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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-16 21:41:50 +00:00

docs: add badges to README

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Jan Laupetin
2026-01-15 18:54:41 +00:00
parent b8eff3d05a
commit 6d0afb9079

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![OpenAssetTools Logo](repo/logo_64_64.png) OpenAssetTools ![OpenAssetTools Logo](repo/logo_64_64.png) OpenAssetTools
============ ============
![GitHub branch check runs](https://img.shields.io/github/check-runs/laupetin/openassettools/main)
![GitHub Release](https://img.shields.io/github/v/release/laupetin/openassettools)
![GitHub commits since latest release](https://img.shields.io/github/commits-since/laupetin/openassettools/latest)
![GitHub License](https://img.shields.io/github/license/laupetin/openassettools)
OpenAssetTools (OAT) is a work in progress project aiming to create a modding tools suite for older Call Of Duty titles. OpenAssetTools (OAT) is a work in progress project aiming to create a modding tools suite for older Call Of Duty titles.
It is not a reimplementation of existing modding tools or related to them but aims to be as compatible as possible in terms of formats and add support for previously unsupported titles. It is not a reimplementation of existing modding tools or related to them but aims to be as compatible as possible in terms of formats and add support for previously unsupported titles.