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chore: refactor IW4 asset loaders

This commit is contained in:
Jan
2024-12-25 21:39:05 +01:00
parent f9456101e6
commit 7ef944ebd4
139 changed files with 2370 additions and 2965 deletions

View File

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#include "AssetLoaderLocalizeIW4.h"
#include "Localize/CommonLocalizeLoader.h"
using namespace IW4;
namespace
{
class LocalizeLoader final : public AssetCreator<AssetLocalize>, public CommonLocalizeLoader
{
public:
LocalizeLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: CommonLocalizeLoader(searchPath, zone),
m_memory(memory)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
return CreateLocalizeAsset(assetName, context);
}
protected:
AssetCreationResult CreateAssetFromCommonAsset(const CommonLocalizeEntry& localizeEntry, AssetCreationContext& context) override
{
auto* asset = m_memory.Alloc<LocalizeEntry>();
asset->name = m_memory.Dup(localizeEntry.m_key.c_str());
asset->value = m_memory.Dup(localizeEntry.m_value.c_str());
return AssetCreationResult::Success(context.AddAsset<AssetLocalize>(localizeEntry.m_key, asset));
}
private:
MemoryManager& m_memory;
};
} // namespace
namespace IW4
{
std::unique_ptr<AssetCreator<AssetLocalize>> CreateLocalizeLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
}
} // namespace IW4