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chore: refactor IW4 asset loaders

This commit is contained in:
Jan
2024-12-25 21:39:05 +01:00
parent f9456101e6
commit 7ef944ebd4
139 changed files with 2370 additions and 2965 deletions

View File

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#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW4/IW4.h"
#include "Gdt/IGdtQueryable.h"
#include "Utils/MemoryManager.h"
namespace IW4
{
class GdtLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
{
public:
GdtLoaderPhysPreset(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override;
private:
MemoryManager& m_memory;
IGdtQueryable& m_gdt;
Zone& m_zone;
};
} // namespace IW4