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https://github.com/Laupetin/OpenAssetTools.git
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refactor: generate combined asset loader/writer/marker headers per variant
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49 files changed
+408
-368
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@@ -1,6 +1,7 @@
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#include "ZoneWriteTemplate.h"
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#include "Domain/Computations/StructureComputations.h"
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#include "Internal/BasePerVariantTemplate.h"
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#include "Internal/BaseTemplate.h"
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#include "Utils/StringUtils.h"
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@@ -14,11 +15,11 @@ namespace
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constexpr CodeTemplateFileTag TAG_SOURCE = 2;
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constexpr CodeTemplateFileTag TAG_ALL_WRITERS = 3;
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class PerTemplate final : BaseTemplate
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class PerVariant final : BasePerVariantTemplate
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{
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public:
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PerTemplate(std::ostream& stream, const OncePerTemplateRenderingContext& context)
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: BaseTemplate(stream, context),
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PerVariant(std::ostream& stream, const PerVariantRenderingContext& context)
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: BasePerVariantTemplate(stream, context),
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m_env(context)
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{
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}
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@@ -30,7 +31,7 @@ namespace
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LINE("#pragma once")
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LINE("")
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for (const auto* asset : m_env.m_assets)
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for (const auto* asset : m_env.m_all_assets)
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{
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LINEF("#include \"Game/{0}/XAssets/{1}/{1}_{2}_{3}_write_db.h\"",
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m_env.m_game,
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@@ -41,14 +42,14 @@ namespace
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}
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private:
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const OncePerTemplateRenderingContext& m_env;
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const PerVariantRenderingContext& m_env;
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};
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class PerAsset final : BaseTemplate
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class PerAsset final : BasePerVariantTemplate
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{
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public:
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PerAsset(std::ostream& stream, const OncePerAssetRenderingContext& context)
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: BaseTemplate(stream, context),
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PerAsset(std::ostream& stream, const PerAssetRenderingContext& context)
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: BasePerVariantTemplate(stream, context),
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m_env(context)
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{
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}
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@@ -1639,28 +1640,28 @@ namespace
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LINE("}")
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}
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const OncePerAssetRenderingContext& m_env;
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const PerAssetRenderingContext& m_env;
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};
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} // namespace
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std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerTemplate(const OncePerTemplateRenderingContext& context)
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std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerVariant(const PerVariantRenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
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files.emplace_back(std::format("AssetWriter{0}.h", context.m_game), TAG_ALL_WRITERS);
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files.emplace_back(std::format("AssetWriter{0}_{1}.h", context.m_game, context.m_variant->m_name), TAG_ALL_WRITERS);
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return files;
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}
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void ZoneWriteTemplate::RenderOncePerTemplateFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerTemplateRenderingContext& context)
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void ZoneWriteTemplate::RenderOncePerVariantFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const PerVariantRenderingContext& context)
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{
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assert(fileTag == TAG_ALL_WRITERS);
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const PerTemplate t(stream, context);
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const PerVariant t(stream, context);
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t.AllWriters();
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}
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std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerAsset(const OncePerAssetRenderingContext& context)
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std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerAsset(const PerAssetRenderingContext& context)
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{
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std::vector<CodeTemplateFile> files;
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@@ -1679,7 +1680,7 @@ std::vector<CodeTemplateFile> ZoneWriteTemplate::GetFilesToRenderOncePerAsset(co
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return files;
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}
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void ZoneWriteTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const OncePerAssetRenderingContext& context)
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void ZoneWriteTemplate::RenderOncePerAssetFile(std::ostream& stream, const CodeTemplateFileTag fileTag, const PerAssetRenderingContext& context)
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{
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PerAsset t(stream, context);
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