ -179,8 +180,10 @@ public:
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}
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};
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template <typename T>
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std::vector<std::unique_ptr<typename GlobalAssetPool<T>::LinkedAssetPool>> GlobalAssetPool<T>::m_linked_asset_pools = std::vector<std::unique_ptr<LinkedAssetPool>>();
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template<typename T>
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std::vector<std::unique_ptr<typename GlobalAssetPool<T>::LinkedAssetPool>> GlobalAssetPool<T>::m_linked_asset_pools =
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std::vector<std::unique_ptr<LinkedAssetPool>>();
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template <typename T>
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std::unordered_map<std::string, typename GlobalAssetPool<T>::GameAssetPoolEntry> GlobalAssetPool<T>::m_assets = std::unordered_map<std::string, GameAssetPoolEntry>();
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template<typename T>
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std::unordered_map<std::string, typename GlobalAssetPool<T>::GameAssetPoolEntry> GlobalAssetPool<T>::m_assets =
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std::unordered_map<std::string, GameAssetPoolEntry>();
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