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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-16 21:41:50 +00:00

docs: add badges to README

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Jan Laupetin
2026-01-15 18:54:41 +00:00
parent b8eff3d05a
commit 6d0afb9079

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![OpenAssetTools Logo](repo/logo_64_64.png) OpenAssetTools
============
![GitHub branch check runs](https://img.shields.io/github/check-runs/laupetin/openassettools/main)
![GitHub Release](https://img.shields.io/github/v/release/laupetin/openassettools)
![GitHub commits since latest release](https://img.shields.io/github/commits-since/laupetin/openassettools/latest)
![GitHub License](https://img.shields.io/github/license/laupetin/openassettools)
OpenAssetTools (OAT) is a work in progress project aiming to create a modding tools suite for older Call Of Duty titles.
It is not a reimplementation of existing modding tools or related to them but aims to be as compatible as possible in terms of formats and add support for previously unsupported titles.