mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-13 20:21:48 +00:00
Reformat code with clang format
This commit is contained in:
@@ -1,8 +1,5 @@
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#include "ContentWriterT5.h"
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#include <cassert>
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#include <sstream>
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#include "Game/T5/XAssets/clipmap_t/clipmap_t_write_db.h"
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#include "Game/T5/XAssets/comworld/comworld_write_db.h"
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#include "Game/T5/XAssets/ddlroot_t/ddlroot_t_write_db.h"
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@@ -35,9 +32,11 @@
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#include "Game/T5/XAssets/xanimparts/xanimparts_write_db.h"
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#include "Game/T5/XAssets/xglobals/xglobals_write_db.h"
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#include "Game/T5/XAssets/xmodel/xmodel_write_db.h"
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#include "Writing/WritingException.h"
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#include <cassert>
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#include <sstream>
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using namespace T5;
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ContentWriter::ContentWriter()
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@@ -107,15 +106,15 @@ void ContentWriter::WriteScriptStringList(const bool atStreamStart)
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void ContentWriter::WriteXAsset(const bool atStreamStart)
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{
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#define WRITE_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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{ \
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Writer_##typeName writer(varXAsset->header.headerEntry, m_zone, m_stream); \
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writer.Write(&varXAsset->header.headerEntry); \
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break; \
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}
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#define SKIP_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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#define WRITE_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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{ \
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Writer_##typeName writer(varXAsset->header.headerEntry, m_zone, m_stream); \
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writer.Write(&varXAsset->header.headerEntry); \
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break; \
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}
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#define SKIP_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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break;
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assert(varXAsset != nullptr);
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@@ -125,46 +124,46 @@ void ContentWriter::WriteXAsset(const bool atStreamStart)
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switch (varXAsset->type)
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{
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WRITE_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
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WRITE_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
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WRITE_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
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WRITE_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
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WRITE_ASSET(ASSET_TYPE_XMODEL, XModel, model)
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WRITE_ASSET(ASSET_TYPE_MATERIAL, Material, material)
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WRITE_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
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WRITE_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
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WRITE_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
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WRITE_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
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WRITE_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
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WRITE_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
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WRITE_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
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WRITE_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
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WRITE_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
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WRITE_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
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WRITE_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
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WRITE_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
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WRITE_ASSET(ASSET_TYPE_FONT, Font_s, font)
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WRITE_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
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WRITE_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
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WRITE_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
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WRITE_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
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WRITE_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
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WRITE_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
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WRITE_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
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WRITE_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
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WRITE_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
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WRITE_ASSET(ASSET_TYPE_PACK_INDEX, PackIndex, packIndex)
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WRITE_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
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WRITE_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
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WRITE_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
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WRITE_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
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WRITE_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
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WRITE_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
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WRITE_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
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WRITE_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
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WRITE_ASSET(ASSET_TYPE_XMODEL, XModel, model)
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WRITE_ASSET(ASSET_TYPE_MATERIAL, Material, material)
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WRITE_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
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WRITE_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
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WRITE_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
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WRITE_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
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WRITE_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
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WRITE_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
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WRITE_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
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WRITE_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
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WRITE_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
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WRITE_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
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WRITE_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
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WRITE_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
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WRITE_ASSET(ASSET_TYPE_FONT, Font_s, font)
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WRITE_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
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WRITE_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
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WRITE_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
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WRITE_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
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WRITE_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
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WRITE_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
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WRITE_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
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WRITE_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
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WRITE_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
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WRITE_ASSET(ASSET_TYPE_PACK_INDEX, PackIndex, packIndex)
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WRITE_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
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WRITE_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
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WRITE_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
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WRITE_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
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default:
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{
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std::ostringstream str;
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str << "Unsupported asset type: " << varXAsset->type << ".";
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throw WritingException(str.str());
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}
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{
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std::ostringstream str;
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str << "Unsupported asset type: " << varXAsset->type << ".";
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throw WritingException(str.str());
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}
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}
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#undef WRITE_ASSET
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