chore: rename generated zone code classes with variants

This commit is contained in:
Jan Laupetin committed 2026-10-22 20:01:04 +02:00
1 parent 66aad9381e
commit 884fefd1db
4 files changed
+7 -7

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@@ -32,7 +32,7 @@ namespace
LINE("")
LINEF("using namespace {0};", m_env.m_game)
LINE("")
LINEF("namespace game::{0}::xassets::asset_{1}", m_env.m_game, Lower(m_env.m_asset->m_definition->m_name))
LINEF("namespace game::{0}::{1}::xassets::asset_{1}", m_env.m_game, m_env.m_variant->m_name, Lower(m_env.m_asset->m_definition->m_name))
LINE("{")
m_intendation++;
@@ -256,9 +256,9 @@ namespace
SINGLE_POINTER
};
static std::string LoaderClassName(const StructureInformation* asset)
std::string LoaderClassName(const StructureInformation* asset) const
{
return std::format("Loader_{0}", asset->m_definition->m_name);
return std::format("Loader_{0}_{1}", asset->m_definition->m_name, m_env.m_variant->m_name);
}
static std::string VariableDecl(const DataDefinition* def)
@@ -204,9 +204,9 @@ namespace
SINGLE_POINTER
};
static std::string MarkerClassName(const StructureInformation* asset)
std::string MarkerClassName(const StructureInformation* asset) const
{
return std::format("Marker_{0}", asset->m_definition->m_name);
return std::format("Marker_{0}_{1}", asset->m_definition->m_name, m_env.m_variant->m_name);
}
static std::string VariableDecl(const DataDefinition* def)
@@ -234,9 +234,9 @@ namespace
SINGLE_POINTER
};
static std::string WriterClassName(const StructureInformation* asset)
std::string WriterClassName(const StructureInformation* asset) const
{
return std::format("Writer_{0}", asset->m_definition->m_name);
return std::format("Writer_{0}_{1}", asset->m_definition->m_name, m_env.m_variant->m_name);
}
static std::string VariableDecl(const DataDefinition* def)