feat: templated vehicle loading and dumping for IW4 and IW5 (#929)

* feat: templated vehicle loading and dumping for IW4 and IW5

* chore: restructure vehicle tests into separate files

---------

Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
mo
2026-07-26 00:28:44 +02:00
committed by GitHub
co-authored by Jan Laupetin
parent f8415e33cc
commit 76e5bb17a2
26 changed files with 1741 additions and 65 deletions
+2 -2
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@@ -75,7 +75,7 @@ using `Linker`):
| LeaderboardDef | ✅ | ✅ | | | LeaderboardDef | ✅ | ✅ | |
| StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. | | StructuredDataDefSet | ✅ | ✅ | The format is custom due to lacking information about original format. |
| TracerDef | ✅ | ✅ | | | TracerDef | ✅ | ✅ | |
| VehicleDef | ✅ | | | | VehicleDef | ✅ | | |
| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. | | AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
## IW5 (Call of Duty: Modern Warfare 3) ## IW5 (Call of Duty: Modern Warfare 3)
@@ -120,7 +120,7 @@ using `Linker`):
| LeaderboardDef | ✅ | ✅ | | | LeaderboardDef | ✅ | ✅ | |
| StructuredDataDefSet | ❌ | ❌ | | | StructuredDataDefSet | ❌ | ❌ | |
| TracerDef | ✅ | ✅ | | | TracerDef | ✅ | ✅ | |
| VehicleDef | | | | | VehicleDef | | | |
| AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. | | AddonMapEnts | ⁉️ | ❌ | MapEnts String can be exported. Binary data currently not. |
## T4 (Call of Duty: World at War) ## T4 (Call of Duty: World at War)
+12
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@@ -205,6 +205,18 @@ namespace IW5
PPFT_NUM_FIELD_TYPES, PPFT_NUM_FIELD_TYPES,
}; };
enum VehicleFieldType
{
VFT_TYPE = CSPFT_NUM_BASE_FIELD_TYPES,
VFT_AXLE_STEERING,
VFT_AXLE_POWER,
VFT_AXLE_BRAKING,
VFT_TROPHY_TAGS,
VFT_CAM_Z_OFFSET_MODE,
VFT_NUM,
};
struct AccuracyGraph struct AccuracyGraph
{ {
vec2_t* graphKnots; vec2_t* graphKnots;
+2 -1
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@@ -5173,7 +5173,8 @@ namespace IW5
VEHCAM_ZMODE_WORLD = 0x0, VEHCAM_ZMODE_WORLD = 0x0,
VEHCAM_ZMODE_VEHICLE = 0x1, VEHCAM_ZMODE_VEHICLE = 0x1,
VEHCAM_ZMODE_VIEW = 0x2, VEHCAM_ZMODE_VIEW = 0x2,
VEHCAM_ZMODE_COUNT = 0x3
VEHCAM_ZMODE_COUNT
}; };
struct VehiclePhysDef struct VehiclePhysDef
@@ -158,22 +158,6 @@ namespace IW4
"4:1", "4:1",
}; };
inline const char* s_vehicleClassNames[]{
"4 wheel",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
"snowmobile",
};
inline const char* s_vehicleAxleTypeNames[]{
"front",
"rear",
"all",
};
inline const char* bounceSoundSuffixes[]{ inline const char* bounceSoundSuffixes[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass", "_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood", "_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
@@ -8,7 +8,7 @@ namespace IW4
{"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING }, {"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING },
{"health", offsetof(VehicleDef, health), CSPFT_INT }, {"health", offsetof(VehicleDef, health), CSPFT_INT },
{"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN }, {"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN },
{"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT }, {"textureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT },
{"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC}, {"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC}, {"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT }, {"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT },
@@ -0,0 +1,24 @@
#pragma once
#include "Game/IW4/IW4.h"
namespace IW4
{
inline const char* s_vehicleClassNames[]{
"4 wheel",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
"snowmobile",
};
static_assert(std::extent_v<decltype(s_vehicleClassNames)> == VEH_TYPE_COUNT);
inline const char* s_vehicleAxleTypeNames[]{
"front",
"rear",
"all",
};
static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
} // namespace IW4
@@ -0,0 +1,226 @@
#pragma once
#include "Game/IW5/IW5.h"
namespace IW5
{
inline cspField_t vehicle_fields[]{
{"type", offsetof(VehicleDef, type), VFT_TYPE },
{"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING },
{"health", offsetof(VehicleDef, health), CSPFT_INT },
{"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN },
{"textureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT },
{"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT },
{"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT },
{"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT },
{"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT },
{"fakeBodyStabilizer", offsetof(VehicleDef, fakeBodyStabilizer), CSPFT_QBOOLEAN },
{"fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT },
{"fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT },
{"fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT },
{"fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT },
{"fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT },
{"fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT },
{"fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT },
{"fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT },
{"fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT },
{"fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT },
{"fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT },
{"fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT },
{"fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC},
{"boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC},
{"boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT },
{"boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT },
{"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT },
{"collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT },
{"killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT },
{"killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT },
{"playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN },
{"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN },
{"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN },
{"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN },
{"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN },
{"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN },
{"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN },
{"physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN },
{"physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING },
{"accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING },
{"steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING },
{"powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER },
{"brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING },
{"reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC},
{"maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT },
{"maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT },
{"suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT },
{"suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT },
{"suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT },
{"suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT },
{"suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT },
{"frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT },
{"frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT },
{"frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT },
{"frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT },
{"frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT },
{"velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT },
{"rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT },
{"rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
{"pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
{"yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
{"uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC},
{"uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC},
{"targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT },
{"airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
{"airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
{"minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC},
{"collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT },
{"wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT },
{"wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT },
{"minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC},
{"slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT },
{"slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT },
{"slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT },
{"slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT },
{"slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT },
{"slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT },
{"slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
{"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT },
{"boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT },
{"boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC},
{"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT },
{"maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT },
{"steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT },
{"minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT },
{"minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"vehHelicopterBoundsRadius", offsetof(VehicleDef, vehHelicopterBoundsRadius), CSPFT_FLOAT },
{"vehHelicopterMaxSpeed", offsetof(VehicleDef, vehHelicopterMaxSpeed), CSPFT_FLOAT },
{"vehHelicopterMaxSpeedVertical", offsetof(VehicleDef, vehHelicopterMaxSpeedVertical), CSPFT_FLOAT },
{"vehHelicopterMaxAccel", offsetof(VehicleDef, vehHelicopterMaxAccel), CSPFT_FLOAT },
{"vehHelicopterMaxAccelVertical", offsetof(VehicleDef, vehHelicopterMaxAccelVertical), CSPFT_FLOAT },
{"vehHelicopterDecelerationFwd", offsetof(VehicleDef, vehHelicopterDecelerationFwd), CSPFT_FLOAT },
{"vehHelicopterDecelerationSide", offsetof(VehicleDef, vehHelicopterDecelerationSide), CSPFT_FLOAT },
{"vehHelicopterDecelerationUp", offsetof(VehicleDef, vehHelicopterDecelerationUp), CSPFT_FLOAT },
{"vehHelicopterMaxYawRate", offsetof(VehicleDef, vehHelicopterMaxYawRate), CSPFT_FLOAT },
{"vehHelicopterMaxYawAccel", offsetof(VehicleDef, vehHelicopterMaxYawAccel), CSPFT_FLOAT },
{"vehHelicopterTiltFromVelocity", offsetof(VehicleDef, vehHelicopterTiltFromVelocity), CSPFT_FLOAT },
{"vehHelicopterTiltFromControllerAxes", offsetof(VehicleDef, vehHelicopterTiltFromControllerAxes), CSPFT_FLOAT },
{"vehHelicopterTiltFromAcceleration", offsetof(VehicleDef, vehHelicopterTiltFromAcceleration), CSPFT_FLOAT },
{"vehHelicopterTiltFromDeceleration", offsetof(VehicleDef, vehHelicopterTiltFromDeceleration), CSPFT_FLOAT },
{"vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt), CSPFT_FLOAT },
{"vehHelicopterTiltFromFwdAndYaw", offsetof(VehicleDef, vehHelicopterTiltFromFwdAndYaw), CSPFT_FLOAT },
{"vehHelicopterTiltMomentum", offsetof(VehicleDef, vehHelicopterTiltMomentum), CSPFT_FLOAT },
{"vehHelicopterTiltSpeed", offsetof(VehicleDef, vehHelicopterTiltSpeed), CSPFT_FLOAT },
{"vehHelicopterMaxPitch", offsetof(VehicleDef, vehHelicopterMaxPitch), CSPFT_FLOAT },
{"vehHelicopterMaxRoll", offsetof(VehicleDef, vehHelicopterMaxRoll), CSPFT_FLOAT },
{"vehHelicopterHoverSpeedThreshold", offsetof(VehicleDef, vehHelicopterHoverSpeedThreshold), CSPFT_FLOAT },
{"vehHelicopterJitterJerkyness", offsetof(VehicleDef, vehHelicopterJitterJerkyness), CSPFT_FLOAT },
{"vehHelicopterLookaheadTime", offsetof(VehicleDef, vehHelicopterLookaheadTime), CSPFT_FLOAT },
{"vehHelicopterSoftCollisions", offsetof(VehicleDef, vehHelicopterSoftCollisions), CSPFT_QBOOLEAN },
{"camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN },
{"camRelativeControl", offsetof(VehicleDef, camRelativeControl), CSPFT_QBOOLEAN },
{"camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT },
{"camHeight", offsetof(VehicleDef, camHeight), CSPFT_FLOAT },
{"camRadius", offsetof(VehicleDef, camRadius), CSPFT_FLOAT },
{"camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT },
{"camYawInfluence", offsetof(VehicleDef, camYawInfluence), CSPFT_FLOAT },
{"camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT },
{"camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT },
{"camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT },
{"camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT },
{"camReturnSpeed", offsetof(VehicleDef, camReturnSpeed), CSPFT_FLOAT },
{"camReturnLerp", offsetof(VehicleDef, camReturnLerp), CSPFT_FLOAT },
{"vehCam_UseGDT", offsetof(VehicleDef, vehCam_UseGDT), CSPFT_QBOOLEAN },
{"vehCam_anglesPitch", offsetof(VehicleDef, vehCam_anglesPitch), CSPFT_FLOAT },
{"vehCam_anglesYaw", offsetof(VehicleDef, vehCam_anglesYaw), CSPFT_FLOAT },
{"vehCam_anglesRoll", offsetof(VehicleDef, vehCam_anglesRoll), CSPFT_FLOAT },
{"vehCam_offsetX", offsetof(VehicleDef, vehCam_offsetX), CSPFT_FLOAT },
{"vehCam_offsetY", offsetof(VehicleDef, vehCam_offsetY), CSPFT_FLOAT },
{"vehCam_offsetZ", offsetof(VehicleDef, vehCam_offsetZ), CSPFT_FLOAT },
{"vehCam_radius", offsetof(VehicleDef, vehCam_radius), CSPFT_FLOAT },
{"vehCam_speedInfluence", offsetof(VehicleDef, vehCam_speedInfluence), CSPFT_FLOAT },
{"vehCam_pitchTurnRate", offsetof(VehicleDef, vehCam_pitchTurnRate), CSPFT_FLOAT },
{"vehCam_pitchClamp", offsetof(VehicleDef, vehCam_pitchClamp), CSPFT_FLOAT },
{"vehCam_yawTurnRate", offsetof(VehicleDef, vehCam_yawTurnRate), CSPFT_FLOAT },
{"vehCam_yawClamp", offsetof(VehicleDef, vehCam_yawClamp), CSPFT_FLOAT },
{"vehCam_zOffsetMode", offsetof(VehicleDef, vehCam_zOffsetMode), VFT_CAM_Z_OFFSET_MODE },
{"vehCam_anglesPitch3P", offsetof(VehicleDef, vehCam_anglesPitch3P), CSPFT_FLOAT },
{"vehCam_anglesYaw3P", offsetof(VehicleDef, vehCam_anglesYaw3P), CSPFT_FLOAT },
{"vehCam_anglesRoll3P", offsetof(VehicleDef, vehCam_anglesRoll3P), CSPFT_FLOAT },
{"vehCam_offsetX3P", offsetof(VehicleDef, vehCam_offsetX3P), CSPFT_FLOAT },
{"vehCam_offsetY3P", offsetof(VehicleDef, vehCam_offsetY3P), CSPFT_FLOAT },
{"vehCam_offsetZ3P", offsetof(VehicleDef, vehCam_offsetZ3P), CSPFT_FLOAT },
{"vehCam_radius3P", offsetof(VehicleDef, vehCam_radius3P), CSPFT_FLOAT },
{"vehCam_speedInfluence3P", offsetof(VehicleDef, vehCam_speedInfluence3P), CSPFT_FLOAT },
{"vehCam_pitchTurnRate3P", offsetof(VehicleDef, vehCam_pitchTurnRate3P), CSPFT_FLOAT },
{"vehCam_pitchClamp3P", offsetof(VehicleDef, vehCam_pitchClamp3P), CSPFT_FLOAT },
{"vehCam_yawTurnRate3P", offsetof(VehicleDef, vehCam_yawTurnRate3P), CSPFT_FLOAT },
{"vehCam_yawClamp3P", offsetof(VehicleDef, vehCam_yawClamp3P), CSPFT_FLOAT },
{"vehCam_zOffsetMode3P", offsetof(VehicleDef, vehCam_zOffsetMode3P), VFT_CAM_Z_OFFSET_MODE },
{"turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING },
{"turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT },
{"turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT },
{"turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT },
{"turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT },
{"turretHorizResistLeft", offsetof(VehicleDef, turretHorizResistLeft), CSPFT_FLOAT },
{"turretHorizResistRight", offsetof(VehicleDef, turretHorizResistRight), CSPFT_FLOAT },
{"turretVertResistUp", offsetof(VehicleDef, turretVertResistUp), CSPFT_FLOAT },
{"turretVertResistDown", offsetof(VehicleDef, turretVertResistDown), CSPFT_FLOAT },
{"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT },
{"turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND },
{"turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND },
{"trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN },
{"trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT },
{"trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT },
{"trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT },
{"trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT },
{"trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS },
{"trophyExplodeFx", offsetof(VehicleDef, trophyExplodeFx), CSPFT_FX },
{"trophyFlashFx", offsetof(VehicleDef, trophyFlashFx), CSPFT_FX },
{"compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL },
{"compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL },
{"compassFriendlyAltIcon", offsetof(VehicleDef, compassFriendlyAltIcon), CSPFT_MATERIAL },
{"compassEnemyAltIcon", offsetof(VehicleDef, compassEnemyAltIcon), CSPFT_MATERIAL },
{"compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT },
{"compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT },
{"lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND },
{"highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND },
{"lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND },
{"highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND },
{"engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"audioOriginTag", offsetof(VehicleDef, audioOriginTag), CSPFT_SCRIPT_STRING },
{"lowIdleSndAlt", offsetof(VehicleDef, idleLowSndAlt), CSPFT_SOUND },
{"highIdleSndAlt", offsetof(VehicleDef, idleHighSndAlt), CSPFT_SOUND },
{"lowEngineSndAlt", offsetof(VehicleDef, engineLowSndAlt), CSPFT_SOUND },
{"highEngineSndAlt", offsetof(VehicleDef, engineHighSndAlt), CSPFT_SOUND },
{"engineSndSpeedAlt", offsetof(VehicleDef, engineSndSpeedAlt), CSPFT_MPH_TO_INCHES_PER_SEC},
{"audioOriginTagAlt", offsetof(VehicleDef, audioOriginTagAlt), CSPFT_SCRIPT_STRING },
{"turretSpinSndAlt", offsetof(VehicleDef, turretSpinSndAlt), CSPFT_SOUND },
{"turretStopSndAlt", offsetof(VehicleDef, turretStopSndAlt), CSPFT_SOUND },
{"engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND },
{"engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS },
{"engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND },
{"engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND },
{"engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND },
{"engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND },
{"engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS },
{"engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND },
{"engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS },
{"suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND },
{"suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT },
{"suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND },
{"suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT },
{"collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND },
{"collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND },
{"speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING },
{"surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT },
{"slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
{"inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT },
};
} // namespace IW5
@@ -0,0 +1,33 @@
#pragma once
#include "Game/IW5/IW5.h"
namespace IW5
{
inline const char* s_vehicleClassNames[]{
"4 wheel",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
"snowmobile",
"submarine",
"ugv",
};
static_assert(std::extent_v<decltype(s_vehicleClassNames)> == VEH_TYPE_COUNT);
inline const char* s_vehicleAxleTypeNames[]{
"front",
"rear",
"all",
};
static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
inline const char* s_vehicleCameraZOffsetModeNames[]{
"world",
"vehicle",
"view",
};
static_assert(std::extent_v<decltype(s_vehicleCameraZOffsetModeNames)> == VEHCAM_ZMODE_COUNT);
} // namespace IW5
@@ -952,26 +952,6 @@ namespace IW5
}; };
static_assert(std::extent_v<decltype(weapIconRatioNames)> == WEAPON_ICON_RATIO_COUNT); static_assert(std::extent_v<decltype(weapIconRatioNames)> == WEAPON_ICON_RATIO_COUNT);
inline const char* s_vehicleClassNames[]{
"4 wheel",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
"snowmobile",
"submarine",
"ugv",
};
static_assert(std::extent_v<decltype(s_vehicleClassNames)> == VEH_TYPE_COUNT);
inline const char* s_vehicleAxleTypeNames[]{
"front",
"rear",
"all",
};
static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
inline const char* surfaceTypeSoundSuffixes[]{ inline const char* surfaceTypeSoundSuffixes[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass", "_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood", "_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
+4 -1
View File
@@ -11,6 +11,8 @@
#include "Game/IW4/Techset/VertexShaderLoaderIW4.h" #include "Game/IW4/Techset/VertexShaderLoaderIW4.h"
#include "Game/IW4/Tracer/GdtLoaderTracerIW4.h" #include "Game/IW4/Tracer/GdtLoaderTracerIW4.h"
#include "Game/IW4/Tracer/RawLoaderTracerIW4.h" #include "Game/IW4/Tracer/RawLoaderTracerIW4.h"
#include "Game/IW4/Vehicle/GdtLoaderVehicleIW4.h"
#include "Game/IW4/Vehicle/RawLoaderVehicleIW4.h"
#include "Game/IW4/Weapon/AccuracyGraphLoaderIW4.h" #include "Game/IW4/Weapon/AccuracyGraphLoaderIW4.h"
#include "Game/IW4/XAnim/XAnimLoaderIW4.h" #include "Game/IW4/XAnim/XAnimLoaderIW4.h"
#include "Game/IW4/XModel/LoaderXModelIW4.h" #include "Game/IW4/XModel/LoaderXModelIW4.h"
@@ -163,7 +165,8 @@ namespace
collection.AddAssetCreator(structured_data_def::CreateLoaderIW4(memory, searchPath)); collection.AddAssetCreator(structured_data_def::CreateLoaderIW4(memory, searchPath));
collection.AddAssetCreator(tracer::CreateRawLoaderIW4(memory, searchPath, zone)); collection.AddAssetCreator(tracer::CreateRawLoaderIW4(memory, searchPath, zone));
collection.AddAssetCreator(tracer::CreateGdtLoaderIW4(memory, gdt, zone)); collection.AddAssetCreator(tracer::CreateGdtLoaderIW4(memory, gdt, zone));
// collection.AddAssetCreator(std::make_unique<AssetLoaderVehicle>(memory)); collection.AddAssetCreator(vehicle::CreateRawLoaderIW4(memory, searchPath, zone));
collection.AddAssetCreator(vehicle::CreateGdtLoaderIW4(memory, gdt, zone));
// collection.AddAssetCreator(std::make_unique<AssetLoaderAddonMapEnts>(memory)); // collection.AddAssetCreator(std::make_unique<AssetLoaderAddonMapEnts>(memory));
collection.AddSubAssetCreator(weapon::CreateAccuracyGraphLoaderIW4(memory, searchPath)); collection.AddSubAssetCreator(weapon::CreateAccuracyGraphLoaderIW4(memory, searchPath));
+4 -1
View File
@@ -11,6 +11,8 @@
#include "Game/IW5/Techset/VertexShaderLoaderIW5.h" #include "Game/IW5/Techset/VertexShaderLoaderIW5.h"
#include "Game/IW5/Tracer/GdtLoaderTracerIW5.h" #include "Game/IW5/Tracer/GdtLoaderTracerIW5.h"
#include "Game/IW5/Tracer/RawLoaderTracerIW5.h" #include "Game/IW5/Tracer/RawLoaderTracerIW5.h"
#include "Game/IW5/Vehicle/GdtLoaderVehicleIW5.h"
#include "Game/IW5/Vehicle/RawLoaderVehicleIW5.h"
#include "Game/IW5/Weapon/AccuracyGraphLoaderIW5.h" #include "Game/IW5/Weapon/AccuracyGraphLoaderIW5.h"
#include "Game/IW5/XAnim/XAnimLoaderIW5.h" #include "Game/IW5/XAnim/XAnimLoaderIW5.h"
#include "Game/IW5/XModel/LoaderXModelIW5.h" #include "Game/IW5/XModel/LoaderXModelIW5.h"
@@ -174,7 +176,8 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderStructuredDataDef>(memory)); // collection.AddAssetCreator(std::make_unique<AssetLoaderStructuredDataDef>(memory));
collection.AddAssetCreator(tracer::CreateRawLoaderIW5(memory, searchPath, zone)); collection.AddAssetCreator(tracer::CreateRawLoaderIW5(memory, searchPath, zone));
collection.AddAssetCreator(tracer::CreateGdtLoaderIW5(memory, gdt, zone)); collection.AddAssetCreator(tracer::CreateGdtLoaderIW5(memory, gdt, zone));
// collection.AddAssetCreator(std::make_unique<AssetLoaderVehicle>(memory)); collection.AddAssetCreator(vehicle::CreateRawLoaderIW5(memory, searchPath, zone));
collection.AddAssetCreator(vehicle::CreateGdtLoaderIW5(memory, gdt, zone));
// collection.AddAssetCreator(std::make_unique<AssetLoaderAddonMapEnts>(memory)); // collection.AddAssetCreator(std::make_unique<AssetLoaderAddonMapEnts>(memory));
collection.AddSubAssetCreator(weapon::CreateAccuracyGraphLoaderIW5(memory, searchPath)); collection.AddSubAssetCreator(weapon::CreateAccuracyGraphLoaderIW5(memory, searchPath));
@@ -0,0 +1,63 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/GdtLoaderVehicle" + GAME + ".cpp"
#set LOADER_HEADER "\"GdtLoaderVehicle" + GAME + ".h\""
#set INFO_STRING_LOADER_HEADER "\"InfoStringLoaderVehicle" + GAME + ".h\""
#set OBJ_CONSTANTS_HEADER "\"Game/" + GAME + "/ObjConstants" + GAME + ".h\""
#set INFO_STRING_LOADER_NAME "InfoStringLoader" + GAME
#set FACTORY_NAME "CreateGdtLoader" + GAME
// This file was templated.
// See GdtLoaderVehicle.cpp.template.
// Do not modify, changes will be lost.
#include LOADER_HEADER
#include INFO_STRING_LOADER_HEADER
#include OBJ_CONSTANTS_HEADER
#include "InfoString/InfoString.h"
#include "Utils/Logging/Log.h"
using namespace GAME;
namespace
{
class GdtLoaderVehicle final : public AssetCreator<AssetVehicle>
{
public:
GdtLoaderVehicle(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
: m_gdt(gdt),
m_info_string_loader(memory, zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto* gdtEntry = m_gdt.GetGdtEntryByGdfAndName(GDF_FILENAME_VEHICLE, assetName);
if (gdtEntry == nullptr)
return AssetCreationResult::NoAction();
InfoString infoString;
if (!infoString.FromGdtProperties(*gdtEntry))
{
con::error("Failed to read vehicle gdt entry: \"{}\"", assetName);
return AssetCreationResult::Failure();
}
return m_info_string_loader.CreateAsset(assetName, infoString, context);
}
private:
IGdtQueryable& m_gdt;
vehicle::INFO_STRING_LOADER_NAME m_info_string_loader;
};
} // namespace
namespace vehicle
{
std::unique_ptr<AssetCreator<AssetVehicle>> FACTORY_NAME(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
{
return std::make_unique<GdtLoaderVehicle>(memory, gdt, zone);
}
} // namespace vehicle
@@ -0,0 +1,25 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/GdtLoaderVehicle" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set FACTORY_NAME "CreateGdtLoader" + GAME
// This file was templated.
// See GdtLoaderVehicle.h.template.
// Do not modify, changes will be lost.
#pragma once
#include GAME_HEADER
#include "Asset/IAssetCreator.h"
#include "Gdt/IGdtQueryable.h"
#include "Utils/MemoryManager.h"
#include "Zone/Zone.h"
#include <memory>
namespace vehicle
{
std::unique_ptr<AssetCreator<GAME::AssetVehicle>> FACTORY_NAME(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
} // namespace vehicle
@@ -0,0 +1,191 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/InfoStringLoaderVehicle" + GAME + ".cpp"
#set LOADER_HEADER "\"InfoStringLoaderVehicle" + GAME + ".h\""
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set INFO_STRING_CONVERTER_HEADER "\"Game/" + GAME + "/InfoString/InfoStringToStructConverter.h\""
#set VEHICLE_FIELDS_HEADER "\"Game/" + GAME + "/Vehicle/VehicleFields" + GAME + ".h\""
#set VEHICLE_STRINGS_HEADER "\"Game/" + GAME + "/Vehicle/VehicleStrings" + GAME + ".h\""
#set CLASS_NAME "InfoStringLoader" + GAME
#if GAME == "IW5"
#define FEATURE_IW5
#endif
// This file was templated.
// See InfoStringLoaderVehicle.cpp.template.
// Do not modify, changes will be lost.
#include LOADER_HEADER
#include GAME_HEADER
#include INFO_STRING_CONVERTER_HEADER
#include VEHICLE_FIELDS_HEADER
#include VEHICLE_STRINGS_HEADER
#include "Utils/Logging/Log.h"
#include <cassert>
#include <string>
#include <type_traits>
#include <vector>
using namespace GAME;
namespace
{
constexpr const char* SURFACE_SOUND_SUFFIXES[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal", "_riot_shield", "_slush",
};
class InfoStringToVehicleConverter final : public InfoStringToStructConverter
{
bool ConvertTrophyTags(const cspField_t& field, const std::string& value)
{
std::vector<std::string> valueArray;
if (!ParseAsArray(value, valueArray))
{
con::error("Failed to parse trophy tags as array");
return false;
}
if (valueArray.size() > std::extent_v<decltype(VehicleDef::trophyTags)>)
{
con::error("Cannot have more than {} trophy tags!", std::extent_v<decltype(VehicleDef::trophyTags)>);
return false;
}
auto* trophyTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
for (auto i = 0u; i < valueArray.size(); i++)
{
if (valueArray[i].empty())
continue;
const auto scriptString = m_zone_script_strings.AddOrGetScriptString(valueArray[i]);
trophyTags[i] = scriptString;
m_registration.AddScriptString(scriptString);
}
return true;
}
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<VehicleFieldType>(field.iFieldType))
{
case VFT_TYPE:
return ConvertEnumInt(field.szName, value, field.iOffset, s_vehicleClassNames, std::extent_v<decltype(s_vehicleClassNames)>);
case VFT_AXLE_STEERING:
case VFT_AXLE_POWER:
case VFT_AXLE_BRAKING:
return ConvertEnumInt(field.szName, value, field.iOffset, s_vehicleAxleTypeNames, std::extent_v<decltype(s_vehicleAxleTypeNames)>);
case VFT_TROPHY_TAGS:
return ConvertTrophyTags(field, value);
#ifdef FEATURE_IW5
case VFT_CAM_Z_OFFSET_MODE:
return ConvertEnumInt(
field.szName, value, field.iOffset, s_vehicleCameraZOffsetModeNames, std::extent_v<decltype(s_vehicleCameraZOffsetModeNames)>);
#endif
case VFT_NUM:
default:
assert(false);
return false;
}
}
public:
InfoStringToVehicleConverter(const InfoString& infoString,
VehicleDef& vehicle,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
AssetRegistration<AssetVehicle>& registration,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverter(infoString, &vehicle, zoneScriptStrings, memory, context, registration, fields, fieldCount)
{
}
};
bool LoadDependencies(VehicleDef& vehicle, AssetCreationContext& context, AssetRegistration<AssetVehicle>& registration)
{
if (vehicle.vehPhysDef.physPresetName && vehicle.vehPhysDef.physPresetName[0])
{
auto* physPreset = context.LoadDependency<AssetPhysPreset>(vehicle.vehPhysDef.physPresetName);
if (physPreset == nullptr)
{
con::error("Failed to load phys preset asset \"{}\"", vehicle.vehPhysDef.physPresetName);
return false;
}
vehicle.vehPhysDef.physPreset = physPreset->Asset();
registration.AddDependency(physPreset);
}
if (vehicle.turretWeaponName && vehicle.turretWeaponName[0])
{
auto* weapon = context.LoadDependency<AssetWeapon>(vehicle.turretWeaponName);
if (weapon == nullptr)
{
con::error("Failed to load weapon asset \"{}\"", vehicle.turretWeaponName);
return false;
}
vehicle.turretWeapon = weapon->Asset();
registration.AddDependency(weapon);
}
return true;
}
void CreateSurfaceSounds(VehicleDef& vehicle, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetVehicle>& registration)
{
if (vehicle.surfaceSndPrefix == nullptr || vehicle.surfaceSndPrefix[0] == '\0')
return;
static_assert(std::extent_v<decltype(VehicleDef::surfaceSnds)> == std::extent_v<decltype(SURFACE_SOUND_SUFFIXES)>);
for (auto i = 0u; i < std::extent_v<decltype(VehicleDef::surfaceSnds)>; i++)
{
const auto soundName = std::string(vehicle.surfaceSndPrefix) + SURFACE_SOUND_SUFFIXES[i];
vehicle.surfaceSnds[i].name = memory.Alloc<snd_alias_list_name>();
vehicle.surfaceSnds[i].name->soundName = memory.Dup(soundName.c_str());
registration.AddIndirectAssetReference(context.LoadIndirectAssetReference<AssetSound>(soundName));
}
}
} // namespace
namespace vehicle
{
CLASS_NAME::CLASS_NAME(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
}
AssetCreationResult CLASS_NAME::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
auto* vehicle = m_memory.Alloc<VehicleDef>();
vehicle->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetVehicle> registration(assetName, vehicle);
InfoStringToVehicleConverter converter(
infoString, *vehicle, m_zone.m_script_strings, m_memory, context, registration, vehicle_fields, std::extent_v<decltype(vehicle_fields)>);
if (!converter.Convert() || !LoadDependencies(*vehicle, context, registration))
{
con::error("Failed to parse vehicle: \"{}\"", assetName);
return AssetCreationResult::Failure();
}
vehicle->vehPhysDef.topSpeed = vehicle->topSpeed;
vehicle->vehPhysDef.suspensionTravelFront = vehicle->suspensionTravel;
CreateSurfaceSounds(*vehicle, m_memory, context, registration);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace vehicle
@@ -0,0 +1,33 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/InfoStringLoaderVehicle" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set CLASS_NAME "InfoStringLoader" + GAME
// This file was templated.
// See InfoStringLoaderVehicle.h.template.
// Do not modify, changes will be lost.
#pragma once
#include GAME_HEADER
#include "Asset/AssetCreationContext.h"
#include "Asset/AssetRegistration.h"
#include "InfoString/InfoString.h"
#include "Utils/MemoryManager.h"
#include "Zone/Zone.h"
namespace vehicle
{
class CLASS_NAME
{
public:
CLASS_NAME(MemoryManager& memory, Zone& zone);
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
private:
MemoryManager& m_memory;
Zone& m_zone;
};
} // namespace vehicle
@@ -0,0 +1,65 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/RawLoaderVehicle" + GAME + ".cpp"
#set LOADER_HEADER "\"RawLoaderVehicle" + GAME + ".h\""
#set INFO_STRING_LOADER_HEADER "\"InfoStringLoaderVehicle" + GAME + ".h\""
#set OBJ_CONSTANTS_HEADER "\"Game/" + GAME + "/ObjConstants" + GAME + ".h\""
#set INFO_STRING_LOADER_NAME "InfoStringLoader" + GAME
#set FACTORY_NAME "CreateRawLoader" + GAME
// This file was templated.
// See RawLoaderVehicle.cpp.template.
// Do not modify, changes will be lost.
#include LOADER_HEADER
#include INFO_STRING_LOADER_HEADER
#include OBJ_CONSTANTS_HEADER
#include "InfoString/InfoString.h"
#include "Utils/Logging/Log.h"
#include "Vehicle/VehicleCommon.h"
using namespace GAME;
namespace
{
class RawLoaderVehicle final : public AssetCreator<AssetVehicle>
{
public:
RawLoaderVehicle(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_search_path(searchPath),
m_info_string_loader(memory, zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = vehicle::GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
InfoString infoString;
if (!infoString.FromStream(INFO_STRING_PREFIX_VEHICLE, *file.m_stream))
{
con::error("Could not parse as info string file: \"{}\"", fileName);
return AssetCreationResult::Failure();
}
return m_info_string_loader.CreateAsset(assetName, infoString, context);
}
private:
ISearchPath& m_search_path;
vehicle::INFO_STRING_LOADER_NAME m_info_string_loader;
};
} // namespace
namespace vehicle
{
std::unique_ptr<AssetCreator<AssetVehicle>> FACTORY_NAME(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<RawLoaderVehicle>(memory, searchPath, zone);
}
} // namespace vehicle
@@ -0,0 +1,25 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/RawLoaderVehicle" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set FACTORY_NAME "CreateRawLoader" + GAME
// This file was templated.
// See RawLoaderVehicle.h.template.
// Do not modify, changes will be lost.
#pragma once
#include GAME_HEADER
#include "Asset/IAssetCreator.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include "Zone/Zone.h"
#include <memory>
namespace vehicle
{
std::unique_ptr<AssetCreator<GAME::AssetVehicle>> FACTORY_NAME(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace vehicle
+1 -1
View File
@@ -8,6 +8,7 @@
#include "Game/IW4/Techset/TechsetDumperIW4.h" #include "Game/IW4/Techset/TechsetDumperIW4.h"
#include "Game/IW4/Techset/VertexShaderDumperIW4.h" #include "Game/IW4/Techset/VertexShaderDumperIW4.h"
#include "Game/IW4/Tracer/TracerDumperIW4.h" #include "Game/IW4/Tracer/TracerDumperIW4.h"
#include "Game/IW4/Vehicle/VehicleDumperIW4.h"
#include "Game/IW4/XAnim/XAnimDumperIW4.h" #include "Game/IW4/XAnim/XAnimDumperIW4.h"
#include "Game/IW4/XModel/XModelDumperIW4.h" #include "Game/IW4/XModel/XModelDumperIW4.h"
#include "Leaderboard/LeaderboardJsonDumperIW4.h" #include "Leaderboard/LeaderboardJsonDumperIW4.h"
@@ -24,7 +25,6 @@
#include "Sound/SndCurveDumperIW4.h" #include "Sound/SndCurveDumperIW4.h"
#include "StringTable/StringTableDumperIW4.h" #include "StringTable/StringTableDumperIW4.h"
#include "StructuredDataDef/StructuredDataDefDumperIW4.h" #include "StructuredDataDef/StructuredDataDefDumperIW4.h"
#include "Vehicle/VehicleDumperIW4.h"
#include "Weapon/WeaponDumperIW4.h" #include "Weapon/WeaponDumperIW4.h"
using namespace IW4; using namespace IW4;
@@ -1,13 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace vehicle
{
class DumperIW4 final : public AbstractAssetDumper<IW4::AssetVehicle>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetVehicle::Type>& asset) override;
};
} // namespace vehicle
+2 -1
View File
@@ -9,6 +9,7 @@
#include "Game/IW5/Techset/TechsetDumperIW5.h" #include "Game/IW5/Techset/TechsetDumperIW5.h"
#include "Game/IW5/Techset/VertexShaderDumperIW5.h" #include "Game/IW5/Techset/VertexShaderDumperIW5.h"
#include "Game/IW5/Tracer/TracerDumperIW5.h" #include "Game/IW5/Tracer/TracerDumperIW5.h"
#include "Game/IW5/Vehicle/VehicleDumperIW5.h"
#include "Game/IW5/XModel/XModelDumperIW5.h" #include "Game/IW5/XModel/XModelDumperIW5.h"
#include "Leaderboard/LeaderboardJsonDumperIW5.h" #include "Leaderboard/LeaderboardJsonDumperIW5.h"
#include "LightDef/LightDefDumperIW5.h" #include "LightDef/LightDefDumperIW5.h"
@@ -71,6 +72,6 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW5>()); RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW5>());
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet) // REGISTER_DUMPER(AssetDumperStructuredDataDefSet)
RegisterAssetDumper(std::make_unique<tracer::DumperIW5>()); RegisterAssetDumper(std::make_unique<tracer::DumperIW5>());
// REGISTER_DUMPER(AssetDumperVehicleDef) RegisterAssetDumper(std::make_unique<vehicle::DumperIW5>());
RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW5>()); RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW5>());
} }
@@ -1,17 +1,35 @@
#include "VehicleDumperIW4.h" #options GAME(IW4, IW5)
#include "Game/IW4/CommonIW4.h" #filename "Game/" + GAME + "/Vehicle/VehicleDumper" + GAME + ".cpp"
#include "Game/IW4/InfoString/EnumStrings.h"
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h" #set DUMPER_HEADER "\"VehicleDumper" + GAME + ".h\""
#include "Game/IW4/ObjConstantsIW4.h" #set INFO_STRING_CONVERTER_HEADER "\"Game/" + GAME + "/InfoString/InfoStringFromStructConverter.h\""
#include "Game/IW4/Vehicle/VehicleFields.h" #set OBJ_CONSTANTS_HEADER "\"Game/" + GAME + "/ObjConstants" + GAME + ".h\""
#set VEHICLE_FIELDS_HEADER "\"Game/" + GAME + "/Vehicle/VehicleFields" + GAME + ".h\""
#set VEHICLE_STRINGS_HEADER "\"Game/" + GAME + "/Vehicle/VehicleStrings" + GAME + ".h\""
#set CLASS_NAME "Dumper" + GAME
#if GAME == "IW5"
#define FEATURE_IW5
#endif
// This file was templated.
// See VehicleDumper.cpp.template.
// Do not modify, changes will be lost.
#include DUMPER_HEADER
#include INFO_STRING_CONVERTER_HEADER
#include OBJ_CONSTANTS_HEADER
#include VEHICLE_FIELDS_HEADER
#include VEHICLE_STRINGS_HEADER
#include "Vehicle/VehicleCommon.h" #include "Vehicle/VehicleCommon.h"
#include <cassert> #include <cassert>
#include <sstream> #include <sstream>
#include <type_traits> #include <type_traits>
using namespace IW4; using namespace GAME;
namespace namespace
{ {
@@ -56,6 +74,13 @@ namespace
break; break;
} }
#ifdef FEATURE_IW5
case VFT_CAM_Z_OFFSET_MODE:
FillFromEnumInt(
std::string(field.szName), field.iOffset, s_vehicleCameraZOffsetModeNames, std::extent_v<decltype(s_vehicleCameraZOffsetModeNames)>);
break;
#endif
case VFT_NUM: case VFT_NUM:
default: default:
assert(false); assert(false);
@@ -93,7 +118,7 @@ namespace
namespace vehicle namespace vehicle
{ {
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVehicle::Type>& asset) void CLASS_NAME::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVehicle::Type>& asset)
{ {
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
@@ -0,0 +1,24 @@
#options GAME(IW4, IW5)
#filename "Game/" + GAME + "/Vehicle/VehicleDumper" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#set CLASS_NAME "Dumper" + GAME
// This file was templated.
// See VehicleDumper.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include GAME_HEADER
namespace vehicle
{
class CLASS_NAME final : public AbstractAssetDumper<GAME::AssetVehicle>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<GAME::AssetVehicle::Type>& asset) override;
};
} // namespace vehicle
@@ -0,0 +1,314 @@
#include "Game/IW4/Vehicle/RawLoaderVehicleIW4.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace IW4;
using namespace Catch;
using namespace std::string_literals;
namespace
{
XAssetInfo<PhysPreset>* GivenTestPhysPreset(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* physPreset = memory.Alloc<PhysPreset>();
physPreset->name = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetPhysPreset>(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, name, physPreset));
}
XAssetInfo<WeaponCompleteDef>* GivenTestWeapon(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* weapon = memory.Alloc<WeaponCompleteDef>();
weapon->szInternalName = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetWeapon>(std::make_unique<XAssetInfo<WeaponCompleteDef>>(ASSET_TYPE_WEAPON, name, weapon));
}
IndirectAssetReference GivenTestSound(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* sndAliasList = memory.Alloc<snd_alias_list_t>();
sndAliasList->aliasName = memory.Dup(name.c_str());
zone.m_pools.AddAsset<AssetSound>(std::make_unique<XAssetInfo<snd_alias_list_t>>(ASSET_TYPE_SOUND, name, sndAliasList));
return IndirectAssetReference(ASSET_TYPE_SOUND, name);
}
XAssetInfo<Material>* GivenTestMaterial(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* material = memory.Alloc<Material>();
material->info.name = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetMaterial>(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
}
TEST_CASE("Vehicle loader restores stock raw fields (IW4)", "[iw4][vehicle][system]")
{
constexpr auto RAW_VEHICLE =
R"(VEHICLEFILE\type\4 wheel\useHintString\\health\100\quadBarrel\0\textureScrollScale\5.5\topSpeed\60.000000\accel\12.550000)"
R"(\rotRate\60\rotAccel\100\maxBodyPitch\7\maxBodyRoll\7\fakeBodyAccelPitch\0.2\fakeBodyAccelRoll\0.2\fakeBodyVelPitch\0)"
R"(\fakeBodyVelRoll\0\fakeBodySideVelPitch\0\fakeBodyPitchStrength\30\fakeBodyRollStrength\30\fakeBodyPitchDampening\3)"
R"(\fakeBodyRollDampening\3\fakeBodyBoatRockingAmplitude\5\fakeBodyBoatRockingPeriod\3\fakeBodyBoatRockingRotationPeriod\240)"
R"(\fakeBodyBoatRockingFadeoutSpeed\15.000000\boatBouncingMinForce\37.000000\boatBouncingMaxForce\37.000000\boatBouncingRate\1.5)"
R"(\boatBouncingFadeinSpeed\40.000000\boatBouncingFadeoutSteeringAngle\12\collisionDamage\200\collisionSpeed\15.000000)"
R"(\killcamZDist\50\killcamBackDist\1000\killcamUpDist\0\playerProtected\1\bulletDamage\1\armorPiercingDamage\1\grenadeDamage\1)"
R"(\projectileDamage\1\projectileSplashDamage\1\heavyExplosiveDamage\1\physicsEnabled\1\physicsPreset\vehicle_tank\accelerationGraph\tank_accel.graph)"
R"(\steeringAxle\all\powerAxle\all\brakingAxle\all\reverseSpeed\20.000000\maxVelocity\100.000000\maxPitch\60\maxRoll\60)"
R"(\suspensionTravelRear\0\suspensionStrengthFront\40\suspensionDampingFront\2\suspensionStrengthRear\40\suspensionDampingRear\2)"
R"(\frictionBraking\5\frictionCoasting\1\frictionTopSpeed\1\frictionSide\2\frictionSideRear\2\velocityDependentSlip\0.0001)"
R"(\rollStability\0.8\rollResistance\350.000000\pitchResistance\18.000000\yawResistance\350.000000\uprightStrengthPitch\10.000000)"
R"(\uprightStrengthRoll\35.000000\targetAirPitch\0\airYawTorque\1.400000\airPitchTorque\0.350000\minimumMomentumForCollision\300.000000)"
R"(\collisionLaunchForceScale\1.75\wreckedMassScale\0.1\wreckedBodyFriction\0.6\minimumJoltForNotify\2000.000000)"
R"(\slipThresholdFront\800\slipThresholdRear\400\slipFricScaleFront\0.2\slipFricScaleRear\0.1\slipFricRateFront\1\slipFricRateRear\1)"
R"(\slipYawTorque\2.800000\boostDuration\0\boostRechargeTime\0\boostAcceleration\0.000000\suspensionTravel\12\maxSteeringAngle\45)"
R"(\steeringLerp\5\minSteeringScale\1\minSteeringSpeed\0.000000\camLookEnabled\0\camLerp\8\camPitchInfluence\1\camRollInfluence\0.6)"
R"(\camFovIncrease\20\camFovOffset\4\camFovSpeed\65\turretWeaponName\sp/bradley_turret\turretHorizSpanLeft\180\turretHorizSpanRight\180)"
R"(\turretVertSpanUp\30\turretVertSpanDown\15\turretRotRate\30\turretSpinSnd\bradley_turret_spin\turretStopSnd\bradley_turret_stop)"
R"(\trophyEnabled\1\trophyRadius\450\trophyInactiveRadius\400\trophyAmmoCount\30\trophyReloadTime\1\trophyTags\tag_trophy_01_fx
tag_trophy_02_fx
tag_trophy_03_fx
tag_trophy_04_fx)"
R"(\compassFriendlyIcon\hud_minimap_harrier_green\compassEnemyIcon\hud_minimap_harrier_red\compassIconWidth\26\compassIconHeight\26)"
R"(\lowIdleSnd\veh_ambulance_idle_low\highIdleSnd\veh_ambulance_idle_high\lowEngineSnd\veh_ambulance_engine_low)"
R"(\highEngineSnd\veh_ambulance_engine_high\engineSndSpeed\10.000000\engineStartUpSnd\\engineStartUpLength\0\engineShutdownSnd\)"
R"(\engineIdleSnd\snowmobile_2_idle\engineSustainSnd\snowmobile_2_sustain\engineRampUpSnd\snowmobile_2_rampup\engineRampUpLength\3.263)"
R"(\engineRampDownSnd\snowmobile_2_rampdown\engineRampDownLength\5.262\suspensionSoftSnd\snowmobile_suspension_npc)"
R"(\suspensionSoftCompression\0.3\suspensionHardSnd\snowmobile_suspension_heavy_npc\suspensionHardCompression\0.8\collisionSnd\)"
R"(\collisionBlendSpeed\20.000000\collisionSnd\snowmobile_collision\collisionBlendSpeed\20.000000\speedSnd\snowmobile_wind_loop)"
R"(\speedSndBlendSpeed\60.000000\surfaceSndPrefix\snowmobile_surface\surfaceSndBlendSpeed\10.000000\slideVolume\0.8)"
R"(\slideBlendSpeed\20.000000\inAirPitch\1.3)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("vehicles/test_vehicle", RAW_VEHICLE);
Zone zone("LoadingZone", 0, GameId::IW4, GamePlatform::PC);
auto* physPresetInfo = GivenTestPhysPreset("vehicle_tank", zone);
auto* weaponInfo = GivenTestWeapon("sp/bradley_turret", zone);
auto* material0 = GivenTestMaterial("hud_minimap_harrier_green", zone);
auto* material1 = GivenTestMaterial("hud_minimap_harrier_red", zone);
auto sound0 = GivenTestSound("bradley_turret_spin", zone);
auto sound1 = GivenTestSound("bradley_turret_stop", zone);
auto sound2 = GivenTestSound("veh_ambulance_idle_low", zone);
auto sound3 = GivenTestSound("veh_ambulance_idle_high", zone);
auto sound4 = GivenTestSound("veh_ambulance_engine_low", zone);
auto sound5 = GivenTestSound("veh_ambulance_engine_high", zone);
auto sound6 = GivenTestSound("snowmobile_2_idle", zone);
auto sound7 = GivenTestSound("snowmobile_2_sustain", zone);
auto sound8 = GivenTestSound("snowmobile_2_rampup", zone);
auto sound9 = GivenTestSound("snowmobile_2_rampdown", zone);
auto sound10 = GivenTestSound("snowmobile_suspension_npc", zone);
auto sound11 = GivenTestSound("snowmobile_suspension_heavy_npc", zone);
auto sound12 = GivenTestSound("snowmobile_collision", zone);
auto sound13 = GivenTestSound("snowmobile_wind_loop", zone);
auto sound14 = GivenTestSound("snowmobile_surface_default", zone);
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(zone, &creatorCollection, &ignoredAssetLookup);
const auto loader = vehicle::CreateRawLoaderIW4(zone.Memory(), loadingSearchPath, zone);
const auto result = loader->CreateAsset("test_vehicle", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<VehicleDef>*>(result.GetAssetInfo());
const auto* loadedVehicle = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedVehicle->name) == "test_vehicle");
REQUIRE(loadedVehicle->type == VEH_WHEELS_4);
REQUIRE(loadedVehicle->health == 100);
REQUIRE(loadedVehicle->quadBarrel == 0);
REQUIRE(loadedVehicle->texScrollScale == Approx(5.5f));
REQUIRE(loadedVehicle->topSpeed == Approx(1056.0f));
REQUIRE(loadedVehicle->accel == Approx(220.88f));
REQUIRE(loadedVehicle->rotRate == Approx(60.0f));
REQUIRE(loadedVehicle->rotAccel == Approx(100.0f));
REQUIRE(loadedVehicle->maxBodyPitch == Approx(7.0f));
REQUIRE(loadedVehicle->maxBodyRoll == Approx(7.0f));
REQUIRE(loadedVehicle->fakeBodyAccelPitch == Approx(0.2f));
REQUIRE(loadedVehicle->fakeBodyAccelRoll == Approx(0.2f));
REQUIRE(loadedVehicle->fakeBodyVelPitch == Approx(0.0f));
REQUIRE(loadedVehicle->fakeBodyVelRoll == Approx(0.0f));
REQUIRE(loadedVehicle->fakeBodySideVelPitch == Approx(0.0f));
REQUIRE(loadedVehicle->fakeBodyPitchStrength == Approx(30.0f));
REQUIRE(loadedVehicle->fakeBodyRollStrength == Approx(30.0f));
REQUIRE(loadedVehicle->fakeBodyPitchDampening == Approx(3.0f));
REQUIRE(loadedVehicle->fakeBodyRollDampening == Approx(3.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingAmplitude == Approx(5.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingPeriod == Approx(3.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingRotationPeriod == Approx(240.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingFadeoutSpeed == Approx(264.0f));
REQUIRE(loadedVehicle->boatBouncingMinForce == Approx(651.2f));
REQUIRE(loadedVehicle->boatBouncingMaxForce == Approx(651.2f));
REQUIRE(loadedVehicle->boatBouncingRate == Approx(1.5f));
REQUIRE(loadedVehicle->boatBouncingFadeinSpeed == Approx(704.0f));
REQUIRE(loadedVehicle->boatBouncingFadeoutSteeringAngle == Approx(12.0f));
REQUIRE(loadedVehicle->collisionDamage == Approx(200.0f));
REQUIRE(loadedVehicle->collisionSpeed == Approx(264.0f));
REQUIRE(loadedVehicle->killcamOffset[0] == Approx(50.0f));
REQUIRE(loadedVehicle->killcamOffset[1] == Approx(1000.0f));
REQUIRE(loadedVehicle->killcamOffset[2] == Approx(0.0f));
REQUIRE(loadedVehicle->playerProtected == 1);
REQUIRE(loadedVehicle->bulletDamage == 1);
REQUIRE(loadedVehicle->armorPiercingDamage == 1);
REQUIRE(loadedVehicle->grenadeDamage == 1);
REQUIRE(loadedVehicle->projectileDamage == 1);
REQUIRE(loadedVehicle->projectileSplashDamage == 1);
REQUIRE(loadedVehicle->heavyExplosiveDamage == 1);
REQUIRE(loadedVehicle->vehPhysDef.physicsEnabled == 1);
REQUIRE(loadedVehicle->vehPhysDef.physPresetName == "vehicle_tank"s);
REQUIRE(loadedVehicle->vehPhysDef.physPreset);
REQUIRE(loadedVehicle->vehPhysDef.physPreset->name == "vehicle_tank"s);
REQUIRE(loadedVehicle->vehPhysDef.accelGraphName == "tank_accel.graph"s);
REQUIRE(loadedVehicle->vehPhysDef.steeringAxle == VEH_AXLE_ALL);
REQUIRE(loadedVehicle->vehPhysDef.powerAxle == VEH_AXLE_ALL);
REQUIRE(loadedVehicle->vehPhysDef.brakingAxle == VEH_AXLE_ALL);
REQUIRE(loadedVehicle->vehPhysDef.reverseSpeed == Approx(352.0f));
REQUIRE(loadedVehicle->vehPhysDef.maxVelocity == Approx(1760.0f));
REQUIRE(loadedVehicle->vehPhysDef.maxPitch == Approx(60.0f));
REQUIRE(loadedVehicle->vehPhysDef.maxRoll == Approx(60.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionTravelRear == Approx(0.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionStrengthFront == Approx(40.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionDampingFront == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionStrengthRear == Approx(40.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionDampingRear == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionBraking == Approx(5.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionCoasting == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionTopSpeed == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionSide == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionSideRear == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.velocityDependentSlip == Approx(0.0001f));
REQUIRE(loadedVehicle->vehPhysDef.rollStability == Approx(0.8f));
REQUIRE(loadedVehicle->vehPhysDef.rollResistance == Approx(6160.0f));
REQUIRE(loadedVehicle->vehPhysDef.pitchResistance == Approx(316.8f));
REQUIRE(loadedVehicle->vehPhysDef.yawResistance == Approx(6160.0f));
REQUIRE(loadedVehicle->vehPhysDef.uprightStrengthPitch == Approx(176.0f));
REQUIRE(loadedVehicle->vehPhysDef.uprightStrengthRoll == Approx(616.0f));
REQUIRE(loadedVehicle->vehPhysDef.targetAirPitch == Approx(0.0f));
REQUIRE(loadedVehicle->vehPhysDef.airYawTorque == Approx(24.64f));
REQUIRE(loadedVehicle->vehPhysDef.airPitchTorque == Approx(6.16f));
REQUIRE(loadedVehicle->vehPhysDef.minimumMomentumForCollision == Approx(5280.0f));
REQUIRE(loadedVehicle->vehPhysDef.collisionLaunchForceScale == Approx(1.75f));
REQUIRE(loadedVehicle->vehPhysDef.wreckedMassScale == Approx(0.1f));
REQUIRE(loadedVehicle->vehPhysDef.wreckedBodyFriction == Approx(0.6f));
REQUIRE(loadedVehicle->vehPhysDef.minimumJoltForNotify == Approx(35200.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipThresholdFront == Approx(800.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipThresholdRear == Approx(400.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricScaleFront == Approx(0.2f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricScaleRear == Approx(0.1f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricRateFront == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricRateRear == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipYawTorque == Approx(49.28f));
REQUIRE(loadedVehicle->boostDuration == Approx(0.0f));
REQUIRE(loadedVehicle->boostRechargeTime == Approx(0.0f));
REQUIRE(loadedVehicle->boostAcceleration == Approx(0.0f));
REQUIRE(loadedVehicle->suspensionTravel == Approx(12.0f));
REQUIRE(loadedVehicle->maxSteeringAngle == Approx(45.0f));
REQUIRE(loadedVehicle->steeringLerp == Approx(5.0f));
REQUIRE(loadedVehicle->minSteeringScale == Approx(1.0f));
REQUIRE(loadedVehicle->minSteeringSpeed == Approx(0.0f));
REQUIRE(loadedVehicle->camLookEnabled == Approx(0.0f));
REQUIRE(loadedVehicle->camLerp == Approx(8.0f));
REQUIRE(loadedVehicle->camPitchInfluence == Approx(1.0f));
REQUIRE(loadedVehicle->camRollInfluence == Approx(0.6f));
REQUIRE(loadedVehicle->camFovIncrease == Approx(20.0f));
REQUIRE(loadedVehicle->camFovOffset == Approx(4.0f));
REQUIRE(loadedVehicle->camFovSpeed == Approx(65.0f));
REQUIRE(loadedVehicle->turretWeaponName == "sp/bradley_turret"s);
REQUIRE(loadedVehicle->turretHorizSpanLeft == Approx(180.0f));
REQUIRE(loadedVehicle->turretHorizSpanRight == Approx(180.0f));
REQUIRE(loadedVehicle->turretVertSpanUp == Approx(30.0f));
REQUIRE(loadedVehicle->turretVertSpanDown == Approx(15.0f));
REQUIRE(loadedVehicle->turretRotRate == Approx(30.0f));
REQUIRE(loadedVehicle->turretSpinSnd.name);
REQUIRE(loadedVehicle->turretSpinSnd.name->soundName == "bradley_turret_spin"s);
REQUIRE(loadedVehicle->turretStopSnd.name);
REQUIRE(loadedVehicle->turretStopSnd.name->soundName == "bradley_turret_stop"s);
REQUIRE(loadedVehicle->trophyEnabled == 1);
REQUIRE(loadedVehicle->trophyRadius == Approx(450.0f));
REQUIRE(loadedVehicle->trophyInactiveRadius == Approx(400.0f));
REQUIRE(loadedVehicle->trophyAmmoCount == Approx(30.0f));
REQUIRE(loadedVehicle->trophyReloadTime == Approx(1.0f));
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[0]) == "tag_trophy_01_fx"s);
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[1]) == "tag_trophy_02_fx"s);
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[2]) == "tag_trophy_03_fx"s);
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[3]) == "tag_trophy_04_fx"s);
REQUIRE(loadedVehicle->compassFriendlyIcon);
REQUIRE(loadedVehicle->compassFriendlyIcon->info.name == "hud_minimap_harrier_green"s);
REQUIRE(loadedVehicle->compassEnemyIcon);
REQUIRE(loadedVehicle->compassEnemyIcon->info.name == "hud_minimap_harrier_red"s);
REQUIRE(loadedVehicle->compassIconWidth == 26);
REQUIRE(loadedVehicle->compassIconHeight == 26);
REQUIRE(loadedVehicle->idleLowSnd.name);
REQUIRE(loadedVehicle->idleLowSnd.name->soundName == "veh_ambulance_idle_low"s);
REQUIRE(loadedVehicle->idleHighSnd.name);
REQUIRE(loadedVehicle->idleHighSnd.name->soundName == "veh_ambulance_idle_high"s);
REQUIRE(loadedVehicle->engineLowSnd.name);
REQUIRE(loadedVehicle->engineLowSnd.name->soundName == "veh_ambulance_engine_low"s);
REQUIRE(loadedVehicle->engineHighSnd.name);
REQUIRE(loadedVehicle->engineHighSnd.name->soundName == "veh_ambulance_engine_high"s);
REQUIRE(loadedVehicle->engineSndSpeed == Approx(176.0f));
REQUIRE(loadedVehicle->engineStartUpSnd.name == nullptr);
REQUIRE(loadedVehicle->engineStartUpLength == 0);
REQUIRE(loadedVehicle->engineShutdownSnd.name == nullptr);
REQUIRE(loadedVehicle->engineIdleSnd.name);
REQUIRE(loadedVehicle->engineIdleSnd.name->soundName == "snowmobile_2_idle"s);
REQUIRE(loadedVehicle->engineSustainSnd.name);
REQUIRE(loadedVehicle->engineSustainSnd.name->soundName == "snowmobile_2_sustain"s);
REQUIRE(loadedVehicle->engineRampUpSnd.name);
REQUIRE(loadedVehicle->engineRampUpSnd.name->soundName == "snowmobile_2_rampup"s);
REQUIRE(loadedVehicle->engineRampUpLength == 3263);
REQUIRE(loadedVehicle->engineRampDownSnd.name);
REQUIRE(loadedVehicle->engineRampDownSnd.name->soundName == "snowmobile_2_rampdown"s);
REQUIRE(loadedVehicle->engineRampDownLength == 5262);
REQUIRE(loadedVehicle->suspensionSoftSnd.name);
REQUIRE(loadedVehicle->suspensionSoftSnd.name->soundName == "snowmobile_suspension_npc"s);
REQUIRE(loadedVehicle->suspensionSoftCompression == Approx(0.3f));
REQUIRE(loadedVehicle->suspensionHardSnd.name);
REQUIRE(loadedVehicle->suspensionHardSnd.name->soundName == "snowmobile_suspension_heavy_npc"s);
REQUIRE(loadedVehicle->suspensionHardCompression == Approx(0.8f));
REQUIRE(loadedVehicle->collisionSnd.name);
REQUIRE(loadedVehicle->collisionSnd.name->soundName == "snowmobile_collision"s);
REQUIRE(loadedVehicle->collisionBlendSpeed == Approx(352.0f));
REQUIRE(loadedVehicle->speedSnd.name);
REQUIRE(loadedVehicle->speedSnd.name->soundName == "snowmobile_wind_loop"s);
REQUIRE(loadedVehicle->speedSndBlendSpeed == Approx(1056.0f));
REQUIRE(loadedVehicle->surfaceSndPrefix == "snowmobile_surface"s);
REQUIRE(loadedVehicle->surfaceSndBlendSpeed == Approx(176.0f));
REQUIRE(loadedVehicle->slideVolume == Approx(0.8f));
REQUIRE(loadedVehicle->slideBlendSpeed == Approx(352.0f));
REQUIRE(loadedVehicle->inAirPitch == Approx(1.3f));
REQUIRE(loadedVehicle->vehPhysDef.topSpeed == Approx(loadedVehicle->topSpeed));
REQUIRE(loadedVehicle->vehPhysDef.suspensionTravelFront == Approx(loadedVehicle->suspensionTravel));
REQUIRE(std::string(loadedVehicle->surfaceSnds[SURF_TYPE_DEFAULT].name->soundName) == "snowmobile_surface_default");
REQUIRE(std::string(loadedVehicle->surfaceSnds[SURF_TYPE_SLUSH].name->soundName) == "snowmobile_surface_slush");
REQUIRE(loadedAssetInfo->m_dependencies.size() == 4u);
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, physPresetInfo) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, weaponInfo) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material0) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material1) != loadedAssetInfo->m_dependencies.end());
REQUIRE(loadedAssetInfo->m_used_script_strings.size() == 4u);
REQUIRE(loadedAssetInfo->m_indirect_asset_references.size() == 45u);
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound0) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound1) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound2) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound3) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound4) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound5) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound6) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound7) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound8) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound9) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound10) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound11) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound12) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound13) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound14) != loadedAssetInfo->m_indirect_asset_references.end());
}
} // namespace
@@ -0,0 +1,433 @@
#include "Game/IW5/Vehicle/RawLoaderVehicleIW5.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
using namespace IW5;
using namespace Catch;
using namespace std::string_literals;
namespace
{
XAssetInfo<PhysPreset>* GivenTestPhysPreset(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* physPreset = memory.Alloc<PhysPreset>();
physPreset->name = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetPhysPreset>(std::make_unique<XAssetInfo<PhysPreset>>(ASSET_TYPE_PHYSPRESET, name, physPreset));
}
XAssetInfo<WeaponCompleteDef>* GivenTestWeapon(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* weapon = memory.Alloc<WeaponCompleteDef>();
weapon->szInternalName = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetWeapon>(std::make_unique<XAssetInfo<WeaponCompleteDef>>(ASSET_TYPE_WEAPON, name, weapon));
}
IndirectAssetReference GivenTestSound(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* sndAliasList = memory.Alloc<snd_alias_list_t>();
sndAliasList->aliasName = memory.Dup(name.c_str());
zone.m_pools.AddAsset<AssetSound>(std::make_unique<XAssetInfo<snd_alias_list_t>>(ASSET_TYPE_SOUND, name, sndAliasList));
return IndirectAssetReference(ASSET_TYPE_SOUND, name);
}
XAssetInfo<Material>* GivenTestMaterial(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* material = memory.Alloc<Material>();
material->info.name = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetMaterial>(std::make_unique<XAssetInfo<Material>>(ASSET_TYPE_MATERIAL, name, material));
}
XAssetInfo<FxEffectDef>* GivenTestFx(const std::string& name, Zone& zone)
{
auto& memory = zone.Memory();
auto* fx = memory.Alloc<FxEffectDef>();
fx->name = memory.Dup(name.c_str());
return zone.m_pools.AddAsset<AssetFx>(std::make_unique<XAssetInfo<FxEffectDef>>(ASSET_TYPE_FX, name, fx));
}
TEST_CASE("Vehicle loader restores stock raw fields (IW5)", "[iw5][vehicle][system]")
{
constexpr auto RAW_VEHICLE =
R"(VEHICLEFILE\type\4 wheel\useHintString\\health\100\quadBarrel\0\textureScrollScale\5.5\topSpeed\60.000000\accel\12.550000)"
R"(\rotRate\60\rotAccel\100\maxBodyPitch\7\maxBodyRoll\7\fakeBodyStabilizer\1\fakeBodyStabilizer\1\fakeBodyAccelPitch\0.2)"
R"(\fakeBodyAccelRoll\0.2\fakeBodyVelPitch\0\fakeBodyVelRoll\0\fakeBodySideVelPitch\0\fakeBodyPitchStrength\30)"
R"(\fakeBodyRollStrength\30\fakeBodyPitchDampening\3\fakeBodyRollDampening\3)"
R"(\fakeBodyBoatRockingAmplitude\5\fakeBodyBoatRockingPeriod\3\fakeBodyBoatRockingRotationPeriod\240)"
R"(\fakeBodyBoatRockingFadeoutSpeed\15.000000\boatBouncingMinForce\37.000000\boatBouncingMaxForce\37.000000\boatBouncingRate\1.5)"
R"(\boatBouncingFadeinSpeed\40.000000\boatBouncingFadeoutSteeringAngle\12\collisionDamage\200\collisionSpeed\15.000000)"
R"(\killcamZDist\50\killcamBackDist\1000\killcamUpDist\0\playerProtected\1\bulletDamage\1\armorPiercingDamage\1\grenadeDamage\1)"
R"(\projectileDamage\1\projectileSplashDamage\1\heavyExplosiveDamage\1\physicsEnabled\1\physicsPreset\vehicle_tank\accelerationGraph\tank_accel.graph)"
R"(\steeringAxle\all\powerAxle\all\brakingAxle\all\reverseSpeed\20.000000\maxVelocity\100.000000\maxPitch\60\maxRoll\60)"
R"(\suspensionTravelRear\0\suspensionStrengthFront\40\suspensionDampingFront\2\suspensionStrengthRear\40\suspensionDampingRear\2)"
R"(\frictionBraking\5\frictionCoasting\1\frictionTopSpeed\1\frictionSide\2\frictionSideRear\2\velocityDependentSlip\0.0001)"
R"(\rollStability\0.8\rollResistance\350.000000\pitchResistance\18.000000\yawResistance\350.000000\uprightStrengthPitch\10.000000)"
R"(\uprightStrengthRoll\35.000000\targetAirPitch\0\airYawTorque\1.400000\airPitchTorque\0.350000\minimumMomentumForCollision\300.000000)"
R"(\collisionLaunchForceScale\1.75\wreckedMassScale\0.1\wreckedBodyFriction\0.6\minimumJoltForNotify\2000.000000)"
R"(\slipThresholdFront\800\slipThresholdRear\400\slipFricScaleFront\0.2\slipFricScaleRear\0.1\slipFricRateFront\1\slipFricRateRear\1)"
R"(\slipYawTorque\2.800000\boostDuration\0\boostRechargeTime\0\boostAcceleration\0.000000\suspensionTravel\12\maxSteeringAngle\45)"
R"(\steeringLerp\5\minSteeringScale\1\minSteeringSpeed\0.000000)"
R"(\vehHelicopterBoundsRadius\1.0\vehHelicopterMaxSpeed\2.0\vehHelicopterMaxSpeedVertical\3.0\vehHelicopterMaxAccel\4.0)"
R"(\vehHelicopterMaxAccelVertical\5.0\vehHelicopterDecelerationFwd\6.0\vehHelicopterDecelerationSide\7.0\vehHelicopterDecelerationUp\8.0)"
R"(\vehHelicopterMaxYawRate\9.0\vehHelicopterMaxYawAccel\10.0\vehHelicopterTiltFromVelocity\11.0\vehHelicopterTiltFromControllerAxes\12.0)"
R"(\vehHelicopterTiltFromAcceleration\13.0\vehHelicopterTiltFromDeceleration\14.0)"
R"(\vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt\15.0\vehHelicopterTiltFromFwdAndYaw\16.0\vehHelicopterTiltMomentum\17.0)"
R"(\vehHelicopterTiltSpeed\18.0\vehHelicopterMaxPitch\19.0\vehHelicopterMaxRoll\20.0\vehHelicopterHoverSpeedThreshold\21.0)"
R"(\vehHelicopterJitterJerkyness\22.0\vehHelicopterLookaheadTime\23.0\vehHelicopterSoftCollisions\1)"
R"(\camLookEnabled\0\camRelativeControl\1\camLerp\8\camHeight\9.0\camRadius\10.0\camPitchInfluence\1\camYawInfluence\2\camRollInfluence\0.6)"
R"(\camFovIncrease\20\camFovOffset\4\camFovSpeed\65\camReturnSpeed\1\camReturnLerp\2\vehCam_UseGDT\1\vehCam_anglesPitch\4\vehCam_anglesYaw\5)"
R"(\vehCam_anglesRoll\6\vehCam_offsetX\7\vehCam_offsetY\8\vehCam_offsetZ\9\vehCam_radius\10\vehCam_speedInfluence\11\vehCam_pitchTurnRate\12)"
R"(\vehCam_pitchClamp\13\vehCam_yawTurnRate\14\vehCam_yawClamp\15\vehCam_zOffsetMode\world\vehCam_anglesPitch3P\17\vehCam_anglesYaw3P\18)"
R"(\vehCam_anglesRoll3P\19\vehCam_offsetX3P\20\vehCam_offsetY3P\21\vehCam_offsetZ3P\22\vehCam_radius3P\23\vehCam_speedInfluence3P\24)"
R"(\vehCam_pitchTurnRate3P\25\vehCam_pitchClamp3P\26\vehCam_yawTurnRate3P\27\vehCam_yawClamp3P\28\vehCam_zOffsetMode3P\vehicle\)"
R"(turretWeaponName\sp/bradley_turret\turretHorizSpanLeft\180\turretHorizSpanRight\180)"
R"(\turretVertSpanUp\30\turretVertSpanDown\15\turretHorizResistLeft\1\turretHorizResistRight\2\turretVertResistUp\3\turretVertResistDown\4)"
R"(\turretRotRate\30\turretSpinSnd\bradley_turret_spin\turretStopSnd\bradley_turret_stop)"
R"(\trophyEnabled\1\trophyRadius\450\trophyInactiveRadius\400\trophyAmmoCount\30\trophyReloadTime\1\trophyTags\tag_trophy_01_fx
tag_trophy_02_fx
tag_trophy_03_fx
tag_trophy_04_fx\trophyExplodeFx\testfx1\trophyFlashFx\testfx2)"
R"(\compassFriendlyIcon\hud_minimap_harrier_green\compassEnemyIcon\hud_minimap_harrier_red\compassFriendlyAltIcon\hud_minimap_harrier_alt_green)"
R"(\compassEnemyAltIcon\hud_minimap_harrier_alt_red\compassIconWidth\26\compassIconHeight\26)"
R"(\lowIdleSnd\veh_ambulance_idle_low\highIdleSnd\veh_ambulance_idle_high\lowEngineSnd\veh_ambulance_engine_low)"
R"(\highEngineSnd\veh_ambulance_engine_high\engineSndSpeed\10.000000\audioOriginTag\foo1\lowIdleSndAlt\foo2\highIdleSndAlt\foo3\)"
R"(lowEngineSndAlt\foo4\highEngineSndAlt\foo5\engineSndSpeedAlt\3\audioOriginTagAlt\foo6\turretSpinSndAlt\foo7\turretStopSndAlt\foo8)"
R"(\engineStartUpSnd\\engineStartUpLength\0\engineShutdownSnd\)"
R"(\engineIdleSnd\snowmobile_2_idle\engineSustainSnd\snowmobile_2_sustain\engineRampUpSnd\snowmobile_2_rampup\engineRampUpLength\3.263)"
R"(\engineRampDownSnd\snowmobile_2_rampdown\engineRampDownLength\5.262\suspensionSoftSnd\snowmobile_suspension_npc)"
R"(\suspensionSoftCompression\0.3\suspensionHardSnd\snowmobile_suspension_heavy_npc\suspensionHardCompression\0.8\collisionSnd\)"
R"(\collisionBlendSpeed\20.000000\collisionSnd\snowmobile_collision\collisionBlendSpeed\20.000000\speedSnd\snowmobile_wind_loop)"
R"(\speedSndBlendSpeed\60.000000\surfaceSndPrefix\snowmobile_surface\surfaceSndBlendSpeed\10.000000\slideVolume\0.8)"
R"(\slideBlendSpeed\20.000000\inAirPitch\1.3)";
MockSearchPath loadingSearchPath;
loadingSearchPath.AddFileData("vehicles/test_vehicle", RAW_VEHICLE);
Zone zone("LoadingZone", 0, GameId::IW5, GamePlatform::PC);
auto* physPresetInfo = GivenTestPhysPreset("vehicle_tank", zone);
auto* weaponInfo = GivenTestWeapon("sp/bradley_turret", zone);
auto* material0 = GivenTestMaterial("hud_minimap_harrier_green", zone);
auto* material1 = GivenTestMaterial("hud_minimap_harrier_red", zone);
auto* material2 = GivenTestMaterial("hud_minimap_harrier_alt_green", zone);
auto* material3 = GivenTestMaterial("hud_minimap_harrier_alt_red", zone);
auto* fx0 = GivenTestFx("testfx1", zone);
auto* fx1 = GivenTestFx("testfx2", zone);
auto sound0 = GivenTestSound("bradley_turret_spin", zone);
auto sound1 = GivenTestSound("bradley_turret_stop", zone);
auto sound2 = GivenTestSound("veh_ambulance_idle_low", zone);
auto sound3 = GivenTestSound("veh_ambulance_idle_high", zone);
auto sound4 = GivenTestSound("veh_ambulance_engine_low", zone);
auto sound5 = GivenTestSound("veh_ambulance_engine_high", zone);
auto sound6 = GivenTestSound("snowmobile_2_idle", zone);
auto sound7 = GivenTestSound("snowmobile_2_sustain", zone);
auto sound8 = GivenTestSound("snowmobile_2_rampup", zone);
auto sound9 = GivenTestSound("snowmobile_2_rampdown", zone);
auto sound10 = GivenTestSound("snowmobile_suspension_npc", zone);
auto sound11 = GivenTestSound("snowmobile_suspension_heavy_npc", zone);
auto sound12 = GivenTestSound("snowmobile_collision", zone);
auto sound13 = GivenTestSound("snowmobile_wind_loop", zone);
auto sound14 = GivenTestSound("snowmobile_surface_default", zone);
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext loadingContext(zone, &creatorCollection, &ignoredAssetLookup);
const auto loader = vehicle::CreateRawLoaderIW5(zone.Memory(), loadingSearchPath, zone);
const auto result = loader->CreateAsset("test_vehicle", loadingContext);
REQUIRE(result.HasBeenSuccessful());
const auto* loadedAssetInfo = reinterpret_cast<XAssetInfo<VehicleDef>*>(result.GetAssetInfo());
const auto* loadedVehicle = loadedAssetInfo->Asset();
REQUIRE(std::string(loadedVehicle->name) == "test_vehicle");
REQUIRE(loadedVehicle->type == VEH_WHEELS_4);
REQUIRE(loadedVehicle->health == 100);
REQUIRE(loadedVehicle->quadBarrel == 0);
REQUIRE(loadedVehicle->texScrollScale == Approx(5.5f));
REQUIRE(loadedVehicle->topSpeed == Approx(1056.0f));
REQUIRE(loadedVehicle->accel == Approx(220.88f));
REQUIRE(loadedVehicle->rotRate == Approx(60.0f));
REQUIRE(loadedVehicle->rotAccel == Approx(100.0f));
REQUIRE(loadedVehicle->maxBodyPitch == Approx(7.0f));
REQUIRE(loadedVehicle->maxBodyRoll == Approx(7.0f));
REQUIRE(loadedVehicle->fakeBodyStabilizer == 1);
REQUIRE(loadedVehicle->fakeBodyAccelPitch == Approx(0.2f));
REQUIRE(loadedVehicle->fakeBodyAccelRoll == Approx(0.2f));
REQUIRE(loadedVehicle->fakeBodyVelPitch == Approx(0.0f));
REQUIRE(loadedVehicle->fakeBodyVelRoll == Approx(0.0f));
REQUIRE(loadedVehicle->fakeBodySideVelPitch == Approx(0.0f));
REQUIRE(loadedVehicle->fakeBodyPitchStrength == Approx(30.0f));
REQUIRE(loadedVehicle->fakeBodyRollStrength == Approx(30.0f));
REQUIRE(loadedVehicle->fakeBodyPitchDampening == Approx(3.0f));
REQUIRE(loadedVehicle->fakeBodyRollDampening == Approx(3.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingAmplitude == Approx(5.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingPeriod == Approx(3.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingRotationPeriod == Approx(240.0f));
REQUIRE(loadedVehicle->fakeBodyBoatRockingFadeoutSpeed == Approx(264.0f));
REQUIRE(loadedVehicle->boatBouncingMinForce == Approx(651.2f));
REQUIRE(loadedVehicle->boatBouncingMaxForce == Approx(651.2f));
REQUIRE(loadedVehicle->boatBouncingRate == Approx(1.5f));
REQUIRE(loadedVehicle->boatBouncingFadeinSpeed == Approx(704.0f));
REQUIRE(loadedVehicle->boatBouncingFadeoutSteeringAngle == Approx(12.0f));
REQUIRE(loadedVehicle->collisionDamage == Approx(200.0f));
REQUIRE(loadedVehicle->collisionSpeed == Approx(264.0f));
REQUIRE(loadedVehicle->killcamOffset[0] == Approx(50.0f));
REQUIRE(loadedVehicle->killcamOffset[1] == Approx(1000.0f));
REQUIRE(loadedVehicle->killcamOffset[2] == Approx(0.0f));
REQUIRE(loadedVehicle->playerProtected == 1);
REQUIRE(loadedVehicle->bulletDamage == 1);
REQUIRE(loadedVehicle->armorPiercingDamage == 1);
REQUIRE(loadedVehicle->grenadeDamage == 1);
REQUIRE(loadedVehicle->projectileDamage == 1);
REQUIRE(loadedVehicle->projectileSplashDamage == 1);
REQUIRE(loadedVehicle->heavyExplosiveDamage == 1);
REQUIRE(loadedVehicle->vehPhysDef.physicsEnabled == 1);
REQUIRE(loadedVehicle->vehPhysDef.physPresetName == "vehicle_tank"s);
REQUIRE(loadedVehicle->vehPhysDef.physPreset);
REQUIRE(loadedVehicle->vehPhysDef.physPreset->name == "vehicle_tank"s);
REQUIRE(loadedVehicle->vehPhysDef.accelGraphName == "tank_accel.graph"s);
REQUIRE(loadedVehicle->vehPhysDef.steeringAxle == VEH_AXLE_ALL);
REQUIRE(loadedVehicle->vehPhysDef.powerAxle == VEH_AXLE_ALL);
REQUIRE(loadedVehicle->vehPhysDef.brakingAxle == VEH_AXLE_ALL);
REQUIRE(loadedVehicle->vehPhysDef.reverseSpeed == Approx(352.0f));
REQUIRE(loadedVehicle->vehPhysDef.maxVelocity == Approx(1760.0f));
REQUIRE(loadedVehicle->vehPhysDef.maxPitch == Approx(60.0f));
REQUIRE(loadedVehicle->vehPhysDef.maxRoll == Approx(60.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionTravelRear == Approx(0.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionStrengthFront == Approx(40.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionDampingFront == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionStrengthRear == Approx(40.0f));
REQUIRE(loadedVehicle->vehPhysDef.suspensionDampingRear == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionBraking == Approx(5.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionCoasting == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionTopSpeed == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionSide == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.frictionSideRear == Approx(2.0f));
REQUIRE(loadedVehicle->vehPhysDef.velocityDependentSlip == Approx(0.0001f));
REQUIRE(loadedVehicle->vehPhysDef.rollStability == Approx(0.8f));
REQUIRE(loadedVehicle->vehPhysDef.rollResistance == Approx(6160.0f));
REQUIRE(loadedVehicle->vehPhysDef.pitchResistance == Approx(316.8f));
REQUIRE(loadedVehicle->vehPhysDef.yawResistance == Approx(6160.0f));
REQUIRE(loadedVehicle->vehPhysDef.uprightStrengthPitch == Approx(176.0f));
REQUIRE(loadedVehicle->vehPhysDef.uprightStrengthRoll == Approx(616.0f));
REQUIRE(loadedVehicle->vehPhysDef.targetAirPitch == Approx(0.0f));
REQUIRE(loadedVehicle->vehPhysDef.airYawTorque == Approx(24.64f));
REQUIRE(loadedVehicle->vehPhysDef.airPitchTorque == Approx(6.16f));
REQUIRE(loadedVehicle->vehPhysDef.minimumMomentumForCollision == Approx(5280.0f));
REQUIRE(loadedVehicle->vehPhysDef.collisionLaunchForceScale == Approx(1.75f));
REQUIRE(loadedVehicle->vehPhysDef.wreckedMassScale == Approx(0.1f));
REQUIRE(loadedVehicle->vehPhysDef.wreckedBodyFriction == Approx(0.6f));
REQUIRE(loadedVehicle->vehPhysDef.minimumJoltForNotify == Approx(35200.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipThresholdFront == Approx(800.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipThresholdRear == Approx(400.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricScaleFront == Approx(0.2f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricScaleRear == Approx(0.1f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricRateFront == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipFricRateRear == Approx(1.0f));
REQUIRE(loadedVehicle->vehPhysDef.slipYawTorque == Approx(49.28f));
REQUIRE(loadedVehicle->boostDuration == Approx(0.0f));
REQUIRE(loadedVehicle->boostRechargeTime == Approx(0.0f));
REQUIRE(loadedVehicle->boostAcceleration == Approx(0.0f));
REQUIRE(loadedVehicle->suspensionTravel == Approx(12.0f));
REQUIRE(loadedVehicle->maxSteeringAngle == Approx(45.0f));
REQUIRE(loadedVehicle->steeringLerp == Approx(5.0f));
REQUIRE(loadedVehicle->minSteeringScale == Approx(1.0f));
REQUIRE(loadedVehicle->minSteeringSpeed == Approx(0.0f));
REQUIRE(loadedVehicle->vehHelicopterBoundsRadius == Approx(1.0));
REQUIRE(loadedVehicle->vehHelicopterMaxSpeed == Approx(2.0));
REQUIRE(loadedVehicle->vehHelicopterMaxSpeedVertical == Approx(3.0));
REQUIRE(loadedVehicle->vehHelicopterMaxAccel == Approx(4.0));
REQUIRE(loadedVehicle->vehHelicopterMaxAccelVertical == Approx(5.0));
REQUIRE(loadedVehicle->vehHelicopterDecelerationFwd == Approx(6.0));
REQUIRE(loadedVehicle->vehHelicopterDecelerationSide == Approx(7.0));
REQUIRE(loadedVehicle->vehHelicopterDecelerationUp == Approx(8.0));
REQUIRE(loadedVehicle->vehHelicopterMaxYawRate == Approx(9.0));
REQUIRE(loadedVehicle->vehHelicopterMaxYawAccel == Approx(10.0));
REQUIRE(loadedVehicle->vehHelicopterTiltFromVelocity == Approx(11.0));
REQUIRE(loadedVehicle->vehHelicopterTiltFromControllerAxes == Approx(12.0));
REQUIRE(loadedVehicle->vehHelicopterTiltFromAcceleration == Approx(13.0));
REQUIRE(loadedVehicle->vehHelicopterTiltFromDeceleration == Approx(14.0));
REQUIRE(loadedVehicle->vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt == Approx(15.0));
REQUIRE(loadedVehicle->vehHelicopterTiltFromFwdAndYaw == Approx(16.0));
REQUIRE(loadedVehicle->vehHelicopterTiltMomentum == Approx(17.0));
REQUIRE(loadedVehicle->vehHelicopterTiltSpeed == Approx(18.0));
REQUIRE(loadedVehicle->vehHelicopterMaxPitch == Approx(19.0));
REQUIRE(loadedVehicle->vehHelicopterMaxRoll == Approx(20.0));
REQUIRE(loadedVehicle->vehHelicopterHoverSpeedThreshold == Approx(21.0));
REQUIRE(loadedVehicle->vehHelicopterJitterJerkyness == Approx(22.0));
REQUIRE(loadedVehicle->vehHelicopterLookaheadTime == Approx(23.0));
REQUIRE(loadedVehicle->vehHelicopterSoftCollisions == 1);
REQUIRE(loadedVehicle->camLookEnabled == Approx(0.0f));
REQUIRE(loadedVehicle->camRelativeControl == 1);
REQUIRE(loadedVehicle->camLerp == Approx(8.0f));
REQUIRE(loadedVehicle->camHeight == Approx(9.0f));
REQUIRE(loadedVehicle->camRadius == Approx(10.0f));
REQUIRE(loadedVehicle->camPitchInfluence == Approx(1.0f));
REQUIRE(loadedVehicle->camYawInfluence == Approx(2.0f));
REQUIRE(loadedVehicle->camRollInfluence == Approx(0.6f));
REQUIRE(loadedVehicle->camFovIncrease == Approx(20.0f));
REQUIRE(loadedVehicle->camFovOffset == Approx(4.0f));
REQUIRE(loadedVehicle->camFovSpeed == Approx(65.0f));
REQUIRE(loadedVehicle->camReturnSpeed == Approx(1.0));
REQUIRE(loadedVehicle->camReturnLerp == Approx(2.0));
REQUIRE(loadedVehicle->vehCam_UseGDT == 1);
REQUIRE(loadedVehicle->vehCam_anglesPitch == Approx(4.0));
REQUIRE(loadedVehicle->vehCam_anglesYaw == Approx(5.0));
REQUIRE(loadedVehicle->vehCam_anglesRoll == Approx(6.0));
REQUIRE(loadedVehicle->vehCam_offsetX == Approx(7.0));
REQUIRE(loadedVehicle->vehCam_offsetY == Approx(8.0));
REQUIRE(loadedVehicle->vehCam_offsetZ == Approx(9.0));
REQUIRE(loadedVehicle->vehCam_radius == Approx(10.0));
REQUIRE(loadedVehicle->vehCam_speedInfluence == Approx(11.0));
REQUIRE(loadedVehicle->vehCam_pitchTurnRate == Approx(12.0));
REQUIRE(loadedVehicle->vehCam_pitchClamp == Approx(13.0));
REQUIRE(loadedVehicle->vehCam_yawTurnRate == Approx(14.0));
REQUIRE(loadedVehicle->vehCam_yawClamp == Approx(15.0));
REQUIRE(loadedVehicle->vehCam_zOffsetMode == VEHCAM_ZMODE_WORLD);
REQUIRE(loadedVehicle->vehCam_anglesPitch3P == Approx(17.0));
REQUIRE(loadedVehicle->vehCam_anglesYaw3P == Approx(18.0));
REQUIRE(loadedVehicle->vehCam_anglesRoll3P == Approx(19.0));
REQUIRE(loadedVehicle->vehCam_offsetX3P == Approx(20.0));
REQUIRE(loadedVehicle->vehCam_offsetY3P == Approx(21.0));
REQUIRE(loadedVehicle->vehCam_offsetZ3P == Approx(22.0));
REQUIRE(loadedVehicle->vehCam_radius3P == Approx(23.0));
REQUIRE(loadedVehicle->vehCam_speedInfluence3P == Approx(24.0));
REQUIRE(loadedVehicle->vehCam_pitchTurnRate3P == Approx(25.0));
REQUIRE(loadedVehicle->vehCam_pitchClamp3P == Approx(26.0));
REQUIRE(loadedVehicle->vehCam_yawTurnRate3P == Approx(27.0));
REQUIRE(loadedVehicle->vehCam_yawClamp3P == Approx(28.0));
REQUIRE(loadedVehicle->vehCam_zOffsetMode3P == VEHCAM_ZMODE_VEHICLE);
REQUIRE(loadedVehicle->turretWeaponName == "sp/bradley_turret"s);
REQUIRE(loadedVehicle->turretHorizSpanLeft == Approx(180.0f));
REQUIRE(loadedVehicle->turretHorizSpanRight == Approx(180.0f));
REQUIRE(loadedVehicle->turretVertSpanUp == Approx(30.0f));
REQUIRE(loadedVehicle->turretVertSpanDown == Approx(15.0f));
REQUIRE(loadedVehicle->turretHorizResistLeft == Approx(1));
REQUIRE(loadedVehicle->turretHorizResistRight == Approx(2));
REQUIRE(loadedVehicle->turretVertResistUp == Approx(3));
REQUIRE(loadedVehicle->turretVertResistDown == Approx(4));
REQUIRE(loadedVehicle->turretRotRate == Approx(30.0f));
REQUIRE(loadedVehicle->turretSpinSnd.name);
REQUIRE(loadedVehicle->turretSpinSnd.name->soundName == "bradley_turret_spin"s);
REQUIRE(loadedVehicle->turretStopSnd.name);
REQUIRE(loadedVehicle->turretStopSnd.name->soundName == "bradley_turret_stop"s);
REQUIRE(loadedVehicle->trophyEnabled == 1);
REQUIRE(loadedVehicle->trophyRadius == Approx(450.0f));
REQUIRE(loadedVehicle->trophyInactiveRadius == Approx(400.0f));
REQUIRE(loadedVehicle->trophyAmmoCount == Approx(30.0f));
REQUIRE(loadedVehicle->trophyReloadTime == Approx(1.0f));
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[0]) == "tag_trophy_01_fx"s);
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[1]) == "tag_trophy_02_fx"s);
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[2]) == "tag_trophy_03_fx"s);
REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[3]) == "tag_trophy_04_fx"s);
REQUIRE(loadedVehicle->trophyExplodeFx);
REQUIRE(loadedVehicle->trophyExplodeFx->name == "testfx1"s);
REQUIRE(loadedVehicle->trophyFlashFx);
REQUIRE(loadedVehicle->trophyFlashFx->name == "testfx2"s);
REQUIRE(loadedVehicle->compassFriendlyIcon);
REQUIRE(loadedVehicle->compassFriendlyIcon->info.name == "hud_minimap_harrier_green"s);
REQUIRE(loadedVehicle->compassEnemyIcon);
REQUIRE(loadedVehicle->compassEnemyIcon->info.name == "hud_minimap_harrier_red"s);
REQUIRE(loadedVehicle->compassFriendlyAltIcon);
REQUIRE(loadedVehicle->compassFriendlyAltIcon->info.name == "hud_minimap_harrier_alt_green"s);
REQUIRE(loadedVehicle->compassEnemyAltIcon);
REQUIRE(loadedVehicle->compassEnemyAltIcon->info.name == "hud_minimap_harrier_alt_red"s);
REQUIRE(loadedVehicle->compassIconWidth == 26);
REQUIRE(loadedVehicle->compassIconHeight == 26);
REQUIRE(loadedVehicle->idleLowSnd.name);
REQUIRE(loadedVehicle->idleLowSnd.name->soundName == "veh_ambulance_idle_low"s);
REQUIRE(loadedVehicle->idleHighSnd.name);
REQUIRE(loadedVehicle->idleHighSnd.name->soundName == "veh_ambulance_idle_high"s);
REQUIRE(loadedVehicle->engineLowSnd.name);
REQUIRE(loadedVehicle->engineLowSnd.name->soundName == "veh_ambulance_engine_low"s);
REQUIRE(loadedVehicle->engineHighSnd.name);
REQUIRE(loadedVehicle->engineHighSnd.name->soundName == "veh_ambulance_engine_high"s);
REQUIRE(loadedVehicle->engineSndSpeed == Approx(176.0f));
REQUIRE(zone.m_script_strings.Value(loadedVehicle->audioOriginTag) == "foo1"s);
REQUIRE(loadedVehicle->idleLowSndAlt.name);
REQUIRE(loadedVehicle->idleLowSndAlt.name->soundName == "foo2"s);
REQUIRE(loadedVehicle->idleHighSndAlt.name);
REQUIRE(loadedVehicle->idleHighSndAlt.name->soundName == "foo3"s);
REQUIRE(loadedVehicle->engineLowSndAlt.name);
REQUIRE(loadedVehicle->engineLowSndAlt.name->soundName == "foo4"s);
REQUIRE(loadedVehicle->engineHighSndAlt.name);
REQUIRE(loadedVehicle->engineHighSndAlt.name->soundName == "foo5"s);
REQUIRE(loadedVehicle->engineSndSpeedAlt == Approx(52.8f));
REQUIRE(zone.m_script_strings.Value(loadedVehicle->audioOriginTagAlt) == "foo6"s);
REQUIRE(loadedVehicle->turretSpinSndAlt.name);
REQUIRE(loadedVehicle->turretSpinSndAlt.name->soundName == "foo7"s);
REQUIRE(loadedVehicle->turretStopSndAlt.name);
REQUIRE(loadedVehicle->turretStopSndAlt.name->soundName == "foo8"s);
REQUIRE(loadedVehicle->engineStartUpSnd.name == nullptr);
REQUIRE(loadedVehicle->engineStartUpLength == 0);
REQUIRE(loadedVehicle->engineShutdownSnd.name == nullptr);
REQUIRE(loadedVehicle->engineIdleSnd.name);
REQUIRE(loadedVehicle->engineIdleSnd.name->soundName == "snowmobile_2_idle"s);
REQUIRE(loadedVehicle->engineSustainSnd.name);
REQUIRE(loadedVehicle->engineSustainSnd.name->soundName == "snowmobile_2_sustain"s);
REQUIRE(loadedVehicle->engineRampUpSnd.name);
REQUIRE(loadedVehicle->engineRampUpSnd.name->soundName == "snowmobile_2_rampup"s);
REQUIRE(loadedVehicle->engineRampUpLength == 3263);
REQUIRE(loadedVehicle->engineRampDownSnd.name);
REQUIRE(loadedVehicle->engineRampDownSnd.name->soundName == "snowmobile_2_rampdown"s);
REQUIRE(loadedVehicle->engineRampDownLength == 5262);
REQUIRE(loadedVehicle->suspensionSoftSnd.name);
REQUIRE(loadedVehicle->suspensionSoftSnd.name->soundName == "snowmobile_suspension_npc"s);
REQUIRE(loadedVehicle->suspensionSoftCompression == Approx(0.3f));
REQUIRE(loadedVehicle->suspensionHardSnd.name);
REQUIRE(loadedVehicle->suspensionHardSnd.name->soundName == "snowmobile_suspension_heavy_npc"s);
REQUIRE(loadedVehicle->suspensionHardCompression == Approx(0.8f));
REQUIRE(loadedVehicle->collisionSnd.name);
REQUIRE(loadedVehicle->collisionSnd.name->soundName == "snowmobile_collision"s);
REQUIRE(loadedVehicle->collisionBlendSpeed == Approx(352.0f));
REQUIRE(loadedVehicle->speedSnd.name);
REQUIRE(loadedVehicle->speedSnd.name->soundName == "snowmobile_wind_loop"s);
REQUIRE(loadedVehicle->speedSndBlendSpeed == Approx(1056.0f));
REQUIRE(loadedVehicle->surfaceSndPrefix == "snowmobile_surface"s);
REQUIRE(loadedVehicle->surfaceSndBlendSpeed == Approx(176.0f));
REQUIRE(loadedVehicle->slideVolume == Approx(0.8f));
REQUIRE(loadedVehicle->slideBlendSpeed == Approx(352.0f));
REQUIRE(loadedVehicle->inAirPitch == Approx(1.3f));
REQUIRE(loadedVehicle->vehPhysDef.topSpeed == Approx(loadedVehicle->topSpeed));
REQUIRE(loadedVehicle->vehPhysDef.suspensionTravelFront == Approx(loadedVehicle->suspensionTravel));
REQUIRE(std::string(loadedVehicle->surfaceSnds[SURF_TYPE_DEFAULT].name->soundName) == "snowmobile_surface_default");
REQUIRE(std::string(loadedVehicle->surfaceSnds[SURF_TYPE_SLUSH].name->soundName) == "snowmobile_surface_slush");
REQUIRE(loadedAssetInfo->m_dependencies.size() == 8u);
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, physPresetInfo) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, weaponInfo) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material0) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material1) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material2) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material3) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, fx0) != loadedAssetInfo->m_dependencies.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, fx1) != loadedAssetInfo->m_dependencies.end());
REQUIRE(loadedAssetInfo->m_used_script_strings.size() == 6u);
REQUIRE(loadedAssetInfo->m_indirect_asset_references.size() == 51u);
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound0) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound1) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound2) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound3) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound4) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound5) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound6) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound7) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound8) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound9) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound10) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound11) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound12) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound13) != loadedAssetInfo->m_indirect_asset_references.end());
REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound14) != loadedAssetInfo->m_indirect_asset_references.end());
}
} // namespace
@@ -0,0 +1,104 @@
#include "Game/IW4/Vehicle/VehicleDumperIW4.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW4;
namespace
{
constexpr auto VEHICLE_NAME = "test_vehicle";
constexpr auto PHYS_PRESET_NAME = "test_phys_preset";
constexpr auto WEAPON_NAME = "test_turret_weapon";
constexpr auto MATERIAL_NAME = "test_compass_material";
constexpr auto IDLE_SOUND_NAME = "test_idle_sound";
constexpr auto SURFACE_SOUND_PREFIX = "test_surface";
struct TestVehicle
{
std::unique_ptr<PhysPreset> physPreset;
std::unique_ptr<WeaponCompleteDef> weapon;
std::unique_ptr<Material> material;
std::unique_ptr<snd_alias_list_name> idleSound;
std::unique_ptr<VehicleDef> vehicle;
};
TestVehicle CreateTestVehicle()
{
TestVehicle result{
.physPreset = std::make_unique<PhysPreset>(),
.weapon = std::make_unique<WeaponCompleteDef>(),
.material = std::make_unique<Material>(),
.idleSound = std::make_unique<snd_alias_list_name>(),
.vehicle = std::make_unique<VehicleDef>(),
};
result.physPreset->name = PHYS_PRESET_NAME;
result.weapon->szInternalName = WEAPON_NAME;
result.material->info.name = MATERIAL_NAME;
result.idleSound->soundName = IDLE_SOUND_NAME;
result.vehicle->name = VEHICLE_NAME;
result.vehicle->type = VEH_TANK;
result.vehicle->health = 750;
result.vehicle->topSpeed = 35.2f;
result.vehicle->suspensionTravel = 3.5f;
result.vehicle->vehPhysDef.physicsEnabled = true;
result.vehicle->vehPhysDef.physPresetName = PHYS_PRESET_NAME;
result.vehicle->vehPhysDef.physPreset = result.physPreset.get();
result.vehicle->vehPhysDef.steeringAxle = VEH_AXLE_FRONT;
result.vehicle->vehPhysDef.powerAxle = VEH_AXLE_REAR;
result.vehicle->vehPhysDef.brakingAxle = VEH_AXLE_ALL;
result.vehicle->turretWeaponName = WEAPON_NAME;
result.vehicle->turretWeapon = result.weapon.get();
result.vehicle->compassFriendlyIcon = result.material.get();
result.vehicle->idleLowSnd.name = result.idleSound.get();
result.vehicle->engineStartUpLength = 1500;
result.vehicle->surfaceSndPrefix = SURFACE_SOUND_PREFIX;
return result;
}
std::string DumpVehicle(VehicleDef& vehicle)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW4, GamePlatform::PC);
vehicle.trophyTags[0] = dumpingZone.m_script_strings.AddOrGetScriptString("tag_trophy_left");
vehicle.trophyTags[1] = dumpingZone.m_script_strings.AddOrGetScriptString("tag_trophy_right");
dumpingZone.m_pools.AddAsset(ASSET_TYPE_VEHICLE, vehicle.name, &vehicle, {}, {}, {});
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
vehicle::DumperIW4 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("vehicles/test_vehicle");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("Vehicle dumper serializes raw fields (IW4)", "[iw4][vehicle][system]")
{
auto testVehicle = CreateTestVehicle();
std::istringstream dumpedStream(DumpVehicle(*testVehicle.vehicle));
InfoString infoString;
REQUIRE(infoString.FromStream("VEHICLEFILE", dumpedStream));
REQUIRE(infoString.GetValueForKey("type") == "tank");
REQUIRE(infoString.GetValueForKey("health") == "750");
REQUIRE(infoString.GetValueForKey("topSpeed") == "2.000000");
REQUIRE(infoString.GetValueForKey("physicsPreset") == PHYS_PRESET_NAME);
REQUIRE(infoString.GetValueForKey("steeringAxle") == "front");
REQUIRE(infoString.GetValueForKey("powerAxle") == "rear");
REQUIRE(infoString.GetValueForKey("brakingAxle") == "all");
REQUIRE(infoString.GetValueForKey("turretWeaponName") == WEAPON_NAME);
REQUIRE(infoString.GetValueForKey("trophyTags") == "tag_trophy_left\ntag_trophy_right");
REQUIRE(infoString.GetValueForKey("compassFriendlyIcon") == MATERIAL_NAME);
REQUIRE(infoString.GetValueForKey("lowIdleSnd") == IDLE_SOUND_NAME);
REQUIRE(infoString.GetValueForKey("engineStartUpLength") == "1.5");
REQUIRE(infoString.GetValueForKey("surfaceSndPrefix") == SURFACE_SOUND_PREFIX);
}
} // namespace
@@ -0,0 +1,120 @@
#include "Game/IW5/Vehicle/VehicleDumperIW5.h"
#include "InfoString/InfoString.h"
#include "SearchPath/MockOutputPath.h"
#include "SearchPath/MockSearchPath.h"
#include <catch2/catch_test_macros.hpp>
using namespace IW5;
namespace
{
constexpr auto VEHICLE_NAME = "test_vehicle_iw5";
constexpr auto PHYS_PRESET_NAME = "test_phys_preset_iw5";
constexpr auto WEAPON_NAME = "test_turret_weapon_iw5";
constexpr auto EXPLODE_FX_NAME = "test_trophy_explode_fx";
constexpr auto FLASH_FX_NAME = "test_trophy_flash_fx";
constexpr auto MATERIAL_NAME = "test_compass_alt_material";
constexpr auto ALT_IDLE_SOUND_NAME = "test_alt_idle_sound";
constexpr auto SURFACE_SOUND_PREFIX = "test_iw5_surface";
struct TestVehicle
{
std::unique_ptr<PhysPreset> physPreset;
std::unique_ptr<WeaponCompleteDef> weapon;
std::unique_ptr<FxEffectDef> explodeFx;
std::unique_ptr<FxEffectDef> flashFx;
std::unique_ptr<Material> material;
std::unique_ptr<snd_alias_list_name> altIdleSound;
std::unique_ptr<VehicleDef> vehicle;
};
TestVehicle CreateTestVehicle()
{
TestVehicle result{
.physPreset = std::make_unique<PhysPreset>(),
.weapon = std::make_unique<WeaponCompleteDef>(),
.explodeFx = std::make_unique<FxEffectDef>(),
.flashFx = std::make_unique<FxEffectDef>(),
.material = std::make_unique<Material>(),
.altIdleSound = std::make_unique<snd_alias_list_name>(),
.vehicle = std::make_unique<VehicleDef>(),
};
result.physPreset->name = PHYS_PRESET_NAME;
result.weapon->szInternalName = WEAPON_NAME;
result.explodeFx->name = EXPLODE_FX_NAME;
result.flashFx->name = FLASH_FX_NAME;
result.material->info.name = MATERIAL_NAME;
result.altIdleSound->soundName = ALT_IDLE_SOUND_NAME;
result.vehicle->name = VEHICLE_NAME;
result.vehicle->type = VEH_UGV;
result.vehicle->health = 900;
result.vehicle->topSpeed = 176.0f;
result.vehicle->suspensionTravel = 5.5f;
result.vehicle->fakeBodyStabilizer = true;
result.vehicle->vehPhysDef.physicsEnabled = true;
result.vehicle->vehPhysDef.physPresetName = PHYS_PRESET_NAME;
result.vehicle->vehPhysDef.physPreset = result.physPreset.get();
result.vehicle->vehPhysDef.steeringAxle = VEH_AXLE_ALL;
result.vehicle->vehHelicopterBoundsRadius = 123.25f;
result.vehicle->camRelativeControl = true;
result.vehicle->vehCam_zOffsetMode = VEHCAM_ZMODE_VIEW;
result.vehicle->vehCam_zOffsetMode3P = VEHCAM_ZMODE_VEHICLE;
result.vehicle->turretWeaponName = WEAPON_NAME;
result.vehicle->turretWeapon = result.weapon.get();
result.vehicle->turretHorizResistLeft = 27.5f;
result.vehicle->trophyExplodeFx = result.explodeFx.get();
result.vehicle->trophyFlashFx = result.flashFx.get();
result.vehicle->compassFriendlyAltIcon = result.material.get();
result.vehicle->idleLowSndAlt.name = result.altIdleSound.get();
result.vehicle->surfaceSndPrefix = SURFACE_SOUND_PREFIX;
return result;
}
std::string DumpVehicle(VehicleDef& vehicle)
{
Zone dumpingZone("DumpingZone", 0, GameId::IW5, GamePlatform::PC);
vehicle.trophyTags[0] = dumpingZone.m_script_strings.AddOrGetScriptString("tag_trophy_iw5");
vehicle.audioOriginTag = dumpingZone.m_script_strings.AddOrGetScriptString("tag_audio_origin");
vehicle.audioOriginTagAlt = dumpingZone.m_script_strings.AddOrGetScriptString("tag_audio_origin_alt");
dumpingZone.m_pools.AddAsset(ASSET_TYPE_VEHICLE, vehicle.name, &vehicle, {}, {}, {});
MockSearchPath dumpingObjPath;
MockOutputPath dumpingOutput;
AssetDumpingContext dumpingContext(dumpingZone, "", dumpingOutput, dumpingObjPath, std::nullopt);
vehicle::DumperIW5 dumper;
dumper.Dump(dumpingContext);
const auto* dumpedFile = dumpingOutput.GetMockedFile("vehicles/test_vehicle_iw5");
REQUIRE(dumpedFile != nullptr);
return dumpedFile->AsString();
}
TEST_CASE("Vehicle dumper serializes raw fields (IW5)", "[iw5][vehicle][system]")
{
auto testVehicle = CreateTestVehicle();
std::istringstream dumpedStream(DumpVehicle(*testVehicle.vehicle));
InfoString infoString;
REQUIRE(infoString.FromStream("VEHICLEFILE", dumpedStream));
REQUIRE(infoString.GetValueForKey("type") == "ugv");
REQUIRE(infoString.GetValueForKey("topSpeed") == "10.000000");
REQUIRE(infoString.GetValueForKey("fakeBodyStabilizer") == "1");
REQUIRE(infoString.GetValueForKey("physicsPreset") == PHYS_PRESET_NAME);
REQUIRE(infoString.GetValueForKey("vehHelicopterBoundsRadius") == "123.25");
REQUIRE(infoString.GetValueForKey("camRelativeControl") == "1");
REQUIRE(infoString.GetValueForKey("vehCam_zOffsetMode") == "view");
REQUIRE(infoString.GetValueForKey("vehCam_zOffsetMode3P") == "vehicle");
REQUIRE(infoString.GetValueForKey("turretHorizResistLeft") == "27.5");
REQUIRE(infoString.GetValueForKey("trophyExplodeFx") == EXPLODE_FX_NAME);
REQUIRE(infoString.GetValueForKey("trophyFlashFx") == FLASH_FX_NAME);
REQUIRE(infoString.GetValueForKey("compassFriendlyAltIcon") == MATERIAL_NAME);
REQUIRE(infoString.GetValueForKey("audioOriginTag") == "tag_audio_origin");
REQUIRE(infoString.GetValueForKey("audioOriginTagAlt") == "tag_audio_origin_alt");
REQUIRE(infoString.GetValueForKey("lowIdleSndAlt") == ALT_IDLE_SOUND_NAME);
}
} // namespace