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feat(unlinker): support ?game? placeholder in output folder (#945)
* feat(unlinker): support ?game? placeholder in output folder * chore: move unlinking tests to separate project --------- Co-authored-by: Jan Laupetin <[email protected]>
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#include "UnlinkerArgs.h"
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#include <catch2/catch_test_macros.hpp>
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#include <type_traits>
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namespace
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{
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TEST_CASE("Unlinker uses the default output folder when none is specified", "[unlinker][arguments]")
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{
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const char* argStrings[]{
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"Unlinker",
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"test.ff",
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};
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UnlinkerArgs args;
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bool shouldContinue = true;
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REQUIRE(args.ParseArgs(std::extent_v<decltype(argStrings)>, argStrings, shouldContinue));
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REQUIRE(shouldContinue);
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REQUIRE(args.m_output_folder == UnlinkerArgs::DEFAULT_OUTPUT_FOLDER);
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const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/zone_raw/test_zone");
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}
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TEST_CASE("Unlinker output folder remains unchanged without placeholders", "[unlinker][arguments]")
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{
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UnlinkerArgs args;
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args.m_output_folder = "zone_dump/custom";
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const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/custom");
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}
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TEST_CASE("Unlinker output folder replaces game and zone placeholders", "[unlinker][arguments]")
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{
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UnlinkerArgs args;
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args.m_output_folder = "zone_dump/?game?/?zone?";
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const Zone zone("test_zone", 0, GameId::IW4, GamePlatform::PC);
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REQUIRE(args.GetOutputFolderPathForZone(zone) == "zone_dump/iw4/test_zone");
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}
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} // namespace
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