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ZoneLoading: Remove KeyValuePair Dumper because keyvaluepairs will be part of the zone file
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#include "AssetDumperKeyValuePairs.h"
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using namespace T6;
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std::string AssetDumperKeyValuePairs::GetFileNameForAsset(KeyValuePairs* asset)
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{
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return std::string(asset->name);
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}
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void AssetDumperKeyValuePairs::DumpAsset(KeyValuePairs* asset, FileAPI::File* out)
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{
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// TODO
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}
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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class AssetDumperKeyValuePairs final : public AbstractAssetDumper<T6::KeyValuePairs>
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{
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protected:
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std::string GetFileNameForAsset(T6::KeyValuePairs* asset) override;
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void DumpAsset(T6::KeyValuePairs* asset, FileAPI::File* out) override;
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};
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