mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-13 20:21:48 +00:00
Reformat code with clang format
This commit is contained in:
@@ -1,8 +1,5 @@
|
||||
#include "ContentWriterIW4.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <sstream>
|
||||
|
||||
#include "Game/IW4/XAssets/addonmapents/addonmapents_write_db.h"
|
||||
#include "Game/IW4/XAssets/clipmap_t/clipmap_t_write_db.h"
|
||||
#include "Game/IW4/XAssets/comworld/comworld_write_db.h"
|
||||
@@ -38,9 +35,11 @@
|
||||
#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_write_db.h"
|
||||
#include "Game/IW4/XAssets/xanimparts/xanimparts_write_db.h"
|
||||
#include "Game/IW4/XAssets/xmodel/xmodel_write_db.h"
|
||||
|
||||
#include "Writing/WritingException.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <sstream>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
ContentWriter::ContentWriter()
|
||||
@@ -110,15 +109,15 @@ void ContentWriter::WriteScriptStringList(const bool atStreamStart)
|
||||
|
||||
void ContentWriter::WriteXAsset(const bool atStreamStart)
|
||||
{
|
||||
#define WRITE_ASSET(type_index, typeName, headerEntry) \
|
||||
case type_index: \
|
||||
{ \
|
||||
Writer_##typeName writer(varXAsset->header.headerEntry, m_zone, m_stream); \
|
||||
writer.Write(&varXAsset->header.headerEntry); \
|
||||
break; \
|
||||
}
|
||||
#define SKIP_ASSET(type_index, typeName, headerEntry) \
|
||||
case type_index: \
|
||||
#define WRITE_ASSET(type_index, typeName, headerEntry) \
|
||||
case type_index: \
|
||||
{ \
|
||||
Writer_##typeName writer(varXAsset->header.headerEntry, m_zone, m_stream); \
|
||||
writer.Write(&varXAsset->header.headerEntry); \
|
||||
break; \
|
||||
}
|
||||
#define SKIP_ASSET(type_index, typeName, headerEntry) \
|
||||
case type_index: \
|
||||
break;
|
||||
|
||||
assert(varXAsset != nullptr);
|
||||
@@ -128,50 +127,50 @@ void ContentWriter::WriteXAsset(const bool atStreamStart)
|
||||
|
||||
switch (varXAsset->type)
|
||||
{
|
||||
WRITE_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
|
||||
WRITE_ASSET(ASSET_TYPE_PHYSCOLLMAP, PhysCollmap, physCollmap)
|
||||
WRITE_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
|
||||
WRITE_ASSET(ASSET_TYPE_XMODEL, XModel, model)
|
||||
WRITE_ASSET(ASSET_TYPE_MATERIAL, Material, material)
|
||||
WRITE_ASSET(ASSET_TYPE_PIXELSHADER, MaterialPixelShader, pixelShader)
|
||||
WRITE_ASSET(ASSET_TYPE_VERTEXSHADER, MaterialVertexShader, vertexShader)
|
||||
WRITE_ASSET(ASSET_TYPE_VERTEXDECL, MaterialVertexDeclaration, vertexDecl)
|
||||
WRITE_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
|
||||
WRITE_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
|
||||
WRITE_ASSET(ASSET_TYPE_SOUND, snd_alias_list_t, sound)
|
||||
WRITE_ASSET(ASSET_TYPE_SOUND_CURVE, SndCurve, sndCurve)
|
||||
WRITE_ASSET(ASSET_TYPE_LOADED_SOUND, LoadedSound, loadSnd)
|
||||
WRITE_ASSET(ASSET_TYPE_CLIPMAP_SP, clipMap_t, clipMap)
|
||||
WRITE_ASSET(ASSET_TYPE_CLIPMAP_MP, clipMap_t, clipMap)
|
||||
WRITE_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
|
||||
WRITE_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
|
||||
WRITE_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
|
||||
WRITE_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
|
||||
WRITE_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld)
|
||||
WRITE_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
|
||||
WRITE_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
|
||||
WRITE_ASSET(ASSET_TYPE_FONT, Font_s, font)
|
||||
WRITE_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
|
||||
WRITE_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
|
||||
WRITE_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
|
||||
WRITE_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon)
|
||||
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
|
||||
WRITE_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
|
||||
WRITE_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
|
||||
WRITE_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
|
||||
WRITE_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
|
||||
WRITE_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef)
|
||||
WRITE_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet)
|
||||
WRITE_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef)
|
||||
WRITE_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef)
|
||||
WRITE_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts)
|
||||
WRITE_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
|
||||
WRITE_ASSET(ASSET_TYPE_PHYSCOLLMAP, PhysCollmap, physCollmap)
|
||||
WRITE_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
|
||||
WRITE_ASSET(ASSET_TYPE_XMODEL, XModel, model)
|
||||
WRITE_ASSET(ASSET_TYPE_MATERIAL, Material, material)
|
||||
WRITE_ASSET(ASSET_TYPE_PIXELSHADER, MaterialPixelShader, pixelShader)
|
||||
WRITE_ASSET(ASSET_TYPE_VERTEXSHADER, MaterialVertexShader, vertexShader)
|
||||
WRITE_ASSET(ASSET_TYPE_VERTEXDECL, MaterialVertexDeclaration, vertexDecl)
|
||||
WRITE_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
|
||||
WRITE_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
|
||||
WRITE_ASSET(ASSET_TYPE_SOUND, snd_alias_list_t, sound)
|
||||
WRITE_ASSET(ASSET_TYPE_SOUND_CURVE, SndCurve, sndCurve)
|
||||
WRITE_ASSET(ASSET_TYPE_LOADED_SOUND, LoadedSound, loadSnd)
|
||||
WRITE_ASSET(ASSET_TYPE_CLIPMAP_SP, clipMap_t, clipMap)
|
||||
WRITE_ASSET(ASSET_TYPE_CLIPMAP_MP, clipMap_t, clipMap)
|
||||
WRITE_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
|
||||
WRITE_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
|
||||
WRITE_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
|
||||
WRITE_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
|
||||
WRITE_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld)
|
||||
WRITE_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
|
||||
WRITE_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
|
||||
WRITE_ASSET(ASSET_TYPE_FONT, Font_s, font)
|
||||
WRITE_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
|
||||
WRITE_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
|
||||
WRITE_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
|
||||
WRITE_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon)
|
||||
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
|
||||
WRITE_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
|
||||
WRITE_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
|
||||
WRITE_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
|
||||
WRITE_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
|
||||
WRITE_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef)
|
||||
WRITE_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet)
|
||||
WRITE_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef)
|
||||
WRITE_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef)
|
||||
WRITE_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts)
|
||||
|
||||
default:
|
||||
{
|
||||
std::ostringstream str;
|
||||
str << "Unsupported asset type: " << varXAsset->type << ".";
|
||||
throw WritingException(str.str());
|
||||
}
|
||||
{
|
||||
std::ostringstream str;
|
||||
str << "Unsupported asset type: " << varXAsset->type << ".";
|
||||
throw WritingException(str.str());
|
||||
}
|
||||
}
|
||||
|
||||
#undef WRITE_ASSET
|
||||
|
||||
Reference in New Issue
Block a user