chore: update xmodel common to be a struct with substructs

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Jan 2024-04-02 21:34:51 +02:00
parent 0a65c93aa5
commit 826e59d627
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13 changed files with 413 additions and 451 deletions

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@ -3,8 +3,8 @@
#include "Math/Quaternion.h" #include "Math/Quaternion.h"
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include <memory>
#include <string> #include <string>
#include <vector>
struct XModelObject struct XModelObject
{ {
@ -31,8 +31,7 @@ struct XModelBoneWeight
struct XModelVertexBoneWeightCollection struct XModelVertexBoneWeightCollection
{ {
std::unique_ptr<XModelBoneWeight[]> weights; std::vector<XModelBoneWeight> weights;
size_t totalWeightCount;
}; };
struct XModelVertexBoneWeights struct XModelVertexBoneWeights
@ -93,6 +92,17 @@ struct XModelMaterial
void ApplyDefaults(); void ApplyDefaults();
}; };
struct XModelCommon
{
std::vector<XModelObject> m_objects;
std::vector<XModelBone> m_bones;
std::vector<XModelMaterial> m_materials;
std::vector<XModelVertex> m_vertices;
std::vector<XModelVertexBoneWeights> m_vertex_bone_weights;
std::vector<XModelFace> m_faces;
XModelVertexBoneWeightCollection m_bone_weight_data;
};
struct VertexMergerPos struct VertexMergerPos
{ {
float x; float x;

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@ -6,12 +6,12 @@
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Export/XModelExportWriter.h" #include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h" #include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h" #include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h" #include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h" #include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert> #include <cassert>
#include <format> #include <format>
@ -140,7 +140,7 @@ namespace
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
ObjObject object; ObjObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
writer.AddObject(std::move(object)); writer.AddObject(std::move(object));
@ -245,7 +245,7 @@ namespace
writer.WriteObj(*assetFile, std::format("{}.mtl", model->name)); writer.WriteObj(*assetFile, std::format("{}.mtl", model->name));
} }
void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model) void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++) for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{ {
@ -288,11 +288,11 @@ namespace
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])); QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
} }
writer.AddBone(std::move(bone)); out.m_bones.emplace_back(std::move(bone));
} }
} }
void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model) void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{ {
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++) for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{ {
@ -307,12 +307,12 @@ namespace
if (colorMap) if (colorMap)
xMaterial.colorMapName = std::string(colorMap->name); xMaterial.colorMapName = std::string(colorMap->name);
writer.AddMaterial(std::move(xMaterial)); out.m_materials.emplace_back(std::move(xMaterial));
} }
} }
} }
void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper) void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
{ {
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex; const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
@ -320,14 +320,14 @@ namespace
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
XModelObject object; XModelObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); out.m_objects.emplace_back(std::move(object));
} }
} }
void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, const unsigned lod) void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -361,7 +361,7 @@ namespace
vertex.uv[0] = uv[0]; vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1]; vertex.uv[1] = uv[1];
writer.AddVertex(vertex); out.m_vertices.emplace_back(vertex);
} }
} }
} }
@ -371,29 +371,29 @@ namespace
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
weightCollection.totalWeightCount = 0u; auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
const auto& surface = surfs[surfIndex]; const auto& surface = surfs[surfIndex];
if (surface.vertList) if (surface.vertList)
{ {
weightCollection.totalWeightCount += surface.vertListCount; totalWeightCount += surface.vertListCount;
} }
if (surface.vertInfo.vertsBlend) if (surface.vertInfo.vertsBlend)
{ {
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1; totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2; totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3; totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4; totalWeightCount += surface.vertInfo.vertCount[3] * 4;
} }
} }
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount); weightCollection.weights.resize(totalWeightCount);
} }
void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection) void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -416,7 +416,7 @@ namespace
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++) for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
handledVertices += vertList.vertCount; handledVertices += vertList.vertCount;
} }
@ -434,7 +434,7 @@ namespace
vertsBlendOffset += 1; vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
// 2 bone weights // 2 bone weights
@ -451,7 +451,7 @@ namespace
vertsBlendOffset += 3; vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
} }
// 3 bone weights // 3 bone weights
@ -471,7 +471,7 @@ namespace
vertsBlendOffset += 5; vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
} }
// 4 bone weights // 4 bone weights
@ -494,7 +494,7 @@ namespace
vertsBlendOffset += 7; vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
} }
handledVertices += handledVertices +=
@ -503,12 +503,12 @@ namespace
for (; handledVertices < surface.vertCount; handledVertices++) for (; handledVertices < surface.vertCount; handledVertices++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0}); out.m_vertex_bone_weights.emplace_back(nullptr, 0);
} }
} }
} }
void AddXModelFaces(AbstractXModelWriter& writer, const XModel* model, const unsigned lod) void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -525,26 +525,26 @@ namespace
face.vertexIndex[1] = tri[1] + surface.baseVertIndex; face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex; face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex); face.objectIndex = static_cast<int>(surfIndex);
writer.AddFace(face); out.m_faces.emplace_back(face);
} }
} }
} }
void PopulateXModelWriter(const AssetDumpingContext& context, const unsigned lod, const XModel* model, AbstractXModelWriter& writer) void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{ {
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model->numsurfs);
XModelVertexBoneWeightCollection boneWeightCollection; XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(model, lod, boneWeightCollection); AllocateXModelBoneWeights(model, lod, boneWeightCollection);
AddXModelBones(context, writer, model); AddXModelBones(out, context, model);
AddXModelMaterials(writer, materialMapper, model); AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(writer, model, lod, materialMapper); AddXModelObjects(out, model, lod, materialMapper);
AddXModelVertices(writer, model, lod); AddXModelVertices(out, model, lod);
AddXModelVertexBoneWeights(writer, model, lod, boneWeightCollection); AddXModelVertexBoneWeights(out, model, lod, boneWeightCollection);
AddXModelFaces(writer, model, lod); AddXModelFaces(out, model, lod);
} }
void DumpXModelExportLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod) void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT")); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
@ -552,13 +552,13 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer); writer->Write(common);
writer->Write(*assetFile);
} }
template<typename T> void DumpGltfLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension) template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension)); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
@ -568,9 +568,8 @@ namespace
const auto output = std::make_unique<T>(*assetFile); const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer);
writer->Write(*assetFile); writer->Write(common);
} }
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset) void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
@ -582,6 +581,9 @@ namespace
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++) for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{ {
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat) switch (ObjWriting::Configuration.ModelOutputFormat)
{ {
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ: case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
@ -589,15 +591,15 @@ namespace
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT: case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(context, asset, currentLod); DumpXModelExportLod(common, context, asset, currentLod);
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(context, asset, currentLod, ".gltf"); DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(context, asset, currentLod, ".glb"); DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break; break;
default: default:

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@ -6,12 +6,12 @@
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Export/XModelExportWriter.h" #include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h" #include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h" #include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h" #include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h" #include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert> #include <cassert>
#include <format> #include <format>
@ -147,7 +147,7 @@ namespace
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
ObjObject object; ObjObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); writer.AddObject(std::move(object));
@ -251,7 +251,7 @@ namespace
writer.WriteObj(*assetFile, std::format("{}.mtl", model->name)); writer.WriteObj(*assetFile, std::format("{}.mtl", model->name));
} }
void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model) void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++) for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{ {
@ -294,11 +294,11 @@ namespace
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])); QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
} }
writer.AddBone(std::move(bone)); out.m_bones.emplace_back(std::move(bone));
} }
} }
void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model) void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{ {
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++) for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{ {
@ -313,27 +313,24 @@ namespace
if (colorMap) if (colorMap)
xMaterial.colorMapName = std::string(colorMap->name); xMaterial.colorMapName = std::string(colorMap->name);
writer.AddMaterial(std::move(xMaterial)); out.m_materials.emplace_back(std::move(xMaterial));
} }
} }
} }
void AddXModelObjects(AbstractXModelWriter& writer, void AddXModelObjects(XModelCommon& out, const XModelSurfs* modelSurfs, const DistinctMapper<Material*>& materialMapper, const int baseSurfaceIndex)
const XModelSurfs* modelSurfs,
const DistinctMapper<Material*>& materialMapper,
const int baseSurfaceIndex)
{ {
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
XModelObject object; XModelObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); out.m_objects.emplace_back(std::move(object));
} }
} }
void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs) void AddXModelVertices(XModelCommon& out, const XModelSurfs* modelSurfs)
{ {
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
@ -364,36 +361,36 @@ namespace
vertex.uv[0] = uv[0]; vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1]; vertex.uv[1] = uv[1];
writer.AddVertex(vertex); out.m_vertices.emplace_back(vertex);
} }
} }
} }
void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection) void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{ {
weightCollection.totalWeightCount = 0u; auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
const auto& surface = modelSurfs->surfs[surfIndex]; const auto& surface = modelSurfs->surfs[surfIndex];
if (surface.vertList) if (surface.vertList)
{ {
weightCollection.totalWeightCount += surface.vertListCount; totalWeightCount += surface.vertListCount;
} }
if (surface.vertInfo.vertsBlend) if (surface.vertInfo.vertsBlend)
{ {
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1; totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2; totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3; totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4; totalWeightCount += surface.vertInfo.vertCount[3] * 4;
} }
} }
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount); weightCollection.weights.resize(totalWeightCount);
} }
void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection) void AddXModelVertexBoneWeights(XModelCommon& out, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{ {
size_t weightOffset = 0u; size_t weightOffset = 0u;
@ -413,7 +410,7 @@ namespace
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++) for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
handledVertices += vertList.vertCount; handledVertices += vertList.vertCount;
} }
@ -431,7 +428,7 @@ namespace
vertsBlendOffset += 1; vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
// 2 bone weights // 2 bone weights
@ -448,7 +445,7 @@ namespace
vertsBlendOffset += 3; vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
} }
// 3 bone weights // 3 bone weights
@ -468,7 +465,7 @@ namespace
vertsBlendOffset += 5; vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
} }
// 4 bone weights // 4 bone weights
@ -491,7 +488,7 @@ namespace
vertsBlendOffset += 7; vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
} }
handledVertices += handledVertices +=
@ -500,12 +497,12 @@ namespace
for (; handledVertices < surface.vertCount; handledVertices++) for (; handledVertices < surface.vertCount; handledVertices++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0}); out.m_vertex_bone_weights.emplace_back(nullptr, 0);
} }
} }
} }
void AddXModelFaces(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs) void AddXModelFaces(XModelCommon& out, const XModelSurfs* modelSurfs)
{ {
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
@ -519,12 +516,12 @@ namespace
face.vertexIndex[1] = tri[1] + surface.baseVertIndex; face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex; face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex); face.objectIndex = static_cast<int>(surfIndex);
writer.AddFace(face); out.m_faces.emplace_back(face);
} }
} }
} }
void PopulateXModelWriter(const AssetDumpingContext& context, const unsigned lod, const XModel* model, AbstractXModelWriter& writer) void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{ {
const auto* modelSurfs = model->lodInfo[lod].modelSurfs; const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
@ -532,15 +529,15 @@ namespace
XModelVertexBoneWeightCollection boneWeightCollection; XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(modelSurfs, boneWeightCollection); AllocateXModelBoneWeights(modelSurfs, boneWeightCollection);
AddXModelBones(context, writer, model); AddXModelBones(out, context, model);
AddXModelMaterials(writer, materialMapper, model); AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(writer, modelSurfs, materialMapper, model->lodInfo[lod].surfIndex); AddXModelObjects(out, modelSurfs, materialMapper, model->lodInfo[lod].surfIndex);
AddXModelVertices(writer, modelSurfs); AddXModelVertices(out, modelSurfs);
AddXModelVertexBoneWeights(writer, modelSurfs, boneWeightCollection); AddXModelVertexBoneWeights(out, modelSurfs, boneWeightCollection);
AddXModelFaces(writer, modelSurfs); AddXModelFaces(out, modelSurfs);
} }
void DumpXModelExportLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod) void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs; const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
@ -549,13 +546,13 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer); writer->Write(common);
writer->Write(*assetFile);
} }
template<typename T> void DumpGltfLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension) template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs; const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
@ -566,9 +563,8 @@ namespace
const auto output = std::make_unique<T>(*assetFile); const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer);
writer->Write(*assetFile); writer->Write(common);
} }
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset) void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
@ -580,6 +576,9 @@ namespace
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++) for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{ {
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat) switch (ObjWriting::Configuration.ModelOutputFormat)
{ {
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ: case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
@ -587,15 +586,15 @@ namespace
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT: case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(context, asset, currentLod); DumpXModelExportLod(common, context, asset, currentLod);
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(context, asset, currentLod, ".gltf"); DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(context, asset, currentLod, ".glb"); DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break; break;
default: default:

View File

@ -6,12 +6,12 @@
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Export/XModelExportWriter.h" #include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h" #include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h" #include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h" #include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h" #include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert> #include <cassert>
#include <format> #include <format>
@ -146,7 +146,7 @@ namespace
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
ObjObject object; ObjObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); writer.AddObject(std::move(object));
@ -250,7 +250,7 @@ namespace
writer.WriteObj(*assetFile, std::format("{}.mtl", model->name)); writer.WriteObj(*assetFile, std::format("{}.mtl", model->name));
} }
void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model) void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++) for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{ {
@ -293,11 +293,11 @@ namespace
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])); QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
} }
writer.AddBone(std::move(bone)); out.m_bones.emplace_back(std::move(bone));
} }
} }
void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model) void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{ {
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++) for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{ {
@ -312,27 +312,24 @@ namespace
if (colorMap) if (colorMap)
xMaterial.colorMapName = std::string(colorMap->name); xMaterial.colorMapName = std::string(colorMap->name);
writer.AddMaterial(std::move(xMaterial)); out.m_materials.emplace_back(std::move(xMaterial));
} }
} }
} }
void AddXModelObjects(AbstractXModelWriter& writer, void AddXModelObjects(XModelCommon& out, const XModelSurfs* modelSurfs, const DistinctMapper<Material*>& materialMapper, const int baseSurfaceIndex)
const XModelSurfs* modelSurfs,
const DistinctMapper<Material*>& materialMapper,
const int baseSurfaceIndex)
{ {
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
XModelObject object; XModelObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); out.m_objects.emplace_back(std::move(object));
} }
} }
void AddXModelVertices(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs) void AddXModelVertices(XModelCommon& out, const XModelSurfs* modelSurfs)
{ {
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
@ -363,36 +360,36 @@ namespace
vertex.uv[0] = uv[0]; vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1]; vertex.uv[1] = uv[1];
writer.AddVertex(vertex); out.m_vertices.emplace_back(vertex);
} }
} }
} }
void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection) void AllocateXModelBoneWeights(const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{ {
weightCollection.totalWeightCount = 0u; auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
const auto& surface = modelSurfs->surfs[surfIndex]; const auto& surface = modelSurfs->surfs[surfIndex];
if (surface.vertList) if (surface.vertList)
{ {
weightCollection.totalWeightCount += surface.vertListCount; totalWeightCount += surface.vertListCount;
} }
if (surface.vertInfo.vertsBlend) if (surface.vertInfo.vertsBlend)
{ {
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1; totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2; totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3; totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4; totalWeightCount += surface.vertInfo.vertCount[3] * 4;
} }
} }
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount); weightCollection.weights.resize(totalWeightCount);
} }
void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection) void AddXModelVertexBoneWeights(XModelCommon& out, const XModelSurfs* modelSurfs, XModelVertexBoneWeightCollection& weightCollection)
{ {
size_t weightOffset = 0u; size_t weightOffset = 0u;
@ -412,7 +409,7 @@ namespace
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++) for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
handledVertices += vertList.vertCount; handledVertices += vertList.vertCount;
} }
@ -430,7 +427,7 @@ namespace
vertsBlendOffset += 1; vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
// 2 bone weights // 2 bone weights
@ -447,7 +444,7 @@ namespace
vertsBlendOffset += 3; vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
} }
// 3 bone weights // 3 bone weights
@ -467,7 +464,7 @@ namespace
vertsBlendOffset += 5; vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
} }
// 4 bone weights // 4 bone weights
@ -490,7 +487,7 @@ namespace
vertsBlendOffset += 7; vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
} }
handledVertices += handledVertices +=
@ -499,12 +496,12 @@ namespace
for (; handledVertices < surface.vertCount; handledVertices++) for (; handledVertices < surface.vertCount; handledVertices++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0}); out.m_vertex_bone_weights.emplace_back(nullptr, 0);
} }
} }
} }
void AddXModelFaces(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs) void AddXModelFaces(XModelCommon& out, const XModelSurfs* modelSurfs)
{ {
for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++) for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
{ {
@ -518,12 +515,12 @@ namespace
face.vertexIndex[1] = tri[1] + surface.baseVertIndex; face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex; face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex); face.objectIndex = static_cast<int>(surfIndex);
writer.AddFace(face); out.m_faces.emplace_back(face);
} }
} }
} }
void PopulateXModelWriter(const AssetDumpingContext& context, const unsigned lod, const XModel* model, AbstractXModelWriter& writer) void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{ {
const auto* modelSurfs = model->lodInfo[lod].modelSurfs; const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
@ -531,15 +528,15 @@ namespace
XModelVertexBoneWeightCollection boneWeightCollection; XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(modelSurfs, boneWeightCollection); AllocateXModelBoneWeights(modelSurfs, boneWeightCollection);
AddXModelBones(context, writer, model); AddXModelBones(out, context, model);
AddXModelMaterials(writer, materialMapper, model); AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(writer, modelSurfs, materialMapper, model->lodInfo[lod].surfIndex); AddXModelObjects(out, modelSurfs, materialMapper, model->lodInfo[lod].surfIndex);
AddXModelVertices(writer, modelSurfs); AddXModelVertices(out, modelSurfs);
AddXModelVertexBoneWeights(writer, modelSurfs, boneWeightCollection); AddXModelVertexBoneWeights(out, modelSurfs, boneWeightCollection);
AddXModelFaces(writer, modelSurfs); AddXModelFaces(out, modelSurfs);
} }
void DumpXModelExportLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod) void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs; const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
@ -548,13 +545,13 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer); writer->Write(common);
writer->Write(*assetFile);
} }
template<typename T> void DumpGltfLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension) template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto* modelSurfs = model->lodInfo[lod].modelSurfs; const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
@ -565,9 +562,8 @@ namespace
const auto output = std::make_unique<T>(*assetFile); const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer);
writer->Write(*assetFile); writer->Write(common);
} }
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset) void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
@ -579,6 +575,9 @@ namespace
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++) for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{ {
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat) switch (ObjWriting::Configuration.ModelOutputFormat)
{ {
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ: case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
@ -586,15 +585,15 @@ namespace
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT: case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(context, asset, currentLod); DumpXModelExportLod(common, context, asset, currentLod);
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(context, asset, currentLod, ".gltf"); DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(context, asset, currentLod, ".glb"); DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break; break;
default: default:

View File

@ -6,12 +6,12 @@
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Export/XModelExportWriter.h" #include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h" #include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h" #include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h" #include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h" #include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert> #include <cassert>
#include <format> #include <format>
@ -140,7 +140,7 @@ namespace
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
ObjObject object; ObjObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
writer.AddObject(std::move(object)); writer.AddObject(std::move(object));
@ -245,7 +245,7 @@ namespace
writer.WriteObj(*assetFile, std::format("{}.mtl", model->name)); writer.WriteObj(*assetFile, std::format("{}.mtl", model->name));
} }
void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model) void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++) for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{ {
@ -288,11 +288,11 @@ namespace
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])); QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
} }
writer.AddBone(std::move(bone)); out.m_bones.emplace_back(std::move(bone));
} }
} }
void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model) void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{ {
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++) for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{ {
@ -307,12 +307,12 @@ namespace
if (colorMap) if (colorMap)
xMaterial.colorMapName = std::string(colorMap->name); xMaterial.colorMapName = std::string(colorMap->name);
writer.AddMaterial(std::move(xMaterial)); out.m_materials.emplace_back(std::move(xMaterial));
} }
} }
} }
void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper) void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
{ {
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex; const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
@ -320,14 +320,14 @@ namespace
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
XModelObject object; XModelObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); out.m_objects.emplace_back(std::move(object));
} }
} }
void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, const unsigned lod) void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -361,7 +361,7 @@ namespace
vertex.uv[0] = uv[0]; vertex.uv[0] = uv[0];
vertex.uv[1] = uv[1]; vertex.uv[1] = uv[1];
writer.AddVertex(vertex); out.m_vertices.emplace_back(vertex);
} }
} }
} }
@ -371,29 +371,29 @@ namespace
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
weightCollection.totalWeightCount = 0u; auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
const auto& surface = surfs[surfIndex]; const auto& surface = surfs[surfIndex];
if (surface.vertList) if (surface.vertList)
{ {
weightCollection.totalWeightCount += surface.vertListCount; totalWeightCount += surface.vertListCount;
} }
if (surface.vertInfo.vertsBlend) if (surface.vertInfo.vertsBlend)
{ {
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1; totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2; totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3; totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4; totalWeightCount += surface.vertInfo.vertCount[3] * 4;
} }
} }
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount); weightCollection.weights.resize(totalWeightCount);
} }
void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection) void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -416,7 +416,7 @@ namespace
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++) for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
handledVertices += vertList.vertCount; handledVertices += vertList.vertCount;
} }
@ -434,7 +434,7 @@ namespace
vertsBlendOffset += 1; vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
// 2 bone weights // 2 bone weights
@ -451,7 +451,7 @@ namespace
vertsBlendOffset += 3; vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
} }
// 3 bone weights // 3 bone weights
@ -471,7 +471,7 @@ namespace
vertsBlendOffset += 5; vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
} }
// 4 bone weights // 4 bone weights
@ -494,7 +494,7 @@ namespace
vertsBlendOffset += 7; vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
} }
handledVertices += handledVertices +=
@ -503,12 +503,12 @@ namespace
for (; handledVertices < surface.vertCount; handledVertices++) for (; handledVertices < surface.vertCount; handledVertices++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0}); out.m_vertex_bone_weights.emplace_back(nullptr, 0);
} }
} }
} }
void AddXModelFaces(AbstractXModelWriter& writer, const XModel* model, const unsigned lod) void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -525,26 +525,26 @@ namespace
face.vertexIndex[1] = tri[1] + surface.baseVertIndex; face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex; face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex); face.objectIndex = static_cast<int>(surfIndex);
writer.AddFace(face); out.m_faces.emplace_back(face);
} }
} }
} }
void PopulateXModelWriter(const AssetDumpingContext& context, const unsigned lod, const XModel* model, AbstractXModelWriter& writer) void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{ {
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model->numsurfs);
XModelVertexBoneWeightCollection boneWeightCollection; XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(model, lod, boneWeightCollection); AllocateXModelBoneWeights(model, lod, boneWeightCollection);
AddXModelBones(context, writer, model); AddXModelBones(out, context, model);
AddXModelMaterials(writer, materialMapper, model); AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(writer, model, lod, materialMapper); AddXModelObjects(out, model, lod, materialMapper);
AddXModelVertices(writer, model, lod); AddXModelVertices(out, model, lod);
AddXModelVertexBoneWeights(writer, model, lod, boneWeightCollection); AddXModelVertexBoneWeights(out, model, lod, boneWeightCollection);
AddXModelFaces(writer, model, lod); AddXModelFaces(out, model, lod);
} }
void DumpXModelExportLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod) void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT")); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
@ -552,13 +552,13 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer); writer->Write(common);
writer->Write(*assetFile);
} }
template<typename T> void DumpGltfLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension) template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension)); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
@ -568,9 +568,8 @@ namespace
const auto output = std::make_unique<T>(*assetFile); const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer);
writer->Write(*assetFile); writer->Write(common);
} }
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset) void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
@ -582,6 +581,9 @@ namespace
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++) for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{ {
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat) switch (ObjWriting::Configuration.ModelOutputFormat)
{ {
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ: case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
@ -589,15 +591,15 @@ namespace
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT: case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(context, asset, currentLod); DumpXModelExportLod(common, context, asset, currentLod);
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(context, asset, currentLod, ".gltf"); DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(context, asset, currentLod, ".glb"); DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break; break;
default: default:

View File

@ -6,12 +6,12 @@
#include "Utils/DistinctMapper.h" #include "Utils/DistinctMapper.h"
#include "Utils/HalfFloat.h" #include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Export/XModelExportWriter.h" #include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h" #include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h" #include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h" #include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h" #include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert> #include <cassert>
#include <format> #include <format>
@ -152,7 +152,7 @@ namespace
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
ObjObject object; ObjObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfIndex));
writer.AddObject(std::move(object)); writer.AddObject(std::move(object));
@ -257,7 +257,7 @@ namespace
writer.WriteObj(*assetFile, std::format("{}.mtl", model->name)); writer.WriteObj(*assetFile, std::format("{}.mtl", model->name));
} }
void AddXModelBones(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model) void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{ {
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++) for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{ {
@ -300,11 +300,11 @@ namespace
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])); QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
} }
writer.AddBone(std::move(bone)); out.m_bones.emplace_back(std::move(bone));
} }
} }
void AddXModelMaterials(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model) void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{ {
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++) for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{ {
@ -319,12 +319,12 @@ namespace
if (colorMap) if (colorMap)
xMaterial.colorMapName = std::string(colorMap->name); xMaterial.colorMapName = std::string(colorMap->name);
writer.AddMaterial(std::move(xMaterial)); out.m_materials.emplace_back(std::move(xMaterial));
} }
} }
} }
void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper) void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
{ {
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex; const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
@ -332,14 +332,14 @@ namespace
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
XModelObject object; XModelObject object;
object.name = "surf" + std::to_string(surfIndex); object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex)); object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
writer.AddObject(std::move(object)); out.m_objects.emplace_back(std::move(object));
} }
} }
void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, const unsigned lod) void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -376,7 +376,7 @@ namespace
vertex.uv[0] = uv.x; vertex.uv[0] = uv.x;
vertex.uv[1] = uv.y; vertex.uv[1] = uv.y;
writer.AddVertex(vertex); out.m_vertices.emplace_back(vertex);
} }
} }
} }
@ -389,29 +389,29 @@ namespace
if (!surfs) if (!surfs)
return; return;
weightCollection.totalWeightCount = 0u; auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++) for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{ {
const auto& surface = surfs[surfIndex]; const auto& surface = surfs[surfIndex];
if (surface.vertList) if (surface.vertList)
{ {
weightCollection.totalWeightCount += surface.vertListCount; totalWeightCount += surface.vertListCount;
} }
if (surface.vertInfo.vertsBlend) if (surface.vertInfo.vertsBlend)
{ {
weightCollection.totalWeightCount += surface.vertInfo.vertCount[0] * 1; totalWeightCount += surface.vertInfo.vertCount[0] * 1;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[1] * 2; totalWeightCount += surface.vertInfo.vertCount[1] * 2;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[2] * 3; totalWeightCount += surface.vertInfo.vertCount[2] * 3;
weightCollection.totalWeightCount += surface.vertInfo.vertCount[3] * 4; totalWeightCount += surface.vertInfo.vertCount[3] * 4;
} }
} }
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount); weightCollection.weights.resize(totalWeightCount);
} }
void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection) void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -437,7 +437,7 @@ namespace
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++) for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
handledVertices += vertList.vertCount; handledVertices += vertList.vertCount;
} }
@ -455,7 +455,7 @@ namespace
vertsBlendOffset += 1; vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
} }
// 2 bone weights // 2 bone weights
@ -472,7 +472,7 @@ namespace
vertsBlendOffset += 3; vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
} }
// 3 bone weights // 3 bone weights
@ -492,7 +492,7 @@ namespace
vertsBlendOffset += 5; vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
} }
// 4 bone weights // 4 bone weights
@ -515,7 +515,7 @@ namespace
vertsBlendOffset += 7; vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4}); out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
} }
handledVertices += handledVertices +=
@ -524,12 +524,12 @@ namespace
for (; handledVertices < surface.vertCount; handledVertices++) for (; handledVertices < surface.vertCount; handledVertices++)
{ {
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0}); out.m_vertex_bone_weights.emplace_back(nullptr, 0);
} }
} }
} }
void AddXModelFaces(AbstractXModelWriter& writer, const XModel* model, const unsigned lod) void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
{ {
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex]; const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs; const auto surfCount = model->lodInfo[lod].numsurfs;
@ -549,26 +549,26 @@ namespace
face.vertexIndex[1] = tri[1] + surface.baseVertIndex; face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri[2] + surface.baseVertIndex; face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
face.objectIndex = static_cast<int>(surfIndex); face.objectIndex = static_cast<int>(surfIndex);
writer.AddFace(face); out.m_faces.emplace_back(face);
} }
} }
} }
void PopulateXModelWriter(const AssetDumpingContext& context, const unsigned lod, const XModel* model, AbstractXModelWriter& writer) void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{ {
DistinctMapper<Material*> materialMapper(model->numsurfs); DistinctMapper<Material*> materialMapper(model->numsurfs);
XModelVertexBoneWeightCollection boneWeightCollection; XModelVertexBoneWeightCollection boneWeightCollection;
AllocateXModelBoneWeights(model, lod, boneWeightCollection); AllocateXModelBoneWeights(model, lod, boneWeightCollection);
AddXModelBones(context, writer, model); AddXModelBones(out, context, model);
AddXModelMaterials(writer, materialMapper, model); AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(writer, model, lod, materialMapper); AddXModelObjects(out, model, lod, materialMapper);
AddXModelVertices(writer, model, lod); AddXModelVertices(out, model, lod);
AddXModelVertexBoneWeights(writer, model, lod, boneWeightCollection); AddXModelVertexBoneWeights(out, model, lod, boneWeightCollection);
AddXModelFaces(writer, model, lod); AddXModelFaces(out, model, lod);
} }
void DumpXModelExportLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod) void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT")); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
@ -576,13 +576,13 @@ namespace
if (!assetFile) if (!assetFile)
return; return;
const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer); writer->Write(common);
writer->Write(*assetFile);
} }
template<typename T> void DumpGltfLod(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension) template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{ {
const auto* model = asset->Asset(); const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension)); const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
@ -592,9 +592,8 @@ namespace
const auto output = std::make_unique<T>(*assetFile); const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name); const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
PopulateXModelWriter(context, lod, model, *writer);
writer->Write(*assetFile); writer->Write(common);
} }
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset) void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
@ -606,6 +605,9 @@ namespace
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++) for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{ {
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat) switch (ObjWriting::Configuration.ModelOutputFormat)
{ {
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ: case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
@ -613,15 +615,15 @@ namespace
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT: case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(context, asset, currentLod); DumpXModelExportLod(common, context, asset, currentLod);
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(context, asset, currentLod, ".gltf"); DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break; break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB: case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(context, asset, currentLod, ".glb"); DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break; break;
default: default:

View File

@ -1,33 +0,0 @@
#include "AbstractXModelWriter.h"
AbstractXModelWriter::AbstractXModelWriter() = default;
void AbstractXModelWriter::AddObject(XModelObject object)
{
m_objects.emplace_back(std::move(object));
}
void AbstractXModelWriter::AddBone(XModelBone bone)
{
m_bones.emplace_back(std::move(bone));
}
void AbstractXModelWriter::AddMaterial(XModelMaterial material)
{
m_materials.emplace_back(std::move(material));
}
void AbstractXModelWriter::AddVertex(XModelVertex vertex)
{
m_vertices.emplace_back(vertex);
}
void AbstractXModelWriter::AddVertexBoneWeights(XModelVertexBoneWeights vertexBoneWeights)
{
m_vertex_bone_weights.emplace_back(vertexBoneWeights);
}
void AbstractXModelWriter::AddFace(XModelFace face)
{
m_faces.emplace_back(face);
}

View File

@ -1,26 +0,0 @@
#pragma once
#include "XModel/XModelCommon.h"
#include <vector>
class AbstractXModelWriter
{
protected:
std::vector<XModelObject> m_objects;
std::vector<XModelBone> m_bones;
std::vector<XModelMaterial> m_materials;
std::vector<XModelVertex> m_vertices;
std::vector<XModelVertexBoneWeights> m_vertex_bone_weights;
std::vector<XModelFace> m_faces;
public:
AbstractXModelWriter();
void AddObject(XModelObject object);
void AddBone(XModelBone bone);
void AddMaterial(XModelMaterial material);
void AddVertex(XModelVertex vertex);
void AddVertexBoneWeights(XModelVertexBoneWeights vertexBoneWeights);
void AddFace(XModelFace face);
};

View File

@ -6,25 +6,20 @@
#include <iomanip> #include <iomanip>
#include <iostream> #include <iostream>
class XModelExportWriterBase : public XModelExportWriter class XModelExportWriterBase : public XModelWriter
{ {
protected: protected:
std::string m_game_name; void PrepareVertexMerger(const XModelCommon& xmodel)
std::string m_zone_name;
VertexMerger m_vertex_merger;
void PrepareVertexMerger()
{ {
m_vertex_merger = VertexMerger(m_vertices.size()); m_vertex_merger = VertexMerger(xmodel.m_vertices.size());
auto vertexOffset = 0u; auto vertexOffset = 0u;
for (const auto& vertex : m_vertices) for (const auto& vertex : xmodel.m_vertices)
{ {
XModelVertexBoneWeights weights{nullptr, 0}; XModelVertexBoneWeights weights{nullptr, 0};
if (vertexOffset < m_vertex_bone_weights.size()) if (vertexOffset < xmodel.m_vertex_bone_weights.size())
weights = m_vertex_bone_weights[vertexOffset]; weights = xmodel.m_vertex_bone_weights[vertexOffset];
m_vertex_merger.Add(VertexMergerPos{vertex.coordinates[0], vertex.coordinates[1], vertex.coordinates[2], weights.weights, weights.weightCount}); m_vertex_merger.Add(VertexMergerPos{vertex.coordinates[0], vertex.coordinates[1], vertex.coordinates[2], weights.weights, weights.weightCount});
@ -32,103 +27,99 @@ protected:
} }
} }
void WriteHeader(std::ostream& stream, const int version) const void WriteHeader(const int version) const
{ {
stream << "// OpenAssetTools XMODEL_EXPORT File\n"; m_stream << "// OpenAssetTools XMODEL_EXPORT File\n";
stream << "// Game Origin: " << m_game_name << "\n"; m_stream << "// Game Origin: " << m_game_name << "\n";
stream << "// Zone Origin: " << m_zone_name << "\n"; m_stream << "// Zone Origin: " << m_zone_name << "\n";
stream << "MODEL\n"; m_stream << "MODEL\n";
stream << "VERSION " << version << "\n"; m_stream << "VERSION " << version << "\n";
stream << "\n"; m_stream << "\n";
} }
void WriteBones(std::ostream& stream) const void WriteBones(const XModelCommon& xmodel) const
{ {
stream << "NUMBONES " << m_bones.size() << "\n"; m_stream << "NUMBONES " << xmodel.m_bones.size() << "\n";
size_t boneNum = 0u; size_t boneNum = 0u;
for (const auto& bone : m_bones) for (const auto& bone : xmodel.m_bones)
{ {
stream << "BONE " << boneNum << " "; m_stream << "BONE " << boneNum << " ";
if (bone.parentIndex < 0) if (bone.parentIndex < 0)
stream << "-1"; m_stream << "-1";
else else
stream << bone.parentIndex; m_stream << bone.parentIndex;
stream << " \"" << bone.name << "\"\n"; m_stream << " \"" << bone.name << "\"\n";
boneNum++; boneNum++;
} }
stream << "\n"; m_stream << "\n";
boneNum = 0u; boneNum = 0u;
for (const auto& bone : m_bones) for (const auto& bone : xmodel.m_bones)
{ {
stream << "BONE " << boneNum << "\n"; m_stream << "BONE " << boneNum << "\n";
stream << "OFFSET "; m_stream << std::format("OFFSET {:.6f}, {:.6f}, {:.6f}\n", bone.globalOffset[0], bone.globalOffset[1], bone.globalOffset[2]);
stream << std::setprecision(6) << std::fixed << bone.globalOffset[0] << ", " << std::setprecision(6) << std::fixed << bone.globalOffset[1] << ", " m_stream << std::format("SCALE {:.6f}, {:.6f}, {:.6f}\n", bone.scale[0], bone.scale[1], bone.scale[2]);
<< std::setprecision(6) << std::fixed << bone.globalOffset[2] << "\n";
stream << "SCALE ";
stream << std::setprecision(6) << std::fixed << bone.scale[0] << ", " << std::setprecision(6) << std::fixed << bone.scale[1] << ", "
<< std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
const Matrix32 mat = bone.globalRotation.ToMatrix(); const Matrix32 mat = bone.globalRotation.ToMatrix();
stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0] << ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0] << ", " m_stream << std::format("X {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][0], mat.m_data[1][0], mat.m_data[2][0]);
<< std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n"; m_stream << std::format("Y {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][1], mat.m_data[1][1], mat.m_data[2][1]);
stream << "Y " << std::setprecision(6) << std::fixed << mat.m_data[0][1] << ", " << std::setprecision(6) << std::fixed << mat.m_data[1][1] << ", " m_stream << std::format("Z {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][2], mat.m_data[1][2], mat.m_data[2][2]);
<< std::setprecision(6) << std::fixed << mat.m_data[2][1] << "\n"; m_stream << '\n';
stream << "Z " << std::setprecision(6) << std::fixed << mat.m_data[0][2] << ", " << std::setprecision(6) << std::fixed << mat.m_data[1][2] << ", "
<< std::setprecision(6) << std::fixed << mat.m_data[2][2] << "\n";
stream << "\n";
boneNum++; boneNum++;
} }
} }
XModelExportWriterBase(std::string gameName, std::string zoneName) XModelExportWriterBase(std::ostream& stream, std::string gameName, std::string zoneName)
: m_game_name(std::move(gameName)), : m_stream(stream),
m_game_name(std::move(gameName)),
m_zone_name(std::move(zoneName)) m_zone_name(std::move(zoneName))
{ {
} }
std::ostream& m_stream;
std::string m_game_name;
std::string m_zone_name;
VertexMerger m_vertex_merger;
}; };
class XModelExportWriter6 final : public XModelExportWriterBase class XModelExportWriter6 final : public XModelExportWriterBase
{ {
void WriteVertices(std::ostream& stream) const void WriteVertices(const XModelCommon& xmodel) const
{ {
const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues(); const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
stream << "NUMVERTS " << distinctVertexValues.size() << "\n"; m_stream << "NUMVERTS " << distinctVertexValues.size() << "\n";
size_t vertexNum = 0u; size_t vertexNum = 0u;
for (const auto& vertexPos : distinctVertexValues) for (const auto& vertexPos : distinctVertexValues)
{ {
stream << "VERT " << vertexNum << "\n"; m_stream << "VERT " << vertexNum << "\n";
stream << "OFFSET "; m_stream << std::format("OFFSET {:.6f}, {:.6f}, {:.6f}\n", vertexPos.x, vertexPos.y, vertexPos.z);
stream << std::setprecision(6) << std::fixed << vertexPos.x << ", " << std::setprecision(6) << std::fixed << vertexPos.y << ", " m_stream << "BONES " << vertexPos.weightCount << "\n";
<< std::setprecision(6) << std::fixed << vertexPos.z << "\n";
stream << "BONES " << vertexPos.weightCount << "\n";
for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++) for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++)
{ {
stream << "BONE " << vertexPos.weights[weightIndex].boneIndex << " " << std::setprecision(6) << std::fixed const auto& weight = vertexPos.weights[weightIndex];
<< vertexPos.weights[weightIndex].weight << "\n"; m_stream << std::format("BONE {} {:.6f}\n", weight.boneIndex, weight.weight);
} }
stream << "\n"; m_stream << "\n";
vertexNum++; vertexNum++;
} }
} }
static void WriteFaceVertex(std::ostream& stream, const size_t index, const XModelVertex& vertex) void WriteFaceVertex(const size_t index, const XModelVertex& vertex) const
{ {
stream << "VERT " << index << "\n"; m_stream << "VERT " << index << "\n";
stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0] << " " << std::setprecision(6) << std::fixed << vertex.normal[1] << " " m_stream << std::format("NORMAL {:.6f} {:.6f} {:.6f}\n", vertex.normal[0], vertex.normal[1], vertex.normal[2]);
m_stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0] << " " << std::setprecision(6) << std::fixed << vertex.normal[1] << " "
<< std::setprecision(6) << std::fixed << vertex.normal[2] << "\n"; << std::setprecision(6) << std::fixed << vertex.normal[2] << "\n";
stream << "COLOR " << std::setprecision(6) << std::fixed << vertex.color[0] << " " << std::setprecision(6) << std::fixed << vertex.color[1] << " " m_stream << std::format("COLOR {:.6f} {:.6f} {:.6f} {:.6f}\n", vertex.color[0], vertex.color[1], vertex.color[2], vertex.color[3]);
<< std::setprecision(6) << std::fixed << vertex.color[2] << " " << std::setprecision(6) << std::fixed << vertex.color[3] << "\n"; m_stream << std::format("UV 1 {:.6f} {:.6f}\n", vertex.uv[0], vertex.uv[1]);
stream << "UV 1 " << std::setprecision(6) << std::fixed << vertex.uv[0] << " " << std::setprecision(6) << std::fixed << vertex.uv[1] << "\n";
} }
void WriteFaces(std::ostream& stream) const void WriteFaces(const XModelCommon& xmodel) const
{ {
stream << "NUMFACES " << m_faces.size() << "\n"; m_stream << "NUMFACES " << xmodel.m_faces.size() << "\n";
for (const auto& face : m_faces) for (const auto& face : xmodel.m_faces)
{ {
const size_t distinctPositions[3]{ const size_t distinctPositions[3]{
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]), m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
@ -136,87 +127,97 @@ class XModelExportWriter6 final : public XModelExportWriterBase
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2]), m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2]),
}; };
const XModelVertex& v0 = m_vertices[face.vertexIndex[0]]; const XModelVertex& v0 = xmodel.m_vertices[face.vertexIndex[0]];
const XModelVertex& v1 = m_vertices[face.vertexIndex[1]]; const XModelVertex& v1 = xmodel.m_vertices[face.vertexIndex[1]];
const XModelVertex& v2 = m_vertices[face.vertexIndex[2]]; const XModelVertex& v2 = xmodel.m_vertices[face.vertexIndex[2]];
stream << "TRI " << face.objectIndex << " " << m_objects[face.objectIndex].materialIndex << " 0 0\n"; m_stream << "TRI " << face.objectIndex << " " << xmodel.m_objects[face.objectIndex].materialIndex << " 0 0\n";
WriteFaceVertex(stream, distinctPositions[0], v0); WriteFaceVertex(distinctPositions[0], v0);
WriteFaceVertex(stream, distinctPositions[1], v1); WriteFaceVertex(distinctPositions[1], v1);
WriteFaceVertex(stream, distinctPositions[2], v2); WriteFaceVertex(distinctPositions[2], v2);
stream << "\n"; m_stream << "\n";
} }
} }
void WriteObjects(std::ostream& stream) const void WriteObjects(const XModelCommon& xmodel) const
{ {
stream << "NUMOBJECTS " << m_objects.size() << "\n"; m_stream << "NUMOBJECTS " << xmodel.m_objects.size() << "\n";
size_t objectNum = 0u; size_t objectNum = 0u;
for (const auto& object : m_objects) for (const auto& object : xmodel.m_objects)
{ {
stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n"; m_stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n";
objectNum++; objectNum++;
} }
stream << "\n"; m_stream << "\n";
} }
void WriteMaterials(std::ostream& stream) const void WriteMaterials(const XModelCommon& xmodel) const
{ {
stream << "NUMMATERIALS " << m_materials.size() << "\n"; m_stream << "NUMMATERIALS " << xmodel.m_materials.size() << "\n";
size_t materialNum = 0u; size_t materialNum = 0u;
for (const auto& material : m_materials) for (const auto& material : xmodel.m_materials)
{ {
const auto colorMapPath = "../images/" + material.colorMapName + ".dds"; const auto colorMapPath = "../images/" + material.colorMapName + ".dds";
stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << colorMapPath << "\"\n"; m_stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << colorMapPath << "\"\n";
stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0] << " " << std::setprecision(6) << std::fixed << material.color[1] m_stream << std::format("COLOR {:.6f} {:.6f} {:.6f} {:.6f}\n", material.color[0], material.color[1], material.color[2], material.color[3]);
<< " " << std::setprecision(6) << std::fixed << material.color[2] << " " << std::setprecision(6) << std::fixed << material.color[3] << "\n"; m_stream << std::format("TRANSPARENCY {:.6f} {:.6f} {:.6f} {:.6f}\n",
stream << "TRANSPARENCY " << std::setprecision(6) << std::fixed << material.transparency[0] << " " << std::setprecision(6) << std::fixed material.transparency[0],
<< material.transparency[1] << " " << std::setprecision(6) << std::fixed << material.transparency[2] << " " << std::setprecision(6) material.transparency[1],
<< std::fixed << material.transparency[3] << "\n"; material.transparency[2],
stream << "AMBIENTCOLOR " << std::setprecision(6) << std::fixed << material.ambientColor[0] << " " << std::setprecision(6) << std::fixed material.transparency[3]);
<< material.ambientColor[1] << " " << std::setprecision(6) << std::fixed << material.ambientColor[2] << " " << std::setprecision(6) m_stream << std::format("AMBIENTCOLOR {:.6f} {:.6f} {:.6f} {:.6f}\n",
<< std::fixed << material.ambientColor[3] << "\n"; material.ambientColor[0],
stream << "INCANDESCENCE " << std::setprecision(6) << std::fixed << material.incandescence[0] << " " << std::setprecision(6) << std::fixed material.ambientColor[1],
<< material.incandescence[1] << " " << std::setprecision(6) << std::fixed << material.incandescence[2] << " " << std::setprecision(6) material.ambientColor[2],
<< std::fixed << material.incandescence[3] << "\n"; material.ambientColor[3]);
stream << "COEFFS " << std::setprecision(6) << std::fixed << material.coeffs[0] << " " << std::setprecision(6) << std::fixed << material.coeffs[1] m_stream << std::format("INCANDESCENCE {:.6f} {:.6f} {:.6f} {:.6f}\n",
<< "\n"; material.incandescence[0],
stream << "GLOW " << std::setprecision(6) << std::fixed << material.glow.x << " " << material.glow.y << "\n"; material.incandescence[1],
stream << "REFRACTIVE " << material.refractive.x << " " << std::setprecision(6) << std::fixed << material.refractive.y << "\n"; material.incandescence[2],
stream << "SPECULARCOLOR " << std::setprecision(6) << std::fixed << material.specularColor[0] << " " << std::setprecision(6) << std::fixed material.incandescence[3]);
<< material.specularColor[1] << " " << std::setprecision(6) << std::fixed << material.specularColor[2] << " " << std::setprecision(6) m_stream << std::format("COEFFS {:.6f} {:.6f}\n", material.coeffs[0], material.coeffs[1]);
<< std::fixed << material.specularColor[3] << "\n"; m_stream << std::format("GLOW {:.6f} {}\n", material.glow.x, material.glow.y);
stream << "REFLECTIVECOLOR " << std::setprecision(6) << std::fixed << material.reflectiveColor[0] << " " << std::setprecision(6) << std::fixed m_stream << std::format("REFRACTIVE {} {:.6f}\n", material.refractive.x, material.refractive.y);
<< material.reflectiveColor[1] << " " << std::setprecision(6) << std::fixed << material.reflectiveColor[2] << " " << std::setprecision(6) m_stream << std::format("SPECULARCOLOR {:.6f} {:.6f} {:.6f} {:.6f}\n",
<< std::fixed << material.reflectiveColor[3] << "\n"; material.specularColor[0],
stream << "REFLECTIVE " << material.reflective.x << " " << std::setprecision(6) << std::fixed << material.reflective.y << "\n"; material.specularColor[1],
stream << "BLINN " << std::setprecision(6) << std::fixed << material.blinn[0] << " " << std::setprecision(6) << std::fixed << material.blinn[1] material.specularColor[2],
<< "\n"; material.specularColor[3]);
stream << "PHONG " << std::setprecision(6) << std::fixed << material.phong << "\n"; m_stream << std::format("REFLECTIVECOLOR {:.6f} {:.6f} {:.6f} {:.6f}\n",
stream << "\n"; material.reflectiveColor[0],
material.reflectiveColor[1],
material.reflectiveColor[2],
material.reflectiveColor[3]);
m_stream << std::format("REFLECTIVE {} {:.6f}\n", material.reflective.x, material.reflective.y);
m_stream << std::format("BLINN {:.6f} {:.6f}\n", material.blinn[0], material.blinn[1]);
m_stream << std::format("PHONG {:.6f}\n", material.phong);
m_stream << '\n';
materialNum++; materialNum++;
} }
} }
public: public:
XModelExportWriter6(std::string gameName, std::string zoneName) XModelExportWriter6(std::ostream& stream, std::string gameName, std::string zoneName)
: XModelExportWriterBase(std::move(gameName), std::move(zoneName)) : XModelExportWriterBase(stream, std::move(gameName), std::move(zoneName))
{ {
} }
void Write(std::ostream& stream) override void Write(const XModelCommon& xmodel) override
{ {
PrepareVertexMerger(); PrepareVertexMerger(xmodel);
WriteHeader(stream, 6); WriteHeader(6);
WriteBones(stream); WriteBones(xmodel);
WriteVertices(stream); WriteVertices(xmodel);
WriteFaces(stream); WriteFaces(xmodel);
WriteObjects(stream); WriteObjects(xmodel);
WriteMaterials(stream); WriteMaterials(xmodel);
} }
}; };
std::unique_ptr<XModelExportWriter> XModelExportWriter::CreateWriterForVersion6(std::string gameName, std::string zoneName) namespace xmodel_export
{ {
return std::make_unique<XModelExportWriter6>(std::move(gameName), std::move(zoneName)); std::unique_ptr<XModelWriter> CreateWriterForVersion6(std::ostream& stream, std::string gameName, std::string zoneName)
} {
return std::make_unique<XModelExportWriter6>(stream, std::move(gameName), std::move(zoneName));
}
} // namespace xmodel_export

View File

@ -1,21 +1,11 @@
#pragma once #pragma once
#include "XModel/AbstractXModelWriter.h" #include "XModel/XModelWriter.h"
#include <memory> #include <memory>
#include <ostream> #include <ostream>
class XModelExportWriter : public AbstractXModelWriter namespace xmodel_export
{ {
public: std::unique_ptr<XModelWriter> CreateWriterForVersion6(std::ostream& stream, std::string gameName, std::string zoneName);
XModelExportWriter() = default; }
virtual ~XModelExportWriter() = default;
XModelExportWriter(const XModelExportWriter& other) = default;
XModelExportWriter(XModelExportWriter&& other) noexcept = default;
XModelExportWriter& operator=(const XModelExportWriter& other) = default;
XModelExportWriter& operator=(XModelExportWriter&& other) noexcept = default;
virtual void Write(std::ostream& stream) = 0;
static std::unique_ptr<XModelExportWriter> CreateWriterForVersion6(std::string gameName, std::string zoneName);
};

View File

@ -24,15 +24,15 @@ namespace
{ {
} }
void Write(std::ostream& stream) override void Write(const XModelCommon& xmodel) override
{ {
JsonRoot gltf; JsonRoot gltf;
CreateJsonAsset(gltf.asset); CreateJsonAsset(gltf.asset);
CreateMeshNode(gltf); CreateMeshNode(gltf, xmodel);
CreateMesh(gltf); CreateMesh(gltf, xmodel);
CreateSkeletonNodes(gltf); CreateSkeletonNodes(gltf, xmodel);
CreateSkin(gltf); CreateSkin(gltf, xmodel);
CreateScene(gltf); CreateScene(gltf, xmodel);
const json jRoot = gltf; const json jRoot = gltf;
m_output->EmitJson(jRoot); m_output->EmitJson(jRoot);
@ -46,7 +46,7 @@ namespace
asset.generator = GLTF_GENERATOR; asset.generator = GLTF_GENERATOR;
} }
void CreateMeshNode(JsonRoot& gltf) const static void CreateMeshNode(JsonRoot& gltf, const XModelCommon& xmodel)
{ {
JsonNode meshNode; JsonNode meshNode;
@ -54,7 +54,7 @@ namespace
meshNode.mesh = 0u; meshNode.mesh = 0u;
// Only add skin if the model has bones // Only add skin if the model has bones
if (!m_bones.empty()) if (!xmodel.m_bones.empty())
{ {
// We only have one skin // We only have one skin
meshNode.skin = 0u; meshNode.skin = 0u;
@ -66,7 +66,7 @@ namespace
gltf.nodes->emplace_back(std::move(meshNode)); gltf.nodes->emplace_back(std::move(meshNode));
} }
void CreateMesh(JsonRoot& gltf) const static void CreateMesh(JsonRoot& gltf, const XModelCommon& xmodel)
{ {
if (!gltf.meshes.has_value()) if (!gltf.meshes.has_value())
gltf.meshes.emplace(); gltf.meshes.emplace();
@ -76,19 +76,19 @@ namespace
gltf.meshes->emplace_back(std::move(mesh)); gltf.meshes->emplace_back(std::move(mesh));
} }
void CreateSkeletonNodes(JsonRoot& gltf) const static void CreateSkeletonNodes(JsonRoot& gltf, const XModelCommon& xmodel)
{ {
if (m_bones.empty()) if (xmodel.m_bones.empty())
return; return;
if (!gltf.nodes.has_value()) if (!gltf.nodes.has_value())
gltf.nodes.emplace(); gltf.nodes.emplace();
const auto boneCount = m_bones.size(); const auto boneCount = xmodel.m_bones.size();
for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++) for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++)
{ {
JsonNode boneNode; JsonNode boneNode;
const auto& bone = m_bones[boneIndex]; const auto& bone = xmodel.m_bones[boneIndex];
boneNode.name = bone.name; boneNode.name = bone.name;
boneNode.translation = std::to_array(bone.globalOffset); boneNode.translation = std::to_array(bone.globalOffset);
@ -97,7 +97,7 @@ namespace
std::vector<unsigned> children; std::vector<unsigned> children;
for (auto maybeChildIndex = 0u; maybeChildIndex < boneCount; maybeChildIndex++) for (auto maybeChildIndex = 0u; maybeChildIndex < boneCount; maybeChildIndex++)
{ {
if (m_bones[maybeChildIndex].parentIndex == static_cast<int>(boneIndex)) if (xmodel.m_bones[maybeChildIndex].parentIndex == static_cast<int>(boneIndex))
children.emplace_back(boneIndex + NODE_FIRST_INDEX_BONES); children.emplace_back(boneIndex + NODE_FIRST_INDEX_BONES);
} }
if (!children.empty()) if (!children.empty())
@ -107,9 +107,9 @@ namespace
} }
} }
void CreateSkin(JsonRoot& gltf) const static void CreateSkin(JsonRoot& gltf, const XModelCommon& xmodel)
{ {
if (m_bones.empty()) if (xmodel.m_bones.empty())
return; return;
if (!gltf.skins.has_value()) if (!gltf.skins.has_value())
@ -117,7 +117,7 @@ namespace
JsonSkin skin; JsonSkin skin;
const auto boneCount = m_bones.size(); const auto boneCount = xmodel.m_bones.size();
skin.joints.reserve(boneCount); skin.joints.reserve(boneCount);
for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++) for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++)
@ -126,12 +126,12 @@ namespace
gltf.skins->emplace_back(std::move(skin)); gltf.skins->emplace_back(std::move(skin));
} }
void CreateScene(JsonRoot& gltf) const void CreateScene(JsonRoot& gltf, const XModelCommon& xmodel) const
{ {
JsonScene scene; JsonScene scene;
// Only add skin if the model has bones // Only add skin if the model has bones
if (m_bones.empty()) if (xmodel.m_bones.empty())
scene.nodes.emplace_back(NODE_INDEX_MESH); scene.nodes.emplace_back(NODE_INDEX_MESH);
else else
scene.nodes.emplace_back(m_skeleton_node); scene.nodes.emplace_back(m_skeleton_node);

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@ -1,26 +1,24 @@
#pragma once #pragma once
#include "GltfOutput.h" #include "GltfOutput.h"
#include "XModel/AbstractXModelWriter.h"
#include "XModel/Gltf/JsonGltf.h" #include "XModel/Gltf/JsonGltf.h"
#include "XModel/XModelWriter.h"
#include <memory> #include <memory>
#include <ostream> #include <ostream>
namespace gltf namespace gltf
{ {
class Writer : public AbstractXModelWriter class Writer : public XModelWriter
{ {
public: public:
Writer() = default; Writer() = default;
virtual ~Writer() = default; ~Writer() override = default;
Writer(const Writer& other) = default; Writer(const Writer& other) = default;
Writer(Writer&& other) noexcept = default; Writer(Writer&& other) noexcept = default;
Writer& operator=(const Writer& other) = default; Writer& operator=(const Writer& other) = default;
Writer& operator=(Writer&& other) noexcept = default; Writer& operator=(Writer&& other) noexcept = default;
virtual void Write(std::ostream& stream) = 0;
static std::unique_ptr<Writer> CreateWriter(const Output* output, std::string gameName, std::string zoneName); static std::unique_ptr<Writer> CreateWriter(const Output* output, std::string gameName, std::string zoneName);
}; };
} // namespace gltf } // namespace gltf

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@ -0,0 +1,18 @@
#pragma once
#include "XModel/XModelCommon.h"
#include <vector>
class XModelWriter
{
public:
XModelWriter() = default;
virtual ~XModelWriter() = default;
XModelWriter(const XModelWriter& other) = default;
XModelWriter(XModelWriter&& other) noexcept = default;
XModelWriter& operator=(const XModelWriter& other) = default;
XModelWriter& operator=(XModelWriter&& other) noexcept = default;
virtual void Write(const XModelCommon& xmodel) = 0;
};