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chore: refactor IW4 asset loaders
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15
src/ObjLoading/Game/IW4/Shader/LoaderPixelShaderIW4.h
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15
src/ObjLoading/Game/IW4/Shader/LoaderPixelShaderIW4.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/IW4/IW4.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace IW4
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{
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[[nodiscard]] std::string GetPixelShaderFileName(const std::string& pixelShaderAssetName);
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std::unique_ptr<AssetCreator<AssetPixelShader>> CreatePixelShaderLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace IW4
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