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	chore: enable all currently implemented loaders for iw3
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		| @@ -6,6 +6,8 @@ | ||||
| #include "Image/AssetLoaderImageIW3.h" | ||||
| #include "Localize/AssetLoaderLocalizeIW3.h" | ||||
| #include "ObjLoading.h" | ||||
| #include "RawFile/AssetLoaderRawFileIW3.h" | ||||
| #include "StringTable/AssetLoaderStringTableIW3.h" | ||||
|  | ||||
| #include <memory> | ||||
|  | ||||
| @@ -110,8 +112,8 @@ namespace | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderRawFile>(memory)); | ||||
|         // collection.AddAssetCreator(std::make_unique<AssetLoaderStringTable>(memory)); | ||||
|         collection.AddAssetCreator(std::make_unique<AssetLoaderRawFile>(memory, searchPath)); | ||||
|         collection.AddAssetCreator(std::make_unique<AssetLoaderStringTable>(memory, searchPath)); | ||||
|     } | ||||
| } // namespace | ||||
|  | ||||
|   | ||||
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